Rezrog GOG

Post Reply
User avatar
vastyr
T-Meg
Posts: 10857
Joined: 28 Oct 2016, 15:10
Location: on top of a tree.
Has thanked: 4195 times
Been thanked: 47829 times

Rezrog GOG

Post by vastyr »

Image

Rezrog

Genre: Role-playing - Adventure - Fantasy
Works on: Windows (7, 8, 10)
Languages: Audio and text: English
Features: single-player - cloud saves
Released: May 31, 2017
Size: 482 MB
Company: Soaphog / Kasedo Games
Installer version: 1.1.1_(27734)
Store page: https://www.gog.com/game/rezrog

About:
Image
The lands of Rezrog are in turmoil. Evil Wizards and hideous monsters from far around have descended to
the darkest depths of the earth where they harvest the power of the potent gems that are found there.
You must take your team of heroes and defeat all that stands before you in a quest to restore Rezrog to
the peaceful land it once was.

Equip, craft and upgrade items on your way to building a strong and resilient team capable of
withstanding even the greatest of attacks from the biggest and meanest of foes. Learn powerful skills
along the perilous journey through 100 dungeon levels that will give you the edge in battle as you look to
tactically outsmart whoever or whatever stands in your way. Get it right and you are one step closer to
your goal. Get it wrong and end up imprisoned…or worse.

Unique party mechanic: You have a party of brave heroes at your disposal, each with unique looks and
strengths, but only one of them can go on an adventure at a time. If one hero falls prey to the enemy
and gets captured, rescue him with another member!
Tactical turn-based combat: Carefully plan your actions during the combat, conserve your resources
and exploit enemy weaknesses.
No two dungeons are ever the same: Procedurally generated dungeons create a unique experience for
each and every player with interesting dungeons, large variety of equipment items and events impacting
dungeon exploration.
Permadeath: Getting your whole party captured means the end of the journey for your daring party
of heroes.
Progress persistence: Leave your legacy to next generations of heroes, even after permadeath, by
acquiring and forging precious gems which leave stat points for use in a new game.
Tabletop aesthetic: Mimics a paper board game style.
Adventurers to heroes: Share all gear and skills within your team and equip them to suit your playstyle,
but do it evenly. If your strongest hero is captured, you face an uphill task.
Dungeon crawling: Prepare for unforeseen events as you face various dungeon challenges, avoiding traps
and lethal encounters.
Skill system: Skill discovery and upgrade system that allows acquiring and improving skills as you play.
Boss battles: Challenging boss battles to test your fighting spirit. One wrong move could spell defeat.
Large world to explore: 100 dungeon levels, 10 different environments.
7 character classes to play.
More than 60 skills that can be upgraded to become even more powerful.
More than 120 enemies to encounter.
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10
Processor: 2 GHz Dual Core
Memory: 2 GB RAM
Graphics: 512 MB VRAM
Disk Space: 4 GB available space
Mouse, Keyboard

Recommended system requirements - Windows: 7 / 8 / 10
Processor: 3 GHz Dual Core
Memory: 4 GB RAM
Graphics: 2 GB VRAM
Disk Space: 4 GB available space
Mouse, Keyboard
► ChangeLog
Patch 1.1.1 - (20th December 2018)
Patch 1.1.1 brings a lot of changes and fixes and is available to everyone right now! Here is the full list:

Fixes
Prisoner release logic updated, less prisoners being stuck now
Repairing fully damaged weapons properly restores weapon stats in all cases now
Fixed a few issues with game sounds (reveal sound on zero volume, music stopping abruptly, door open sound playing twice)
Monstropedia tooltip is now properly displayed in tavern
Enemy summoned props logic updated, less issues
Line of sight logic updated, fixed some issues with Teleport skill
Level 40 boss can no longer kick the player outside the boss area
Rare issue of level 40 boss throwing a rock onto the tile with a player in it fixed
Fixed issues where Summon Demon would consume mana when used with a demon already present on the battlefield
Skill targeting highlight updated (Fire Breath, Targeted Quake, Piercing Attack highlight is more consistent now)
Hotbar icon select/deselect logic updated, fixed some issues where the skill flags would get stuck visually
Multiple text fixes on various languages, where the text would not fit on lower resolutions
Dungeon generation logic updated, fixing cases where the dungeon would spawn with walls that can be walked through
Issue when the player cannot click anything in the tavern after the tutorial is fixed
Chain Lightning issue that would stop the game is fixed
Chain Lightning and other multi hit skills will no longer damage prisoners
Switching between skills with prop highlight will now properly refresh the highlight
Using space to end turn while skill highlight is on will now properly remove it
Fixed an issue with spider web not disappearing from summoned minion after its duration ends
Arcane Missiles issue that would stop the game is fixed
Level 20 boss issue that would stop the game is fixed
Level 20 boss will no longer push player character through not passable props like Ice Slab or Bone Wall
Level 20 boss can no longer be oneshot by reflecting his freezing effect with Magic Shield
Fixed an issue with level 80 boss that would make him teleport outside the arena
Vendor sell value corresponds to the value in the item tooltip now
Fixed an issue where summoned prop HP bar will get stuck in place
World map camera issue that would nudge the map when moving cursor was fixed
Fixed an issue with immobilizing some of the bosses that would make the game stuck
Broken sword objective issue that would prevent the player from being able to finish the dungeon was fixed
Menu callout restricted in menu while loading
Piercing strike highlight logic updated
Case of skill select sound being looped using fortitude piercing strike combination fixed
Action bar hotkey input blocked while in pause menu
Enter dungeon tooltip no longer gets stuck
Skillbook title no longer changes to other text during gameplay
Minor bugfixes and performance improvements under the hood

