ELEX II GOG

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Post by Nighted »

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ELEX II

Genre: Action - Role-playing - Sci-fi
Works on: Windows (10, 11)
Released: March 1, 2022
Company: Piranha Bytes / THQ Nordic GmbH
Size: 69.8 GB
Installer version: v1.05c_(60633)
Included goodies: Soundtrack MP3 + Soundtrack WAV
Store page: https://www.gog.com/en/game/elex_ii
GOG Database: https://www.gogdb.org/products?search=elex%20ii
PCGamingWiki https://www.pcgamingwiki.com/wiki/ELEX_II
► Description
Description:

ELEX II is the sequel to ELEX, the vintage open-world role-playing
experience from the award-winning creators of the Gothic and Risen
series, Piranha Bytes. ELEX II returns to the post-apocalyptic
Science Fantasy world of Magalan – with massive environments that
can be explored with unrivaled freedom via jetpack, you will be able
to move through the epic story any way you want.

Several years after Jax defeated the Hybrid, a new threat arrives
from the sky, unleashing the dangerous powers of dark Elex and
endangering all life on the planet. In order to defend the peace on
Magalan and the safety of his own family, Jax has to go on a mission
to convince the factions to unite against the invaders and find his
own son, Dex, who got separated from him …
Dive into a huge, hand-crafted, completely unique world with
multiple factions and diverse environments set in a post-apocalyptic
science fantasy universe.

The game allows you to:

• explore the planet of Magalan with unprecedented freedom, using your
trusted jetpack to traverse the map and even fly!
• interact with a lived-in world, full of unique NPCs, who
• will remember what you’ve done and react accordingly
• will join or leave your group depending on how you behave
• are able to be killed, which will have an effect on the story
engage in fluid close and ranged combat with a massively improved
control system
• experience a story where your actions have consequences, immersing
you in a world of moral decisions
► Screenshots
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Files supplied by: Leader RG GOGFAN :yahoo:
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No more Mac updates. No one is hitting the links. Not wasting my time anymore. I'll post new stuff but beyond that you're on your own. Good Luck! :good:

Torrminatorr IRC: irc.zeronode.net/torrminatorr -or- KiwiIRC
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Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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Post by Piepmatz »

"If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck!"
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Post by InsaneRamZes »

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Post by catastic »

Piepmatz wrote: 03 Mar 2022, 15:27 patch_elex_ii_1.00_(53748)_to_1.00b_(54048)
InsaneRamZes wrote: 03 Mar 2022, 18:35 Version 1.00b (54048)
► Changelog
Day 1 patch

Day 1 patch notes for all the people with physical copies of the game.

Anyone who is downloading a digital copy will automatically have this patch right away included.

* Fixed some crashes and GPU hungs on PC

* Fixed certain GPU hung (dispatch count for post-simulation)
* Fixed possible camera crash during dialogues
* Fixed some waterfall performance issues

* Fixed npc weapon flipping during aim if fps is low
* Many UI optimizations and fixes
* Fixed certain celestial bodies
* Fixed tuning issues with overpowered collossus robots
* Fixed misaligned npc weapon during evade
* Picking up items and looting corpses with a single button press
* Fixed a focus issue with thrown handgrenades
* Enemy combat behavior improved
* Improved enemy wayfinding during combat
* Stat tuning for several creatures
* Flying monsters are not sleeping anymore
* Robots do not get the bleeding status effect
* Magic combat improved
* Fixed a movement issue after stumbling while falling off a cliff
* Jetpack effect stops before cutscene starts

* Replaced some items behind certain collisionboxes
* Fixed some issues with Azoks Commander and his squad around the Elex Deposit quest
* Many monster placing fixes and adjustments
* Changed daily routine of Azok
* Changed path of Fox road trip through Tavar
* Tayaac and changeling now are invincible before their first dialog with Jax.
* Fixed teleporter issues and confusing situations around Tayaac
* Fixed many destruction and companion loyality points issues at certain dialogs
* Fixed Nyras daily routine issues while her quests are running
* Fixed some voice comments of partymembers
* Fixed some player comments for interacts
* Fixed some gameplay performance issues
* Fixed a camera issue involving dialogues and stumbles
* Fixed a interface problem for the player using the ladder
* Fixed a bug where the player is part of a dialogue and the first cutscene with Bully at the same time
* Fixed potential plotkiller with companions involved after endbossfight
* Removed confusing dialog situations in the beginning of the fourth chapter
* Removed a confusing questmarker for Dex quest in Alphara
* Askil will now trade with the player if he becomes a Cleric
* It is not possible anymore to choose Ivikas dialog as a choice for the Player
* Fixed a dialog choice if the player speaks with Rat before he is allowed in the Upper area of the Fort
* Removed the Legendary "Butter Knife" Sword from the world. Its only obtainable through Lasses Quest now
* More Alb Merchants now trade the Alb Scout Armor if the Player becomes an Alb
* The player is not able to pick up Alzeas Elexbait anymore after he places them
* Marwin will now react properly if the Player interacted with Sid before and tries to threaten him
* Fixed an issue where the player might get stuck in a dialogue with Veronica after killing Buzz
* Fixed an issue where a quest wasn't triggered while speaking with Azok
* Vicky will now trade salad
* Fixed wrong positioning of certain NPC daily routines
* Fixed an issue where the player might get stuck after following Alex through the castle
* Fixed an issue with Dixxon while trying to gather new recruits for Heinrich
* Fixed refuse dialogs of certain companions in Mararcor
* Many cosmetic fixes in dialoques with characters
* Fixed many other minor quest and dialog issues

