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"changelog": "<h4>CN Update (12 December 2017)</h4>\n<ul>\n<li>Added support for Chinese language</li>\n</ul>\n<h4>Update 2.0.119.430 A) (22 March 2017)</h4>\n<ul>\n<li>Added support for Cloud Saves in GOG Galaxy 1.2 and newer</li>\n</ul>\n<hr />\n<h4>Update (02 January 2017)</h4>\n<ul>\n<li>We have fixed an issue with the Mac version of Divinity: Original Sin - Enhanced Edition that prevented the language selection from working on Mac OS X Sierra systems.</li>\n<li>If you continue to experience language selection issues on OS X Sierra after updating to the latest build of the game, please do not hesitate to send us a Support ticket.</li>\n</ul>\n<hr />\n<h4>Update (04 May 2016)</h4>\n<ul>\n<li>We've uploaded a Czech language hotfix for the Windows version. </li>\n<li>This update fixes an issue where the Czech text would not display in the game after selecting the Czech language option from the main menu.</li>\n</ul>\n<hr />\n<h4>Update (27 April 2016)</h4>\n<ul>\n<li>We've added the Enhanced Edition manual to the bonus goodies section.</li>\n</ul>\n<hr />\n<h4>Update (22 April 2016)</h4>\n<ul>\n<li>Added GOG Galaxy support (Windows version only).</li>\n</ul>\n<hr />\n<h4>Update (20 April 2016)</h4>\n<ul>\n<li>We've uploaded a new Mac OS X patch and offline DMG that fixes an issue with the game's translations not showing up in-game.</li>\n</ul>\n<hr />\n<h4>Patch 2.0.119.430 (01st April 2016)</h4>\n<hr />\n<h4>Patch 2.0.113.775 (Editor) (22 March 2016)</h4>\n<ul>\n<li>This patch adds the Divinity: Original Sin - Enhanced Edition Mod Editor.</li>\n<li>Please note that this Editor is for Windows only.</li>\n</ul>\n<hr />\n<h4>Patch 2.0.113.775 (10 March 2016)</h4>\n<ul>\n<li>Made certain ingredients for recipes drop more often </li>\n<li>Updated weapon stats for Bairdotr's bow </li>\n<li>Added Tectonic Spray skillbook recipe </li>\n<li>Added notification when failing to identify an item </li>\n<li>Rebalanced combat at the end of the game </li>\n<li>Tweaked mushroom combats in Dark Forest (related to poison clouds) </li>\n<li>Protection crystals are not destructible by default </li>\n<li>Tweaked headless zombie behavior </li>\n<li>Tweaked Icara and Icandra script to not use healing spells on characters that have Zombie Talent </li>\n<li>Removed 10 page limit for books </li>\n<li>Fixed select button in character creation for classes that only take skills from one skill school </li>\n<li>Fixed icon for Burn My Eyes scroll </li>\n<li>Fixed issues with bottom bar not refreshing correctly </li>\n<li>Fixed issue with active search while character is being teleported </li>\n<li>Fixed getting stuck in dialog with Zixzax near endgame (and possibly other scenarios) </li>\n<li>Fixed NPC behavior issues regarding exchanging items between party members and\ninvoluntarily triggering guard response </li>\n<li>Fixed slider for splitting items </li>\n<li>Fixed position issues for Turn Order interface, specifically in splitscreen mode </li>\n<li>Fixed issue with dialogs that had several possible answers </li>\n<li>Fixed crash regarding surfaces </li>\n<li>Fixed dialog issue regarding Bjorn and Mara escort quest </li>\n<li>Fixed Warden chasing Hopper in Hiberheim </li>\n<li>Fixed having dead party members that could not be resurrected </li>\n<li>Fixed bartering issue when bartering and donating same items </li>\n<li>Fixed several effects that were looping after combat ended </li>\n<li>Fixed certain types of enemy wards being incorrectly aligned with players </li>\n<li>Fixed Zixzax not opening certain rooms in Homestead </li>\n<li>Fixed amulet being automatically equipped (Hiberheim) </li>\n<li>Fixed certain status descriptions </li>\n<li>Fixed henchmen changing stats on reload </li>\n<li>Fixed crash during unloading of level </li>\n<li>Fixed possible rare crash when using doors to load a different region </li>\n<li>Fixed projectile orientation in certain circumstances </li>\n<li>Fixed ‘close’ button on book interface </li>\n<li>Fixed map markers being shown in different regions </li>\n<li>Fixed Headless Nick giving two skillbooks</li>\n</ul>\n<hr />\n<h4>Patch gog-4 (29 December 2015)</h4>\n<ul>\n<li>We've uploaded a patch for the Mac version of Divinity: Original Sin: Enhanced Edition that fixes a number of small issues for Spanish language users.