Dead Cells + DLC GOG

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Post by vastyr »

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Dead Cells

Genre: Action - Adventure - Roguelike
Works on: Windows (7, 8, 10)
Languages: Audio and text: 中文, English, français
Features: Single-Player - Controller Support - In development
Released: May 10, 2017
Size: 1.85 GB
Company: Motion Twin / Motion Twin
Installer version: v1.24.4_(65627)
Store page: https://www.gog.com/game/dead_cells

About:
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Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-
lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern
Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school
MetroidVania (Castlevania: SotN and its ilk).

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Features:
RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-
lite and the adrenaline pumping threat of permadeath.
2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay,
and of course, the emergency panic roll to get you out of trouble.
Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow
you to access new paths to reach your objective. Opt for the path that suits your current build, your
play style or just your mood.
Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers
and breath in that fresh sea mist infused air...

Interconnected levels and progressive unlocking of access to the island provides you with a real incentive
to explore your surroundings. Add in a degree of evolution for your character and permanent weapon
upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.

At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about
constantly getting better, until what was an insurmountable obstacle becomes a walk in the park.
Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride
each and every run and unrivaled replayability.

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Dead Cells is currently in Development and comes with:
• 14 Levels - Each one with its own atmosphere, foes and secrets to discover.
• 3 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
• 60 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
• 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
• 1 epic responsive, fluid and fun to play combat system.
• 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
• Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
• A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.

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Dead Cells OST DLC

Included goodies: Soundtrack (Mp3) + Soundtrack (Flac)
Store page: https://www.gog.com/game/dead_cells_ost

About: Music For Your Headless Self.

This is the Dead Cells Ost. From the game. There’s like songs with guitar, and songs without. Sometimes
with other instruments. Like voices, from the past, but now in the future, which is the present.

There’s sounds from a cat purring too, hidden somewhere.

This full length soundtrack will enhance your ears with subtle epic music to lead you to a never-ending
world of fantastic fantasy. Now you can be the cool kid in the neighborhood, and go slash slash roll all the
way into the sunset, while jogging.

For Human and cat use ONLY.

All Jokes aside...
This is a work in progress OST for Dead Cells, that's to say there are currently 16 tracks totaling a little
over an hours worth of music. As we add levels to the game and therefore new tracks, we'll add them
here for free!
► Heres the track list
• The prisoners cells
• The promenade of the condemned
• The ramparts
• The black bridge
• The Fog Fjord
• The stilt village
• The graveyard
• The crypt
• The beholder
• The dark crypt
• The sewers
• The toxic swers
• The ossuary
• The merchant
• The chests
• The challenges
• The trailer
• The other trailer
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Dead Cells: Demake Soundtrack

Released: August 14, 2020
Included goodies: Soundtrack (Mp3) + Soundtrack (Flac)
Store page: https://www.gog.com/game/dead_cells_demake_soundtrack

About:
Chiptune Music For Your Headless Self.
This is the chiptune version of the Dead Cells OST. From the game. There’s like songs with guitar, and songs without.
Sometimes with other instruments. Like voices, from the past, but now in the future, which is the present.

There’s sounds from a cat purring too, hidden somewhere.

This full length soundtrack will enhance your ears with subtle epic music to lead you to a never-ending world of
fantastic fantasy. Now you can be the cool kid in the neighborhood, and go slash slash roll all the way into the
sunset, while jogging.

For Human and cat use ONLY.
All Jokes aside...
This is a work in progress chiptune version of the OST for Dead Cells, that's to say there are currently 35 tracks
totaling almost 2 hours and a half worth of music. As we add levels to the game and therefore new tracks, we'll
add them here for free! MP3 and FLAC format available.

