Deep Sky Derelicts: Definitive Edition GOG

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Deep Sky Derelicts: Definitive Edition GOG

Post by vastyr »

Image

Deep Sky Derelicts: Definitive Edition

Genre: Strategy - Role-playing - Sci-fi
Works on: Windows (7, 8, 10), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Languages (txt_only): Chinese, English, French, German, Polish, Russian, Spanish
Features: Single-player - Overlay - Achievements - Controller support
Released: March 24, 2020
Size: 957 MB
Company: Snowhound Games / 1C Company
Installer version: v1.5.4b_(39060)
Included goodies: Avatars + Wallpaper + Soundtrack + Artbook
Store page: https://www.gog.com/game/deep_sky_derel ... ve_edition

About:
Deep Sky Derelicts Definitive Edition
includes:
  • Deep Sky Derelicts
  • Deep Sky Derelicts - New Prospects DLC
  • Deep Sky Derelicts - Station Life DLC
Deep Sky Derelicts is an original combination of turn-based strategy and RPG, enriched with
tactical card combat and popular roguelike elements. Explore derelict alien ships, fight, loot and upgrade
your gear, all in distinctive retro-futuristic comic book aesthetic style.

In a grim dystopian future, where mankind has scattered across the galaxy and the human society has
split into two distinct classes, you are a poor stateless outcast forced to live off scraps from derelict alien
stations and ships in the outer space, yet you dream of becoming a privileged citizen and living on the
surface of a habitable planet, enjoying non-synthetic air, water and food. A fabled alien derelict ship
somewhere within the Deep Sky sector of space is your voucher for a citizenship and a promise of cozy
life on a hospitable planet.

Hire and control a squad of up to three mercenary characters and set on to explore derelict ships within
your reach from the scavenger's base. Searching the derelicts for loot and clues, you come across many
friendly inhabitants and traders, but more often – various enemies. Challenge and defeat them in tactical
turn-based fights, where randomly-drawn cards form your changing arsenal of combat actions, gain
experience for yourself and your crew, loot dead bodies, resupply and upgrade once back at your base.
The scavenger's home ship gives you the opportunity to heal and level-up your mercenaries, recruit new
ones, equip them, upgrade their gear or recharge energy for life support during missions.

● Fresh take on turn-based combat with cards
● Refined sci-fi comic book look & feel
● Endless customization options for characters and scavenging teams
● High replay value thanks to procedural generation of content
● Story of the human society divided within a dystopian universe
● Two game modes: story and arena

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Deep Sky Derelicts: New Prospects
Released: May 30, 2019
Size: 5 MB
Store page: https://www.gog.com/game/deep_sky_derel ... _prospects

About:
Deep Sky Derelicts: New Prospects, the first expansion to Deep Sky Derelicts, introduces a number of
remarkable upgrades and new features, opening up exciting new prospects for the scavengers
roaming the DSD world.

Making planetfall, getting lost in blizzards and sandstorms, engaging with scavenger colonies and
clearing out monster lairs – not only does the New Prospects expansion give a hefty boost to the
variety of scenery and diversity of encounters out there, it also makes exploration even more exciting,
tense and suspenseful than ever before. Get ready to have the risk-reward trade-off honed to a knife
edge...

To help you cope with all these previously unseen perils, though, we’ve greatly reinforced you with
many new and enhanced tools and possibilities, right at your fingertips. These include sneaking,
ambushing enemies, remote scanning, en-route medical treatment, environmentally-mediated combat
actions, and even an entirely new class – the Miner. Life has never been as difficult or exciting as now!

