Ys IX: Monstrum Nox Digital Ultimate Edition GOG
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- JohnnyMic
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Ys IX: Monstrum Nox Digital Ultimate Edition GOG
Ys IX: Monstrum Nox Digital Ultimate Edition
Genre: Action, JRPG, Role-playing
Works on: Windows (7, 8, 10)
Languages: audio&text: English, Japanese textonly: French
Modes: Achievements, Cloud saves, Controller support, Overlay, Single-player
Released: July 6, 2021
Size: 7.3 GB
Company: Nihon Falcom Corporation / NIS America, Inc.
Installer version: v1.1.3_(64bit)_(56082)
Included goodies: Monstrum Memoirs (Digital Mini Art Booklet) + Melodies of the Macabre (OST Sampler) + Chains and Chansons Official Soundtrack + Nails in the Coffin Digital Art Book, Ys IX Prequel: The Lost Sword Short Novel
Store page: https://www.gog.com/game/ys_ix_monstrum ... te_edition
About:
Feared Protectors: Play as any of the six notorious Monstrum, each with their own unique Gifts that
grant abilities such as scaling sheer walls or detecting hidden objects to protect the city from shadowy creatures.
The World Within the Walls: Explore the massive city, accept quests to aid the townsfolk, and enter
the Grimwald Nox to vanquish the threats to Balduq.
Strength of the Night: Familiar mechanics such as Flash Dodge and Flash Guard allow you to
outmaneuver your foes, while new additions such as Gifts and Boost Mode further augment your ability to fight.
Story
"What is real is defined by what is not.
Who one is defined by who one isn't."
To move forward, one must accept these truths.
"Yes, in this prison—this cradle—
my dreams and reality became one."
Renowned adventurer Adol “the Red” Christin and his companion Dogi arrive at Balduq, a city
annexed by the Romun Empire, only for Adol to be detained before setting foot inside. While
imprisoned, he meets a mysterious woman named Aprilis who turns him into a Monstrum, a being
with supernatural Gifts and the power to exorcise monsters. Now, Adol must ally with his fellow
Monstrum to fend off the fearsome threats emerging from a shadowy dimension called the Grimwald
Nox, as well as unravel the mysteries of the Monstrum curse, and the truth behind the unrest within Balduq.
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- Mini-Hunter
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- JohnnyMic
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Ys IX: Monstrum Nox Digital Ultimate Edition GOG
just letting u know: u should get the Bullshit-Award for the most wasting of my entire time XD
- torrmnigator
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Ys IX: Monstrum Nox Digital Ultimate Edition GOG
► Changelog
Patch 1.0.5 Release Notes
Hi everyone,
there were several reported issues which could be fixed quickly, so we pushed out a minor patch:
added missing DLC content: Ecliptic Errant costume and Melodies of the Macabre FLAC files
fixed crashes when opening the options menu using certain screen resolutions
improved behavior when running with specific screen settings (i.e. resolution) on a screen that doesn't support them (esp. useful in multi-screen scenarios).
Note that, in the rare case that the menu does not offer a desired combination of resolution and refresh rate that you know your platform supports, you can always manually edit the file
%LOCALAPPDATA%/Ys9/settings.xml
and adjust the corresponding entries.
Hi everyone,
there were several reported issues which could be fixed quickly, so we pushed out a minor patch:
added missing DLC content: Ecliptic Errant costume and Melodies of the Macabre FLAC files
fixed crashes when opening the options menu using certain screen resolutions
improved behavior when running with specific screen settings (i.e. resolution) on a screen that doesn't support them (esp. useful in multi-screen scenarios).
Note that, in the rare case that the menu does not offer a desired combination of resolution and refresh rate that you know your platform supports, you can always manually edit the file
%LOCALAPPDATA%/Ys9/settings.xml
and adjust the corresponding entries.