</li>\n</ul>\n<hr />\n<h4>Patch 2.0.104.737 (28 December 2015)</h4>\n<ul>\n<li>added the Mac & Linux versions of Divinity: Original Sin.</li>\n<li>fixed a number of stability issues reported by players. </li>\n</ul>\n<hr />\n<h4>Patch 2.0.103.346 (11 December 2015)</h4>\n<ul>\n<li>On-screen notifications improved </li>\n<li>Added range to grenade tool-tips </li>\n<li>Added correct feedback to use of certain skills in skills menu and hotbar </li>\n<li>Added feature that allows you to equip items from other characters in your party via equipment screen (controller only) </li>\n<li>Added henchman class icons to henchmen list </li>\n<li>Added several missing sound events </li>\n<li>Improved scrolling in several interfaces </li>\n<li>Improved default sound levels </li>\n<li>Changed collecting behaviour for stacked items inside containers </li>\n<li>Fixed input issue with identifying items </li>\n<li>Fixed issue that could block connectivity to local host on startup and new game </li>\n<li>Fixed UI issues in options menu </li>\n<li>Fixed graphical issues in endgame level </li>\n<li>Fixed camera issues during combat </li>\n<li>Fixed character assignment issues </li>\n<li>Fixed item names flickering when a lot of loot is on the screen </li>\n<li>Fixed various UI issues related to text not fitting in message-boxes </li>\n<li>Fixed blocking issue related to loading while several characters are in dialog/listening mode </li>\n<li>Fixed Combat flow issue </li>\n<li>Fixed issue with cancelling an action removing sneak mode </li>\n<li>Fixed usability issues with picking up items near player characters </li>\n<li>Fixed issue with disappearing statuses during combat </li>\n<li>Fixed stuck camera input when ending turn </li>\n<li>Fixed game freezing when joining lobby twice </li>\n<li>Fixed update of tool-tips when identifying </li>\n<li>Fixed crafting with ingredients in containers </li>\n<li>Fixed destruction of disarm toolkit when cancelling action </li>\n<li>Fixed camera focus issue during the play at the fair in Cyseal </li>\n<li>Fixed loyalty issue between AI personality and main player </li>\n<li>Fixed issue with skill requirement if you already have the skill from a wand </li>\n<li>Fixed compare with offhand weapon in inventory and trade </li>\n<li>Fixed pick up issue related to weight and stacked items </li>\n<li>Fixed general problem with getting stuck in dialog </li>\n<li>Fixed issue that combat music would stop when disconnecting a controller </li>\n<li>Fixed shambling mound wand recipe </li>\n<li>Fixed several localization issues </li>\n<li>Fixed Multiplayer crash related to host having player profile window open </li>\n<li>Fixed wands sometimes not adding skill to hotbar </li>\n<li>Fixed issues with text not fitting on several screens </li>\n<li>Fixed henchman filters </li>\n<li>Fixed crash related to having too many items in player inventories and trader inventories (savegames should load now) </li>\n<li>Fixed Hortun and Charla quest not ending correctly (Phantom Forest) </li>\n<li>Fixed crash when closing the game </li>\n<li>Fixed getting stuck when dying with a shovel in hand </li>\n<li>Fixed wrong alignments with certain NPC's (usually in the End of Time) </li>\n<li>Fixed several issues related to magic mirror in End of Time region </li>\n<li>Fixed issues with exploding corpses </li>\n<li>Fixed Mouse leaving screen in full screen mode </li>\n<li>Fixed possible crash while using pickpocket</li>\n</ul>\n<hr />\n<h4>Patch 2.0.100.40 (12 November 2015)</h4>\n<ul>\n<li>Fixed unlocking the lever in Hiberheim with a key </li>\n<li>Fixed icon and text for containers that were already opened and empty </li>\n<li>Pickpocket crash fix for taking items that had no weight </li>\n<li>Fixed a leak in video playback thread </li>\n<li>Items automatically stack if character already had item in container (e.g. backpack, chest, crate) unless that container is locked </li>\n<li>Lucky find effect fixed </li>\n<li>Fixed crash that happened for some savegames that were made in Luculla forest (trying to destroy troll dropping)</li>\n</ul>\n<hr />\n<h4>Patch 2.0.99.676 (05 November 2015)</h4>\n<ul>\n<li>on pickup: do not stack items automatically inside a container in your inventory</li>\n<li>fixed disarm toolkit being destroyed on cancelling disarm</li>\n<li>fixed Victoria's book: Forgotten Language of Faery not always generating correctly</li>\n<li>fixed summon spells or other tasks being cancelled during casting