Death Road to Canada GOG

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Death Road to Canada GOG

Post by static77 »

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Death Road to Canada GOG

Genre: Action - Role-playing - Survival
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Text only: English
Features: single-player - multi-player - co-op - controller support
Released: July 21, 2016
Size: 91.1 MB
Company: Rocketcat Games / Rocketcat Games
Installer version: humerus_update_(24949)
Store page: https://www.gog.com/game/death_road_to_canada

About: Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and
manage a car full of jerks as they explore cities, recruit weird people, argue with each other,
and face gigantic swarms of slow zombies.

Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances
and personalities. There's a different story every time you play, set in a world that doesn't take itself
too seriously.

● Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
● Use the character creator to put yourself, friends, and family in the game. Have them show up
and get eaten!
● Find special and rare events, weapons, and characters with strange abilities.
● Make tough choices in Interactive Fiction events. Get different options and results based on the
traits of your party members.
● Teach a dog how to drive a car.
● Throw chairs. Get your characters strong enough to throw large sofas.
● Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style.
We censor the word d*ngus once.
● Tell people to "Cool it."
● 2 player local same screen co-op where you control up to 4 characters!
► System requirements
Minimum system requirements - Windows: XP, Vista, 7, 8, 10
Processor: 1.3 ghz
Memory: 128 MB
Minimum Supported Texture Size 2048x2048
Disk Space: 60 MB
Mouse, Keyboard
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Death Road to Canada GOG

Post by vastyr »

► ChangeLog
GIZZARD Update (18 June 2018)
Added the Last Mall on Earth, a new special trading camp. Has gas trader, weapons buyer, recruit campfire, 6 random traders, and a guaranteed rare 7th trader!
Added the ability for trading camps to force a rare trader
Fixed a hospital generation bug
Changed how the on-death attributes work. Now Phoenix, Shield of Hope, and the July 4th and Bort characters will not drop their weapons on resurrection.
Adjusted a bunch of city generation code for less getting stuck on trash.
Made that really narrow city no longer generate door-trash.
Moody added
New weapon support added for Rocket Launchers and Electric Tools
New weapons for Moody: Off-Brand Plasms Rifle, Moody Launcher, Moody Chainsaw
You can no longer sell no-drop weapons to the Weapons Buyer, partially due to how exploitable this was on Moody
New Song Added: One More Road. Plays during credits and as a random road song.
Snubnose Pistol will now replace normal pistols 20% of the time
Double-barrel Shotgun will now replace normal shotguns 10% of the time
Ruined Trading Camp/Fire Sale: Removed the flaming car that was right next to you as you spawned.
Fix for a crash caused by completely empty rooms
Canada Crossing Changes (SPOILERS)
Snow plows added as border gates.

FEMUR Update (30 March 2018)
The FEMUR Update adds the strongest zombie destroying weapon, a weapon that the government does NOT want you to know about.

TOILETS.

Very strong characters that are over the usual strength maximums can now rip up previously immobile objects, with bolts flying out everywhere. TSTC and TLB fans now have more reasons to be swole.

In addition to the devastating power of newly throw-able sinks, bathtubs, and toilets, this update also adds bonesaws and a new bow and arrows weapon type. You can unlock a new perk that grants a starting bow with regenerating arrows. A fully drawn bow can sometimes send an arrow through an entire line of zombie heads!

The FEMUR Update adds a new special character that gets a bow in one weapon slot, and then a random melee weapon. This melee weapon changes every location, and can include some of the strongest weapons in the game. Or it can be a nice shovel. We've also added fixes, a new holiday event, and the ability to access the options menu through the pause screen.

EDIT 3/27: We've also done a small bonus update to add 5 new common trading camps, for 15 total! They all have new things to set them apart from the original 10 camps. The bonus update notes have been added to the update changes below.

Future Update Plans
We're planning an update some time in May, with some new content. New special character, a new location type, some new rare trading camps. This will include some new weapons and possibly common traders. By the time the May update hits, Death Road to Canada should also be out on consoles!

Then we're gearing up for the 2nd Anniversary Update in July! We're hoping to have one or two big new additions to the game ready for the Anniversary. We took a poll recently, and it looks like the two biggest requests were 4 Players in co-op and new Gameplay Modes. My top idea for a new mode is the Endless Mode idea we wanted to do before.