Improvements:
Trader menu right click to buy items
Right click to equip items in inventory
Right click to move item from/to stash
Sort button added to stash
Output log clutter unnecessary statement generation removed, logs will be clearer now
Small amount of exp will be granted upon killing crystal spawned enemies

PLEASE NOTE:
If you are experiencing issues with existing save games, please remove everything from the following folder before starting a new game:
Windows: C:\Users\%your Windows user name%\AppData\LocalLow\Soaphog\Rezrog
Mac: ~/Library/Application Support/unity.Soaphog.Rezrog
Linux: ~/.config/unity3d/Soaphog/Rezrog

Patch 1.1.0 (20 February 2018)
New additions:
Massive game optimization, game should use less memory and load faster
New monstropedia screen implemented, track enemy stats, skills and get bonuses for killing multiple enemies of the same kind
Inventory sort button added
16:10 screen support added
Summoned monsters now have an X button near their nameplate to disband them
Bug fixes:
Fixed multiple errors in translation text
Lvl 36 stone golem magic shield interaction with player thorn defense now works properly
Fixed rare ice nova game hang issue
Updated skill with multiple attack logic, reduced a number of bugs when a monster is hit with those while moving
Prop mouse collision adjusted for easier tile access
Octopus skill use in rare cases that used to hang the game no longer does it
Multiple skill interactions with big monsters were fixed
Mana leech game halting bug fixed
Swamp spider web not disappearing fixed
Snail lieutenant skill use crash fixed
PLEASE NOTE:
If you are experiencing issues with save games, please remove everything from "C:\Users\%your Windows user name%\AppData\LocalLow\Soaphog\Rezrog" before starting a new game

Patch 1.0.8 (08th September 2017)
Exp increase gem now works with skills that it previously did not
Reward box loot level exploit fixed
Leech mana and leech life use on an empty tile no longer hangs the game
Charge skill interactions with 2x2 tile monsters are fixed
UI controller logic updated, menu screen and hotkey use problems were fixed

Patch 1.0.7 (26th July 2017) [Win & Linux only - OS X will follow shortly]
Save system updated, it is required to delete the broken save if you are stuck in tavern, unable to click anything
Save location is C:\Users%Username%\AppData\LocalLow\Soaphog\Rezrog\Save It is adviced to disable the GOG cloud save while deleting the saves, as it may sync the broken save stored in the cloud

Crystal objective prop skill interactions updated
Teleport scroll will no longer rarely place extra collision on tiles, making them unpassable
Inventory interaction logic updated (fixed couple of issues that caused the item to be lost on dragging outside the window border)
Dead body skill interactions are fixed
Hp restore gem skill interactions were updated (skills should proc the heal now)
Rare case issues with dungeon map are fixed, updated map generation to fix some wrong room tile display
Rare case issues with the action bar potions are fixed (cooldown flag display was wrong after specific actions)
Rare case of skill damage gained from level up loss is fixed
Enemy spider web model will no longer move along with the player if it was used on player summoned minion
Abilities that rotate character model should be more precise with the rotation, will no longer rotate the model out of place which happened in some cases
2x2 tile monsters will properly rotate when attacking the player
Camera rotation no longer impacts floating text positioning
Items will stack now if the inventory is full but items still have some space in the stack
Summon system updated (summon highlight should more accurate now, enemies will no longer stop summoning after specific circumstances)
Combat log skill messages updated (some skills had the coloring wrong)
Multishot skill second shot used on enemy out of combat will no longer make him move outside of the usual turn order
Lvl 38 hell goat summon interactions fixed
Lvl 51 swamp spider acid web will no longer display the web model if the skill misses
Lvl 51 snail rare combat enter freeze is fixed
Balance changes:

Summon stats now scale of intelligence (aside from their hp, which still uses endurance). The scaling adjusted to make the summon skills have relatively similar power
Enemy stat, skill damage changes
Skill gem drop rate adjusted (will drop more small gems and the percentage of the element is tied to the skill count in each category)
Boss legendary item drop will only occur once per boss map, then it gets reduced
Exp gain curve adjusted (the character level will be much closer to dungeon level now)