due to tutorial pop-up</li>\n<li>henchman UI : added class icon</li>\n<li>Fixed minor issues with crafting</li>\n<li>Fixed problem with holding button to craft on high FPS</li>\n<li>Fixed henchman UI disappearing on controller layout</li>\n<li>Fixed henchman base stats</li>\n<li>Fixed camera issue with play at the fair in Cyseal</li>\n<li>Honour mode now correctly deletes savegame on game over</li>\n<li>Fixed skills not being reset during character respec</li>\n<li>Stat and ability point compendiums no longer disappear from vendor</li>\n<li>Fixed not being able to right-click in sneak mode</li>\n<li>Fixed some containers not opening</li>\n<li>Fixed issue with skillbook requirements when you already have this skill from wand</li>\n<li>Fixed button hint position of containers when opening from active search or inventory</li>\n<li>Fixed popping left and right for compare tooltips</li>\n<li>Fixed zoom being blocked when chatlog is pinned</li>\n<li>Fixed pickpocket only working once when stealing nothing</li>\n<li>Fixed issues with tutorials in split-screen</li>\n<li>While in controller mode and pressing alt-f4, allow keyboard and mouse input</li>\n<li>Fixed crash when dragging and picking up items at the same time</li>\n<li>Fixed black screen issue when switching active character right before loading other region</li>\n<li>Fixed camera focus issue on void dragon</li>\n</ul>\n<hr />\n<h4>Patch 2.0.99.113 (30 October 2015)</h4>\n<ul>\n<li>Fix for invisible items in containers</li>\n<li>Fix for Crafting interface in Polish</li>\n<li>Fix for book interface in Russian</li>\n<li>Fix for sometimes having to click multiple times to pick up items</li>\n<li>Fix for not being able to assign skill points under certain conditions</li>\n</ul>\n<hr />\n<h4>Patch 2.0.99.10 (29 October 2015)</h4>\n<ul>\n<li>Fix for crashing book UI in 4K resolutions </li>\n<li>Fix for rare case where items could become invisible. Items will be restored. </li>\n<li>Fix for backspace not working in chat </li>\n<li>Added error message for windows vista and windows 7 without SP1 </li>\n<li>Fixed blocking issue in French that would block progress in combat </li>\n<li>Fixed incorrect text in Russian in chat window </li>\n<li>Fixed direct connect issue when no internet connection </li>\n<li>Fixed equipping from other inventory</li>\n</ul>\n<hr />\n<h4>Divinity: Original Sin - Enhanced Edition Main features</h4>\n<ul>\n<li>Bring RPGs back to the living room with dynamic split-screen support for consoles. Enjoy side-by-side co-op play with friends, family, and demons summoned from other-worldly planes </li>\n<li>Tired of your mouse and keyboard? Get full controller support for one and two players on all major platforms (PC, Mac, Xbox One, PS4) </li>\n<li>Hear the world come alive with full AAA voice-overs for all characters </li>\n<li>Enjoy a bigger and better story, with new quests, locations, and characters with new dialogue.</li>\n<li>Discover new battle styles with Dual Wielding, Wands, and Grenades</li>\n<li>Try new game modes including Explorer Mode (for players who want to focus on story and/or are genre novices) and Honour Mode (for experienced tacticians ready to face brutal encounters, puzzles, and new monsters)</li>\n<li>New and improved user interface, graphics, animations, sounds, and visual effects</li>\n</ul>\n<h5>Controller:</h5>\n<ul>\n<li>Full controller support for one and two players (allowing side-by-side play on all platforms)</li>\n<li>Dynamic split-screen support for side-by-side co-op play (all platforms)</li>\n<li>Sleek new UI for use with controller (all platforms)</li>\n</ul>\n<h5>Audio:</h5>\n<ul>\n<li>Full AAA voice-overs for all characters (over 350,000 words)</li>\n<li>New sound effects and improvements made to existing effects</li>\n</ul>\n<h5>Design:</h5>\n<ul>\n<li>Enhanced storyline with new quests and situations </li>\n<li>New areas, characters, dialogue, and quests</li>\n<li>Main quest revamped to include more characters, more events, and more adventure</li>\n<li>A new ending, with a reworked and expanded plot</li>\n<li>Existing quests updated and polished </li>\n<li>Storyline background expanded</li>\n<li>Companions now banter and argue with one another</li>\n<li>New styles of play: Dual Wielding, Wands, and Grenades</li>\n<li>Dual wield daggers, wands, and other one-handed weapons. Invest skill points in the new Dual Wielding ability to improve your proficiency.