Kenshi GOG

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Tom a Jerry
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Post by Tom a Jerry »

Image

Kenshi GOG

Genre: Role-playing - Strategy - Open World
Works on: Windows (7, 8, 10)
Languages (Text): Engish, Deutsch, español, français, português, Português do Brasil, русский, 中文(简体), 日本語, 한국어
Languages (Audio): English, português, 日本語
Features: Single-Player
Released: December 6, 2018
Size: 7.1 GB
Company: Lo-Fi Games / Lo-Fi Games
Installer version: v1.0.65_(71369)
Store page: https://www.gog.com/game/kenshi
Gogdb page: https://www.gogdb.org/product/1193046833#downloads

About:
Kenshi is an open world, squad based sandbox RPG set in a brutal sword-punk wasteland.
Gameplay is open-ended rather than a linear story, so you can play as a settler, a trader, a thief,
a rebel, a warlord, an adventurer, a farmer, a slave... or just food for the cannibals.

But first things first, you need to survive. Train your men up from puny victims to master warriors,
carry your wounded squad mates to safety and get them all home alive. You are not the chosen one,
you’re not great and powerful, you don’t have more ‘hitpoints’ than everyone else and you are not
special. Unless you work for it.

Features:
● Customise a solo character or a whole squad and train them from puny victims to master warriors
● Survive in an unrelenting world of slavers, cannibals, wild beasts and famine. Nowhere is safe.
● Build your own fortress, research technologies, craft your own gear and wage war with other
factions
● Explore and scavenge the uncharted lands of one of the largest single player open world maps
to date
● Absolutely no level-scaling. The world does not level up along with you and the game won't
hold your hand.

► Minimum system requirements
System: Windows 7, 8, 10 (64-bit)
Processor: Dual-core 64-bit
Memory: 6 GB RAM
Graphics: Pixel shader 5.0 capable card
DirectX: 11
Hard Drive: 14 GB HD space
Other: Mouse & Keyboard
► Screenshots
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► Video

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Jesseisasnitch222
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Post by Jesseisasnitch222 »

https://www.gog.com/forum/kenshi/changelog/page4

Forum post might clarify what happened. I got the 1.0.25 version when it was up.
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Post by GCS »

v 1.0.26?
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Post by Lobuno »

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Post by Lobuno »

Kenshi v1.0.27 out as standalone installer on GOG

https://www.gogdb.org/product/1193046833#downloads
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Post by xilana »

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nordlys
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Post by nordlys »

Can we also have a 33 to 34 patch, please?
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Post by bdymit »

Kenshi
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Post by gopnik_martian »

nordlys, here is the 33 to 34.
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Post by nordlys »

Thank you.
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Post by accidentalfox »

Torrrent stalled (no seeders). Is there any chance you could re-seed this?
bdymit wrote: 19 Oct 2019, 19:09 magnet:?xt=urn:btih:76B8E6998F3DC8A1841E1699A5B0D22BBFDEBF89&dn
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Post by Deleted User 19190 »

Is anyone having standalone gog patches from v1.0.36 to current 1.0.40?
I could upload somewhere all manual from 1.0.21 up to 1.0.35 if there's a demand.
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Post by Tom a Jerry »

main post updated to v1.0.40 (34047)
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Post by catastic »

Tom a Jerry wrote: 04 Dec 2019, 11:31 main post updated to v1.0.40 (34047)
► Changelog
Patch is live v1.0.40 pushing previous experimental branch updates to the main Kenshi branch for all users. Below is a collated list of all of the patches included in this update.