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New exploration mechanics:
  • Stealth, Rush and Normal exploration stances now allow you to sneak past enemies or ambush
    them, or simply conserve energy and proceed as usual.
  • Run a Focused Scan to reveal all objects and activity in a remote location.
  • Field treatment helps restore wounded squaddies’ health and temporarily boost your card draw
    when away from home.
A wide range of new environmental conditions:
  • Global conditions (derelict-wide): dynamic gravity, plague ship, radiation waves and more.
  • New local conditions, including hazardous planetary conditions, such as blizzards and sandstorms.
  • Other defining conditions such as Ghost Ship (derelicts full of stealthy, dangerous enemies), and
    Tourist Trap (more loot, more dead scavengers...).
  • Enemy groups respan on derelicts, including previously visited ships.
Wider universe to be discovered:
  • New locations to visit apart from the derelicts: ice and desert planets.
  • Settlements: confined, guarded areas that belong to various factions, such as scavenger colonies,
    pirate forts and scourge nests. These can all be interacted with in multiple ways, for example by
    taking contracts, trading or pillaging.
  • New environmental combat actions that can be used in exchange for energy during fights, as an
    alternative to playing regular cards. Environmental actions can significantly increase your tactical
    options.
Additional class - the Miner and new enemies:
  • 10 new enemies, including deadly new variations on the Cobra and Skink, as well as the brand-
    new Dreadwurm, Stone Shepherds and Myrmexes.
  • New character class – the Miner. Custom look, ability tree and exclusive new heavy ranged
    weapon, the Blaster, plus extension mods and new cards!
New equipment and missions:
  • New equipment offering exciting new options for gearing up your scavengers, such as
    regenerating shield cores, as well as illustrious new mods to make them fully shine.
  • A dozen compelling new missions to accomplish, on planet surfaces and inside derelicts.
Numerous UI updates and improvements:
  • Left-side consumables menu on the scanner screen.
  • New buttons for Normal and Focused Scans on the scanner screen.
  • Stance selector button on the scanner screen.
  • Easy-to-spot ship and room condition indicators on the scanner screen;
  • Minor and major ship condition info on the star map screen.
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Deep Sky Derelicts: Station Life
Released: December 12, 2019
Size: 4 MB
Store page: https://www.gog.com/game/deep_sky_derel ... ation_life

About:
Station Life is the second expansion to Deep Sky Derelicts that, as its name suggests, focuses on
turning the station, your scavenger home and safe haven, into a livelier and more varied place to be,
more useful and versatile hub of scavenging operations, and a more compelling experience overall.
Image
The overhauled station brings new possibilities to further upgrade and customize your crew by
crafting custom weaponry and equipment, re-training and neurally enhancing your squad members,
and even changing their looks to your liking. The DLC also throws at you a handful of randomly
generated but constantly challenging encounters and timed events that involve other station dwellers
and may easily catch you off guard while always putting either your combat prowess, your luck or your
business acumen to a test. To top it all off, the local bar now offers you a bunch of high-profile bounty
contracts to pursue during your derelict raids for unique trophies and hefty coin rewards. Oh, and
there is a new recruit class, the Inventor, waiting for you there!

New and enhanced station facilities:
- Crafting Workshop (extension of the Research Workshop) that allows to craft any type of equipment
after disassembling an item of the corresponding type.
- Advanced Medical services: Experimental Surgery Department and Neural Reprocessing Facility that
allow:
- installing neural implants that enhance various skills and abilities of individual crew members;
- re-training crew members by resetting and re-allocating their ability points; (available to base game
owners free of charge!!!)
- and customizing crew members' visual appearance including changing characters' portraits and
individual elements of their scavenger suits. (available to base game owners free of charge!!!)
- New technology upgrades in the Research Workshop related to crafting and implants.

Station random encounters:
- Defending the station from randomly intruding raiders;
- Peaceful communication with station dwellers and fellow scavengers;
- Bargaining with various kinds of traders including shady dealers coming with high-risk high-reward
offers;
- Brawling with rival scavenger crews;
- All set in new station environments with unique room backgrounds.

New contracts and missions:
- 10 brand-new Bounty contracts to locate and eliminate elite enemy groups that pose an increased
threat to the player with their special gear and traits but promise hefty rewards;
- A dozen new side missions to complete and a bunch of new NPC encounters to discover and enjoy.