If we add 4 Player co-op, it would also include some features we were holding off on in hopes of doing 2 players with splitscreen first. This includes player 2 not losing control immediately if player 1 dies. We would also like to look into more co-op requests, such as making room transitions more smooth for player 2 and onward.

Update Changes
3/27 Bonus Update
Fence of Values, with 4 traders and also a fence of some sort
Ruined Camp, but not so ruined that it's not having a FIRE SALE!!!
Farmhouse Camp, with a barn and dogs and hay
Big Trading House, with a chance for bathroom reading
Bazaar, it's the largest one now with 5 traders, gas and weapon buyer, and a campsite for getting a recruit. Its got it all
Farm dogs that are well behaved but very aggressive against zombies
Tsundere chicken
Random egg chance
Big Trading House has a 20% chance to spawn a magazine
Ruined Trader/FIRE SALE guy is a special trader with a random inventory, some of which isn't for sale anywhere else
Tier 1 item costs 3 food, Tier 2 is 6 food, Tier 3 is 10
5 tier 1 items, all supplies for about half the usual price
6 tier 2 items: 3 Grenades, Sturdy Machete, 5 Pipebombs, Aluminum Bat, Double Barrel Shotgun, Bow + 50 Arrows
7 tier 3 items: Uzi, Chainsaw, 9 Molotovs, Mega Maul, Scythe, Ultimate Log, Blowtorch XL
Blowtorch XL is a blowtorch with extra charge
Burning Car Wrecks now have enough hitpoints to survive burning for 3 minutes instead of destroying itself instantly
Double Barrel Shotgun can now be sold to weapon buyer for 3 food
The Whammer now sells for 3 food instead of 2 (still a rip off)
Plasma Rifle name change
Various developer notes added and a TEMPROOM scratchpad
Moved strength trainer's dumbrack down by 1 movey, as it was getting in the way sometimes
3/12 Update
Bow and Arrows Perk added! This will give a character a no-drop bow, which will regenerate 4/7/10 arrows when going back to the road screen, depending on level
Special bonuses for Bow and Arrows + Specialist Trait, you get more max arrows and regenerate them twice as fast
Special Character: Barbarian added, rare chance in trading camps
Barbarian has a bow and arrow with 60 arrows maximum, and gets 20 arrows back per mission
Every mission, she gets out a new weapon, with a pool of 17 different weapons for 18 total when you include her bow
She either has +1 max strength or +1 max fitness, when recruited
Bonesaw added, it can rarely be found in hospitals and clinics. Similar to a fireaxe, but with almost no knockdown capabilities and always cleaves an extra zombie
Bow values tweaked. Strength and fitness make more of a difference for fatigue, fatigue is less harsh, and bows take 33% longer to draw to full power
You can now rarely find bow and arrow sets in places with sporting and/or camping goods
Special trading camp failure rate without City Seeker reduced from 60% to 50%
Zombotown Rambeux has a new Haiku
Free ZP Robot AKA the ZP Dingus now will automatically show up in Zombotown, in both Testing Branch and Debug Mode builds
Mad Doctor Rare Trader now lets you "pick someone else" if you have 4 choices
Some perks/traits will no longer give you a free "total heal" stat increment
Earlier February Update
Spraying pipes added! Toilets, sinks, and bathtubs now spray water if picked up or destroyed
Bolted furniture added! This mostly benefits TSTC characters and TL*B, giving them more stuff to pick up
HP reduction to toilets, sinks, bathtubs
Options Menu is now available from road and mission pause screens, replacing the old quit menu
Quit menu is now in the in-game options menu
Cupid event that shows up on Valentine's Day
Cupid's arrows recharge at a rate of 10 every time you go to the road, max of 60
Cupid Bow added! Silent and has a big piercing value at maximum draw
Fix for the chainsaw hand event bug that would happen if you were a solo character
Thanksgiving change to be 4th Thursday of November
America and Canada Day both now let you skip the special character
Grammar tweak for trade-firearms
Phoenix trait no longer sets loyalty to max


Update 05.12.2017 (07 December 2017)
Golden Skulls

ZP skulls added! Touch them to get them to stop laughing at you for a moment and also give you a Zombo Point.
ZP skulls can randomly be added to loot generated in most building types.
Rare Events and Encounters

