Shadow Empire + DLC GOG

Locked
User avatar
sammuggleton
T-Meg
Posts: 3390
Joined: 23 Jan 2019, 19:19
Has thanked: 3745 times
Been thanked: 20452 times

Shadow Empire + DLC GOG

Post by sammuggleton »

Image

Shadow Empire + DLC GOG

Genre: Strategy - Turn-based - Tactical
Works on: Windows (8, 10, 11)
Languages (Text): English
Languages (Audio): English
Modes: Single-Player - Co-op - Cloud Saves
Released: December 3, 2020
Size: 713 MB
Company: VR Designs / Slitherine Ltd.
Installer version: v1.26_(72422)
GOG Store Page || GOGDB Page || Discussion Page

Description:

Shadow Empire is a deep turn-based 4X wargame with a unique blend of military
focus, procedurally generated content and role-playing features.

Shadow Empire places you into the seat of the supreme ruler of a small nation.
Destiny and greatness awaits if you succeed in reconquering a devastated planet.
Plunge into an alien universe and explore another world in a dark and unforgiving future.

Take command and engage in great military conquests and delicate diplomacy.
Control your nation’s budgets, recruit and manage governors and commanders,
build your economy and infrastructure and much more.

Shadow Empire is one of the most ambitious games VR Designs has ever made.
It is a rich experience and a truly unique game. One that is unlike any you have
ever experienced before.

Image
Make agonizing decisions in response to events occurring in your Nation, demands
from your Leaders or from third parties such as cults and crime syndicates. You
can also use your available Stratagems to create new opportunities and enhance
your Nation. You will be able to optimize every aspect of your rule.

Recruit Leaders and appoint them to become zone governors, council directors,
army commanders or advisors. Leaders can have over 40 different skills and can
receive Leader feats to augment their statistics.

Install a parliament, senate or politburo in your nation and change the machinery
of your government over the course of a game.

Engage with your neighbours on the diplomatic front: Minor regimes can be coerced
to become vassals. Major regimes can be tied down with pacts and deals, ensuring
a peaceful coexistence or you can use your spies to manipulate their politics and
reveal their military forces.

Attempt to manage the expectations of your people and your leaders. There is a
strong role-playing and human dynamics element to Shadow Empire. If you are not
careful in their management, you may have to deal with discontent, strikes,
corruption or even all out rebellion.

Image

Shadow Empire has specialized procedural design that ensures high replayability and
allows vast experimentation. It is not just the planets that are procedurally generated,
your equipment, vehicles, leaders, location and more are variable.

Explore procedurally generated planets that follow the rules of Astrobiology. Including
detailed climate, rainfall, deserts, snow, glaciers, lava streams, deep forests, alien
evolutions, mountain chains, resources, rivers, biohazard levels, respiratory hazard levels and more.

Image

Exploit the planet with a huge variety of mining operations: Water, metal, rare metals,
oil and even radioactive materials. Prospecting is often necessary for discovering
resources that could be mined and you‘ll need to scavenge through the ruins of fallen
empires and discover rare artifacts from a lost age.

There is also a separate system for discovery of technology, formations and units. Your
Research and development path is different every game and this ensures that the route
to success is different every time, too.

Image

Explore 150+ stratagems and deploy them as you see fit.

Stratagems are complete plans and series of actions that allow you to complete vast
swathes of micromanagement tasks simply and easily. This system can also help you
respond quickly to a crisis or unforeseen situation.

Image

Image

Discover and design 30+ different unit types such as light tanks, walkers, missile
launchers and much more. Design your units to fit the needs of your army, choose
their loadouts, balance speed and armor and create the exact land and air forces that
your nation needs. Shadow Empire comes with over 100 different formation types,
deploy Infantry regiments, Siege Battalions, Tank Divisions and so much more.

Image

Fight battles with detailed combat resolution taking into account factors as readiness,
morale, supply, experience, entrenchment, landscape, recon, rivers, weapon and armor
technologies, concentric attacks, leader skills and posture stratagems.

Image

Discover and research over 100 different fields of technology.
The game starts at a low level of technology as your nation drags itself out of the ruins
of a galactic collapse, but at the end of the tech tree you’ll find knowledge that allows
you to build exciting technologies such as ICBMs, laser guns, atomic missile launchers,
walkers, shield-generators and more.

Manage a realistic supply chain that has real consequences, running out of ammo could
mean that your military is unable to attack or defend itself. Running out of food could
have even more dire implications.

Extend your logistical network capabilities by building roads or rails as well as constructing
truck stations, maglev stations and supply base assets. Develop transport helicopters and
cargo planes to set up Air Bridges to support Invasions or to drop supplies into isolated positions.