Miscellaneous:
- A new playable class: Inventor - a sturdy, melee-combat oriented character that lacks shields but
applies unique health regeneration abilities on the battlefield to compensate for that;
- New equipment types especially useful for hybrid class specializations, along with new illustrious
mods and new handy consumables;
- 6 new nasty enemy types of varied power and nature to further increase diversity on board and
across derelicts.
► System requirements
Minimum system requirements - Windows: 64 bit Windows 7 / 8 / 10
Processor: Intel Core i3 or equivalent
Memory: 4 GB RAM
Graphics: Intel HD Graphics 4400
DirectX: Version 9.0c
Storage: 2 GB available space
Mouse, Keyboard
Additional Notes: Minimum system requirements will allow you to play the game in FullHD / 30 fps
► bypass gdrive download quota
► The Ninja-King

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Deep Sky Derelicts + New Prospects DLC GOG

Post by catastic »

screwie wrote: 27 Jun 2019, 18:43 Deep Sky Derelicts + New Prospects DLC v1.2.4_(30512)
Changelog
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Deep Sky Derelicts + New Prospects DLC GOG

Post by jimmychan »

catastic wrote: 27 Jun 2019, 18:55Changelog
 i Message from: jimmychan
:help: catastic it's already in the first post :sarcastic:
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Post by catastic »

jimmychan wrote: 30 Jun 2019, 14:54 :help: catastic it's already in the first post
Ups, didn't saw it ^_^
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Post by catastic »

vastyr wrote: 12 Dec 2019, 22:44 added v1.3.1_(34551).
► Changelog
Station Life DLC is NOW AVAILABLE!

Hello scavengers,

it's time for you to put on your space suites and go back to the deep sector to do some good ol' scavenging! Station Life DLC just came out!

Brand new DLC - Station Life as its name suggests, focuses on turning the station, your scavenger home and safe haven, into a livelier and more varied place to be, more useful and versatile hub of scavenging operations, and a more compelling experience overall.

The overhauled station brings new possibilities to further upgrade and customize your crew by crafting custom weaponry and equipment, re-training and neurally enhancing your squad members, and even changing their looks to your liking. The DLC also throws at you a handful of randomly generated but constantly challenging encounters and timed events that involve other station dwellers and may easily catch you off guard while always putting either your combat prowess, your luck or your business acumen to a test. To top it all off, the local bar now offers you a bunch of high-profile bounty contracts to pursue during your derelict raids for unique trophies and hefty coin rewards. Oh, and there is a new recruit class, the Inventor, waiting for you there!

Station Life Features:

Give junk new life in the Crafting Workshop by turning old equipment into a new, powerful, tailored gear
Character-augmenting Experimental Surgery Department and Neural Reprocessing Facility add-ons introduce more customization options for the party
Random station encounters like brawling with rival scavenger crews, bargaining with shady dealers, and fending off raidering intruders make base management even more exciting
New side missions to complete and a bunch of new NPC encounters to discover and enjoy
A new playable class: Inventor - a sturdy, melee-combat oriented character that lacks shields but applies unique health regeneration abilities on the battlefield to compensate
Six brand-new nasty enemy types of varied power and nature
New equipment, bounty contracts, station environments, and more!
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Post by MIC132 »

I see 1.3.1 and New Prospects, but no Station Life. Am I missing something, or is it not uploaded?
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Post by MIC132 »

casper wrote: 14 Dec 2019, 17:34Here :
Thanks!
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Post by catastic »

Laetgark wrote: 30 Dec 2019, 23:15 deep_sky_derelicts_1.3.2_(34717) + New Prospects & Station Life DLCs - GOG
► Changelog
Update 1.3.2. Changelog:

Fixes:

