Dungeons 3 Complete Collection GOG

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vastyr
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Dungeons 3 Complete Collection GOG

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Dungeons 3 Complete Collection

Genre: Strategy - Real-time - Managerial
Works on: Windows (7, 8, 10)
Languages: Audio and text: Deutsch, English, español, français, italiano. Text only: český
Features: Single-Player - Multi-Player - Co-Op - Achievements - Cloud Saves - Overlay
Released: October 13, 2017
Size: 3.2 GB
Company: Realmforge Studios / Kalypso Media Digital
Installer version: v1.7_build11_512e183_(36205)
Included goodies: manual + soundtrack (mp3) + soundtrack (FLAC)
Store page: https://www.gog.com/game/dungeons_3_complete_collection

About:
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Throne Room DLC
Beautify your dungeon with an exclusive Horde-themed throne room skin!
Digital Soundtrack
Evil sounds so good – enjoy the music of Dungeons 3 with the digital soundtrack!
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Dungeons 3 - Complete Collection is the ultimate edition of the latest installment in the popular
Dungeons series of strategy games. Build and manage your own dungeon as an evil Dungeon Lord, recruit
new monsters and place cunning traps for unsuspecting adventurers. At the same time, dare to conquer
the vast overworld in a comprehensive story campaign. Enjoy a sheer endless amount of content across
single player, multiplayer and skirmish modes with this collection spanning the base game including several
free content updates and seven expansion packs!
  • Experience the critically acclaimed dungeon manager in its full glory including underworld dungeon sim and
    overworld real-time strategy game with several unforgettable characters in an epic tale of the everlasting
    fight between Good & Evil!
  • Contains expansion packs “Once Upon a Time”, “Evil of the Caribbean”, “Lord of the Kings”, “Clash of Gods”,
    “An Unexpected DLC”, “Famous Last Words” and a "Multitude of Maps" as well as several free content updates.
  • Size does matter: A total number of 50+ missions and more than 50 hours of playtime, randomly generated
    maps, a brand-new co-op mode for two players, competitive multiplayer, more rooms & monsters, and more
    unique abilities.
  • Speak (no) evil: The fan-favourite Dungeons narrator is back with his unmistakable voice, continuing the
    Dungeons legacy in the best way possible.
At last, the Dungeon Lord has successfully united the forces of evil and established his dark empire. Time
for the next step in his most diabolical quest: expansion!

Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his
chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines
of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players
will have to use every trick in the book to best those do-gooders of the overworld, once and for all!
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Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and
structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures
such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge
from the darkness and guide your army to the light of the overworld, where you will corrupt the land and
dispatch anything even vaguely heroic, cute or unicorn-shaped. And in a first for the Dungeons series,
experience randomly generated levels, so that no two sessions are alike – never-ending fun for any evil
conqueror!

● The dungeon manager you’ve been waiting for: Dungeons 3 is the biggest, best, and evil-est dungeon
sim yet, topped off with a fully reworked overworld RTS mode.
● Under new management: Command the united forces of evil under the guidance of new character
Thalya and lead them to victory.
● Size does matter: Extensive single player campaign with 20 missions and more than 20 hours of
playtime, randomly generated levels, a brand new co-op mode for two players, more rooms, and more
unique abilities.
● Speak no evil: The fan-favourite Dungeons narrator is back with his unmistakable voice, continuing the
Dungeons legacy in the best way possible.

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Released: February 2, 2018
Size: 6 MB
Store page: https://www.gog.com/game/dungeons_3_once_upon_a_time

About: The Absolute Evil travels to Fairyland, home to the Good Fairy. This disgustingly good creature
provides heroes with invigorating potions and is generally the detestable source of good deeds. With the
help of some ensorcelled heroes and more than a few exploding sheep, the Absolute Evil brings this story
to a nasty end!

● A new, fully voiced campaign across 3 challenging maps
● 3 new Evil hubs
● New Boss enemy: The Good Fairy
● New Wall Tile Set for the Dungeon

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Released: March 2, 2018
Size: 6 MB
Store page: https://www.gog.com/game/dungeons_3_evi ... _caribbean

About: After her numerous adventures, Thalya has earned herself some peace and quiet, and so the
Never-Gives-Subordinates-Vacation Evil sends her to the pirate holiday paradise of Turtoga. However, it
still has a few teeny tiny tasks for its general, such as rum running, still not paying off gambling debts and
dealing with creatures from the depths of the ocean (Cthollho or something like that).

