Shovel Knight: Treasure Trove GOG

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Shovel Knight: Treasure Trove GOG

Post by static77 »

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Shovel Knight: Treasure Trove

Genre: Action - Adventure - Platformer
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Text only: Português do Brasil, Deutsch, English, español, français, italiano, русский
Features: single-player - controller support
Released: June 26, 2014
Size: 300 MB
Company: Yacht Club Games / Yacht Club Games
Rating: PEGI Rating: 7+
Installer version: v4.1a_(arbys)_(45311)
Included goodies: 3 wallpapers + 3 Plague of Shadows wallpapers + 19 avatars + 2 Plague of Shadows avatars
Store page: https://www.gog.com/game/shovel_knight

About:
Shovel Knight: Treasure Trove is the full and complete edition of Shovel Knight, a sweeping classic
action adventure game series with awesome gameplay, memorable characters, and an 8-bit retro
aesthetic! Become Shovel Knight, wielder of the Shovel Blade, as he runs, jumps, and battles in a
quest for his lost beloved. Take down the nefarious knights of the Order of No Quarter and their
menacing leader, The Enchantress.

But that’s not everything! Shovel Knight: Treasure Trove will feature three additional campaigns that
are games all unto themselves! Take control of Plague Knight, and Specter Knight on adventures of
their own, with King Knight joining later as a free update! Together, they form a grand and sweeping
saga!

With a fully cooperative campaign, a full-featured challenge mode, body swap mode, and a 4 player
battle mode (Coming soon!) you’ll be digging for a long time. With Shovel Knight: Treasure Trove, you
get it all. Uphold the virtues of Shovelry, earn relics and riches, and discover the true meaning of
shovel justice!

Includes:

Shovel Knight: Shovel of Hope – Steel your Shovel Blade and start digging through the adventure that
started it all! Jump, battle foes, and discover treasures as you quest to defeat the Order of No Quarter
and their vile leader, The Enchantress.

Shovel Knight: Plague of Shadows – Prime your potions and become the maniacal alchemist Plague
Knight in his adventure to brew the ultimate potion! Combine bomb parts to create custom
combinations, discover new items, areas and bosses, and maybe even discover a bubbling romance.

Shovel Knight: Specter of Torment – Summon your scythe in the prequel to Shovel Knight! Take
control of Specter Knight to dash through completely redesigned levels by climbing walls, mastering a
new arsenal of weapons, and slashing your foes to ribbons. Become the reaper, discover your
melancholy past, and recruit the Order of No Quarter!

Shovel Knight: King Knight’s Campaign - (Coming Soon)

Shovel Knight: Battle Mode - Duel with up to 4 players locally as your favorite heroic or villainous
knight!! (Coming Soon)
  • Yacht Club Games' beautifully authentic style bridges the gap between yesterday and today.
  • Design, art, and audio hearken back to the days of 8-bit.
  • The systems of today also give Shovel Knight modern touches: detailed animation, multilayered
    parallax backgrounds, and evolved game design.
  • Leap over gaps! Duel with foes! Uncover treasure! Find Secrets! Upgrade! Shovel Knight is simple
    to learn and play, but challenge lies everywhere.
  • Multiple awesome soundtracks by Jake "Virt" Kaufman with additional songs by Manami
    Matsumae!
  • Amass riches to upgrade your armor and weapons.
  • Detailed, living background and animation! Big, beautiful pixels!
  • Lovable characters and bosses!
  • Balanced gameplay is a warm welcome to newcomers, and an old embrace for experts.
  • A light touch to narrative with humor, levity, and heart.
  • Retell the adventure and uncover all of the world's secrets with New Game+!
  • Challenge Mode - A full featured mode with over 50 challenge levels that up the ante in every way!
  • Body Swap - Did you ever wish Shovel Knight was a lady, or Shield Knight was a guy? Well, now
    you can change them all around however you want, with brand new designs for all of the main
    characters in Shovel of Hope!
  • Co-op! – Grab a friend and play through Shovel of Hope as a fully cooperative adventure!
► System requirements
Minimum system requirements - Windows: Windows XP SP2
Processor: Intel Core 2 Duo 2.1 ghz or equivalent
Memory: 2 GB RAM
Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 256MB
DirectX: Version 9.0
Hard Drive: 250 MB available space