Fixed some enemies having 0 health and freezing combat, in particular Myrmex summons.
Fixed a couple of bounty targets being able to spawn as normal enemies.
Fixed an issue where retraining could result in characters having rank 0 abilities, leading to all sorts of problems such as characters doing 0 damage.
Fixed combat errors that could happen in some situations when purging effects.
Fixed problems with right-click transmuting.
Fixed Scrap Armor not working when Russian language is selected.
Fixed issue where Robotics Node could not be crafted.
Fixed some combat issues that could happen when a unit channeling an effect was killed by a DOT.
Fixed text and invalid icon tags in some codex entries.
Fixed Medic/Understanding of Anatomy applying buffs incorrectly.
Fixed Technician/Nano Bots script error if activated at the start of combat.
Fixed Technician/Nano Bots not ignoring Inventors when checking for lowest shields.
Fixed triggered traps not having any effect if the comic panel was skipped.
Fixed harmless error when Myrmex Cocoon hatched.
Fixes towards not being able to exit the room after combat.
Unfortunate Case of Potto progression shouldn't get stuck now if you deal with some of Potto's issues and then kill him.
Apparition Apprehender mission: Able to now interact with Foulmouth after retreating in post combat.
Rogue Glitches: Fixed not being able to fight the glitches again if you had retreated post combat.
Fixed not being able to change number of ability cards while adding points to an ability.
Fixed issue where card +/- buttons in the ability UI were unresponsive in some situations.
Fixed issue where the number of ability cards could exceed the maximum allowed after adding points to an ability with 3 cards max.
Fixed problems with Chemist/Combat Stimulant; it was buffing multiplicative modifiers too much and not rounding some values appropriately.
Fixed Medic/Painkiller Additive not rounding the health bonus.
Fixed aggressive personality bonus text showing up twice in the crew creation popup.
Fixed missing warning about deleting saves for bad endings.
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Post by Lobuno »

Deep Sky Derelicts + New Prospects DLC updated standalone installer available at GOG's store.
Could someone upload the DLC latest installer, please??? Thanks in advance.
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Post by catastic »

JohnnyMic wrote: 18 Mar 2020, 03:52 added latest version 1.3.3 + new DLC to mainpost
► Changelog
Here is the full 1.3.3 changelog:

Changes:

Reduced Spiker damage and armor gain per level a small amount.
Slightly increased initiative gain per level for Alzarus (Foul Practitioner) and Harkeon (Power Failure)
Rockmorph uses Magnetic Interference and Rock Counter more flexibly.
Slight adjustments and fixes to Cobra Guard, Cobra Assassin and Cobra Matriarch behaviours. For example assassins were uncharacteristically noble and refused to use "Cloaking" and "Sneak Attack" cards. Made all 3 them use their cards a bit more flexibly.
Red Mist (Skink Acolyte): Reduced initial damage buff from +20% to +15% and the additional damage buff per attack performed from +20% to +10%. Also fixed it giving ENERGIZE 1 on crit for longer than intended.
Barbed Orb (Skink Acolyte): Added a critical effect that adds +2 turns to the effect's duration.
Skink Acolyte: Adjusted AI. For example will use "Boost Vigor" more often on allies, won't use "Drain Strength" multiple times on the same target and will only use "Red Mist" and "Acid Infusion" as a last resort if no allies left in combat.
Skink: AI will only use Skink Call as a last resort if only one Skink is left in combat.
Staff Strike (Skink Acolyte): Increased stun chance from 20% to 30%.
Drain Strength (Skink Acolyte): Improved duration from 1 turn to 3 turns. Added duration to description.
Skink: Made them a bit less likely to focus on one target with acid attacks, prevented them from going invisible with "Blend" when they are alone and they should refrain from using "Skink Call" if one is already active.
Updated Piratech AI. Won't use "Oversee" if solo or with just one ally, if multiple Piratechs present they won't stack the use of "Oversee" or "Give 'em Hell" cards, made "Release a Drone" higher priority, will not use shield restoring abilities if solo unless it's the only card they have and also fixed the AI not using "Blinding Flare" card at all. Such blindness, much wow. While at it reduced the crit damage of Showstopper to 200% from 300% because those 90+ damage crits can be pretty obnoxious.