* Fixed many minor character model bugs: optimized several meshes, texture maps and materials.
* Fixed Changeling VFX
* Tweaked fire effects in starting area.

* Some music adjustments at the conclusio at the end of the endgame
* Fixed sound problems of certain magic spells
* Many other music fixes and adjustments
* Many other sound fixes and adjustments

* Added italian subtitles within cinematic intro
* Updated some voice overs in russian, polish and english
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Post by Piepmatz »

"If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck!"
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Post by InsaneRamZes »

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Post by catastic »

Piepmatz wrote: 09 Mar 2022, 08:39 patch_elex_ii_1.00b_(54048)_to_1.01_(54211)
InsaneRamZes wrote: 09 Mar 2022, 11:56 Version 1.01 (54211)
► Changelog
Patch Notes

* Fixed problems with certain graphic cards (especially VEGA chipsets)
* Fixed some screen tearing problems
* Reduced mesh size
* Increased mesh cache size
* Fixed a bug where mesh cache got fragmented over time
* Fixed a bug in controller support
* Fixed various smaller bugs
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Post by Piepmatz »

"If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck!"
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Post by catastic »

Piepmatz wrote: 11 Mar 2022, 19:18 patch_elex_ii_1.01_(54211)_to_1.02_(54277)
► Changelog
Patch 2 for Elex II

We have just launched the second patch for Elex II on steam rest of PC platforms should follow shortly.

Patch notes are as follows:


Added alternative game camera
Fixed bug in certain quest with Crane
Bugfix for Skyands boss Haraac could not be found
Bugfixes for certain NPCs, who could not find their way, like Skibor
Fixed bug at Adam in terms of the quest of the 6th Power subquests
Fixed a bug where Chloe won't let the player proceed during certain quest situations
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Post by Piepmatz »

"If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck!"
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Post by gopnik_martian »

Piepmatz wrote: 23 Mar 2022, 07:36 patch_elex_ii_1.02_(54277)_to_1.03_(54551).exe
patch_elex_ii_1.02_(54277)_to_1.03_(54551).r00 is testing positive for virus

might be false-positive, but will need to do further testing in VM first
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Post by jimmychan »

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Post by gopnik_martian »

jimmychan wrote: 25 Mar 2022, 11:50 someone at Gog appears to be having problems
That's informative. Could it be that Piranha Bytes has so majorly screwed up that they've accidentally introduced malware with their latest patch? I guess there is also the possibility that they just aren't very good coders and did something stupid/wrong in the latest patch that just happens to have a similar heuristic profile to a virus.
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Post by Piepmatz »

"If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck!"
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Post by catastic »

Piepmatz wrote: 03 May 2022, 20:31 patch_elex_ii_1.03_(54551)_to_1.04_(55543)
► Changelog
Patch 4 Notes

- Fixed 'Glory to the Rabble' quest not being closed if the player joins the Albs
- Changed: The option stepper does not repeat when clicking the buttons using the mouse
- Crane will no longer be mentioned in "Recruiting for Heinrich"
- if the Player hasn't started "A bounty for Crane" yet.
- Fix works only if "Food for Crane" is still available.
- Added: Overlay if settings option need a restart of the app
- Fixed a bug where the "Voice of Khan" was unresponsive after dueling with Ruben
- Fixed some perk learn glitches
- Changed inconsistent naming of certain swords
- Changed fire texture size
- Fixed text errors
- Fixed certain graphics setting bugs
- Fixed too large VFX textures
- Bugfix in trade menu while reverting a sale when the player has no money
- Jax is now able to parry with twohanded weapons in certain situations
- Fixed certain GPU memory fragmention problems
- Fixed graphical issues
- Fixed text errors
- Fixed navigation issues of certain NPCs
- Fixed unwanted far distance visibility of Azok
- Fixed Hector not teaching thievery stuff
- Fixed Tilas not speaking with Marwin or Sid if the player had not spoken to him before
- Trolls roots are plants now
- Fixed Icon for damaged crossbow
- Jax is able to use the jetpack while falling after stumbling off a cliff now
- Fixed hit effects for rusty colossus robots
- Fixed graphical issues of certain meshes
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