• 3 Campaign maps with audio
• 3 new Evil hubs
• New Wall Tile Set for the Dungeon
• New Outfit: Thalya the pirate

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Released: April 20, 2018
Size: 6 MB
Store page: https://www.gog.com/game/dungeons_3_lord_of_the_kings

About: AThe great King Arcturus returns from his quest with the Holy Grail in tow, only to find out that
someone has devastated his city of Stormbreeze (and the rest of the kingdom). He immediately set about
recapturing the lands, but he hadn’t reckoned with the Always-Has-The-Last-Laugh Evil.

Although the player initially helps King Arcturus, they soon return to side of Evil where, with the help of
some converted heroes, they wipe the floor with him.

● 3 Campaign maps with audio
● 3 new Evil hubs
● New Boss enemy: King Arcturus
● New Wall Tile Set for the Dungeon

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Released: September 27, 2018
Size: 6 MB
Store page: https://www.gog.com/game/dungeons_3_clash_of_gods

About:
The cries of joy are still echoing through the dungeon halls alongside the distinctive, melodic parp of
the fanfare corps’ butt trumpets – a cacophony of wickedness that lingers in the air after the Absolute
Evil’s undisputed triumph over Tanos. But, as the saying goes, all good evil things come to an end –
and so is the Absolute Evil’s relentless assimilation of everything that dares to be good. For now is the
time for the Absolute Evil to ascend to the throne and crown himself the sole ruler of the world.
However, there’s one itsy-bitsy little problem standing in the way…the Above-And-Beyond-All-Beings
Goddess of Light herself! Who will emerge victorious from the final battle between good and evil?

Feature summary:
Go in and win! Plunge into the depths of the dungeon once more and battle your way through the holy
forces in eight all-new and fully voiced missions – to finally erase everything that dares to be good by
dethroning the yucky good Goddess of Light. But, there’s more to it: invading heroes will set up outposts to
cleanse the dungeon’s soil. So, be on your guard! And for a better overworld handling, players are now able
to build towers and statues to keep enemies at bay. Last but not least, a new multiplayer co-op mode is
waiting for you little snots out there.


Features:
● The final clash: Eight all-new and fully voiced campaign missions put your evil skills to the test.
● The goddess and the vengeful one: Two new antagonists cross the Absolute Evil’s path, seeking to
take vengeance and cleanse the world of all that is evil.
● Holy dungeon: don’t make the mistake of going easy on invading heroes, or they will set up their
own outpost to consecrate the dungeon’s evil soil in the name of the goddess.
● More evil power to rule the overworld: use outposts to build fortifying towers and supporting
statues to keep approaching heroes at bay.
● Make your dungeon evil again: three even deadlier traps and three unspeakably nasty spells will
make for a hearty welcome for intruders – seasoned with the right amount of evilness, of course.
● Evil joint venture: a new multiplayer co-op mode makes its way to the dungeon; team up with
your most evil friend and have fun pillaging and razing the good guys’ most beloved city.

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Released: February 15, 2019
Size: 6 MB
Store page: https://www.gog.com/game/dungeons_3_an_unexpected_dlc

About:
A wild DLC appeared! The disgustingly good heroes used PANIC, RUN FOR YOUR LIVES! It’s super
effective!

After the Absolute Evil’s continuous triumphs and his ultimate pwning of the Goddess of Light, the
remaining little insec…er…heroes, have found shelter in the depths of the Queen of the Forest’s
evergreen woods. In fact, this so-called Queen truly dares to oppose the Unconscionable-And-
Defacing-Nature Evil. It’s time to clear woodland – Timbeeeeer!
  • A new, fully voiced campaign across 3 challenging maps
  • New boss enemy: The Queen of the Forest
  • New creep type: Rootling
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Released: May 17, 2019
Size: 6 MB
Store page: https://www.gog.com/game/dungeons_3_famous_last_words

About: “The Spirit of the Absolute Evil will run forever.”

Evil, evil everywhere, and there’s absolutely nothing Good left to conquer. No paladins, queens nor
goddesses could stop the evil army’s triumphal march, and it will still be a while until the next
generation of heroes will be come of age. So now, it’s time for the Finally-Bored-To-Death Evil to
hang up its armour. But it wouldn’t be Dungeons if it didn’t end with the biggest of all bangs.

