Project Hospital + DLC GOG

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Project Hospital + DLC GOG

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Project Hospital + DLC GOG

Genre: Simulation - Strategy - Managerial
Works on: Windows (7, 8, 10), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Languages (Text): Brazilian Portuguese, Chinese, Czech, Dutch, English, French, German, Hungarian, Italian, Mexican Spanish, Polish, Russian, Spanish, Turkish, Ukrainian, zh
Languages (Audio): N/A
Features: Single-player - Overlay - Cloud saves - Achievements
Released: October 30, 2018
Size: 236 MB
Company: Oxymoron Games / Oxymoron Games
Installer version: v1.2.22856_(64bit)_(60923)
GOG Store Page || GOGBD Page || Discussion Page

About:
Become an ace doctor, an aspiring architect and a successful manager at the same time. Design your
very own hospital, tweak every detail or use one of the predefined models and just jump to the
doctor’s duty.

Contract different insurance companies to gain access to patients with interesting medical conditions,
perform examinations, laboratory tests and use various equipment to solve the diagnostic puzzles.
Hospitalize your patients, perform surgery and more!

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Use a collection of various objects, materials and colors to make it truly yours
or save your time and use one of many different prefabs.

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From hiring to specializations, from doctors to janitors, make sure everybody is
doing a great job and finds satisfaction in their work.

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Help your doctors and walk them through the most complicated cases or
just follow your favorite patients.

There are a few different modes in Project Hospital:
  • Tutorial levels will guide your through the basics of treating patients and running hospitals.
  • Sandbox mode offers endless hours of content, building anything from small clinics to huge multi-storey
    hospitals, starting from scratch or in one of pre-built hospitals or clinics in case you want to jump straight
    into management. Run you own ambulance service and help handle events and emergencies.<
  • The campaign will put you in the shoes of a crisis manager trying to save a few hospitals in critical state.
  • 6 challenge levels will test your skills and let you focus on the intricate details of individual specialized
    departments.
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► DLC Information
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Doctor Mode

Released: November 25, 2019
Size: 7 MB
Store page: https://www.gog.com/game/project_hospital_doctor_mode

About:
Doctor Mode brings a new game mode to Project Hospital - take over your doctors and oversee their
cases, use new handy visualizations of your patient's conditions and activities.
  • You can create your own employees in character editor and fill their offices with new equipment
    and decorations. Enjoy more variety in character portraits!
  • The expansion also brings a new insurance company and objectives, three new customizable
    difficulty options, quick tutorial and a big campaign level focused on doctor and hospital progress.
  • Collect 8 new achievements!
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Hospital Services

Released: April 24, 2020
Size: 6 MB
Store page: https://www.gog.com/game/project_hospit ... l_services

About:
Expansion pack for Project Hospital!


Breathe life into your hospitals with two new departments, more activities for staff and with visitors
coming to improve your patients' mood!

Administrative department brings pharmacy, cafeteria, staff training and advanced janitor
management. If you build a visitors lounge at any department, friends and family will start visiting your
patients, even bringing them presents bought in a gift shop. In the meantime, different events
happening in the area bring more variety to the daily routine.

If everything goes wrong, pathology allows you to figure out if mistakes were made and resolve any
medical mystery.

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Department of Infectious Diseases

Released: August 18, 2020
Size: 8 MB
Store page: https://www.gog.com/game/project_hospit ... s_diseases

About:
From exotic diseases to world-wide pandemics, find and treat the most dangerous cases at a new
department!

Project Hospital - Department of Infectious Diseases contains 65 different diagnoses and comes with
all the specialized equipment needed to treat them. Transfer your patients to an isolation ward and
make sure you prevent a potential outbreak. You can control in which areas of the hospital your staff
will need to wear masks and infectious patients will be even transported on special stretchers.

New events focused on the department bring some extra challenge, for example a big wave of
COVID-19 patients. The DLC also comes with more content including a new ambulance and a new
sandbox level.

