Knights Of The Chalice 2 GOG

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Post by Nighted »

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Knights Of The Chalice 2

Genre: Role-playing - Turn-based - Fantasy
Works on: Windows (7, 8, 10, 11), Mac OS X (10.11+)
Released: March 25, 2022
Company: Heroic Fantasy Games Dot Com / Heroic Fantasy Games Dot Com
Size: 2.3 GB
Installer version: v1.68_(71970)
Store pageGOG DatabasePCGamingWikiDiscussion Page

► Description
Description:

About This Game

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Knights of the Chalice 2 is a 2D RPG with turn-based combat for
Windows and macOS. The game uses the OGL 3.5, the set of rules at
the root of Dungeons & Dragons 3.5, a role-playing game from Wizards
of the Coast.


Create a party of up to six adventurers and explore the village of
Finchbury and the dangerous sewer complex that lurks beneath the
town. You will be able to recruit eight new companions during the
course of the adventure.


The characters will soon find themselves caught up in deadly
conflict with a powerful group of evil worshippers, the Circle of
the Black Rose. Your epic struggle for survival and justice will
culminate in the retaking of Gleegold Keep from the forces of evil.

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• Turn-based, party-based tactical combat similar to that found
in the RPG Dark Sun Shattered Lands made by SSI and in Troika's
Temple of Elemental Evil.

• Advanced emergent Artificial Intelligence. Enemies act as a
group and support each other. They can use special actions like
Grapple, Trip, Disarm, Sunder, Feint, Bull Rush, Ready Versus Spell
or Swallow Whole and other tactics like taking a Five-Foot step
before casting Maximised Fireball. They might use a Wind spell to
dissipate the player's Acid Fog.

• More than 700 Spells and Psionic Powers. The game also features
22 Classes, 10 Races, 36 Subraces, about 500 Feats, 41 Cleric
Domains, 71 Weapon enchantments and 51 Armour and Shield
enchantments. See the list of Wizard spells and the KotC 2 database
webpage for details.

• Multiple-choice dialogue options offering real choices and real
in-game consequences to the player. Use your party's unique skills
and consider your own preferences and playing style in order to
resolve situations in the most suitable manner. Accept or decline
various optional quests and join different factions with
conflicting interests. Create the perfect combat-focused party, or
have fun creating a party of eccentric misfits.

• Enjoy a variety of engrossing puzzles and riddles. Use your
intuition and logical thinking to decrypt mysterious coded
messages. The game's cryptography interface, inspired by Broken
Sword Shadow of the Templars, makes decoding a captivating
activity. Do not worry about the difficulty of puzzles and riddles,
though, as the game frequently provides Hints designed to help you
resolve this type of challenge.

• Play through the extensive Tutorial Adventure to learn the ins
and outs of the game's interface easily. The tutorial is a unique
adventure. It features multiple endings and offers a number of
important choices. Create your main character and start exploring
the ruins of the ancient citadel of King Valdrek. Your adventure
will bring you new friends, but you may also get more than what you
bargained for.

• Experience brand new tactical challenges. Get ready for pitched
battles with frequent enemy reinforcements. Some monsters will
attack the party once it is divided into two subgroups. Your
characters may have to fight underwater, brave the heat of a
volcano, or endure the toxic fumes of a gigantic poison trap. Some
particularly devious areas, called Death Snares, will tax the
party's fighting ability and survival skill to its extreme limit.

• KotC 2 Augury of Chaos allows you to create your level-1
characters and take them all the way to level 21 or so. There is no
limit on character level. You can create up to six characters from
scratch. In addition, you may recruit eight permanent companions
during the course of the adventure, increasing your total number of
party members to eight or nine by the end of the game. Temporary
companions and allies will also be assisting your party from time
to time.

• User-friendly interface. Launch a charge, full-attack or
coup-de-grace with a single click - the computer will automatically
look for the best option available. Out of combat, move the party
with a single click or by keeping the mouse button pushed. See the
KotC 1 How to Play webpage for more information.

• Omnipresent help files and clear in-game feedback on the
results of each dice roll, saving throw, attack roll, modifiers and
so on. A similar feature exists in Temple of Elemental Evil.

• With the right materials and sufficient gold and experience
points, craft your own weapons and armour and apply enchantments
like Vorpal, Life Stealing, Wounding, Swift, Dispelling or Flaming
Burst. See the complete list of enchantments for details.

• Use the powerful integrated toolset to create new modules and
campaigns easily. Easily swap monster tokens and sprites or create
new ones. Create new monsters, new dialogues and new maps easily.
The best modules may also generate an income stream for you thanks
to the 5-5-5 User Module Offer.

• Enjoy fast Saved-Game loading and saving and numerous game
options designed to accelerate gameplay. Enjoy various convenience
features, such as the Saved-Game preview image display, automatic
potion and scroll distribution to the party members, Tab key press
to highlight objects that may be interacted with, Inventory Screen
weapon-comparison tooltip, and the highlighting of spell scrolls
that may be learned by a character.

• Thanks to its successful Kickstarter campaign, KotC 2 will
receive many further improvements in the future, including new
creature sprites, new feats, new items, a new iconised
combat-actions menu, and more. New adventure modules will also be
created.

