Kenshi GOG

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Tom a Jerry
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Post by Tom a Jerry »

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Kenshi GOG

Genre: Role-playing - Strategy - Open World
Works on: Windows (7, 8, 10)
Languages (Text): Engish, Deutsch, español, français, português, Português do Brasil, русский, 中文(简体), 日本語, 한국어
Languages (Audio): English, português, 日本語
Features: Single-Player
Released: December 6, 2018
Size: 7.1 GB
Company: Lo-Fi Games / Lo-Fi Games
Installer version: v1.0.65_(71369)
Store page: https://www.gog.com/game/kenshi
Gogdb page: https://www.gogdb.org/product/1193046833#downloads

About:
Kenshi is an open world, squad based sandbox RPG set in a brutal sword-punk wasteland.
Gameplay is open-ended rather than a linear story, so you can play as a settler, a trader, a thief,
a rebel, a warlord, an adventurer, a farmer, a slave... or just food for the cannibals.

But first things first, you need to survive. Train your men up from puny victims to master warriors,
carry your wounded squad mates to safety and get them all home alive. You are not the chosen one,
you’re not great and powerful, you don’t have more ‘hitpoints’ than everyone else and you are not
special. Unless you work for it.

Features:
● Customise a solo character or a whole squad and train them from puny victims to master warriors
● Survive in an unrelenting world of slavers, cannibals, wild beasts and famine. Nowhere is safe.
● Build your own fortress, research technologies, craft your own gear and wage war with other
factions
● Explore and scavenge the uncharted lands of one of the largest single player open world maps
to date
● Absolutely no level-scaling. The world does not level up along with you and the game won't
hold your hand.

► Minimum system requirements
System: Windows 7, 8, 10 (64-bit)
Processor: Dual-core 64-bit
Memory: 6 GB RAM
Graphics: Pixel shader 5.0 capable card
DirectX: 11
Hard Drive: 14 GB HD space
Other: Mouse & Keyboard
► Screenshots
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► Video

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Post by catastic »

JohnnyMic wrote: 16 Apr 2020, 00:29 added v1.0.47 to mainpost
► Changelog
Kenshi v1.0.46 (see below)

Features:

Added some DirectX dlls to assist users experiencing installation issues.

Bug Fixes:

Fixed a random dialogue crash.
Fixed a crash when dropping things in character portrait panels.
Moved save complete message to after the back thread is finished copying files.
Fixed 2 crashes that could happen from missing mod data.
Fixed animal trading window not closing if confirm button is cancelled.


Due to a small error pushing the update this is tagged in the changelog as 1.0.47
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Post by Paperboy »

Hi gopnik_martian, can you re-upload the 1.0.31 to 1.0.33 patch and the 1.0.33 to 1.0.34 patch again? The link is down and really appreciate for uploaded the updaters.
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Post by gopnik_martian »

Paperboy, here is 1.0.33 to 1.0.34 but unfortunately I can't find 1.0.31 to 1.0.33 in my archive. I'll look around for it and update this post if/when I find it. Sorry!
Update: I think I found 1.0.31 to 1.0.33 on another site, let me just test the installer in VM to make sure it isn't malicious first.
Update 2: The seed has disappeared and the download is now stalled at ~50%. Hopefully they return so that I can retrieve the rest of the update file but for now unfortunately I will have to wait.

Update 3: BGT found it below.
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Post by Paperboy »

Thanks gopnik_martian for your interest.
A greeting.
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Post by Paperboy »

Thanks BGT
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Post by hallo51 »

Update:
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Post by catastic »

hallo51 wrote: 18 Jul 2020, 05:47 Kenshi_1.0.50_(39662)
► Changelog
Update 1.0.50 is out now! This moves a number of fixes including the new option to change saved game location to the main branch. We'll be continuing to monitor the quality over the next few weeks so please include feedback below.

Features:

Due to recent windows updates causing even more save issues when the game is installed in the C:/Program Files/ folder, Saves can now optionally be stored in the user directory instead of the install path. It can be set in the options.
Added Stun Recovery Rate and Robot First Aid Speed constants to FCS



Bug Fixes:

Fixed FCS 'xp rate athletics' constant doing nothing
A crash fix for rare situations resulting from missing meshes
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Post by Xannn »

BGT wrote: 12 Mar 2020, 14:22-> 45b to 45c
The link seems down, could someone confirm it and, if possible, reupload it?

