The Darkest Tales GOG

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The Darkest Tales GOG

Post by Leader RG GOGFAN »

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The Darkest Tales

Installer version: 1.0 (58933)

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I ask everyone who wants to post links below to relevant files in the future. Thanks
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Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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The Darkest Tales GOG

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Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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Post by Lukapolwart »

► Changelog 1.04 and 1.03 (Taken from Steam) 22 October 2022

Changelog 1.0.4 (22 October)
Here's a small list of changes for The Darkest Tales v1.04:

✪ Added a retroactive fix for the players who found themselves stuck after dying at the same time as Peter Pan (this was already fixed for a new player, but the retroactive fix will set players who were already stuck free).
✪ Fixed the softlock that could occur during the King Arthur's trials.
✪ Fixed situational game crashes if you pause the game during the Peter Pan's bossfight.


Changelog 1.0.3 (21 October)
Here's what has been changed in this patch:

✪ Solved an issue where players would lock themselves in the Peter Pan's room after backtracking.
✪ Fixed a bug caused by simultaneous death of Teddy and Peter Pan in the fight at the end of The Selfishness.
✪ Fixed an infamous bug in a fight with a mini-boss on The Madness level, where you would get punched right into the backrooms (sorry, speedrunners, this skip had to go).
✪ Fixed a bug in the mirrors fight of The Arrogance, where you could skip the entire fight and spawn the next enemy of the stage, while being stuck in textures (one less skip for speedruns, but this one had to go as well).
✪ Solved an issue on the same level, where sudden interruption of the cutscene would break the fight with The Dragon.
✪ An issue with the checkpoint in the same fight has been fixed as well.
✪ Fixed the bug where you could skip this entire fight all together.
✪ Fixed the broken achievement – “The Good, The Bad, and the Ugly Duckling”.
✪ Steam Cloud saves are now on!
✪ Made some more adjustments to the Giantess chase scene, and yes, we've slowed camera movement down a bit.
✪ Added some changes for Chinese, Korean, and Japanese localizations of the game.
✪ Fixed invisible wall problems upon revisiting The Madness.
✪ Added V-Sync feature for low quality settings.
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Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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Post by Lukapolwart »

► Changelog 1.0.5 (Taken from Steam) 28 October 2022

Patch 1.05 is live!
Hello friends! Another patch's going live today!

In this one, we've started to bring in some changes that will help make the game feel a lot more intuitive and responsive! Some of those changes will be implemented step by step. We've decided to do so to understand if we're moving in the right direction with those updates. So if you have any thoughts about these particular changes, or you have any other feedback you would like to share with us, feel free to post a review or contact us in any of our socials!

Alright, without further ado, here's the list of changes:

✪ Heavy Charged Attack Mini-game (fix 1 of the 2 planned). We've adjusted the timing to release the attack button during the skill unlock mini-game: now the player have a much larger window to release the button before getting killed by the enemy. The second part of the fix will add more visual feedbacks to that scene and make it more intuitive for the player.
✪ Retroactive fix for players who got stuck in the fight with White Hook on the pirate ship (previous fixes made it so that new players won't get themselves trapped, retroactive fix will free those, who are already stuck).
✪ We've enhanced the visibility of the signs on The Selfishness level. Now, players will know exactly where they're supposed to go. When active, signs will display a glowing symbol, a glowing arrow, and the Genie's trail from the arrow towards the direction he wants you to go, to fulfill his wishes.
✪ We've also made some adjustments to the enemies' hitboxes. Now, Teddy won't get as many hits while jumping around the enemies, at the same time, all of his attacks will land the same way they did before. Hence, hitting the enemy will feel the same, while contact damage will get much more forgiving, so you won't get hurt by the touch of wolf's tail with the pixel of Teddy's boot.
✪ Players can now skip cutscenes by holding the skip button and will not be forced to press it multiple times.

And that's it for this one! Stay tuned for future updates where we'll elaborate on those ideas a bit more! Check out our Discord server, where we'll share some details on how we've tweaked hitboxes and how the signs on The Selfishness will look now!

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Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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Post by Lukapolwart »

► Changelog 1.05.1 Hotfix (Taken from Steam) 3 November

Hotfix for patch 1.05 is live!
Hello friends!

Thank you for your patience while waiting for a hotfix of the Dragon fight at the end of the game!

From now on, Dragon won't go AFK after the first attack cycle!

Have a great end to your week and stay tuned for future updates! More changes are coming soon!

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