While the Absolute Evil is making an excursion into the as-yet unconquered depths of its own nose in
‘Famous Last Words’ – out of pure boredom, obviously – a very heated discussion between Thalya
and our beloved narrator erupts. Who will emerge victorious when these two luminous figures
wrestle it out to become the ultimate warrior on the battlefield of evil? It’s time to find out…
  • A new, fully voiced campaign across 3 challenging maps.
  • New boss enemy – also available on Skirmish maps: The notorious Narrator with his spiffy skills.
  • New creep type – also available on Skirmish maps: The pesky Pen Pushers with their needle-
    pointed writing tools.
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10 64-bit only
Processor: 3 GHz Dual Core, 2.6 GHz Quad Core
Memory: 4 GB RAM
Graphics: Intel HD4400, NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/R5 255M
Storage: 5 GB available space
Mouse, Keyboard
Dungeons 3 + 8 DLC v1.7_build11_512e183_(36205) GOG Image
► bypass gdrive download quota
► The Ninja-King

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Dungeons 3 Complete Collection GOG

Post by ADMIN »

► ChangeLog
Update v1.6.1 (12 June 2019)
Fixes
Famous Last Words DLC: The amount of destroyed camps on the second campaign map will now be counted correctly.
Additions
Added Czech language.

Update v1.5.7 (13 March 2019)
ADDITIONS
A new Skirmish Mode map called ‘A Bug’s Life’ has been added free of charge
A new setting for “Clash of Gods” skirmish maps, which buffs/debuffs random factions during night and day cycle, has been added
Added new option to the game’s menu: Software Cursor
FIXES
Fixed the effect timing for the Grave Golem’s ‘Tombstone’ attack
+Several other bugfixes and memory optimizations

Update v1.5.6 (8 February 2019)
The updating Evil has released a new update for Dungeons 3.

New additions
A new free multiplayer co-op map ‘Defenders of the True Evil’ has been added.
A new powerful spell called ‘Divinely Evil Lightning’ has been added.
Only obtainable by completing the Clash of Gods expansion.

Fixes
Fixed a bug where unavailable researches were made available by the Temple structure.
Fixed a bug with the triple Mystificator mana capacity.
Fixed the opening and closing sound of Magic Doors.
Fixed the behaviour of the Evil Hand on the surface. Now it does a better job by staying off-camera when idling.
Fixed the walkability with ‘Outposts’ so that they are preferably attacked from the front.
Fixed the pray animation for units in the Temple.
Fixed multiplayer lobbies to display the pre-set difficulty to players.
Gob-O-Bots can now use their ‘Eject’ skill even when on strike.
[MacOS] Improved multiplayer connections.

Update v1.5.5 (17 December 2018)
Fixed a bug when upgrading the ‘Arrow’ and ‘Pounder’ trap wasn’t possible
Fixed a bug where the altar in mission “I Am Your Father!” blocked certain selections
Fixed the displayed movement speed numbers on unit selection -Fixed the attack effect of Arachnids
+Several other bug and localisation fixes

Update v1.5.4 (08 November 2018)
A new Sandbox map called ‘Dungeon Madness’ has been added free of charge
Fixed a bug with the “The Storming of Dollaran” mission, where Crowley was not taking any damage when being pushed back
Fixed a missing narrator dialogue when discovering the underground hero room in the “The Battle of Steelsmith” mission
Fixed a bug with the “The Prince of Hell” mission, where sacrifices disappeared if picked up while holding a defeated hero
Fixed a bug where the shield generator buff did not fade when the heroes left the associated underground base
Fixed a bug where the ‘Automatic Drum’ was already active before it was actually build
Fixed a bug in Skirmish mode where initially locked researches got unlocked after save/load
Fixed minor glitches for the client lobby UI

Update v1.5.3 (03 October 2018)
Fixed a bug with certain spawn events, most importantly for the “The End of Burgers” mission
Fixed a bug which caused DLC related features to disappear after saving and loading in Skirmish Mode