Fixes:

Improved the accuracy of the indicated energy cost for moving multiple tiles.
Ensure that quest loot from combat rewards is always received even when pressing Leave on the reward screen.
Fixed station encounter state not being fully saved in some situations. Existing encounters should get fixed on load, but it's not guaranteed that they work perfectly in all cases; any future encounters should be fine.
Fixed wrong title for Enhanced Crafting details on the research screen.
Fixed a script error in Banger/Death Toll.
Fixed an alien machine encounter not going anywhere in some cases.
Fixed issue where a random NPC encounter could be generated with invalid dialogue.
Positive Side-Effects (Chemist): Fixed health buff option not displaying the text correctly when applied.
Fixed being able to skip quest dialogue via ambushing.
Fixed Cobra Assassins not having any sound for Vulnerability Shot and Single Shot.
Fixes towards the Widening the Perimeter habitation quest not having targets on the map.
Added ship names to habitation quests in the mission log.
Fixed Craft Supply not handling cards correctly if it was canceled without picking a card. Canceling it will also now count as a played card so that you can't replay it infinitely to find a specific card.
Fixed issue where cards could be duplicated when recycled twice during the same turn.
Seal of Betrayal: Fixed blocked quest progression if you killed all but Dogtooth and returned to Bennett.
Fixed Hull Breach room condition showing "Low gravity" and added the actual description in there.
Fixed socket locations sometimes not yielding Chip Socket required for Logomo to perform mental chip calibration.
Skink Call (Skink): Affects Skink Acolyte now correctly.
Boost Vigor (Skink Acolyte): Fixed it to correctly give Self: ENERGIZE 1 instead of 2 on critical.
Fixed issue where the traveling weapon trader could have heavy ranged weapons even when DLC 1 is not installed.
Fixed combat issues caused by some equipment effects not handling recently killed units correctly.
Shield Discharge: Now as it describes, does purely shield damage.
Fixed combat bug when an enemy tried to use Magnetic Interference on the station (the station is sufficiently shielded, so it shouldn't have an effect).
Fixed combat freeze that could happen in some situations when a unit killed itself.
Fixed combat issue where some channeling actions could be regarded as negative effects by other cards or abilities.
Fixed script errors in Self-Repair, Vulnerable Self-Repair and Protective Self-Repair.
Fixed level up notifications not working.
Fixed EMP Grenade and Flash Fever comic panels not working correctly with some enemies.
Fixed Demoralize bugging out when applied twice on a unit.
"???" NPC shouldn't become unavailable after leaving the conversation for the first time.
Corrected the description of Chemist's "Power Injection". Now correctly states that it only affects allies.
Rank 3 Transfer will now correctly ENERGIZE self instead of ally.
Fixed Cryo Wave description stating that it attacks all enemies when it in fact targets adjacent 3 enemies.
Crystalmorphs sometimes had problems understanding how to use Crystal Hail but they shouldn't now.
Fixed various small glitches in comic panels.
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Post by JohnnyMic »

update!
  • added v1.5.0 to mainpost
  • edit topic to Definitive Edition
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Post by Lukapolwart »

► Changelog (1.5.0)
Update 1.5.0

- controller support
- additional customization options such as meta-unlocks (e.g. trophy helmets and alternate starting gear for consecutive playthroughs)
- improved combat feedback (e.g. win celebration sequences)
- reworked and polished UI
- expanded tutorial tips
- all-round balance overhaul
- multiple AI tweaks
- revisited and enhanced Arena mode (for DLC owners only)
- numerous bug fixes
- miscellaneous performance tweaks, e.g. reduced disk space consumption
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Post by Seph »

one of the depots says 1.5.1 so it should be coming soon as well
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Post by JohnnyMic »

update!
  • added v1.5.1 to mainpost..
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Post by catastic »

JohnnyMic wrote: 31 Mar 2020, 22:26 added v1.5.1 to mainpost
► Changelog
Update 1.5.1 NOW LIVE!