Road Event: Cursed Treasure. Permanently screw up a character in exchange for getting a pirate cutlass or other melee weapons. Or just accept a Goblin Gift Basket or the Dingusnomicon.
Road Event: Chainsaw Hand Replacement. Also includes complimentary Double Barrel Shotgun!
New rank of Rare Finder added. This will let you get up to 4 rare events per game and very slightly increases their chance (currently to 4/55 or so)
City Encounter: Sewer Rodent
City Encounter: Department of Motor Vehicles
DMV Event: Completely Legally Binding Name Change
New Characters

Rare Camp Recruit: Earnestine. Wielder of the Farmer's Shotgun.
Rare Encounter Recruit: Tortuga. Some kind of green rodent?
New Weapons

Sai: Like the ninja's kunai, except normal characters can actually use it.
Chainsaw Hand: The tiniest chainsaw. Very efficient, slightly less damage output, stuck to your arm forever.
Double Barrel Shotgun: Zombie obliteration for players with a big pile of shotgun shells saved up. Double the piercing of most shotguns!
Farmer's Shotgun: Unique double barrel shotgun with +33% damage and faster reload times.
Tweaks and Fixes

Htdg Car and Htdg Heaven now censored.
Htdg alternatives added.
DON'T ASK, though I may write an explanation article for the above later.
Text skip for mobile on touch
Mobile adjustments for some narrow screen sizes
Grim Reaper no longer drops his Scythe
Removed the break chances when using the shotguns as melee weapons
Big Dawg: Trader cost set to 35, down from 40
Big Dawg: Piercing increased to 15%, up from 10%
Typo fix: "the less busy side road"

------------------------------

Update 07 August 2017

Fixed bad blurb logic for Bee Man
Removed an old outdated countdown timer for Scientist that was making her leave your group after one event
Added in a personality randomizer on game start, so your starter characters will no longer have the same personality stats each game if they're supposed to be random
"True Katana" in weapon buyer menu changed to "Strong Katana" for consistency
Fixed costs for the bots
Changed Specialist and Travel Light to properly account for Gun Collector
Surgeon now starts with Scalpel instead of Cleaver


Update 30 June 2017

HOLIDAY STUFF

Events for Canada Day and July 4th added.
Beavers are now recruitable/playable characters.
Uncle Sam added.
Muscle Eagle added.
Death sayings and blurbs added for beaver, Uncle Sam, Muscle Eagle.

FIXES

Typo fix for a pessimist blurb
Angrystrong events now count your effective strength, so bonuses apply. This means that TST*C will give these options properly.
Calmshooter events now use effective shooting.
Wits checks now use effective wits, just for consistency. This will never come up because there are no "wits bonuses" in the game so far.
Total shooting skill for group checks now pass over dogs. This fixes a weird thing in the "help settlement against bandits" event, where you'll do way worse if you have a dog in the party.
The above also applies to the other skills, except fitness.
If you lose Mjolnir, it now returns to your trunk rather than the Valkyrie's inventory. This makes it consistent with Lnk bombs and Ninja supplies, which also used to return to those characters. All were changed because they could overwrite other weapons.

Update 19 June 2017

New Unlock System

Use the new Zombo Points to unlock new perks, traits, a special Gnome Trader, and passive bonuses! Keep reading to see full list of perks, traits, and bonuses.
Earn ZP by surviving siege/gauntlet events. Earn more ZP by playing higher difficulty modes and beating the game.

Old perk upgrade system now replaced by Zombo Point based upgrades.
When starting the game, your old perk levels should be converted to the new system automatically, letting you keep your old levels.
Ending Changes

Each character that survives to the end will now get a short epilogue, based on their personality, skills, and other factors.
Some perks and traits have their own list of epilogue lines.
Special characters tend to get their own special epilogues.
Different endings now change the ending text.

Beating normal, rare chars, or familiar chars will increase your ZP cap to 15.
Beating Deadlier Road will increase your ZP cap to 20.
If you've already beat them before the update, you should get these bonuses automatically on game start.
New Characters

Sleepy Trader: A rare trader. Gain invaluable wisdom.

Bort: Very hard to get recruit, summoned by special antique can ritual.
Just Like Bart: Bort blossoms into this. The ultimate Bart.