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Traumatology Department

Released: October 20, 2020
Size: 8 MB
Store page: https://www.gog.com/game/project_hospit ... department

About:
Traumatology Department is ready to save lives of the most severely injured patients! This expansion of Project Hospital brings 35 new diagnoses, helicopters, new equipment and events.

Most critical cases will now arrive in a helicopter, new equipment includes wheelchairs for transport of patients with lighter wounds, special equipment and new decorations. The DLC also introduces new graphics and animations for injured patients, including visible wounds, you'll see patients leaving with bandages or walking with crutches. Note: wounds can be hidden in options using the 'Show blood' checkbox.

New challenging events focused on the department let you deal with the consequences of different disasters, accidents or crime.
► Warning
Mature Content Description: The developers describe the content like this: Includes depiction of wounds and medical procedures.
► Minimum System Requirements
System: Windows 7 (64-bit)
Processor: Intel i3 3210, AMD Ryzen 3 1200
Memory: 4 GB RAM
Graphics: Integrated Intel HD 4000
Storage: 1 GB
Other: Requires a 64-bit processor and operating system
► Screenshots
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Support the software developers. If you like this game, BUY IT!

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Re: Project Hospital + DLC GOG

Post by Nighted »

Mirror ›› Project Hospital [1.2.19480 (x64) (37792) GOG]
No more Mac updates. No one is hitting the links. Not wasting my time anymore. I'll post new stuff but beyond that you're on your own. Good Luck! :good:

Torrminatorr IRC: irc.zeronode.net/torrminatorr -or- KiwiIRC
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Project Hospital + DLC GOG

Post by JohnnyMic »

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Re: Project Hospital + DLC GOG

Post by catastic »

JohnnyMic wrote: 02 May 2020, 15:23 Project Hospital + DLC's v1.2.19532_(64bit)_(37885)
► Changelog
Project Hospital 1.2 - Patch 25

Hi everybody, a new patch is out, mostly with fixes related to Hospital Services and new features from patch 24. Thanks again for reporting the problems, it really helps us fix them as quickly as possible!

Fixes
- Fixed active department applied to all objects on the active floor during undo, breaking workspace assignment (included in hotfix from 25th April)
- Hotfixed an error in logistics UI caused by characters with workspaces but no home room
- Fixed janitors still reserving workspaces after their room gets deleted
- Fixed resetting workspace after discarding undo
- Fixed duplicate cardiology skill in skill selector
- Fixed radiologists sometimes escaping their patients (added patient check to radiologist during lunch time)
- Fixed LOC_ID errors in names of objects from Doctor Mode when Doctor Mode isn't installed
- Fixed wrong icon shown in hiring card for gift shop vendor
- Fixed blocked hiring of second gift shop vendor
- Unlocked new deparmtents in challenge levels
- Fixed pharmacy desk graphics
- Fixed a typo in Essential thrombocythemia LOC
- Fixed don't cross barrier set to blocking
- Changed EMG in study room prefab to PC
- [CAMERA ROTATION] Fixed go to button in popups not correctly centering rotated camera on patientsg rotated camera on patients
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Re: Project Hospital + DLC GOG

Post by JohnnyMic »

update!
  • added v1.2.19730 to my previous post..
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Re: Project Hospital + DLC GOG

Post by Lukapolwart »

► Changelog v1.2.19730

Update 1.2.19730 (7 May 2020)
Standalone installers, and those of its DLC, updated: 1.2.19532 ⇒ 1.2.19730.