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Rise of the Giant DLC

Size: 5 MB
Store page: https://www.gog.com/game/dead_cells_rise_of_the_giant

About:
A FREE DLC!?!? ARE YOU MAD?:
Since we began development on Dead Cells, many years ago now, we’ve been completely blown away
by the amazing reaction of the community. Without your support and feedback we wouldn’t be
where we are today. Rise of the Giant is our way of saying thank you. Here’s a free DLC with a bunch
of new content, mostly aimed at the people who have been hanging around since day 1, it’s high level
and should offer more challenge than most sane people would think reasonable.

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  • Features:
  • New levels: You’ve got a new level that’s connected to the main level structure and immediately
    available to anyone who’s finished the game at least once. You’ve got another (poorly) hidden level,
    for the masochists who know that there is a Boss Cell 5
  • New Bosses: Mirroring the above, you’ve got a new completely different type of boss available in
    the main level structure, with another INSANELY difficult boss hidden behind even more
    ridiculously difficult content.
  • New content: There are 10 new enemies, 13 new weapons/skills and a bunch of other upgrades to
    core game systems. There are additions to the story/lore of the game, new secrets, new blueprints
    and…
  • Skins: People have been requesting this for ages and we’ve finally found the time to make the
    necessary changes to accomadate the request. You’ve now got access to female skins, fluro skins
    and a christmas tree skin, cos why the hell not.
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On top of these major changes we’re continuously trying to update the game in ways that make it
more challenging and more just, all the while remaining open to new players. As such you will notice
that the difficulty has been rebalanced so that the entry level of the game, while extremely
challenging is now in line with the 5 extra difficulty levels available to those who like to suffer.

We hope that you like Rise of the Giant and would like to remind you that we’re not done, we’ll be
continuing to make content for the game for as long as you keep demanding it, so feel free to let us
know what you’d like to see and if we can make any changes that would make you happy.

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Dead Cells: The Bad Seed

Released: February 11, 2020
Size: 6 MB
Store page: https://www.gog.com/game/dead_cells_the_bad_seed

About:
Explore a relaxing Arboretum, wade through a noxious Swamp and take on a new boss in this new early game content designed to expand the Dead Cells universe and add variety to runs for people who want to support the development of the game.

Harvest a few souls with your new scythe.

So you’ll be able to play through:
The Arboretum: A relaxing and peaceful greenhouse inhabited by a peaceful clan of mushrooms, with an understandable desire to murder the Beheaded.
The Swamp: A noxious environment ruled by a band of tree dwelling mutans with pointy sticks, sneaky dart shooting frogmen and a bunch of deadly bloodsuckers.
The Heart of the Swamp: Domain of mama tick, if you’ve seen StarShip Troopers, you get the idea...

The two new levels and their monsters are alternatives to The Courtyard/Toxic Sewers and The Ramparts/Ossuary/Ancient Sewers, with the boss designed to be on par with The Concierge, so hopefully it’ll spice up your early game runs once you’ve played through the core game.

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Dead Cells: Fatal Falls

Released: January 26, 2021
Size: 6 MB
Store page: https://www.gog.com/game/dead_cells_fatal_falls

About:
Try not to fall as you wind your way along the sheer cliffs of the island’s coast. Explore floating shrines, infiltrate the lair of an outlawed secret society and learn the tells of a new boss. This is new mid game content for people looking for alternatives to the Stilt Village, Clock Tower and Time Keeper areas and their parallels.

Team up with a powerful new Brutality based ally. She’s bloodthirsty and head over heels with you, so be gentle. Or not… Either way you’ll need her help as you explore more of the island; spread over two new levels and a boss fight which include four and a half new enemies, a veritable arsenal of weapons and of course a bunch of hidden tidbits of lore.

The Fractured Shrines: While the breathtaking view may be distracting, you’ll need to keep your eye on the crows as you caper from platform to platform, sidestepping spear-wielding snakes, skirting sadistic new traps and vaulting over the seemingly bottomless void. All this, while trying not to wake the menacing axe hefting stone statues. Nothing to it.