</li>\n<li>Hurl elemental, area of effect, status-setting, and damage-causing grenades. This comes with the new Bombardier ability, letting you spend skill points to improve your proficiency.</li>\n<li>Wands are brand new one-handed ranged weapons dealing elemental damage. They come pre-charged with an additional powerful skill that the player can invoke 1-4 times, depending on his or her Wand skill level. The skill also determines your attack range with wands (from barely-out-of-melee to bow-level).</li>\n<li>New game difficulty modes:</li>\n<li>Explorer mode. Formerly "Casual," Explorer players will face less-fierce enemies and enjoy a higher chance of knocking them dead, freeing up the player's time to discover, craft, sleuth, and travel outside of combat.</li>\n<li>Classic mode. Formerly called "Normal mode." </li>\n<li>Tactician mode. A brand new game setting that features smarter, stronger enemies to challenge combat-oriented players.</li>\n<li>Honour mode. All the challenge of Tactician mode, but in Honour mode you only have a single save and a single life (no resurrecting!) at your disposal. If your character goes down, it's game over.</li>\n<li>Tactician and Honour modes feature re-designed encounters and puzzles, including new mechanics, monsters, skills, and challenges. Enemy AI is more intelligent and designed to defend against past players' most commonly-used tactics.</li>\n<li>New traps have been added, making tactics, puzzles, and simply moving around in the world more challenging than ever.</li>\n<li>New skills and skill system</li>\n<li>New tiered skill system ('Novice', 'Adept', 'Master') allows you to learn devastating new abilities as you progress in your chosen school of magic</li>\n<li>15+ new skills featuring custom animations and damage</li>\n<li>Improved AI and encounters</li>\n<li>Existing encounters have been improved and re-balanced to provide a more consistent experience throughout all zones </li>\n<li>Now includes upgraded AI to better counter the player’s tactics</li>\n<li>Updated system makes crafting more intuitive</li>\n<li>New creatures</li>\n<li>Elemental Wards, Enchanted Armours, Bolt-stricken Zombie, Arcane Vortex, Nether Jester, Poison Slug, Spitfire Totem, Void Crystal, Oilskin ExploSkeleton, Soul of Desperation, Angry Chest</li>\n<li>New cut scenes added and old cut scenes improved</li>\n</ul>\n<h5>Balancing and Gameplay:</h5>\n<ul>\n<li>Skills have been rebalanced and redistributed into skill schools in more cohesive themes </li>\n<li>Balancing changes have made mid- and late-game combat more dynamic and engaging</li>\n<li>Existing abilities and talents have been rebalanced</li>\n<li>Weapon ability progression has been updated to differentiate play styles based on weapon types (e.g. the 'Two-handed weapons' theme now focuses on slow weapons that do monstrous damage with each strike, while 'Dual Wielding' is centered around unleashing a hail of rapid blows on your enemies)</li>\n<li>Vendors offer more variety and sell better loot</li>\n<li>Magical items are built up differently</li>\n<li>Items' use requirements have been revised</li>\n<li>Economy (gold value and rarity of all items) has been revised</li>\n<li>Treasure generation and traders have been overhauled to be less random and use a system that guarantees better variation in drops over time</li>\n<li>Weapons, armour, shields, potions, and statuses have been rebalanced</li>\n<li>Our top secret formulas that calculate hit chances, crit chances, damage, armour, blocking, and more have all been carefully revised and improved</li>\n<li>'Saving throws' formula has been improved</li>\n<li>New items and item combos added for creating wands and grenades</li>\n</ul>\n<h5>Graphics:</h5>\n<ul>\n<li>360-degree camera, with improved art assets for viewing at all angles</li>\n<li>Reworked visuals for improved performance</li>\n<li>Textures were updated to improve performance</li>\n<li>DirectX 11 was added, which improves performance.</li>\n<li>Because of these changes, the game now only works on 64-bit Operating Systems</li>\n<li>New animations and effects</li>\n<li>New animations for new weapon types (wands and dual wielding)</li>\n<li>New effects and animations for new skills, but also enhanced existing skills</li>\n<li>New custom animations for all NPCs</li>\n<li>New animations for new creatures and destructibles</li>\n</ul>"
}