Changes
- Enabled shortest path distance for selecting employees to tend to collapsed patients
- Enabled undo for 'add perimeter walls' button
- Enabled undo for moving rooms
- Implemented automatic panel UI scale rules for resolutions around 1680 x 1050 to fix overlapping icons

Fixes
- Fixed a recently introduced performance issue related to memory allocations (causing frequent microstuttering)
- Fixed pharmacy and gift shop sometimes stuck reserved by a patient who has left
- Fixed training stuck if employee's trained skill gets removed by the player (possibly by assigning the employee to a different department)
- Fixed training script stuck with multiple projectors
- Fixed training - projector activity without a projector
- Fixed stuck training scripts still reserving chairs
- Fixed staff at pathology not filling needs because of patients with critical symptoms
- Hotfixed bucket carts stuck reserved after janitors pick another cart (probably after deleting their room)
- Hotfixed broken attachments on broken composite objects
- Fixed generation technologist without specialization in character editor
- Fixed compression wraps not starting for hospitalized patients at specialized departments
- Fixed ice wrap not allowed at internal medicine department
- Fixed peritoneal fluid analysis sampling not allowed at ICU
- Fixed incorrect cafeteria minimum size detection
- Fixed wrong observation and regular ward decal name
- Fixed diagnoses percentage showing different values in diagnosis table
- Fixed text overlap in department statistics panel
- Fixed a typo in cz, 'parto' instead of 'patro'
- [CAMERA ROTATION] Fixed ambulance parking not correctly highlighted when placing foundations with rotated camera
- [CAMERA ROTATION] Fixed undo misplacing objects when undoing a delete action with rotated camera
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Project Hospital + DLC GOG

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Re: Project Hospital + DLC GOG

Post by catastic »

Nostalgic-Games wrote: 10 Jun 2020, 22:04 Project Hospital +DLC's v1.2.20271_(64bit)_(38820)
► Changelog for v1.2.20147
Project Hospital 1.2.20147 - Patch 27

Hi everybody, a new patch is out with fixes for most of the recently reported issues and a few new features and tweaks. Surprisingly, it looks like there have been no new camera rotation issues discovered this time. :)

Changes
- Implemented clinic and hospitalized roles for lab procedures (these previously only worked for radiologists/technologists in specialized units)
- Implemented doctors assigned by the player not automatically switched when balancing doctor's workload at the clinic
- Added confirmation window for sending patients home, not for dead patients
- Changed treatment for chronic fatigue syndrome to TRT_DOCTOR'S_RECOMMENDATIONS, changed also in proper sequence
- Switched default sorting of saved games to latest first following a survey we did on social media
- Added edge scrolling as an option, added tweakables for fine-tuning
- Updated internal medicine departments in sandbox and campaign levels (operating theatres replaced by special procedures units)
- Lowered the number of required doctors at internal medicine from 3 to 1
- [MOD SUPPORT] implemented moddable 'difficulty settings' tweakables for payments, collapse timers and 'always showing all diagnoses'
- [MOD SUPPORT] resized door texture to have twice as many slots

Fixes
- Fixed pharmacists incorrectly called pharmacologists :)
- Fixed neurology not available to be selected for technologists
- Fixing characters preferring indoor paths even when coming from the outside
- Fixed satisfaction modifiers like exposed to weather not reset for night shift staff
- Fixed room access rights not always correctly applied when selecting objects
- Fixed unplugged delete prefab button
- Fixed extending of rooms not allowed for rooms with overall limit like service office
- Fixed unnecessary undo snapshot created every frame when placing prefabs causing extra allocations causing stuttering
- Fixed ambulance parking showing red area when dragging foundations on floors above it
- Fixed drawing a room over a part of another room stealing all objects for the active department
- Fixed new colored floor lines not connecting to existing ones after load
- Fixed cost in one of the parts of angiography machine causing double refund
- Fixed only one visitors lounge used at each department