HENK/HONK/etc: Camp recruit. Can buy a new pistol from him, or recruit him along with an upgraded version of the pistol.
Samedi: Camp recruit, has a skeletal army. Loves skeletons. Also gets Phoenix.

Kaiju: Can you save the city from a giant monster?
Nimbus Ordeal: Starts with a weapon that's even stronger than a claymore! This has multiple horrible catches.
Battle Rodent: Is a super-intelligent pet that gets Shield of Hope for free, with decent strength and fitness. Is some kind of gerbil?

Bogan: A new rare city recruit. Has Gnomish Healing Factor. 'Nuff said.
New Text Events

Lost Sneezing Remedy event. Can you survive?
Battle of Garbage Mountain event, trade your well-being for strength or fitness gains.
GameBronus event, trade morale for a point in shooting, mechanical, or medical.
Giant Spider Ambush event. Try eating it.
Strange Vending Machine event, trade morale/your soul for a one choice in a list of randomized items.

Rare Event: VHS tapes. Pick a movie to benefit the entire group.
New Perks

Top Seller: Prevents morale loss when paying food tolls to bandits, and also provides a discount to these tolls. In addition, gives you more food when selling to the weapons buyer.
Pathfinder: For people that hate walking. Drastically reduces the amount of walking penalty events you get.
Hidden Potential: Either strength or fitness will be able to go one point over maximum. This is randomized, and hidden from you.
Trademark Weapon: Start with an aluminum bat! Can't drop it, ever. This weapon will change if paired up with certain traits! Example: Warrior starts with a Fire Axe, instead!
Natural Shot: Over maximum shooting, though doesn't actually start with a gun.
Shield of Hope: You can't die. As long as you keep your morale up.
TST*C: Massively over-the-maximum strength! Tiny, tiny fitness. Does NOT do cardio!
New Traits

Travel Light: Only gets two carrying slots, but starts with a bonus dexterity point for faster runspeed.
Specialist: Big BERSERKER!-esque bonuses to combat skills, but you only have one carrying slot!
Grappler: Pick up fallen zombies! And also...
Hero Type: If someone in the team would have died in a text event, this character will save them. Only works once per game, after which it converts to a max loyalty trait.
Anime Fan: Has an overpowered unbreakable True Japanese Steel Katana. Warning: Do NOT hit max morale. Do NOT look at anime. Do NOT interact with the anime truck.
Sound Sleeper: Does not get TIRED from events, ever.
City Seeker: Finds rare city encounters three times as often as a normal character.
Tiny Eater: Needs only 1 food per day instead of 2. Gets a -2 penalty to max strength and a -1 penalty to max fitness.
Gourmand: Eats 3 food per day instead of 2. Gets 1 point of morale whenever they eat! Loses 1 more morale than normal if starving.
Phoenix: Character will return from the dead, once, in a giant zombie-clearing explosion.
Tnomey, the Trader Gnome

Shows up in every trading camp, and has different random item choices that all cost Zombo Points to buy!
Can buy ONE thing from him per game, at which point he stops appearing for rest of game.
Can be unlocked and upgraded via the Unlock Gnome in Zombo Town
Tier 1 items (10 ZP): Supplies, and a random Normal Recruit event. No special characters.
Tier 2 items (20 ZP): More supplies. Battle Rodents. Some simple ranged weapons or a grenade.
Tier 3 items (30 ZP): Even more supplies. Random Special Character from the GOOD list. Sledgehammer or Fire Axe.
Note: Read below for details on what constitutes the GOOD and BAD special character lists.
Tnome's inventory changes if he's seen and you enter a new camp.
Zombo Town

INFO button replaced with UNLOCKS button, which leads to Zombo Town.
Three new characters in the Perks and Traits hut, that sell unlocks and upgrades for the old and new perks and traits.
Secret UNLOCK GNOME that sells passive upgrades. Signs of him show up after getting a couple unlocks.
Data Clearer character added
Tutorial Replay character added
BUILD INFO character added
Build Info robot also gives directions
Stats character added
Support for changing Zombo Town as unlocks are purchased
New Player-Usable Weapons

Sturdy Cleaver added, for some Trademark Weapon trait combos
Ded9 added, sold by HONK. As strong as the Dolt revolver, fires as fast as the pistol. Carries 80 ammo instead of the dolt's 60 or pistol's 90.
New Special Character Only Weapons

Modded Ded9: Very accurate, tiny recoil. Dolt strength zombie piercing, and fires slightly faster than the pistol! Carries 120 ammo.
Skateboard: Dont have cow man
Guster Sword: Like a claymore, but hits even harder. Is also 25% slower.
Passive Unlocks from Unomey the Unlock Gnome

Series of upgrades that increase your Zombo Point maximum capacity. The first two can be gained for free by beating the game up to Deadlier Road mode.