Update v1.5.1 (31 August 2018)
A new Sandbox map called 'Crowley's March' featuring additional and all new gameplay - mechanics has been added free of charge
Added new difficulty mode “Diabolical” for Skirmish maps
Dungeon creeps now have other goals and targets besides attacking the dungeon heart
Doors now have health bars
Fixed several localisation issues
Fixed several gameplay mechanics and AI bugs
Fixed a problem with the scroll storage showing wrong numbers in the research menu
Fixed Ironhide beds being displayed as Orc beds after loading a game
The Crypta room now displays that there’s a problem if it has no workstation
Players can now blacklist random researches in Skirmish Mode
Players can now select different wall tile sets for their dungeon in Skirmish Mode

Update 1.4.3 (27 February 2018)
Bugfixes and changes for DLC 'Once upon a time'
We have fixed a problem with wall segments, which disappeared once the dungeon layout became more complex.
The visual look of gold and mana in dungeon walls has been fixed and improved.
In the level 'Once Upon a Time', we have fixed some problems with mission goal countdowns, which ran down to 0, but did not advance or end the game.
In the level 'Fog and Sheep', we fixed some heroes that were resistant to the sheep transformation.
Also in the level 'Fog and Sheep', we have we have fixed a bug that caused Thalya dying during the outro.
In the level 'Kamikaze Sheep', we added additional text to make it clear that the objective "Kill the 7 Dwarves" is a bonus objective and not needed to win the game.
Fixes and Changes for the main game
On the skirmish map 'Playground', Elrics are now allowed to use their skills.
The skirmish map 'Playground' has received new savegame graphics.
On the skirmish map 'Playground' we have fixed the problem in co-op mode, where one hand picks something from the unlimited resource rooms, while the other hand picks up something else.
In the campaign mission 'The Ashspring Swamplands' we have fixed some collisions with graves.
In the campaign mission 'The End of Yaina Overproud', the Portals will no longer attack Snots.
In the campaign mission 'The Storming of Dollaran', we have improved the visuals of the effect circle around your favourite Undead ‘Crowley’.
In the campaign mission 'Two Sides of the Medal', we have fixed the city shield protection.
In the campaign mission 'Ups and Downs', we have improved and fixed the gamepad interaction area for water supplies.
We have fixed and balanced all torture workstations to have the same efficiency from now on.
We have fixed the effect of 'Malicious torture'.
Potions will now affect only friendly units, as intended.
We have fixed the attack visual effects of 'Dark Guardian'.
We have added some graphic options for low-performance systems to improve performance and optimization.
In addition, we have fixed sequential dialogs that were sometimes interrupting themselves.
Interface sounds are now affected by the 'effects' volume slider.

Patch 1.4.1 (29th January 2018)
NOTEWORTHY
The game now displays world statistics at the end of campaign missions, allowing players to compare their achievements with the rest of the world
Performance improvements
Fixes
Fixed graphical glitch in Duel map
Fixed non-disappearing tooltips
Fixed graphical issue in defeat screen
Fixed some minor issues with quickbar
Fixed a graphical glitch that appeared when Gobblers were being carried by the Hand of Terror and players switched between Dungeon and Overworld
Fixed an issue with "slapping" heroes in the Overworld
Fixed getting stuck on network error when disconnected from network during Duel matchmaking
Multiplayer announcements disappear now while displaying the Almanac
Allow font auto sizing in load menu to avoid line break
Fixed selection of "Preferred Target" (slapping an enemy in the Dungeon)
Improvements
Enemy Priestess will heal units smarter outside of combat
Boss monster on Duel map now gives units a decent XP amount when defeated