The Undying Shores: Your holiday plans have been spoiled by enemies that won’t seem to stay dead, which is something of a problem when attempting to navigate a slippery cliff face. Worse still, the weather’s taken a nasty turn and doused your hopes for some R&R on the beach, not to mention the creepy lantern wielding wizards that keep blocking your path with their shovel brandishing minions. It’s turning out to be rather stressful really.

The Mausoleum: A new humanoid boss with his own story to tell, tough pattern based combat and a magnificent setting for a showdown.

On top of the new areas, enemies and pet sword… thing... you’ll of course need new tools for killing, wouldn’t be much of a DLC without them to be fair. Here we’ve added in a bunch of new weapons with designs that might take a little more figuring out than some (they can’t all just be frying pans), but once you’ve got the hang of them you’ll be unstoppable.
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10
Processor: Intel i5+
Memory: 2 GB RAM
Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
Storage: 500 MB available space
Mouse, Keyboard

Additional Notes: OpenGL 3.2+

Recommended system requirements - Windows: 7 / 8 / 10
Processor: Intel i5+
Memory: 4 GB RAM
Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
Storage: 500 MB available space
Mouse, Keyboard
► bypass gdrive download quota
► The Ninja-King

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Post by torrmnigator »

Dead Cells 1.14.3 (48393) GOG + 3 DLC
► Changelog
  • Fix a softlock when using Javelin during spoiler boss fight
  • Fix game freezing and not responding when minimizing it while the leaderboard is displayed
  • Fix serialization problem that caused game to be unable to load a save
  • Change in room moding process
https://deadcells.com/patchnotes/#v24.3
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Post by Yasha »

Dead Cells: The Fatal Seed Bundle + 2 OST
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Post by CaptainPipsqueak »

I'm done with this game. I dumped it due to it's incessant updates, so I wait months before I decide to give it another chance, since it seems to have finally stopped. The literal next fucking day it updates.

Again.
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Post by Nighted »

CaptainPipsqueak wrote: 27 Sep 2021, 01:42 I'm done with this game. I dumped it due to it's incessant updates, so I wait months before I decide to give it another chance, since it seems to have finally stopped. The literal next fucking day it updates.

Again.
Just take a deep breaths...and maybe a couple shots of vodka... :drinks:
No more Mac updates. No one is hitting the links. Not wasting my time anymore. I'll post new stuff but beyond that you're on your own. Good Luck! :good:

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Post by Nighted »

@Yasha

New DLC is coming soon....you buy it before me. Thanks! :ahaha:
Merry Christmas!!!
Christmas Dance [50x50].gif
You do not have the required permissions to view the files attached to this post.
No more Mac updates. No one is hitting the links. Not wasting my time anymore. I'll post new stuff but beyond that you're on your own. Good Luck! :good:

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Post by Odennati »

setup_dead_cells_1.17.0e_(52765) + 4 x DLCs
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Post by catastic »

Nighted wrote: 24 Jan 2022, 17:01 Dead Cells 1.17.1 (53170)
► Changelog
Hotfix for Queen and the Sea content is available to download

Hey,

Quick post to let you know that we've just pushed a hotfix sorting out various bugs introduced with The Queen and the Sea DLC, as well as some balancing changes too.

The full list is below (or you can read them on our website) and I want to highlight the adjustments we made to the DLC weapons as we can't update their descriptions until the next update:

Bladed Tonfas
- Damage no longer scales on speed. The first attack always jumps forward, with subsequent attacks always critting if the first one hit.

Maw of the Deep - Crits on rooted enemies. Also got a damage boost.

Wrecking Ball - Speed on first two attacks increased.

Queen's Rapier - Crits on all hit enemies instead of only the first one.


