[2001] CODENAME.OUTBREAK-DEViANCE

Scene iSO Games, released from 90s untill 2009
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noizerMK2
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[2001] CODENAME.OUTBREAK-DEViANCE

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Codename: Outbreak
Size: 620 MB

About:
In the early 21st century, a meteor storm hits a valley somewhere in the United States of America. Scientists and marines are sent to investigate the occurrence however they all disappear under mysterious circumstances. Eventually, a special team is sent by the authorities, only to discover the shocking truth: the meteor storm contained an alien parasite life form, which has taken control of the scientists as human hosts, turning them into murderous monsters. The soldiers must get to the source of the infestation and put an end to it.

Codename: Outbreak is a first-person 3D shooter in which players control a team of two soldiers. Recruits can be chosen among several that are available. The single-player campaign mode is composed of 14 missions. In each mission, the player controls one of the soldiers directly and gives orders to the other. Cooperative multiplayer for up to sixteen players is also available for 13 missions.

► NFO
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Not so far into the future, a comet is careening towards the Earth, but rather than obliterating all human life (which would have made a rather short game), it instead passed close by and littered the surface of the planet with meteorites. Then, research staff who were assigned to examine the meteorites mysteriously stop responding to communications, as do police and military units sent in to investigate. It's time for you, you lucky thing, as a member of an elite strike force to go in there and sort it out. Game Features: ~~~~~~~~~~~~~~ Missions range from your typical scientist rescue to taking alien-held bases, as you attempt to reclaim the world from the slimy invaders. The most appealing ingredient is the solidity of the world you interact with. The motion of the camera can be disconcerting to begin with, but it gradually grows on you, and the fluidity of movement, weapon-firing, and sniper-functions truly draw you into the game. The graphics engine boasts directional lighting, dynamic color illumination, volumetric fog, realistic water surfaces, and figures comprising up to 1000 polygons, wrapped in a "stunning particle system explosion system." In practice, it all looks very nice, although on this mid-range system, there was a slight issue with the detail resolution dropping off noticeably hard a few metres ahead of you! More infos at http://www.venom3d.com Install Notes: ~~~~~~~~~~~~~~ Unrar, burn with CDRWin or Fireburner, install, copy crack & play. · ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ · DEViANCE News & Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~ You think you can contribute to the scene too? You have one or more talents in: - supplying unreleased NEW games (maybe you work at a game/util magazine, newspaper, game press/marketing company, distributor, publisher, duplicator, tv/radio show, warehouse, shop etc.). You do not need a fast internet connection for the above! - supplying unreleased NEW store games & have a fast UPLOAD connection like 200k+, and time to spare on weekday mornings. Of course we shall reimburse you for the costs of the games you buy. - you are a cracker with lots of experience in Cracking/Debugging/ASM & C/C++. You also can code tools to automatically remove commercial protections like SafeDisc 2 or Securom or VOB or Laserlok or Copylok. You will need advanced knowledge of PE File Formats. - coding tools in C/C++/ASM (you have HARD CORE in depth knowledge of the Win32-API, you can code by given specifications etc.) And to understand and develope methods like API Hooking. - If you know the difference between reindexing and unpacking large files. Or if you can identify ANY major file formats by looking at the hex byte code of the header. Or if you can tell the difference between MPQ & HAPI. And you have a 30k plus internet download link speed. And can code your own tools to rip apart the above technologies (to show you fully understand them) then apply at once. - making trainers for newly released games (menu driven, must work in Win9x and Win2K etc.) - coding dynamic/generic intros/installers (send URL links to samples of your previous work.) - supplying the group (for free) with useful things like shells on fast (T3) linux/unix-boxes, hardware etc. Not for spreading releases. If you can meet one or more of those requirements and want to join the finest group in the scene today, email us. Use the contact information given below. Group members get all the advantages and have access to sites with everything one would ever want to leech (0day/ISO/CLONE/SVCD/DIVX/TV/MP3/PSX/PS2/DC/GBA/GBC/PDA/BOOK/LINUX). And always remember: we do this just for FUN. We are against any profit or commercialisation of piracy. In fact, we BUY all our own games, as we love originals. And if you like this game, BUY it. We did! If you think you can fill any of these positions, send an email to the e-mail address below. · ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ · How to Contact DEViANCE ───────────────────────── Via E-Mail : apcsupply@hushmail.com (CHECK BELOW FIRST) Via the WWW : WE DO NOT WANT ONE, THANKS Via IRC : #DEViANCE on EFNET NOTE : Read below before sending any e-mails! E-MAIL NOTE: DEViANCE DOES NOT MAIL OR FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK!! DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT! DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER! DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER! DEViANCE DOES NOT NEED HELP WITH ANY WEB SITES! DEViANCE Greets ───────────────── . MYTH . DYNASTY . FTFiSO . NLRIP . NLiSO . SOUL DRINKER . . PARADOX PSX . HYBRiD . RESURS . FCC . SAC . RE:PLAY . FCN . . MFD . APC . RNS . CORE . LAXITY . TOXIC . BLIZZARD . TFE . . EGO . COUNCIL . JADE . EPTiSO . TFTiSO . DEViANCE: SHARPER & FASTER THAN LiGHT · ─ ─·[NFO UPDATED 25/JUN/2001]───────────────────────────────────────-·─ ─ · Special greetings to Asterios Parlamentas and all other greeks :)

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