• Enjoy collecting 100 GOG Galaxy achievements designed to
challenge the best tacticians. Easily increase the difficulty level
to create a drastically different experience where each and every
one of your decisions both in combat and out of combat could mean
the difference between life and death. Or simply download an
extensive user module, such as Dorateen's Hearkenwold, for an
awesome change of pace. Get ready for hundreds of hours of
immersive and delightful playtime!

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For much more information about KotC 2 and KotC 1, please visit the
developer's website. Feel free to post in the Forums or send your
feedback directly to the developer by email. Thank you for reading,
Brave Knight!

► Screenshots
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Files supplied by: Leader RG GOGFAN :yahoo:
No more Mac updates. No one is hitting the links. Not wasting my time anymore. I'll post new stuff but beyond that you're on your own. Good Luck! :good:

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Post by Abramo Nardella »

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Post by hallo51 »

Update: knights_of_the_chalice_2_1.29_(54666)
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Post by catastic »

sammuggleton wrote: 10 Apr 2022, 14:12 1.31_(54971) one post up
► Changelog
Knights of the Chalice 2 Version 1.31

I managed to fix quite a few bugs in the last few days by having the computer fight against itself many times in the goblin-arena battle and in the final battle.

Fixed a source of crashes in combat when the AI selects an opponent.
Fixed a source of crash when the player uses a scroll or spell-like ability after having triggered someone's ready versus spell status.
Fixed a source of crash when leaving a game while combat is taking place and then opening the Module Editor.
Fixed the pathfinding of large creatures. In certain circumstances (the goblin-arena battle) they were crossing dangerous squares needlessly.
Tweaked a few AI settings in the goblin-arena battle.
The AI will now use the Coup de Grace action much more often when it's possible to do so.
Improved the AI when a spellcaster is running out of spell slots or psionic power points.
Improved the AI when the enemy is very far.
Added the missing Help Entry for Break Enchantment Check.
When someone's casting is disrupted due to a condition such as Prone (applied through a Ready Versus Spell action), any 'Damaged While Casting' condition on the caster will be removed.
Casters who received the Quicksand condition through a Ready Versus Spell action will now lose their spell.
When a character is knocked out during any out-of-combat situation (and not killed), he or she will recover immediately with 1 Hit Point.
Fixed a bug with the AI using the Curing domain power spell-like ability on allies who aren't wounded or blinded.
In the Tutorial Module, when you visit the merchants for the first time, your Quest Journal will be updated to let you know what the party needs to do next.
In the Tutorial Module, added some text providing extra advice before the battle against the thugs who attack you while you're climbing the stairs.
Fixed a bug when launching a Charge using the combat-actions menu on the left side of the screen.
Fixed a bug when using the Counterspell option using the combat-actions menu.
In the modifier-list help for concentration checks, changed "Caster level + 3" to "Caster level + 3 from Difficulty Options".
Reworked the dungeon map of the Tutorial Module to prevent Filanthir from flying to inaccessible areas while combat is taking place.
Improved the Help Entry about Game Options.
Fixed problems with the difficulty settings. Changes made by changing the main difficulty level while playing will now be saved correctly.
Fixed all of the Robes of Defence. They now correctly provide a bonus to Armour Class between +4 and +8.
Fixed the reduced-difficulty negative levels on Smurgan in the Tutorial Module (Smurgan has only 3 HD so I've reduced his negative levels from 3 to 2).
Fixed a text error at the end of the Combat Manoeuvres recap in the Tutorial Module.
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Post by catastic »

sammuggleton wrote: 14 Apr 2022, 22:19 knights_of_the_chalice_2_1.32_(55076)
► Changelog
Knights of the Chalice 2 Version 1.32

Hello all! This update focuses on bug-fixing and AI improvements.

The main changes are the following:

Fixed a source of crash when several characters cast healing spells (and other spells) out of combat.
Fixed a source of crash in combat and when recruiting companions.
Fixed an issue with the AI casting Protection from Energy on allies.
Fixed an issue with large creatures taking a five-foot step when they shouldn't be able to do so.
Fixed an issue associated with the square targeted by spellcasters when they cast summoning spells.
Fixed broken links to Psychic Warrior powers and Bard spells in the help system.
Psychic Warriors wearing armour that grants a better bonus than the psionic power Inertial Armour will no longer use that psionic power out of combat. Also tweaked some AI settings in the goblin-arena battle.
Added the missing 'prone' sprite for Mimics, which is displayed when they're sleeping.
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Post by catastic »

sammuggleton wrote: 22 May 2022, 13:30 knights_of_the_chalice_2_1.36_(55842)
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Post by catastic »

sammuggleton wrote: 12 Jun 2022, 11:10 knights_of_the_chalice_2_1.39b_(56465)
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Post by catastic »

sammuggleton wrote: 10 Sep 2022, 14:57 knights_of_the_chalice_2_1.46_(58604)
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Post by catastic »

sammuggleton wrote: 05 Oct 2022, 21:29 knights_of_the_chalice_2_1.48_(59227)
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sammuggleton wrote: 10 Oct 2022, 17:55 knights_of_the_chalice_2_1.49_(59365)
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Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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