Balancing

Decreased the Servants' HP.
Increased the Queen's HP
Armored Shrimps no longer take damage from spikes.
Bladed Tonfas rework. Damage no longer scales on speed. The first attack always jumps forward, with subsequent attacks always critting if the first one hit. Please note that we will only be able to change the description in the next major update, sorry about that.
Hitting an enemy with the Queen's Rapier in the Backpack triggers a Reality Slice.
Shark crits on rooted enemies. Once again, we won't be able to change the description until the next major update.
Increased Shark's damage.
Gilded Yumi deals damage when releasing the enemy.
Increased Wrecking Ball's speed on the first two attacks.
The Rapier's now crits on all hit enemies instead of just the first one.


Quality of life


Added screenshake to Machete & Pistol, Queen's Rapier and Hard Light Sword.
Disabling screen-shake disables screen-bump as well.


Bug fixes

Fixed Crows not moving in Fractured Shrines.
Fixed the Giant's Hands getting stuck when pushed out of the arena during an attack.
Armored Shrimps no longer attack when rooted.
Fixed Mutineers ascending after dodging their attack.
Kleio no longer acts during cinematics
Fixed Kleio phasing through the floor when killed while on the wall.
Fixed a crash if Euterpe is killed in less than two seconds during the chase sequence.
The Queen no longer drops Boss Cells with an Aspect equipped.
Fixed The Queen's Firewall attack not updating if it's off-screen.
Fixed a crash during The Queen's Grenade Slice attack.
Fixed a crash when killing The Queen during a phase transition.
Fixed a crash when dying to The Queen while she's teleporting.
Fixed a crash when killing The Queen by parrying the last Reality Slice of a series.
Fixed The Queen's animations freezing after being rooted.
Fixed multiple softlocks during the Spoiler Boss fight.
Fixed a crash when quitting and re-loading while Spoiler Boss drinks potion.
Killing a boss-summoned enemy no longer clears malaise.
Leghugger can no longer de-evolve into its first form.
Fixed the Hand Hook's DPS value in the pause menu being random.
Fixed a crash with the Hand Hook, when killing an enemy during the hook phase.
Fixed Wrecking Ball not triggering its crit condition.
Fixed Wrecking Ball's projectile despawning when offscreen.
Lava now deals damage to the player during the Pollo Power's transformation.
Fixed a softlock when dying with the Cursed Sword in the Training Room.
Fixed a softlock while jumping in the lava during Pollo Power's transformation.
Fixed a duplication glitch with the Crowned Key.
Fixed the player's Health Flasks not getting refilled when dying to the Spoiler Boss in the Training Room.
Fixed a generation error where the Toxic Sewers' Fisherman room would not be accessible without certain Runes.
Edited Shipwreck's level generation a bit to prevent a lot of softlocks, especially without the Spider Rune.
Fixed the Trident room not appearing in Shipwreck when the "disable lore rooms" option is on.
Fixed items spawning in Shipwreck's diorama.
The door to The Crown no longer hides its name.
Removed a Collector Sign duplicate in the transition level to The Crown.
Pulleys can no longer be activated with the Homunculus Rune.
The Homunculus Rune can be used after a Boss fight, even if the player is cursed.
Fixed a bug where the Flawless Outfits would drop no matter what, when quitting and re-loading during a boss fight.
Fixed a blueprint duplication bug in the Collector's UI.
Fixed a duplication glitch when picking up an item while the game is lagging.
Fixed a lag spike when breaking the ground in Shipwreck.
Fixed long loading times in Custom Mode.
Fixed Custom Mode's set equipment not giving a second skill.
Prevented already obtained achievements from triggering again.
Fixed some achievements not triggering on console.
Fixed achievements not unlocking after The Queen, if "Skip Cinematics" is on.
Fixed a crash when using any of the Scarecrow Outfits.
Fixed a crash when playing certain sounds.
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Post by catastic »

Nighted wrote: 12 Apr 2022, 01:27 Dead Cells 1.18.1 (54948)
► Changelog
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Post by catastic »

Cheefy wrote: 24 Jul 2022, 09:22 dead_cells_1.19.1_(57439)
► Changelog
Update 30 heads into beta

Hey all,

Update 30 has progressed from alpha to beta! If you don't know what we'll be adding in this update, go read the alpha post.