- Fixed dead patients still getting negative satisfaction modifiers when sent away
- Fixed dead patients shown forever in untreated patients table
- Fixed characters stuck/not going to common room when their room is destroyed
- Fixed level up message about janitors mentioning first specialization while it's not added (there's no skill to be selected without hospital services dlc)
- Fixed popup about no workspace not correctly popping up since undo was introduced
- Fixed supervisor not updating when switching character department, updated janitor chief selection
- Fixed rounding errors causing 1% skill lower level shown for characters after training
- Fixed three locked tiles left behind after moving parking
- Fixed one wrong animation set in the sequence for MIEP
- Fixed workshop scenarios disappearing after loading a game, returning to main menu and reopening new game dialog
- Fixed only one special procedures unit at internal medicine used, the first one was always selected regardless of whether it was free
- Fixed free technologists at radiology not selected for a patient if technologists at their department exist but are busy or only at another shift
- Fixed janitors getting their workspace reset when leaving a closed department
- Fixed tables ending out of bounds and displaying incorrect data when switching for example to a different department after scrolling down
- Fixed patients that still have critical symptoms considered treated if the diagnosis has been treated
- Fixed planned surgeries at ICU blocking night shift staff at a department that can't perform surgeries over night
- Fixed waiting rooms with more invalidity flags allowed to be selected as closest valid room to a unit, for example when both inaccessible and not on foundations
- Fixed overflowing text in some languages in popups
- Fixed an error when deleting giftshop with visitors still coming in
- Fixed office chairs allowed to be used as sofas
- Fixed positioning of a couple of decorative objects when placed on another objects
- Hotfixed beds left reserved by dead patients (seen once)

- Fixed bacteremia in campylobacteriosis - added exm and trt
- Fixed wrong lab test assigned to Campylobacteriosis
- Added general surgery spec & room tag for trt_bronchodilators
- Removed home treatment from asbestosis diagnosis
- Fixed wrong tag preventing trauma center from giving leg casts
- Removed treatment for hemoptysis (was nsaids), also removed nsaids from respective sequences
- Allowed urgent blood analysis at radiology cardio unit
- Fixed symptom stiffness in the neck - added neurology spec to prescribe list - it will be prescribed at neurology and executed at orthopaedy
- Set pulmonary hypertension due blood clots to require hospitalization

- Fixed a few typos in English texts
- Updated minimum number of nurses in nurses station description
- Updated character state description for dead patients (removed Dead, dead)
- Changed tutorial texts for character card to mention 8 last selected characters instead of 6
- Fixed size in waiting room prefab description
- Updated description for pleural effusion symptom
- Fixed non-localized level label in hiring card
- Disabled replacing special characters by underscores in naming panels in character card

Included in hotfix from 13.05.2020
- Fixed bulding a new floor after an undo-able action breaking rooms
- Fixed cleaning carts sometimes stuck not reserved but not deletable
- [Hospital Services] Fixed a couple of cases of characters or chairs stuck after training
- [Hospital Services] Fixed pharmacy or gift shop getting stuck after a few ingame days
- [Hospital Services] Fixed gift shop stuck if there isn't enough shelves
- [Hospital Services] Fixed only one gift shop vendor serving customers
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Re: Project Hospital + DLC GOG

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Re: Project Hospital + DLC GOG

Post by Yasha »

Project Hospital (1.2.21034) + 3 DLC
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Re: Project Hospital + DLC GOG

Post by Lukapolwart »

► Changelog 1.2.20669 Patch 29 (16 July 2020) Taken from Steam

Hi everybody, a new patch is out with mostly smaller improvements and fixes, but there's one change we should give you more details about - a system for handling incompatible mods we introduce with this version.

We've noticed that there are a few mods that are still widely installed, but haven't been updated in a very long time and are causing problems, typically untreatable patients at Internal Medicine. We can now mark these as incompatible not only on the workshop, but also directly in game, so they won't get loaded and you'll see a warning in main menu. This shouldn't be causing any problems with loading saved games, also there should be alternatives for most of the affected mods already available on the workshop.

If you're an author of one of the mods, please get in touch, we'll be happy to give you all the info about
what needs to be updated, so we can re-enable the mod.

Moreover, the list is accessible in the Twakables.xml file, so if you really love one of these mods and don't mind the side effects, it's possible to re-activate it there (TWEAKABLE_INCOMPATIBLE_WORKSHOP_MODS).