Scavengers,

we heard you lound and clear, so without any drawn-out text based monologues, here is the latest update!

Changes:

Added one new suit for all classes.

Fixes:

Fixed problems with ending sequences in both base game and the arena. If you have dealt with the final encounter and didn't get the proper ending, please go back to the location to continue.
Fixed Mirror Skin implant not working.
Fixed issue where the dialogue panel with a lot of response options would not scroll when using the up/down keys or d-pad/stick.
Fixed scroll wheel not working in the implant list.
Fixed missing Inspect controller hint in the combat card selection panel.
Fixed missing control hints for tab buttons on the Research screen.
Fixed some UI issues when rapidly pressing buttons after returning to base.
Fixed a potential freeze with ships that are fully covered with power generators.
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Post by jack88532 »

Deep Sky Derelict v1.5.2
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Post by catastic »

jack88532 wrote: 24 Apr 2020, 08:06 Deep Sky Derelict v1.5.2
► Changelog
1.5.2 Changelog:

Changes:

Updated to a newer version of Unity. This hopefully fixes an asset management bug that has caused update sizes to be much larger than needed (doesn't apply to this update yet, sadly).


Fixes:

Fixed card selection issues with Tinker/Scrounger and Scrapper/Adaptive Tactics.
Fixed various issues with station encounters.
Fixed issue where the active UI tab could be switched with the controller during crafting.
Fixed black background in one of the station combat scene variations.
Fixed Station Defender and Doomed to Slavery achievements not triggering.
Fixed issue where jammers in Signal Disturbance could not be interacted with after leaving.
Fixed issue where the talk/interact button could be pressed during a tutorial bark, leading to a softlock or other problems when exiting the room.
Fixed Stupefy not removing all evasion correctly.
Fixed Functionnaire/Transfer freezing if the owner has no other cards.
Fixed next/previous crew name buttons changing the wrong thing.
Fixed more potential UI issues when loading in the middle of combat.
Fixed issue where the next page button on the NPC trade screen would activate on mouse hover.
Fixed Russian text for Inventor/Enhanced Senses and Inventor/Biological Activator abilities.
Slightly adjusted some UI layouts to better cope with localized text.
Added missing initiative effect texts to the non-English ability and card descriptions of the following cards: Combat Stimulant, Power Injection, Compliment, Draw Fire, Inspiring Shot, Mending Weave, Stabilizer, Perception Enhancer, Reaction Stance, Reflex Booster, Energy Siphon, Stimulant Injection, Protect Me and Strengthen Systems.
Fixed NPC shop showing the pause menu button instead of the Return button during dialogue.
Fixed Technician head/legs customization.
Updated controller plugin; this might improve compatibility with some controllers.
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Post by JohnnyMic »

update!
  • added v1.5.3 to mainpost..
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Post by Lukapolwart »

► Changelog Patch1.5.3

Changelog for Patch1.5.3 (24 April 2020)

Fixes:

- Fixed issue where the game would hang on returning to the station in some situations.
- Fixed Dr.Glas' map icon not being visible after talking with him.
- Fixed an Arena issue where post-combat loot generation could fail.
- Fixed issue where the item list was active in the background during crafting.
- Fixed issue where equipping an illustrious item through the compatible items filter would not immediately unlock "Shiny!".
- Fixed double next/previous page controller input in crew inventory in some situations.
- Changed the label on the exit room button to "Scanner" instead of "Open PDA" to avoid confusion.
- Fixed UI glitch when pressing Cancel while focusing on an item's cards in the inventory.
- Fixed wrong damage values in Russian text for Miner/Sweeping Fire, Shuriken Strike, Corrosive Bite and Crushing Boulder.
- Fixed wrong values in Functionnaire/Energy Channel description.
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Post by hallo51 »

Update:
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