Also, after looking on the thread, I can't find 1.0.45c+ and foward updates (didn't saw them, so I'm guessing 1.0.45c -> 1.0.47 -> 1.0.47b -> 1.0.50, but correct me again if I'm wrong) so if anyone managed to keep the they would be unvaluable.

Thanks for the effort in keeping this up to date, it's really appreciated.

Edit: 1.0.47b -> 1.0.50 is on the OP, my bad for mentioning it.
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Post by catastic »

Nostalgic-Games wrote: 09 Oct 2020, 21:14 Added v1.0.51 to my previous post
► Changelog
Kenshi 1.0.51 (Experimental Branch)
Out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.

Please report any bugs or feedback to either the Steam or Lo-Fi forums

Fixed deleting saves from new save location
Fixed bar squads not spawning in Heng due to multiple towns in one zone
Fixed issue with initial player health if race was changed during character creation
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Post by Deleted User 19190 »

Xannn wrote: 25 Sep 2020, 00:01 I can't find 1.0.45c+ and foward updates (didn't saw them, so I'm guessing 1.0.45c -> 1.0.47 -> 1.0.47b -> 1.0.50, but correct me again if I'm wrong) so if anyone managed to keep the they would be unvaluable.
Have you been successful in finding those patches?
I'm missing 45c to 47, 47 to 47b
got 47b to 50, and 50 to 51, but I cannot install them until I get the earlier patches :\
Maybe somebody could upload them to anonfiles or sharemods.com?

I've been thinking about getting newest version but once I think about installing a 7GB archive and then get all mods to work it blows my mind.
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Post by gopnik_martian »

BGT wrote: 27 Nov 2020, 18:48 I'm missing 45c to 47, 47 to 47b
Xannn wrote: 25 Sep 2020, 00:01 1.0.45c -> 1.0.47 -> 1.0.47b
patches from 45c to 47b
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Post by Deleted User 19190 »

Did not expect such hyperspeed reply, thanks a bunch! :)
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Post by oreilly »

it will be a long shot, but anyone have patches from 1.0.25 to 1.0.34? It will be awesome if anyone can help me out. :drinks:
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Post by gopnik_martian »

oreilly wrote: 28 Nov 2020, 19:34 1.0.25 to 1.0.34
Sorry, I deleted all the patches before 1.0.31 a while ago. I have 1.0.31 -> 1.0.33 -> 1.0.34 but none of the ones before. If you find or someone else has the others I will upload the ones I have.

Edit: I found 1.0.25 -> 1.0.27 -> 1.0.28, but am still missing 1.0.28 -> 1.0.30 -> 1.0.31
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Post by Deleted User 19190 »

oreilly wrote: 28 Nov 2020, 19:34 from 1.0.25 to 1.0.34
gopnik_martian wrote: 29 Nov 2020, 06:59 am still missing 1.0.28 -> 1.0.30 -> 1.0.31
Got that covered
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Post by oreilly »

Thanks BGT. Now i can update the game without redo all the mods.
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Post by oreilly »

Just wonder does anyone have 1.0.51 to 1.0.55 experimental? Thanks a bunch.
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Post by catastic »

ADMIN wrote: 18 Dec 2021, 16:49 main post updated to 1.0.55jp_(52171)
► Changelog
1.0.55

1.0.52
-Towns can now be seen from miles away instead of popping into view at close range.
-Disguise quality is now affected by your UNMODIFIED stealth skill. Before your disguise would be negatively affected by things like the armour you were wearing, but this was the disguise itself so wasn't quite as intended

1.0.53
-Generate distant towns is now an option, disabled by default.
-Bed recovery rate multiplier now displayed in tooltip
-Font loading deferred to when splash screen is displayed (to prevent long initial black screen for heavy languages)

1.0.54 - 1.0.55
-Hotfixes
-Update to Japanese translation
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Post by WAR32BS »

Kenshi v1.0.58

Kenshi Patch (from 1.0.58 to 1.0.59)
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Post by WAR32BS »

Kenshi v1.0.59
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