Series of upgrades that give you bonus ZP for performing different actions: Rescuing people/dogs, selling to a weapons buyer, recruiting new allies. The final upgrade gives you 1 ZP whenever an ally dies (!!!)

Toilet Upgrades. Lots of toilet upgrades. The first two levels double the gas and then bullet amounts from toilets.
Level III Toilet Upgrade lets toilets sometimes contain a weapon or skeleton, introduces new loot types, and raises the toilet loot chance to 30% up from 20%
Level IV Toilets make Toilet Genies show up every 50 toilets, instead of every 100.

Unlocked the Trader Gnome, then sells upgrades to increase the things that Tnomey sells.

Support for adding more to Unlock Gnome in future
UI and System Changes

Perk and Trait info may now be shown in a text event, used for the trait/perk sellers in Zombo Town.
Perks and Traits may now be locked/unlocked
Perks now have more specific unlock tracking

New page scrolling effect for the perks and traits pages
Currently selected perk/trait is now highlighted in green
Fixed a bug on the trait page with the scrolling being off by one
Made keyboard cursor navigation smoother for perk/trait pages

NEXT LEVEL indicator now says what the perk will do for the next level, instead of showing what you need to unlock it.
Automatic cost calculator for perk upgrades
Misc Changes

Game now supports 10 custom character pages!

Toilet Paper event now gives a zombo point if you keep the TP.

One less trader event and one less familiar recruit event in the calendar cycle
Calendar cycle shortened to 10 days instead of 11

Special characters separated into GOOD and BAD special lists. The BAD list isn't randomly selected by TNOMEY's random special character option. It includes both characters that kind of suck, and characters that are good but time limited, making them disappointing to get if you spend 30 ZP on them.

Hunting Rifle no longer breaks in melee

Fixed some old instances of left/right character flipping not working correctly
Fixed a very old bug with Friend of Dog that made it roll twice for dog
Future support for stat average checks for the entire team.
Set a deprecated CHARM stat to "0" (which is 3 due to being a stat).
Future support for new locations
Tweaks to anime girlification to work better with Anime Fan
Tweaks to eating checks to work better with Tiny Eater, Gourmand, and weird pets
Sumo now starts with Gourmand
Sumo may now get Super Sumo from a rare event
New death sayings for some characters
Modified appearance for Skeletal Trader
Body skeletonization now properly gives claws
New blurbs for new characters
Fix for Billy having an unshuffled blurb deck, another very long standing bug
You can no longer sell Lynn's Zweihander
Bruce and Danger Rangers tweaks to hopefully make them more stable
Bruce and Danger Rangers houses simplified
Trader Camp Region 5's car position altered

Removed a useless extra 1 in longroad setup.
Removed old code for the longer game modes that accidentally made their last few days have nonstop sieges. Woops! That bug's been in for almost a year.
Fix for persistent echo effect
Breaking your old car, then driving off in a new car on the same map should no longer cause the game to bug out and force you to be walking.
Yallmart trader camp should no longer have those weird concrete patches in the Northwest corner
Possible fix for the "character in text event staring at nothing" bug
Fix for the bug that would cause you to lose characters if you got kicked out of a trader camp while your teammates were in a different building than you

Lots of small fixes and small things I left out of this list
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Death Road to Canada GOG

Post by jimmychan »

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Death Road to Canada GOG

Post by ADMIN »

updated to humerus_update_(24949)
Support the software developers. If you like this game, BUY IT!
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Death Road to Canada GOG

Post by SVDRed »

Game got updated to KIDNEY Update (lol). Stand-alone installer is available.
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Death Road to Canada GOG

Post by Lukapolwart »