- nghiepvu
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- JohnnyMic
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Ys IX: Monstrum Nox Digital Ultimate Edition GOG
he means that its still not fixed the missing dlc costume which should be working now
- nghiepvu
- Mini-Hunter
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Ys IX: Monstrum Nox Digital Ultimate Edition GOG
in GOG forum said i need a 1.0.5 version of the "Bonus costumes and items" DLC, someone could share it
Sorry for my bad english
Sorry for my bad english
- JohnnyMic
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Ys IX: Monstrum Nox Digital Ultimate Edition GOG
load main post and patch it with the upload from sammuggleton a few posts up
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- Changelogger
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Ys IX: Monstrum Nox Digital Ultimate Edition GOG
► Changelog
Patch 1.0.6 Release Notes
Hi everyone,
we have fixed various minor issues with Ys 9 and implemented some new features:
Input / Controls
added remapping of confirm and cancel actions
added mouse wheel support for scrollable lists and journal when mouse menu navigation is off
added mouse wheel support for message log
fixed vibration only working for controller with ID 0
improved save game menu navigation by disabling page-wise scrolling for left stick
Monitor / Display
properly support Borderless mode on non-primary screens
save used monitor for multi-display setups
prevent screensaver from activating while the game is running
Draw Distance / LoD
added "Lunatic" draw distance setting (higher than Ultra, see notes below)
made draw distance setting apply to sub-map level of detail selection (see notes below)
make draw distance setting apply to more object types (see notes below)
fix calculation of draw distance applied to objects when changing the setting in the menu
fix distance fadeout of objects being closer towards the center of the screen than at an angle
Miscellaneous
fix specific boulders not starting to move in some situations at framerates ~>100 FPS
updated credits
Note
: Due to the additional graphics improvements now associated with the draw distance setting, higher levels will have a somewhat higher performance impact than on the previous version. Also, the "Lunatic" setting is strictly intended for very high-end systems and future proofing.
Hi everyone,
we have fixed various minor issues with Ys 9 and implemented some new features:
Input / Controls
added remapping of confirm and cancel actions
added mouse wheel support for scrollable lists and journal when mouse menu navigation is off
added mouse wheel support for message log
fixed vibration only working for controller with ID 0
improved save game menu navigation by disabling page-wise scrolling for left stick
Monitor / Display
properly support Borderless mode on non-primary screens
save used monitor for multi-display setups
prevent screensaver from activating while the game is running
Draw Distance / LoD
added "Lunatic" draw distance setting (higher than Ultra, see notes below)
made draw distance setting apply to sub-map level of detail selection (see notes below)
make draw distance setting apply to more object types (see notes below)
fix calculation of draw distance applied to objects when changing the setting in the menu
fix distance fadeout of objects being closer towards the center of the screen than at an angle
Miscellaneous
fix specific boulders not starting to move in some situations at framerates ~>100 FPS
updated credits
Note
: Due to the additional graphics improvements now associated with the draw distance setting, higher levels will have a somewhat higher performance impact than on the previous version. Also, the "Lunatic" setting is strictly intended for very high-end systems and future proofing.
-
- Mini-Hunter
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Ys IX: Monstrum Nox Digital Ultimate Edition GOG
Maybe I did something wrong but I downloaded from the main post and the game is version 1.0.4? Is it just a labelling error?
- JohnnyMic
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Ys IX: Monstrum Nox Digital Ultimate Edition GOG
am no, it was just not updated at this time (the post from sammuggleton isnt the main post which u would know if u klick on it)WellOfSouls wrote: ↑06 Aug 2021, 02:13 Maybe I did something wrong but I downloaded from the main post and the game is version 1.0.4? Is it just a labelling error?
but now is main post also updated so look again, i think u need glasses
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Ys IX: Monstrum Nox Digital Ultimate Edition GOG
► Changelog
Patch 1.0.6 Release Notes
Hi everyone,
we have fixed various minor issues with Ys 9 and implemented some new features:
Input / Controls
added remapping of confirm and cancel actions
added mouse wheel support for scrollable lists and journal when mouse menu navigation is off
added mouse wheel support for message log
fixed vibration only working for controller with ID 0
improved save game menu navigation by disabling page-wise scrolling for left stick
Monitor / Display
properly support Borderless mode on non-primary screens
save used monitor for multi-display setups
prevent screensaver from activating while the game is running
Draw Distance / LoD
added "Lunatic" draw distance setting (higher than Ultra, see notes below)
made draw distance setting apply to sub-map level of detail selection (see notes below)
make draw distance setting apply to more object types (see notes below)
fix calculation of draw distance applied to objects when changing the setting in the menu
fix distance fadeout of objects being closer towards the center of the screen than at an angle
Miscellaneous
fix specific boulders not starting to move in some situations at framerates ~>100 FPS
updated credits
Note
: Due to the additional graphics improvements now associated with the draw distance setting, higher levels will have a somewhat higher performance impact than on the previous version. Also, the "Lunatic" setting is strictly intended for very high-end systems and future proofing.
Hi everyone,
we have fixed various minor issues with Ys 9 and implemented some new features:
Input / Controls
added remapping of confirm and cancel actions
added mouse wheel support for scrollable lists and journal when mouse menu navigation is off
added mouse wheel support for message log
fixed vibration only working for controller with ID 0
improved save game menu navigation by disabling page-wise scrolling for left stick
Monitor / Display
properly support Borderless mode on non-primary screens
save used monitor for multi-display setups
prevent screensaver from activating while the game is running
Draw Distance / LoD
added "Lunatic" draw distance setting (higher than Ultra, see notes below)
made draw distance setting apply to sub-map level of detail selection (see notes below)
make draw distance setting apply to more object types (see notes below)
fix calculation of draw distance applied to objects when changing the setting in the menu
fix distance fadeout of objects being closer towards the center of the screen than at an angle
Miscellaneous
fix specific boulders not starting to move in some situations at framerates ~>100 FPS
updated credits
Note
: Due to the additional graphics improvements now associated with the draw distance setting, higher levels will have a somewhat higher performance impact than on the previous version. Also, the "Lunatic" setting is strictly intended for very high-end systems and future proofing.