-----------------------------------------

Patch 1.3.4 (22nd December 2017) [Windows and macOS only; Linux Coming Soon]
Quickslotbar added. You can now set troops, spells, traps, rooms, etc. for quick reusability (PC only)
New skirmish map "Sandbox". Create the dungeon of your dreams!
New game mode "Sandbox". Spawn enemy heroes yourself!
Multiplayer deathmatch available. Enter enemy dungeons and destroy their dungeon hearts. (PC only)
Multiplayer teams. Play 2vs2 or 3vs1? (PC only)
New "Show duel during play" option in multiplayer menu. Notfies you, when someone is ready for a duel while playing the game normally! (PC only)
Multiplayer game announcements. Also coop game announcements! (PC only)
F3 now picks all idle creatures, F4 picks a random snot (PC only)
Your snots now fetch boni and potions to your treasuries
New option for no camera movement over world map
Performance improvements
Balancing and campaign improvements
Rebalanced Gob-O-Bot (less damage)
Rebalanced Vampire (More life, improved life stealing)
Rebalanced Pit Fiend (Reduced Skill cooldown, Skill now dows piercing damage)
Cannon towers now do proper area damage!
Minor fixes for map "Prince of Hell"
Minor fixes for map "The Titan of Alphaas"
Minor fixes for map "Two Sides of a Medal"
Minor fixes for map "The Crossing"
Minor fixes for map "The End of Yaina Overproud"
Minor fixes for map "The Shadow of Absolute Evil"
Fixes in map "Everything has and end..."
Fixed Shadow getting stuck in a small area of map "The Shadow of the Absolute Evil"
No more spiders in tutorial mission "Dungeons for Advanced Students"
General fixes
Improved subtitle visibility during boss fights
Improved tooltip visibility
Improved tile selection when moving over the GUI
Improved stairs placement in generated maps
Auto-size for research titles
Improved tutorial marker visualisation
Showing an animated image while waiting for a duel
Improved mini map icon sorting
Campaign reset now resets the world map properly
Hide tooltips in cutscenes
Improved guard room details
Mana bombs no longer trigger on defeated heroes
Mission goals now stay the same after loading a saved game
Show tooltip for creatures that have picked up a bonus
Better pathfinding for snots in the prison chamber
Dungeon critters can now be marked with a slap
Added option to force keyboard/mouse into options menu
Better pillar placement in temple
Heroes now drop of their "used" torture device when they die
Different colors for Hands of Terror in Coop
Fixed minor picking issues with Hand of Terror and resources
Fixed minor pathfinding issues
Hovering over faction icons now works correctly
Fixed chain lighting visualisation
Almanach Image update
Icon Improvements
Thalya now reacts to the Guard Room signal
Fixed some crashes
Fixed a memory leak
Heroes no longer think that they can use the player's portal spell

-----------------------------------------

Patch 1.3.3 (23rd November 2017)
[mac] Fix freeze during load on NVidia cards
"The End of Yaina Overproud": Fix subtitle typo
"The Ashspring Swamplands": Fixed achievement "Braiiiiins!" not being awarded in some cases
"Baptism of Fire": Balancing change, level should now be easier (especially on normal difficulty)

-------------------------------------------

Patch 1.3.2 (20th November 2017)
Fixed ice slowdown to be actually capped at about 20%
Added Steam users tbd, YouTube.GTuxTV, Vega, Tannhauser, Naamarulla,
Ydyp, Kando, Shazai to Special Thanks section in credits for their helpful forum communication and bug reports!
Fixed some spells and certain traps killing units instead of knocking them unconscious
Fixed traps not being rebuilt automatically in some cases
Fixed pre-built rooms sometimes showing 'room is too small'
Show visual effect when a snot teleports
'Ups and Downs': achievement/trophy 'Lifeguard' was sometimes awarded even though units were lost to the water
'The End of Burgers' End': stop the Narrator nagging about building a Brewery when it has already been built
'Field of Glory': Fixed asymmetric balancing
Fixed missing idle animation in combat for some characters, like Pit Fiend or Succubus
Fixed incorrect room capacity in some rare cases
Minor fixes to Simplified Chinese localization
Fixed some sounds being audible when they shouldn't be
Fixed some sound breakdown issues
Gamepad: Fixed focus loss in modal dialogs in some cases
Windows: Detecting a specific start up crash on some systems and installing a workaround for the next start up
Linux: Fixed parts of dungeon not visible on certain systems