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Shovel Knight: Treasure Trove GOG

Post by Tom a Jerry »

Shovel Knight: Treasure Trove v3.3 (15419) + Goodies
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Shovel Knight: Treasure Trove GOG

Post by Tom a Jerry »

:!: Updated to latest version - v3.3 (15419)
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Shovel Knight: Specter of Torment GOG

Post by GOG_Hunter »

Shovel Knight: Treasure Trove 4.0a (34522)

Includes:
- Shovel Knight: Specter of Torment
- Shovel Knight: King of Cards
- Shovel Knight: Shovel of Hope
- Shovel Knight Showdown

Credits for release: GOG Games
 i Message from: static77
I wish you gave credits same way to others on your onion site
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Shovel Knight: Treasure Trove GOG

Post by GOG_Hunter »

GOG_Hunter wrote: 10 Dec 2019, 23:21 Message from: static77
I wish you gave credits same way to others on your onion site
^ static77, I have no affiliation with .onion unfortunately. Lurking and collecting. Take care. :pirate:
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Shovel Knight: Treasure Trove GOG

Post by ptsock1 »

I honestly doubt that GOG_Hunter is affiliated with MachineGunnur in any way.
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Shovel Knight: Treasure Trove GOG

Post by MWH »

shovel_knight_treasure_trove_4.0a_hotfix_(34570):

Zippy: Multi: Credit to MG.
you only live twice. work in the first for the last.
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Shovel Knight: Treasure Trove GOG

Post by catastic »

GOG_Hunter wrote: 10 Dec 2019, 23:21 Shovel Knight: Treasure Trove 4.0a (34522)
► Changelog
Version 4.0A - Changelog

New: King of Cards is now available! Step into the gilded boots of King Knight in the biggest and most regal Shovel Knight game of them all!
New: Shovel Knight Showdown is now available. Duel with up to 4 players locally and scramble after gems! (Note: Showdown is not available on Vita or 3DS platforms)
New: Friends List will now update based on what game you are playing within Treasure Trove. For instance: Shovel Knight: Treasure Trove, Playing King of Cards
New: Opening the Steam Overlay will now pause the game when able. This can be disabled by turning off “Pause on lost focus” option within Options > Game.
New: Added a “Cheat Activated” prompt after successfully entering a cheat code.
New: Korean, Traditional Chinese, and Simplified Chinese language support.
New: The “Screen Effects” option has been broken into two, more specific toggles: Screen Flash, and Screen Shake. These can be used to reduce motion and flash based effects in the game.
New: Accessibility options category has been added. Including options to toggle Screen Shake, Screen Flash, and adjust Joustus Card Color for colorblindness.
Change: Setting Screen Flash to Minimal now reduces additional effects.
Change: Setting the Accessibility Screen Flash to Minimal now lowers the animation speed of bright waterfall palette shifting effects.
Change: Leave stage menu prompt no longer pauses level music
Change: In cases where spikes and damage are detected on exactly the same frame, damage will win out
Change: Text referring to Campaigns/Adventures changed to more consistently refer to Shovel of Hope, Plague of Shadows, and King of Cards as “Games”.
Change: Screen scale menu design has changed slightly, to accommodate Showdown
Change: “Subweapon Quick Select” has now been changed to “Quick Select”. Additional menus now support using L and R buttons to change options when this option is enabled. For example, changing pages on the File Select menu.
Change: New Game+ is now be started by pressing Start on the profile select, and has an additional prompt which recommends copying your profile first. This way you won’t be pestered or accidentally start NG+ when just visiting a completed save.
Fix: Deleting all save data when audio is set to zero will properly restore audio volumes.
Fix: Ghost enemies harming overlapping player on frame they return from phase out.
Fix: Challenge Mode – Enemies no longer drop gold during challenges where gold collection is not the objective.
Fix: Challenge Mode – Challenges clearing if passing the goal while dead.
(Long Needed) Fix: Player’s jump input being discarded in favor of skid by pressing the Jump button and the opposing direction while on the ground within any space of time that would normally result in a skid.
Fix: GetHit/Death rising velocity could be lower than intended if hit during specific points of a jump rise.
Fix: Wizzems sometimes leaving behind charging projectiles when culled.
Fix: Boneclang Honcho having inconsistent attack height when idle.
Fix: Issue where dropped money bags would persist through multiple deaths in automatically scrolling rooms.