Gameplay changes:

Slaves are now only fed up to 100 if not in a cage, instead of 115.
Pet animals now heal 2x speed when KO'd, as they have no other means of healing and spend too much of their lives in comas.
Holy farm storage is no longer full of ration packs.
The GUI tooltip now also shows your bounty even if you are a slave.
Stopped NPCs thinking animals are weak because they don't have weapons


Bug Fixes:

Fixed a crash if loading an invalid item in a character inventory (eg from a missing mod).
Fixed particle effects of buildings on roofs.
Fixed crash if character dies while rearranging squads.
Fixed missing temples in Holy Nation towns.
Fixed DC_IS_NEARLY_KO being unhandled (it is a duplicate of DC_NEARLY_KO).
Fixed some dialog not triggering as DC_IS_ENEMY always returned true.
Some minor fixes to the navigation mesh.
Fixes for a few building interior visibility bugs.
A fix for NPCs sometimes dying if you knocked them out and then left the area, now it takes their health into account.
Fixed bounty dialogue not triggering if you hand in Eyegor
Fixed AI bug where a guard captures someone out of the boundaries of the town, and keeps picking them up and putting them down again.
Slave status is no longer reset when you are arrested by police. Slaver caravans should come by and collect slaves, but mods could prevent this, meaning that a slave could get arrested and trapped in a police station forever. Now its possible to wait-out a sentence.
Fixed AI stalling when crafting items when different input items are needed.
Fixed inventory item limit being ignored when AI moves large item stacks.
Reduced characters running through the air or underground when zones are loading in the background.
Fixed a random crash that would happen if someone caught someone else committing the crime of assault against nothing (no victim).
Fixed a random crash when picking up characters, or something related to that. Would only happen with certain people's PCs, so was hard to catch. There is a small chance that this could fix the passable walls bug too.
Clamped a value to hopefully avoid the cursed money item bug, where you would pick up a coin and get minus a billion cats.
Mostly fixed the issue with characters patrolling into private buildings.
Fixed interior visibility in build mode.
Fixed interior not loading correctly if you complete a building while inside it.
Fixed item labels being cut off at certain resolutions.
Fixed a crash with the new fix for the previous ragdoll crash.
Fixed bodyguard betrayal triggering more than once per betrayal, leading to oversize relation penalties. Penalty should be 20 to reputation.
A bunch of small stability fixes to the FCS.
Additional crash fixes.


Translations:

Chinese language updated to include user suggestions from the Steam Community forums.
German language has been updated to change a few words to shorter alternatives.


Special thanks to: 'Kapaer' for contributions to a number of crash fixes originally outlined in the Kenshi v1.0.38 (experimental) update, 'Prd' for contributions leading to fixing issues with missing Holy Nation temples, 'RustledJimm' for listing a number of dialogue errors and 'Good luck' for extensive feedback on the Chinese Translation originally outlined in the Kenshi v1.0.35 (experimental) update.
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Post by gopnik_martian »

BGT wrote: 21 Nov 2019, 01:45 Is anyone having standalone gog patches from v1.0.36 to current 1.0.40?
Didn't see this until just now but I have the patches if you still need, but there is no v1.0.36. It goes straight from v1.0.35 to v1.0.37 and then v1.0.37 to v1.0.40.
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Post by nordlys »

gopnik_martian wrote: 04 Dec 2019, 21:20 Didn't see this until just now but I have the patches if you still need, but there is no v1.0.36. It goes straight from v1.0.35 to v1.0.37 and then v1.0.37 to v1.0.40.
Yes please.
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Post by Deleted User 19190 »

gopnik_martian wrote: 04 Dec 2019, 21:20 Didn't see this until just now but I have the patches if you still need
I lost faith of finding them by myself or getting them here.
But yes, It would be nice to get them.
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Post by JohnnyMic »

the full installer is only 7 GB dude holy moly load the newest full installer and u will find your piece :declare: :victory:
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Post by Deleted User 19190 »

It takes mucho time to download 7GB with every release. I already did get like >30GB so where's the point when patch takes mostly couple MB. It also takes time to install on a slow hdd based laptop. I understand that somebody might have 500mB fibre channel connection and ultra power pc so that launching a new version takes half a minute. But not in my case :dntknw:

btw. 1.41 was about to show up if not already did with couple fixes.
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Post by JohnnyMic »

^or it takes much of time for searching additional updates :b
no problem go the way thats best works for u (:
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Post by gopnik_martian »

BGT wrote: 19 Dec 2019, 01:27 I lost faith of finding them by myself or getting them here.
But yes, It would be nice to get them.
BGT, nordlys,
Sorry, I completely forgot about this request. Here are the patches.
I'll try to remember to upload the 1.0.41/1.0.42 patches when/if they come out.
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