► Changelog v_kidney_update (Taken from Steam) 14 September 2020

MAJOR CHANGES

We wanted to spend some time on multiplayer co-op features, as Steam Replay lets you play online. One big thing we wanted to do is a complete revamp of the character select process. Before it confused a lot of players, and it was extra hard to do when under attack. So we made it so that any player that isn't Player 1 can hit start to bring up a new character select menu.
Image
Additionally, if the party is out of normal recruits, any player can select the big ? icon to turn into a Vermin Recruit. These are temporary recruits with low stats and one health, but they regenerate every mission so that all dead players can run around as rats as long as the last non-vermin recruit doesn't die! If this feature is popular, we have some plans to expand it later with rare "vermin" types (pinchy crab that does more damage, fast blue hedgehog, and so on).
Image
By popular demand, we've added MORE HATS, finally. You can get these by paying Ugnomey in Unlock Town AKA Zombotown. He will let you access a Challenge Hut to get the hats. Currently both Challenges involve beating different game modes, but I'd like to expand this system in the future to unlock new things, mostly cosmetics such as character parts. Let me know if you have any requests for new character parts you'd like to see!

We've added two new game modes, both of which are based on letting you start with 4 characters instead of the usual two. Four Jerks Mode is not locked, and Four Jerks EXTREME is unlocked simply by beating Four Jerks Mode. This was mostly put in for co-op, but it can be used as a singleplayer game if you just want to start with extra people.

There's also a lot of extra tweaks, additions, and bugfixes. Read the bottom section of this announcement for a full list! The biggest things are probably all the Perk and Trait rebalances, including a nerf to Civilized and a big buff to Trademark Weapon and Bow and Arrow. There's also Vsync support, a fix for the accursed Pronouns Bug, car headlights, and the Road Punchers and Rare Arcade Trading Camp finally being accessible.




Full List of Changes for KIDNEY Update

9/19 Hotfix List of Changes

● Fixed a bug where dying wasn't clearing out the win streaks for both Four Jerks modes
● Made it so that the Four Jerks and O*P*P modes no longer skip out on the start of game morale boosts and holiday event checks


9/15 Hotfix List of Changes

● Enabled Vsync option for Mac and Windows, previously this only worked on Linux!
● Fixed a bug where Player 1 could not turn into a Rat if killed before other players


9/14 List of Changes

● NEW UNLOCKABLE HATS (insert flashing text here), accessed via a Ugnomey location that can be bought for Zombotown for 30 ZP. This will unlock Challenge Statues that will lead you on the path to getting your sweet new hats
● New pop-up Character Select menu for co-op multiplayer! Have a non-leader player press start to bring this up
● In co-op multiplayer, players can control Rat Recruits if there are no normal recruits to pick. These are very weak, but still get to influence the world with their claws. The goal is to have less waiting around if you run out of people in a multiplayer game. More work on this system is coming!

● NOTE: Your old custom characters that used Fireproof (which was removed) will become unable to move. You will have to change their trait manually to fix this.

● Four Jerks Mode added. This lets you start the game with the option to recruit an additional 2 Custom Characters, so that you can start with a full car. Zombie amount is increased +30% to compensate, but you still get easy bandits.
● Four Jerks Mode EXTREME added. +150% zombie amount, with cruel bandits.
● Four Jerks Mode gives 3 zombo points per win, EXTREME gives 10 per win
● Four Jerks EXTREME now gets the harder ending, like O*P*P does

● Vsync support added in Options
● Added support for car headlights/taillights

● Rare Arcade Special Trader Camp back in, after a major bugfix
● New arcade machine added to Rare Arcade, that gives the fireproof stat to one character for 10 food
● Bryu and Saguts stats changed a little, and they can no longer take weapons

● Long hair options for characters now draws over the back properly, instead of getting hidden
● New button in New Game Start to randomly pick custom characters for the leader and buddy
● Added extra smileys for over the usual max or under usual minimum levels, with flashing effects
vNew randomization options for randomizing specific character parts, instead of the whole character