-------------------------------------------------------------------------------------

Patch 1.0.6 (13th July 2017)
Multiple interactions with objective crystals are fixed (use of shuriken+melee weapon combination for example)
Exit door action problems fixed (could produce a collision right next to the exit door, preventing level completion)
Wandering eye issue where it would stop summoning minions is fixed
Rare case issue that could stop progress at tutorial is fixed
Skills with highlight (piercing attack for example) will no longer break lvl 20 boss highlights
Piercing attack will no longer rarely use up all movement points on cancel
Kick skill logic updated, should no longer break camera or rotate the character model in a way that's not intended
Summon imp skill highlight updated (will properly show gold level summon and become red when unable to summon), summon cap is consistent with the description now
Fixed an issue that could stop the game which caused by killing multiple oozes that multiply
Fixed issues with the ability to move during arcane missile skill cast
Vanity props (snow piles, spider webs, sand) will no longer spawn in unappropriate places
Charge skill issues fixed (interaction with props bigger than 1 tile are fixed, will no longer put characters inside on another)
Teleport scroll use while moving will no longer break collision on tiles
Lvl 100 boss will no longer fight his own minions and spawned crystals
Lvl 10 poisonous strike will properly apply damage to the target
Bone wall skill use is fixed, should no longer break the game during goblin shaman and bone naga encounters
Lvl 80 boss will no longer teleport outside of his room
Death from reflected spell via enemy magic shield skill will no longer break the game progress
Ice nova now properly immobilizes enemy
Multishot will no longer lead to extra collision between player and the target in corridors
Enemies charging through drain floors should no longer break the game progress in rare cases
Implement indication for items that require higher level to equip
Character now properly rotates to face the prop it is interacting with

-------------------------------------------------------------------------------------

Patch 1.0.5 (07th June 2017)
Adds Achievement
Adds French, Italian, German, Spanish, Russian, Korean, Chinese, and Polish [Windows and macOS Only]
Rare case of game progress stop while dying on the drain floor fighting an enemy is fixed
Rare case of game progress stop while trying to exit the dungeon in combat fixed
Rare case of getting stuck in tutorial with a screen left over from the dungeon is fixed
Updated crystal objective spawn logic to exclude spawning in inaccessible areas
Fixed rare case of tavern button not being clickable
Multishot used in corridors in some scenarios will no longer make an impassable tile
Lvl 71 aborigen monster net trap will no longer affect players out of combat (used to prevent him to move)
Lvl 97 violet fungus monster irradiate effect ends properly upon the enemy death
Lvl 70 boss logic updated (prevented him from using his escape skill)
Minor fixes with the combat highlight (rescued prisoners no longer gain the highlight in some cases, piercing attack properly updates it's highlight if called during enemy highlight display)
Fixed an issue with the enemy hp plates not being rotated while reseting the camera by double clicking middle mouse button
Fixed an issue with some of the potions unequipping themselves from the action bar when used, even if player had more
Combat overhead damage text is properly aligned with the model height now (damage numbers no longer appear inside a big enemy)
► bypass gdrive download quota
► The Ninja-King

Tags:
User avatar
vastyr
T-Meg
Posts: 10857
Joined: 28 Oct 2016, 15:10
Location: on top of a tree.
Has thanked: 4195 times
Been thanked: 47829 times

Rezrog GOG

Post by vastyr »

Update!

- added latest release, v1.1.0 (18733).
- updated ChangeLog.
► bypass gdrive download quota
► The Ninja-King
User avatar
ADMIN
Администратор
Администратор
Posts: 6152
Joined: 18 Feb 2015, 15:06
Location: из будущего
Gender: Male
Has thanked: 10033 times
Been thanked: 33391 times

Rezrog GOG

Post by ADMIN »

Rezrog v1.1.1_(27734) GOG

Languages: Audio and text: English. Text only: Deutsch, español, français, italiano, 한국어, polski, русский
Support the software developers. If you like this game, BUY IT!
User avatar
nordman
Moto-Terminator
Posts: 110
Joined: 05 Feb 2017, 18:59
Has thanked: 2374 times
Been thanked: 544 times

Rezrog GOG

Post by nordman »

Thanks Admin.
It's great that you also upload different language versions (especially german :) )
User avatar
ADMIN
Администратор
Администратор
Posts: 6152
Joined: 18 Feb 2015, 15:06
Location: из будущего
Gender: Male
Has thanked: 10033 times
Been thanked: 33391 times

Rezrog GOG

Post by ADMIN »

updated to v1.1.1_(27734). Now all languages are in one installer :good:
Support the software developers. If you like this game, BUY IT!
Post Reply