Changes
- Rolled back Unity version for Mac and Linux back to 2018.2.7f1 to hopefully fix a regression with text rendered in bold for certain languages, Windows version needs to stay on 2018.2.17f1 because of Citrix, but we'll also try to put a build with the previous version on a new branch (bold-text-fix).
- Implemented mod compatibility system
- Implemented re-roll of available doctors to ensure getting some interns for hire after getting the 'great interns' reward
- Implemented sending patients to hospitalization from waiting rooms
- Implemented prioritized selection of technologists in the same room if a patient has just finished an examination at radiology
- Blocked building foundations over parking road, allowed only certain surface types, fixed visualization not colored red
- Added ingame 10 min delay to lab procedures before they can be selected by technologists so equipment cabinets with samples can't get reserved by technologists between multiple samplings of one patient
- Increased maximum manual UI scale for 4k resolution by ~25%
- Allowed diagnosed patients to choose a new doctor when waiting (not always returning to the doctor who diagnosed them)
- Disabled counting of planned only rooms in department workload statistics and daily workload statistics
- Implemented opening of matching departments surgery table for ICU patients

Fixes
- [Hospital Services] Fixed waiting time still counting when buying medicine
- Fixed technologist easily stolen by another patient if their patient has more examinations scheduled that the can perform
- Fixed doors not placeable if a wall is right next to a locked area, for example next to the road
- Fixed receptionists performing triage only showing 'reserved' as status in their card
- Fixed patient waiting on a tile and department is switched, he does not find a chair on the next department
- Fixed patients from failed events sometimes deleted over midnight prematurely
- Fixed sliders needed to be clicked too far right to get the maximum value
- Fixed possible triggering of both needs scripts and getting called on the same frame
- Fixed distances between two points on the same floor but in disconnected areas not correctly counted in pathfinding
- Fixed doctors that are going to interview lying patients going to a random spot in the room unnecessarily
- Fixed wrong sound for deleting doors (and undo not allowed)
- Fixed ambulance parking allowed on above the ground floors
- Fixed switching main building categories not cancelling prefab move action
- Fixed patients that are both waiting for transport to a procedure and a collapse causing reservation text to flicker in their doctors card
- Fixed patients at trauma centers too eager to get covered
- Fixed characters walking through tables when there's no path clear of objects by setting higher path cost to blocking center objects than blocking wall-attached wall objects like eye test
- Fixed validation icon in management not showing for internal medicine
- Fixed patients with critcal symptoms not switched to other department when treatments cant be prescribed at their current one
- Fixed missing wc door in Challenge 2 level
- Fixed patients not transferred to their beds when returning for procedure back to their room, fixed patient not getting covered after some procedures
- Fixed patients threatening to leave even when already at the pharmacy
- Fixed wrong distance reported when selecting closest objects and the distances have already been pre-calculated
- Fixed an event being unlocked after previous resave (challenge 3)
- Disabled other actions for patients waiting to deliver a sample or get lab results and have no exm or trt planned
- Implemented automatic switch to next state for lab procedures that never got delivered to labs
- Hotfixed hidden but contracted insurance companies
- Disabled send home button for characters already on their way out
- Fixed interview after lunch teleporting doctors because of accessing use component with other object still reserved
- Fixed switching janitor's workspaces interrupting them during needs and free time without actually cancelling the script
- Fixed surgery table always showing surgery for the diagnosis even if the patient is waiting for another surgery of a symptom
- Hotfixed objects reserved by employees at home (also for janitors, was already in place for other professions)
- Fixed undo not correctly working for all prefab rooms
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Re: Project Hospital + DLC GOG

Post by catastic »

Yasha wrote: 24 Jul 2020, 17:52 My previous post updated to 1.2.20669h1 version
► Changelog
Hello there, a new hotfix solving the latest issues is out. Thank you all for your reports!