► DLC Information
Shadow Empire: Oceania DLC:
Image
GOG Store Page

Features:
  • With Oceania the Procedural Planet Generation can now generate much more diverse Planets
  • Gaia Planet Class now available
  • Thalassa Planet Class now available
  • Proteus Planet Class now available
  • Fontus Planet Class now available
  • Maritime Trade House (MTH) mechanics
  • MTH Stock-trading, Policy Meetings, Dividends & Auctions
  • MTH Transport, Explore and Makeshift Port Contracts
  • MTH Naval warfare for sea supremacy
  • Naval logistical points allow amphibious invasions and transfers
► Minimum System Requirements
System: Windows 8/10
Processor: 1.5 GHZ
Memory: 2 GB RAM
Graphics: 8 MB video memory, 1280x768 or higher resolution
DirectX: Version 9.0c
Storage: 1 GB available space
Sound: DirectX Compatible 9 Sound Card
Other: Requires a 64-bit processor and operating system
► Screenshots
Image Image

Image Image

Image Image

Image Image
catastic
Changelogger
Changelogger
Posts: 2135
Joined: 02 Dec 2018, 18:36
Has thanked: 919 times
Been thanked: 3501 times

Re: Shadow Empire + DLC GOG

Post by catastic »

sammuggleton wrote: 17 Jan 2022, 18:14 1.10.04_(52737)
► Changelog
New Patch v1.10.04 Available now

Hi Everyone,

We've just released the latest patch to Shadow Empire.

The Changelog can be seen below:

• Fixed bug with “New org” while all organizations where already present.
• Fixed crash with MNG>ASSET tab in empire without any Zones left
• Fixed crash during watching AI moves (Veldarr) (caused with a recent open beta)
• Fixed UI issue (caused with a recent open beta)
• Fixed weird multiple sea & glacier/ice lines at south and north edge of map in some cases.
• Fixed crash with random planet creation (caused with earlier open beta)
• Not much else as I want to soon get a stable open beta to make it the new official version
• Fixed crash on changing research target (caused with earlier open beta)
• Fixed crash with first displaying map after load game (caused with earlier open beta)
• Now a mouse over for worker happiness decline due to their salaries being not fully paid
• Also the drop of worker happiness due to not being paid is less steep if the difference between real and promised pay is smaller
• Fixed a potential crash with selecting the message for setting the research target for an organization
• The lava lakes on the minimap are now coloured red *
• Now showing the Customization Points in the Empire Dashboard
• Some map scroll speed improvements (especially in later game up to 33% faster)
• Added option to hide some map aesthetical gfx details to speed up map scroll speed by about 33% extra
• Fixed a rare crash in trade details report
• Fixed a crash when clicking on unit details directly after clicking “1” / hide units
• Blitzkrieg posture mouse over text has been fixed to properly indicate it is -30% on defensive attacks (not -50%) *
• Ultralight aircraft description updated (no rockets + no missiles now properly stated) *
• If no major regimes (left) relevant stratagems will no longer be generated.
• Preventing some -1 entry in the
• Fixed name error “twin heavy mg cupola” to just “heavy mg cupola” *
• Personal shield no longer takes damage if attval < defval, upon final draining of the shield it is killed. But this draining should take way longer now.
• No longer losing artillery unit if attacking from a hex with more than maximum units (16)
• Air HQs now also count for a Factions’ power base calculations.
• Bunker no longer counts as a BP producing asset in the demand for more of those assets count
• Updated and fixed anti-air values of MG, TwinMG and QuadMG *
• If you declare war on a human that has already surrendered this no longer wakes him up
• Fixed a rare crash (solops)
• Fixed a non-scrolling scroll bar in Management > Models Tab
• Traffic signs are removed now after you lose a hex with them on it
• You can now specify to do no research with the research target decision
• Mining techniques now under applied sciences org *
• No longer possible to build Xeno-Agri on a planet that got earth life introduced and without prior advanced alien life. *
• Fixed decision text for Zone Merger in cases with non-regime cultures in zones concerned
• Fixed crash with clicking “map” button in the combat setup popup window
catastic
Changelogger
Changelogger
Posts: 2135
Joined: 02 Dec 2018, 18:36
Has thanked: 919 times
Been thanked: 3501 times

Re: Shadow Empire + DLC GOG

Post by catastic »

sammuggleton wrote: 09 Apr 2022, 09:27 1.11.00_(54923) in first post
► Changelog
Changelist for 1.11.00