-----------------------------------------

Patch 1.3.1 (27th October 2017)
Windows: Removed dependency on vcredist2015, to fix startup issues caused by skipped or broken installations
Players with incompatible GPUs now receive a notification during game launch
Balancing: 'Mana Shield' cooldown increased to 20 seconds
Multiplayer balancing: 'Meteor Shower' and 'Frost Bomb' now have reduced stun duration
Fixed the 'Positive Payday' bonus to actually give you money as intended, instead of taking twice as much
Fixed: The Naga did not always prefer to heal your creatures when a group of units including Nagas was directed to attack something
Fixed: The Outside world was sometimes rendered incorrectly during the first few frames
Fixed: Traps and doors were sometimes not being rebuilt after loading a game
Fixed: Certain spells could incorrectly be recast during cooldown
Fixed: Creatures were not resurrected after dropping them into the Crypt, and Snots then putting them on the Defi-Bri-Mat
Fixed two music tracks playing at the same time
Fixed various minor sound/music glitches
Fixed: Marking tiles did not work when ending the drag on the UI
Fixed: Minor tweak to load game menu, to better visualize the different modes
Fixed: The mage's chain lighting spell visualization sometimes caused an incorrect line to be drawn on the screen for one frame
Fixed: On aspect ratios other than 16:9, the main menu image fade was slightly corrupted.
Fixed having two mutually throne room themes enabled at the same time by default (for players who pre-ordered Dungeons 3)
Fixed: Texture of hooks in the Crypt was defective
Fixed: Texture of a Ship was slightly defective
Multiplayer: 'Field of Honor': Heroes spawned in underground portal for players 2 and 3 now behave correctly
"The Shadow of Absolute Evil": Fixed movement of Shadow sometimes getting interrupted after loading a game
"The Prince of Hell": Fixed mouseover text for map specific UI buttons
"The End of Yaina Overproud": Fixed typo in English localization
"The End of Yaina Overproud": Fixed mini map icons for portals
"The Hungry, Hungry Ogre": Player can no longer erroneously pass through a fence
"The End of Yaina Overproud": Prevent Yaina from teleporting to unreachable positions
Fixed problems with room floors: black areas, lag when changing rooms with floor cutouts, memory leak
Performance improvements, particularly in late-game
Scene and Skirmish loading speed improved. This also fixes level load and random map generation not finishing at all on slow graphics devices.
Show thought bubbles when pressing 'Alt' key
Vortex chamber now adjusts regeneration speed based on room efficiency
Balancing: Mother Worm now has slightly increased attack range
Balancing: Skirmish bosses are now tougher (except in difficulty 'easy')
Balancing: Increased Gobbler spawn rate by 25%
Simplified Chinese: Show subtitles for in-scene dialog
Spanish/Italian: localization fixes
Multiplayer: Do not show enemy Demon Portals through fog of war
Linux: Fix edge scrolling at top of screen
"The Battle of Steelsmith": fixed 'The One-Huge-Army-Building Evil' achievement/trophy not getting triggered in some circumstances
"Everything Has An End…": Moved waypoint so heroes won't attack city_gate
"Everything Has An End…": No longer kill some heroes with exploding barrels in the intro, preventing the achievement/trophy 'The Benevolent Evil' from being awarded
The boulder from the 'Rolling Stone' trap is no longer affected by doors in construction
Research menu: if there is no capacity for more scrolls, the count now turns red
Fixed creature animations in the 'Temple'
Fixed 'Exploding Treasure Chest' sometimes being invisible after loading a game
Spiders, Dragons, and Worms now despawn more rapidly after they are killed
Automatic Drum no longer triggers on defeated heroes
Changes to Guard Room Drum buff: duration increased, affected creatures visualized, and snots are no longer affected
Mouse cursor on guard room drum now visualizes that it can be interacted wih=th
Fixed some UI overlays shown during cinematics
Fixed some minor keyboard input inconsistencies
Don't show empty mission goal tooltip
Reduce tooltip transparency to make them more legible on noisy backgrounds
When finishing the last tutorial, the campaign button in the victory screen openes the main campaign now
Fixed various word wrapping and text clipping issues
Picking up several units via hotkey no longer picks dead units
Fixed room tooltip in Crypta and Temple
Fixed timezone of savegame dates
Co-op: fixed pickup of resources in certain cases
"Dungeon Basics" tutorial: Minor improvement to tutorial highlighting
"The Ashspring Swamplands": Fixed zombie lifebar positions
Fix 'Subtitles' setting to not require restarting the game
Pause Dialog audio when in-game menu is openened
Random map generation: Minor improvements with road connections, corssings, stairs
Fixed AI pathfinding separation
Fix snots not carrying mana balls to the arcanium even though there is capacity

------------------------------------------

Patch 1.2.2 (18th October 2017)
Linux: Work around engine crashes with ragdoll physics in certain circumstances
OSX: Deactivated Dock & Taskbar in fullscreen
Mouse/Keyboard: menu button on left screen edge are now always visible
Mouse/Keyboard: edge scrolling area slightly reduced
Mouse/Keyboard: Added config file option to force mouse/keyboard input ("ControllerMode =ForceMouseKeyboard"), for cases where the gamepad UI is mistakenly activated. Will get a better fix later.
Fixed ragdoll/animation issues with Ranger
Linux, Mac: Winning a map will now reliably advance campaign progress