Fixes
- Fixed patients sometimes stuck waiting for radiologists
- Fixed blurry logo of Department of Infectious Deseases with a link to Steam page in main menu
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Re: Project Hospital + DLC GOG

Post by Yasha »

Project Hospital (1.2.21034) + 3 DLC
Added Department of Infectious Diseases DLC.
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Re: Project Hospital + DLC GOG

Post by Lukapolwart »

► Changelog Project Hospital 1.2.21034 - Patch 30 (August 14) (Taken from Steam)

Hi all, as we're approaching the release of the Department of Infectious Diseases DLC, here's one more patch with a few fixes.

Changes

- Finalized support for features coming in the Department of Infectious Diseases DLC
- Added specific state description in technologist's card for taking samples from a patient or giving back results
- Reduced the rate of how quickly dirt accumulates in the hospital, it's now also a tweakable


Fixes

- Fixed some role buttons in employee card not working in a couple cases after switching specializations, for example surgery to anesthesiology
- Fixed popup with no treatment showing problem with main treatment of the diagnosis even if the problem is with a treatment of a critical side symptom
- Fixed a few cases of wrong bed reservation not correctly showing patient portraits above their beds
- Fixed unnecessary transport between trauma beds in collapse script
- Fixed internal medicine with missing outpatient staff not causing its icon on main panel to blink
- Fixed a few cases of lying patients clipping through stretchers or CT/MRI
- Fixed ambulances overshooting parking entrance at highest game speed and very low frame rates
- Fixed black screen shown instead of main menu after accidentally setting UI scale to less than the minimum value
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Re: Project Hospital + DLC GOG

Post by Nostalgic-Games »

Update
  • Added v1.2.21186 to my previous post.
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Re: Project Hospital + DLC GOG

Post by Lukapolwart »

► Changelog 1.2.21186 - Patch 31 (Taken from Steam) (27 August 2020)

Hi all, while the release of the Department of Infectious Diseases DLC went surprisingly smoothly, we still found and fixed a few minor issues plus a few more reported on Steam and on the official forum.

Here are the release notes:

Changes

- [DID] Changed outbreak popup heading to mention outbreak instead of 'daily news'
- [DID] The new chartboard object can now be used by doctors when doing differential diagnosis
- [DID] Switched biohazard areas marked by the player to work as accessible to patients to allow 'biohazard waiting rooms' etc.
- [DID] Implemented same rules for patients with only infectious possible diagnoses as for patients with an infectious final diagnosis
- [DID] Implemented triggering of outbreaks also by infectious patients at HDU outside of DID (not only at normal priority wards)
- Implemented showing of addons used in workshop scenarios in new game menu mostly to warn about possible compatibility problems
- Implemented lunch/needs scripts only in correctly tagged rooms, so for example toilets won't work in corridors (allowed a few exceptions we know from player's saves like toilets at wards)
- Improved epidemic outbreak En text
- Exhaustion (symptom) doesn't force patients to go to HDU anymore



Fixes

- [DID] Enabled object reservation in blue rooms overridden by a biohazard zone by the player, was causing examinations not starting at ICU and isolation not accepting patients
- Fixed patient's bed clipping through exam tables when lying there
- Fixed technologists only earning skill points when giving results to patients (so not when running tests for hospitalized patients), added a new tweakable
- Fixed patients triggering reception examination while the receptionists were still walking back to reception, causing weird behavior
- Fixed problem with game load when an already deleted character is still in history (list of portraits in character card)
- Fixed a rare case of patients activating a collapse symptom when already on their way to a doctor at the clinic, causing a confusing popup about unavailable treatment
- Fixed a rare case of patient stuck trying to start a wrong hospitalization after selecting a different one in their card
- Fixed switching to game mode or management by clicking the main buttons not cancelling object or area move action in building mode
- Fixed green send home icon sometimes still shown for collapsing patients
- Fixed unnecessary cleanup of all planned procedures when switching to controlled doctor and the patient is already controlled (so the procedures were already planned by the player most likely)
- Fixed events unlocked in some sandbox levels
- Fixed a few En texts in Cz translation (regression in patch 30)
- Fixed broken formatting causing a weird text with xml tags shown for the broken room message in Potruguese
- (Everybody's favorite category) [CAMERA ROTATION] Fixed tiles cleaned by janitors not immediately updated in other camera orientation than the default one