● New Trait! Dingus Savant gives 1 extra max point to shooting, mechanical, AND medical, but has a -1 max health and -2 max morale penalty. It's intended for someone that wants a super "win every skill check" support character, but without Civilized's "win every personality check" benefit, less severe downsides to Civilized/Berserk, but also lacking the early game power. Let me know what you think! It's pretty nerfed from the original implementation of it
● Phoenix gets fireproofing now, and loses it on death
● Nurturing and Inventive now give +1 to the maximum of mechanical/medical, respectively!
● Civilized gives 1 point less each to mechanical/medical
● Over-max medical (7 or higher) now lets you heal up to 5 times, previously 3!
● Over-max mechnical now gives a tighter repair variance, 71-100%, up from 50-100%
● Top Seller now gives you more food, generally about 50% more than base. Let me know if this should be even higher, dimly considering making it double the food
● Travel Light now gives a point of fitness, just a little buff to make it more enticing
● Ex-Wrestler loses the -1 penalty to Strength and Fitness maximums, now gets -3 to max shooting
● Bow and Arrow now gets +2 strength as a freebie
● Trademark Weapon Perk change: Loses extra stats, but upgrades replace the Aluminum Bat with a Sturdy Machete
● Removed the weaker Trait-specific Special Trademark Weapons, as the Sturdy Machete is stronger than many of the old ones
● Buffed some additional Special Trademark Weapons: Nurturing gets a Bonesaw now, Inventive gets an Electric Leaf Blower that recharges, and Light Eater gets a Sturdy Cleaver. Specialist now gets a Knight Sword as its (only) weapon

● Bows now get a lot more from Strength stat, and draw much faster at all levels of strength
● Bows now take count over-max values for Strength. A TSTC character with a bow will draw it nearly instantly
● Bows now take stamina for drawing and holding the string, and draw much slower if fatigued
● Bow draw effects are more obvious when you're at max draw, if not fatigued
● Bow and Arrows + Specialist starts with the full 60 arrows now, and loses the extra phantom bow in slot B

● THE JERK STORE is back and better than ever.
● OPP mode expanded to add the following characters: Broom, Hermit, Bryu, Saguts, Clown
● Hardware store loot rebalanced a little, snow shovels put in as possible spawns

● Samedi gets a resurrect saying now, and her death saying is changed slightly
● Samedi gets something that is exactly like Phoenix, except for the new Fireproofing
● .unfireproof word added, used currently so that Phoenix loses fireproofing on the first death
● Phoenix trademark weapon is now the Hot Poker. I'm vaguely interested in buffing Trademark Weapon, so this is a first step there

● Fixed a UGnomey typo: "Toilets will also now have a higher loot chancez!"
● Roaming Capybara moved more Northeast, hopefully not too far

● If the console is enabled, extra error reporting will get turned on for modders in all builds
● If the console is enabled, enable CTRL+R, F5, and CTRL+number script hotkeys for modders
● Fixed a bug where smoke was leaving numbers in the stack
● Car beep pitch is now higher

● The PRONOUN BUG in the endings is finally fixed!!!!!
● Changes to chars_recycle() function. This should hopefully make the game become less buggy in very long playthroughs, such as Endless Mode. Needs more testing to see if this screws anything up
● Some small tweaks to character customization graphics.
liketa4169
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Death Road to Canada GOG

Post by liketa4169 »

Death Road to Canada liver_update_(46098)
► Checksums

Code: Select all

BLAKE2b (setup_death_road_to_canada_liver_update_(46098).exe) = 5784598b4774d1088b1dc52be654316a3e8d1adc0edc1ff77771a118d6329d9c8695abe0fff656782a189563ca4663d34d0620478cd3940079962be57f73b1bb
SHA512 (setup_death_road_to_canada_liver_update_(46098).exe) = 9466ad6edd54d60e0f8563af1ccb50620b45a9a3f8e4e4d73a465eba19bda1afdd71e2c5c8f89612b5c36a8751365e18a18c1cd15c778a788d857d722aefd35e
SHA3-512 (setup_death_road_to_canada_liver_update_(46098).exe) = 5d6e10f85efa913ce00efd08bd3a529f48051fed92eeeb2ca4e32bc82711d1f3a8b5fe97f24f885e20d29ac5d7398597a06fc22ea8923cd53646a28ef81c1e34
WHIRLPOOL (setup_death_road_to_canada_liver_update_(46098).exe) = ece168218db796ae0b71c5062c6aae02859007992ad287c0a557fe3dc87b65c4a65059b7acb741cb6c7961aa9edbe33f7e705ade25e67b543bc529645872d48c
► PGP

Code: Select all

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uXy2aVMaM52dv41dcf9f
=4zub
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sammuggleton
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Death Road to Canada GOG

Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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jimmychan
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Death Road to Canada GOG

Post by jimmychan »

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