---------------------------------------

Patch 1.2.1
Fixed a bug that prevented Players from unlocking Mission 7
Fixed a bug on Linux that prevented Players from starting missions in other than the Default language
Support the software developers. If you like this game, BUY IT!
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Re: Dungeons 3 Complete Collection GOG

Post by Cananas »

Can someone upload the 29089 Spanish version, please?
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Re: Dungeons 3 Complete Collection GOG

Post by vastyr »

Cananas, sorry I would if I could, but you can always try this...
► ESP/FRA language packs
► bypass gdrive download quota
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Re: Dungeons 3 Complete Collection GOG

Post by p2minfo »

Thank you Vastyr, I would prefer the full installer, but for lack of it is appreciated at least have the opportunity to put it in Spanish. :good:
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Re: Dungeons 3 Complete Collection GOG

Post by steph888 »

Hello, 1.6 in French it is possible? thank you
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Re: Dungeons 3 Complete Collection GOG

Post by vastyr »

steph888, all I can offer is a French language pack for you to use on the latest English version.
Instructions and download can be found here... viewtopic.php?p=29497#p29497
► bypass gdrive download quota
► The Ninja-King
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Re: Dungeons 3 Complete Collection GOG

Post by steph888 »

@vastyr : thank you
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Re: Dungeons 3 Complete Collection GOG

Post by p0werful1 »

there is an update in June. version 1.61

https://www.gogdb.org/product/1346232158#builds
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vastyr
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Re: Dungeons 3 Complete Collection GOG

Post by vastyr »

Update!
  • added missing language installers v1.6.1_build0_629ba83_(30176) [CZE/DEU/ESP/FRA/ITA].
    thanks to R3Tr0B8! :victory:
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Re: Dungeons 3 Complete Collection GOG

Post by Seraphim »

CZ Link incl FRA .bin Can you fix it please? Thank you for your work
 i Message from: vastyr
oops! fixed. thanks for info.
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Re: Dungeons 3 Complete Collection GOG

Post by tr011_tmn »

Good night. The content of the first message includes RUS localization? and if not, where can I get it?
 i Message from: vastyr
tr011_tmn, no. GOG has not released the RUS version, you may try the scene release by plaza I believe.
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Re: Dungeons 3 Complete Collection GOG

Post by asjdfk973 »

v1.7 has been released according to gogdb
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Re: Dungeons 3 Complete Collection GOG

Post by Agent »

Here is 1.7, missing two DLCs: Famous Last Words, A Multitude of Maps.
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steph888
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Re: Dungeons 3 Complete Collection GOG

Post by steph888 »

Hello, 1.7 in French it is possible? thank you
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xxxdreamerxxx
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Re: Dungeons 3 Complete Collection GOG

Post by xxxdreamerxxx »

Hello, missing DLC is still missing?
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JohnnyMic
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Re: Dungeons 3 Complete Collection GOG

Post by JohnnyMic »

catastic
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Re: Dungeons 3 Complete Collection GOG

Post by catastic »

JohnnyMic wrote: 14 Mar 2020, 19:45 Dungeons 3 v1.7 MULTi6 + 8 DLC + Goodies
► Changelog
Dungeons 3: Free update (version 1.7) has been released on all platforms!

The updating Evil has released a new update for Dungeons 3.

Bugfixes

Issues with bonus throne rooms not unlocking correctly for Golden Pickaxe event fixed.
Selecting medium traps in Japanese language version no longer freezes the game.


Improvements

Minor tweaks to Thalya’s pickup/drop lines.


Misc.

Provisioning and preparations for the upcoming DLC.
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Dungeons 3 Complete Collection GOG

Post by tr011_tmn »

tr011_tmn wrote: 24 Sep 2019, 22:21 Good night. The content of the first message includes RUS localization? and if not, where can I get it?
! Сообщение от: vastyr
tr011_tmn, no. GOG has not released the RUS version, you may try the scene release by plaza I believe.
Всем привет, небольшой предновогодний бонус для всех русскоязычных игроков: Все файлы взяты из Steam версии игры (думаю отсутствие в steam темы horde throne room не так критично и не требует перевода)
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