-
- Changelogger
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Ys IX: Monstrum Nox Digital Ultimate Edition GOG
► Changelog 1.1.2: Introducing Local Co-op (Taken from Steam) 17 January 2021
It has been a while, but today we are very happy to announce a major update to Ys IX: Monstrum Nox. The most important new feature this update introduces is local co-op. Two players can join together to not only fight monsters and explore dungeons (as in Ys VIII), but also explore the city of Balduq. Beyond co-op, this update also brings support for aspect ratios narrower than 16:9 -- which is particularly useful on e.g. the Steam Deck's 16:10 screen -- and a number of more minor bug fixes which we have accumulated since the release. These will be detailed at the end of this announcement.
Local Co-op
The local co-op feature allows two players to play Ys IX together, at every point in the story where more than one character is available.
Note that there is an in-game co-op setting which you need to enable in order for co-op to be available. Once this setting is enabled, the co-op player can drop in and out of the game using the "Start" (or equivalent) button on any non-primary controller, while the "Select" button on the secondary controller toggles the player ID indicators ("P1" and "P2") on and off.
Note that there is an in-game co-op setting which you need to enable in order for co-op to be available. Once this setting is enabled, the co-op player can drop in and out of the game using the "Start" (or equivalent) button on any non-primary controller, while the "Select" button on the secondary controller toggles the player ID indicators ("P1" and "P2") on and off.
Unlike Ys VIII, where co-op was mostly limited to combat, the second player is largely equivalent to the primary player in terms of capabilities in Ys IX, including movement and combat abilities, using Monstrum Gifts, discovering and triggering landmarks, enemies and events, opening chests, picking up collectibles, and initiating dialogue. Only interacting with menus and the map is restricted to player one.
Another significant improvement over the co-op feature in Ys VIII is that character switching is implemented individually for each player: that is, if there are 3 characters in the current party, players one and two can both independently switch to the currently-unused character without affecting each other.
Of course, given the experimental nature of this feature, there are some constraints and restrictions to keep in mind:
You need two controllers to play in co-op (or one controller each for Steam remote play together), and it is not possible to re-bind the controls for the second player.
There is shared camera control, and while the co-op camera code does its best to keep both players on screen, this takes some getting used to and requires a different approach to camera control than the single-player mode.
The co-op mode is experimental, and in select situations sequences of specific actions could lead to a softlock (e.g. triggering some device which closes doors with the character controlled by player 2, and then logging that player out). Please keep this in mind.
✪ You need two controllers to play in co-op (or one controller each for Steam remote play together), and it is not possible to re-bind the controls for the second player.
✪ There is shared camera control, and while the co-op camera code does its best to keep both players on screen, this takes some getting used to and requires a different approach to camera control than the single-player mode.
✪ The co-op mode is experimental, and in select situations sequences of specific actions could lead to a softlock (e.g. triggering some device which closes doors with the character controlled by player 2, and then logging that player out). Please keep this in mind.
We have completed 100% of the game in co-op at Nightmare difficulty during testing, and I personally think that it is an incredibly enjoyable way to experience Ys IX.
16:10 Aspect Ratio Support
Previous versions of Ys IX used letterboxing for any resolution aspect ratio narrower than 16:9. In this version, all 3D scenes render at full resolution for aspect ratios such as 16:10 (even down to 4:3). 2D elements such as the menu or map screens will still be letterboxed as, just like for ultrawide, the effort to redesign all of these to be aspect-ratio-independent is prohibitive.
Full Changelog
New Features
✪ Local co-op support
✪ Support for narrow aspect ratios
✪ The "Equip Screen Supersampling" graphics setting now also applies to the "Ritual Relics" screen
Fixes and Improvements
✪ Make sure that traps behave functionally the same at high framerates (>>60 FPS) as they do at the default framerate
✪ Fix timing of fades after video playback before Grimwald battles
✪ Fix spikes at Dry Moat Ruins boss not being shown with some settings
✪ Fix crash on startup when no audio devices are available
✪ Fix UI animation speed of Grimwald result screen at high FPS
✪ Fix a long-standing bug causing NPCs to get stuck on some ceilings after wall run
✪ Fix some English spelling issues
- jimmychan
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