Shovel of Hope

Change : You can now earn Feats while playing co-op in Shovel of Hope! Profiles which previously had Feats disabled due to playing co-op in the past can once again obtain feats.
Change: Mr. Hat now drops Song Scroll #13 “Fighing With All of Our Might” in addition to Reize (whichever is picked up first). If the player misses the pickup after battling Reize or Hat, it will be held at the Fancy Shop until claimed.
Change: If you neglect to open the Red Chest while at the campfire, then Goatician will obtain and gleefully sell you these tickets instead.
Change: Mona’s name color is now consistent with the name color found in Plague of Shadows and King of Cards.
Change: While on the Level Map, Select button will now activate the co-op prompt and Attack button now changes the Stage Info/Totals prompt. As it was too easy to activate this menu unintentionally.
Change: Penny Pincher Feat can no longer be earned in New Game+, as you already carried over your purchases!
Change [co-op]: A fishing hooked player can trigger downward screen warps.
Fix: “Dirt Poor” Feat being obtainable in Plains. Now matches the description for “Order of no Quarter” stage.
Fix: Color highlighting in certain menus not appearing when referring to Health and Magic.
Fix: “Well Met” Feat not being warded if the catapult is taken from Armor Outpost to Village after fighting Mr. Hat.
Fix: Terms not being highlighted in Gear menu.
Fix: Ground Spark traveling through certain types of collision
Fix: Mobile Gear not sticking to the back of Big Bhoto.
Fix: Mobile Gear can be crushed by collision.
Fix: Skulls are once again pinned by weighted platforms rising into collision.
Fix: Obtaining a chalice no longer adds magic points.
Fix: If Chaos Sphere is placed to start within collision, it will instead spawn closer to Shovel Knight’s center. Keeping the chaos to outside of collision!
Fix: Speaking with Hoop Kid’s hoop right after knocking it away would cause Shovel Knight to run endlessly right out of the village. Most likely in shame.


Plague of Shadows

New: Alchemy Quick Select! Hold the L or R button to configure your bombs and Arcana with a convenient new menu and experiment with explosives freely, just like the mad alchemist himself! The old arcana-only quick select can be disabled by disabling “Alchemy Quick Select” within Options > Controls.
Change: Returning to The Potionarium after a level, purchasing an item, or turning in any itmes, will auto-save the game.
Change: Mr. Hat now drops Song Scroll #13 in addition to Reize (whichever is picked up first). If the player misses the pickup after battling Reize or Hat, it will be held at the Fancy Shop until claimed.
Change: If the player misses picking up Song Scroll #9 after battling Hat, it will be at the Fancy Shop until claimed.
Change: Skulls knocked away by Plague Knight’s bomb can damage enemies.
Change: While on the Level Map, the Attack button now changes the Stage Info/Totals prompt.
Change: Penny Pincher Feat can no longer be earned in New Game+, as you already carried over your purchases!
Change: Tracer Powder behavior adjusted slightly so as to better follow more types of collision.
NPCs and menus referring to Plague Knight’s “Magic Bar” now refer to it as “Alchemy Power”.
Fix: Color highlighting in certain menus not appearing when referring to Health.
Fix: Tonic pickups becoming invisible if contact is made while blinking and tonics are full.
Fix: Terms not being highlighted in Gear menu.
Fix: Plague Knight could run into vertical spikes and survive while using the Fleet Flask Arcana.
Fix: Plague Knight would perform a stunted jump and could not perform a second jump if performing a bomb throw on the same frame as touching the ground after already having performed a second jump in the air.
Fix: Orbit Case + Cascade Powder could create a dropping flame within collision, leading to inconsistent behavior. Now produces a normal explosion if detonated within collision.
Fix: Cascade Bomb’s dropping flame being sometimes being invisible when spawned within enemy.
Fix: Plague Knight could slide off the platform when speaking with Percy.
Fix: Tracer powder projectiles are created on ceiling or wall when detonated with with remote fuse. Projectiles sometimes would not appear when detonated near (but not touching) a ceiling.
Fix: Shovel Knight’s essence using incorrect palette