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Project Hospital + DLC GOG

Post by catastic »

JohnnyMic wrote: 13 Oct 2020, 21:11 main post updated to 1.2.21550_(64bit)_(41939)
► Changelog
Project Hospital 1.2.21550 - Patch 32
Hi everybody, while we're fine-tuning the upcoming Traumatology DLC, we're still working on fixes and improvements, so here's the latest collection.

Big thanks especially for the new and improved community translations!

- Implemented code support for traumatology features
- [MOD SUPPORT] Maximum number of floors can be now set up to 12 and high numbers won't cause graphical artifacts
- [MOD SUPPORT] Added support for prefab rooms in departments added in mods
- Updated Italian and Polish community translations
- Added Swedish community translations for base game, doctor mode and hospital services
- Disabled counting of critical patients that are currently going through a treatment procedure as critical at their department to allow staff to fill their needs in the meantime
- Fixed palette for walls and floors in building mode not hidden for floor and wall types that don't support different colors
- Implemented automatic resizing of floor catalogue in building mode according to resolution
- Implemented cancelling of clinic only examinations (well, basic visual test) when hospitalizing patients
- Fixed anesthesiologists not counted in hiring card for internal medicine and infectious diseases department
- Fixed neurological testing examination not available for patients that can't talk
- Fixed patients allowed to be manually assigned to lab department
- Fixed event patients never allowed at normal hospitalization, always sent to HDU
- Fixed sometimes confusing 'long wait for treatment' popups right before the treatment starts
- Fixed food income counted twice in budget and causing sums in budget panel not adding up
- Fixed [Shift] not selecting center objects when using the delete tool
- Fixed 'forbidden action' sound played when coloring floors
- Fixed clone tool keyboard shortcuts working outside of building mode
- Fixed door placement deleting existing doors even if the new door is not allowed to be placed
- Fixed highlighting of area covered by a prefab not matching validation text on main panel
- Fixed ambulances not blocking other ambulance placement on their parking spot after load
- Hotfixed popup about paramedics with no workspace popping up after replacing rooms over ambulance drop off zone (where they're standing although hidden)
- [HOSPITAL SERVICES] Fixed patient satisfaction shown in statistics at pathology
- [HOSPITAL SERVICES] Fixed missing localization text when a patient is dead, without hospital services dlc installed
- [HOSPITAL SERVICES] Fixed a rare case of training not started because of a hidden error
- [INFECTIOUS DISEASES] Added more variety to diagnoses from events, not mostly rabies
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Project Hospital + DLC GOG

Post by Yasha »

Project Hospital (1.2.21620) + 3 DLC
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Post by Nostalgic-Games »

Update
  • Added v1.2.21620 to my previous post
  • Includes new Traumatology Department DLC
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Project Hospital + DLC GOG

Post by catastic »

Nostalgic-Games wrote: 21 Oct 2020, 10:14 Added v1.2.21620 to my previous post

Includes new Traumatology Department DLC
► Changelog
Traumatology Department is ready to save lives! Available now on Steam ;-)

We also took this opportunity and smuggled in a few fixes and one little improvement ;-).

- Fixed broken buttons in building catalogue if the first thing you do in the game is click ambulances, then click prefabs
- Fixed dress code colors not switched immediately for employees at home or commuting
- Fixed order of prefab rooms of DLC departments not matching other departments
- Added buttons to take over all event patients to event popups
Nostalgic-Games
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Project Hospital + DLC GOG

Post by Nostalgic-Games »

Update
  • Added v1.2.21849 to my previous post
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