Here are the changes we've made for the beta (also in patchnotes on our website):

Important features:

Added unlocking conditions for the new content (Panchaku, Bobby Outfit and Soul Knight Content)


Balancing:

Buffed the damage of the Back Damage, Super Crit and Super Back Damage affixes.
Reduced the damage and tick rate of Barbed Tips.
Increased the damage and crit multiplier of Gilded Yumi.
The Hand Hook pull attack now comes out way faster, but has more lag to compensate.
Legendary Weapons no longer roll a guaranteed Starred Affix
Bullets parried by the Cudgel will now stun enemies as well.
Rampart's forcefield now pushes enemies away for its entire duration.


Graphics & UI:

Reworked the Outfit Selection UI. It is now a grid displaying the icons of all the unlocked outfits, as well as an in-game preview.


Music & SFX:

Added proper sound effects to the Panchaku.


Mods:

Custom Heads can now load custom atlases.
Added a new folder in the ModTools : ModHelperSkin. It contains a full custom outfit with differently colored points instead of a proper model, to help with making outfit mods.
We also provided a json file containing all the tracks of all the joints, for all the animations in the game. This data can potentially be used to roughly recreate the 2D animations.


Bug fixes:

Corrosive Cloud now correctly displays its synergy with Bleed.
Prevented Death Root from triggering on non-mob entities.
Fixed the Tailor's Room decorations being offset from the center.
Removed the Flawless Outfits displaying two times in the Outfit Selection UI.
Fixed a crash when breaking the Bank's Golden Doors.
Fixed the bombs from the 'Cherry on the Cake' modifier in Custom Mode not dealing any damage to the player.
Added the missing world map transition of Distillery -> Lighthouse.
Fixed Conjunctivius sometimes shooting projectiles during the death animation.
Fixed the Hunter's Grenade not spawning back when thrown off a cliff, or when an enemy converted to elite fell of a cliff.
Fixed a crash when picking up an amulet with the Homunculus Rune in the Daily Challenge.
Fixed Mushroom Boi getting stuck in the dash animation after triggering the explosion.
Fixed Mutineers' melee attack not having the attack warning.
Fixed Invisibility not affecting the player's head or scarf.
Fixed Armored Shrimps moving while frozen.
Fixed the player getting stuck off-screen in some specific situations.
Fixed pets sometimes dying for no apparent reason.
Fixed Magic Bow and Scarecrow's Sickles interacting weirdly when reflected by the Queen.
Fixed the Leghugger not teleporting back to the player when too far away.
Fixed minimap refresh hiding parts of the map revealed by Explorer's Instinct.
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Post by catastic »

Nighted wrote: 03 Aug 2022, 19:28 Dead Cells 1.20.0 (57732)
► Changelog
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Post by Nighted »

Weird....I have 0 notification of this being updated. More gog fuckery in action. :dntknw:
No more Mac updates. No one is hitting the links. Not wasting my time anymore. I'll post new stuff but beyond that you're on your own. Good Luck! :good:

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Post by Dreamer1971 »

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Nighted wrote: 17 Sep 2022, 14:11 Weird....I have 0 notification of this being updated
Same by me but other games.
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Post by Microsventrax »

Dead Cells v1.21.0 (59433) :declare:

Thanks to all uploaders
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Post by catastic »

Microsventrax wrote: 12 Oct 2022, 19:28 Dead Cells v1.21.0 (59433)
► Changelog
Last hotfix for Boss Rush, hopefully! Outfits now fixed

Hello,

The latest and hopefully last hotfix for the Boss Rush update is out.

We thought we'd fixed the missing outfits and the soft lock when you die against Time Keeper in the Boss Rush... turns out that in fact we hadn't, so this hotfix should rectify those two bugs now!
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