Specter of Torment

New: Specter Knight now has a long idle animation! Lookin’ cool, Specter.
New: 5 new challenge stages have been added to Challenge Mode.
Change: When attacks are disabled (Red Curio Room, Challenge Mode) Specter Knight no longer displays up/down angled animations when jumping or falling near enemies.
Change: When switching between unique and original armors at the shop, Specter Knight will appear back at the shop rather than at the beginning of Tower Hub.
Change: On first visit to the Tower, leaving the throne room before speaking with Dark Acolyte will prompt new dialogue explaining how to begin conversations.
Change: Black Knight will now change direction when encountering a wall after hitting with a downthrust attack.
Fix: Black Knight starting Terrorpin spin attacks while Terrorpin is high above.
Change: Tower Boss Terrorpin will perform fireball attacks when struck by downthrusts during certain flying states when already low-to-ground levitate. Addresses issues which caused Terrorpin to fly higher up the screen than intended when hit by downthrust close to the ground.
Change: Added track “Final Redemption” to sound test.
Change: Skeleton Sentry and Caltrops will now be destroyed when crushed by collision.
Fix: Attacks would be buffered differently from subweapons, causing slightly different behavior if subweapon is set to Attack+Up
Fix: Term “cloak” highlighted differently in different conversations.
Fix: Rail armor carrying momentum incorrectly when air slash is cancelled into dash slash under certain circumstances
Fix: Final red skull turn in scene with Red saves at the very end of the scene, so rewards won’t be missed if the game is shutdown with specific timing.
Fix: Reize being able to reach unintended locations while teleporting.
Fix: Skeleton Sentry not sticking to the back of Big Bhoto.
Fix: Fleeto enemy not dropping gold.
Fix: Crushing platforms not defeating the player when jumping.
Fix: Crash when reaching certain scenes while using infinite health cheats
Fix: Garish Garb unintentionally changing the timing for activating Cold Shoulder.
Fix: Judgment Rush to target enclosed Wizzem during Horace’s Challenge leading toan in-escapable room.
Fix: The screen will stop following the player upward once it has reached the top of Horace’s tower climb game.
Fix: Specter Knight getting a very high spin jump when climbing a rising block at specific timing.
Fix: Striker Shawl’s charged dash slash will carry some momentum into grind if it contacts with a rail, similar to the regular dash slash.
Fix: Striker Shawl’s charged dash slash would sometimes play the wrong animation direction under certain circumstances.
Fix: Under rare circumstances, Dash Slash would execute twice from the same position, after defeating an enemy, landing on the corner of a ledge, and sliding off the ledge.
Fix: Specter Knight not breaking out dirt blocks when jumping at the most extreme edge of collision
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Post by Zeokat »

Any chance to get a mirror of latest version at GoogleDrive, Cloud.ru or Mega?

Thanks in advance.
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Post by ADMIN »

main post updated to 4.0a_hotfix_(34570)
Support the software developers. If you like this game, BUY IT!
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Post by JohnnyMic »

gdrive backup mirror:
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Post by SgtTODD »

Treasure Trove 4.1:
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Post by catastic »

SgtTODD wrote: 29 Feb 2020, 04:12 Treasure Trove 4.1:
► Changelog
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Post by DRM_Hater »

Is this AIO?
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Post by Lobuno »

DRM_Hater wrote: 02 Mar 2020, 09:27Is this AIO?
Yes. Read the game's GOG webpage: https://www.gog.com/game/shovel_knight
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Post by DRM_Hater »

Mirror
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Post by JohnnyMic »

update!
added new version 4.1 to my backup post
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Post by floptem »

Reuploaded

Size: 317.94 MB
Version: 4.1 (36253)
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Links down? use the report button
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Post by ADMIN »

main post updated to 4.1a_(arbys)_(45311)
Support the software developers. If you like this game, BUY IT!
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