-If AI has been collecting lower quality models after making replacements. This has been addressed and now its SHQ is going to directly deploy the unneeded ones (for repl.troops) in new units.
-AI is now only replacing troops now with newer models if XP is at least 40 as the whole idea in the first place was to retain the XP at the front (and sending the new troops to the older version equipment)
-Some minor AI algorithms concerning replacing troops revised.
-In some cases there will will now be less requests to hire a faction candidate.
-Fixed a crash during “flak front processing” message (starfry)
-Fixed occasions of faulty nato counters in history screen
-Reduced Flak production for AI some further.
-Fixed eternal loop in human-human PBEM game (mroll)
-Fixed small glitch with Battlegroup formation from SHQ
-Fixed issue with Strategic Movement caused in earlier v1.10.X open beta
-GPU accelerated in-game DPI scaling added which should speed up a lot playing the game with DPI scaling enabled.
-The DPI scaling done by the GPU is sharper than the previous DPI scaling done by the CPU.
-Sped up the scrolling speed by using shifting direct memory copies within the same map bitmap
-Sped up the scrolling and map clicking speed by not recalculating or redrawing the windows that are overlaid over the map and separating the underlying map drawing and the overdraw (making cache-ing possible).
-Fixed bug with Advice window after end turn (Voker57 / thomas)
-Fixed bug with receiving a new leader with a regime profile above 100
-Finetuning Militia equipment improvement in games that last hundreds of rounds (hyveltush)
-AI work done on quality of tactical level movements.
-AI work done on reducing the tendency of giving ground in general.
-AI work done of making super aggressive regimes less likely to completely overextend
-AI work done on making the AI more likely to invest more in its current military than in its future military (by economic expansion) if threatened a lot.
-AI work done on making the AI wait a bit longer before constructing bigger units instead of more units.
-AI work done on reducing buying of Flak gun units/replacements at some points. And in general stop buying (much) replacements of troops we have less need of.
-AI stops playing some (often) stupid Stratagems on its OHQs
-AI improved OOB raising order (less chance to stay stuck in infantry formations only)
-AI improvements to moving to correct part of a frontArea
-AI improvements with entrenchment
-AI improvements with encircled troops
-Fixed an issue with Free Folk increasing way too much in some circumstances
-Fixed an issue with a savefile getting to large due to extremely large high node logistical network (game will prune some data now if its logs get too big)
-Fixed issue with Zone assignment upon rebel unit placement during turn (decision result)
-Fixed crash at start of turn calculations with trade (volker)
-Fixed an anomaly with the sliders on some systems
-Fixed an anomaly in the trade reports
-Fixed category of forced sales from private to public in the reporting
-Fixed an anomaly with scientific cooperation (not getting tech points from partner)
-Fixed rare crash during elections with a class-based voting system in place.
-You can now set import & export tariffs on the non-aligned regimes. Can be handy if you want certain items not to leave your Zones or to make a little extra buck!
-Fixed a rare issue with private asset doubling public asset that was delegated
-Fixed a bug with disappearing air units after artillery attack on them
-Fixed an interface glitchy state after asking research decision to a director in the case where no research fields were actually available.
-Fixed crash due to an misconfigured AI Regime SHQ inventory (Alex)
-Fixed glitch where you were not paying PP for Zone Merge
-Fixed ZOC ghosts in multi-player game where one human player has resigned
-Truck/Rail/HS Rail Station higher levels now have reduced upkeep workers*
-Rail/HS Rail Station higher levels now have reduced construction round for higher levels*
-Truck/Rail/HS Rail Station higher levels now have increased truck/rail point production*
-Some cards like Eager Industrialist will no longer cause double Asset Type to appear when playing on a Zone where the lower level Asset Type in question is in construction.
Abramo Nardella
Релизер
Релизер
Posts: 1006
Joined: 22 May 2023, 20:53
Has thanked: 41 times
Been thanked: 6133 times

Re: Shadow Empire + DLC GOG

Post by Abramo Nardella »

DemonikD wrote: 14 Apr 2023, 02:57 Shadow Empire: Oceania
User avatar
Leader RG GOGFAN
R.G. GOGFAN
R.G. GOGFAN
Posts: 4294
Joined: 19 Nov 2019, 21:24
Gender: Male
Has thanked: 2274 times
Been thanked: 18695 times

Re: Shadow Empire + DLC GOG

Post by Leader RG GOGFAN »

Abramo Nardella
Релизер
Релизер
Posts: 1006
Joined: 22 May 2023, 20:53
Has thanked: 41 times
Been thanked: 6133 times

Re: Shadow Empire + DLC GOG

Post by Abramo Nardella »

User avatar
K49n
Релизер
Релизер
Posts: 186
Joined: 21 Mar 2024, 19:06
Has thanked: 26 times
Been thanked: 1859 times

Shadow Empire + DLC GOG

Post by K49n »

Locked
  • Similar Topics
    Replies
    Views
    Last post