Slipways GOG

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Post by JohnnyMic »

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Slipways

Genre: Puzzle, Strategy, Turn-based
Works on: Windows (7, 8, 10), Mac OS X (10.14+)
Languages (txt_only): Chinese Simplified, English, French, German, Polish, Spanish
Modes: Cloud saves, Overlay, Single-player
Released: June 3, 2021
Size: 434 MB
Company: Beetlewing / Beetlewing
Installer version: v1.0-676-win_(64bit)_(47852)
Included goodies: N/A
Store page: https://www.gog.com/game/slipways

About:
Slipways
takes the space grand strategy genre and condenses the best parts of it down by throwing
away all the micromanagement and the steep learning curve. The result is a unique blend of the
strategy and puzzle genres in which you can finish a run quickly, but still have a deep experience full
of tough decisions.

MAKE TRADE, NOT WAR
Colonize planets, carefully pick industries and hook everything up so that your planets support each
other. Line everything up just right and watch your colonies evolve and grow, giving you even more
options for profitable trade. Make long-term plans and bask in your own glory when that one last
connection makes six planets upgrade at the same time and gives you the income you desperately need.
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There is no military aspect to pull your focus away from the economy. The game is more relaxed than
your typical grand strategy. It's all about exploring space and its endless opportunities, shaping it to
your whim and developing it to its full potential. No need for war with so much empty universe to claim.

FASTER THAN LIGHT
Forget about tedious micromanagement and waiting for ships to be built. In Slipways, every action
you take has immediate consequences, and every choice you make is of paramount importance. Your
planets govern themselves while you focus on making the right decisions to get them what they need.
You'll waste none of your precious time on busywork. A single run takes 40-60 minutes and they are
all filled with the good stuff.

TECH IT UP A NOTCH
There are no boring technologies here. Instead of making a single building 20% more efficient,
technologies in Slipways let you move planets at will, harness stars for energy or colonize planets with
sentient machines instead of people. The selection varies each run, so you'll have to plan carefully and
adapt to the situation at hand. The path you choose will profoundly change your experience and the
way you look at the game's planets and resources.
Image

...ONE MORE GAME?
When a single run takes no more than an hour, what you need is replayability. Almost everything in
Slipways is procedurally generated and each sector of the galaxy offers wildly different challenges. To
overcome these challenges, you'll enlist the help of the five races populating the empire, each with
their own philosophical outlook, varied abilities and a dedicated slice of the technology tree. There are
more than 80 technologies to choose from and you'll only be using about 10 of them each run. No
two games are ever exactly alike.

PLAY IT YOUR WAY
The standard gameplay mode gives you 25 years to build the best empire you can, but there are
others. The endless mode lets you play for as long as you can hold on to power, the sandbox mode
allows you to experiment freely, while the ranked run is a chance to measure your skills against others
around the world on pre-seeded maps.

The game will also feature a campaign mode, with each scenario introducing a new twist and
refreshing the gameplay: supernovae that have to be tamed or avoided, sectors with completely new
resources to be mined, a dense nebula impeding your progress. On launch day, there will only be a
few scenarios to explore, but their number will increase over time as free updates are released. The
new mechanics introduced in the campaign will also feature in other modes, becoming new options
for even more varied runs.

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Post by b76ae44jgxha »

There are new builds, finally with endgame.
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Post by Odennati »

b76ae44jgxha wrote: 29 Jun 2022, 20:49 There are new builds, finally with endgame.
This is the latest version I have. But, 1071 is already out. There have been LOTs of bug fixes since the 1.3 'final' update came out.

We need Sam! ;)
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Post by Odennati »

setup_slipways_1.3-1074-win_(64bit)_(56988).exe
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Post by catastic »

Odennati wrote: 05 Jul 2022, 12:37 slipways_1.3-1074-win_(64bit)_(56988)
► Changelog
Saturday spruce-up, summer edition

This is another small patch fixing the following issues that were reported in the last few days:

- Project interaction: Megastructures and Elysium did not play along when built on the same planet, resulting in duplicate, unsatisfiable needs. They're now best buddies.
- Void Synthesizer vs Fargate Terminal: Void Synthesizers had a bunch of weird behaviors when connected to a fargate terminal in the "Greener pastures" mission, leading to crashes. These issues should now be resolved.
- Automation dependence quirk: the behavior of the quirk did not match its description, affecting structures as well as planets. It should no longer do so, and the description is more precise about what's going to happen.
- Campaign: The forebear archive and fargate terminals now have an option to return to them later after you trigger their completion event, instead of forcing you to go through with activating them.
- Isolated sector: "Borrowed" technology options that are duplicates of what you already have are now greyed out and disabled on the "copy techs" screen.

After these fixes, the version numbers should be up to v1.3(b1074) on Windows and v1.3(b1075) on Mac.
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Post by Odennati »

setup_slipways_1.3-1083-win_(64bit)_(57159).exe
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Post by Odennati »

setup_slipways_1.3-1086-win_(64bit)_(57226).exe
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Post by jimmychan »

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Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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Post by Abramo Nardella »

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Post by ADMIN »

updated to 1.3-1139-win_(64bit)_(71895)
Support the software developers. If you like this game, BUY IT!
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Post by NetDevil »

Slipways v 1.3-1139 (71895)
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