Deep Sky Derelicts: Definitive Edition GOG

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Deep Sky Derelicts: Definitive Edition GOG

Post by vastyr »

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Deep Sky Derelicts: Definitive Edition

Genre: Strategy - Role-playing - Sci-fi
Works on: Windows (7, 8, 10), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Languages (txt_only): Chinese, English, French, German, Polish, Russian, Spanish
Features: Single-player - Overlay - Achievements - Controller support
Released: March 24, 2020
Size: 957 MB
Company: Snowhound Games / 1C Company
Installer version: v1.5.4b_(39060)
Included goodies: Avatars + Wallpaper + Soundtrack + Artbook
Store page: https://www.gog.com/game/deep_sky_derel ... ve_edition

About:
Deep Sky Derelicts Definitive Edition
includes:
  • Deep Sky Derelicts
  • Deep Sky Derelicts - New Prospects DLC
  • Deep Sky Derelicts - Station Life DLC
Deep Sky Derelicts is an original combination of turn-based strategy and RPG, enriched with
tactical card combat and popular roguelike elements. Explore derelict alien ships, fight, loot and upgrade
your gear, all in distinctive retro-futuristic comic book aesthetic style.

In a grim dystopian future, where mankind has scattered across the galaxy and the human society has
split into two distinct classes, you are a poor stateless outcast forced to live off scraps from derelict alien
stations and ships in the outer space, yet you dream of becoming a privileged citizen and living on the
surface of a habitable planet, enjoying non-synthetic air, water and food. A fabled alien derelict ship
somewhere within the Deep Sky sector of space is your voucher for a citizenship and a promise of cozy
life on a hospitable planet.

Hire and control a squad of up to three mercenary characters and set on to explore derelict ships within
your reach from the scavenger's base. Searching the derelicts for loot and clues, you come across many
friendly inhabitants and traders, but more often – various enemies. Challenge and defeat them in tactical
turn-based fights, where randomly-drawn cards form your changing arsenal of combat actions, gain
experience for yourself and your crew, loot dead bodies, resupply and upgrade once back at your base.
The scavenger's home ship gives you the opportunity to heal and level-up your mercenaries, recruit new
ones, equip them, upgrade their gear or recharge energy for life support during missions.

● Fresh take on turn-based combat with cards
● Refined sci-fi comic book look & feel
● Endless customization options for characters and scavenging teams
● High replay value thanks to procedural generation of content
● Story of the human society divided within a dystopian universe
● Two game modes: story and arena

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Deep Sky Derelicts: New Prospects
Released: May 30, 2019
Size: 5 MB
Store page: https://www.gog.com/game/deep_sky_derel ... _prospects

About:
Deep Sky Derelicts: New Prospects, the first expansion to Deep Sky Derelicts, introduces a number of
remarkable upgrades and new features, opening up exciting new prospects for the scavengers
roaming the DSD world.

Making planetfall, getting lost in blizzards and sandstorms, engaging with scavenger colonies and
clearing out monster lairs – not only does the New Prospects expansion give a hefty boost to the
variety of scenery and diversity of encounters out there, it also makes exploration even more exciting,
tense and suspenseful than ever before. Get ready to have the risk-reward trade-off honed to a knife
edge...

To help you cope with all these previously unseen perils, though, we’ve greatly reinforced you with
many new and enhanced tools and possibilities, right at your fingertips. These include sneaking,
ambushing enemies, remote scanning, en-route medical treatment, environmentally-mediated combat
actions, and even an entirely new class – the Miner. Life has never been as difficult or exciting as now!

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New exploration mechanics:
  • Stealth, Rush and Normal exploration stances now allow you to sneak past enemies or ambush
    them, or simply conserve energy and proceed as usual.
  • Run a Focused Scan to reveal all objects and activity in a remote location.
  • Field treatment helps restore wounded squaddies’ health and temporarily boost your card draw
    when away from home.
A wide range of new environmental conditions:
  • Global conditions (derelict-wide): dynamic gravity, plague ship, radiation waves and more.
  • New local conditions, including hazardous planetary conditions, such as blizzards and sandstorms.
  • Other defining conditions such as Ghost Ship (derelicts full of stealthy, dangerous enemies), and
    Tourist Trap (more loot, more dead scavengers...).
  • Enemy groups respan on derelicts, including previously visited ships.
Wider universe to be discovered:
  • New locations to visit apart from the derelicts: ice and desert planets.
  • Settlements: confined, guarded areas that belong to various factions, such as scavenger colonies,
    pirate forts and scourge nests. These can all be interacted with in multiple ways, for example by
    taking contracts, trading or pillaging.
  • New environmental combat actions that can be used in exchange for energy during fights, as an
    alternative to playing regular cards. Environmental actions can significantly increase your tactical
    options.
Additional class - the Miner and new enemies:
  • 10 new enemies, including deadly new variations on the Cobra and Skink, as well as the brand-
    new Dreadwurm, Stone Shepherds and Myrmexes.
  • New character class – the Miner. Custom look, ability tree and exclusive new heavy ranged
    weapon, the Blaster, plus extension mods and new cards!
New equipment and missions:
  • New equipment offering exciting new options for gearing up your scavengers, such as
    regenerating shield cores, as well as illustrious new mods to make them fully shine.
  • A dozen compelling new missions to accomplish, on planet surfaces and inside derelicts.
Numerous UI updates and improvements:
  • Left-side consumables menu on the scanner screen.
  • New buttons for Normal and Focused Scans on the scanner screen.
  • Stance selector button on the scanner screen.
  • Easy-to-spot ship and room condition indicators on the scanner screen;
  • Minor and major ship condition info on the star map screen.
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Deep Sky Derelicts: Station Life
Released: December 12, 2019
Size: 4 MB
Store page: https://www.gog.com/game/deep_sky_derel ... ation_life

About:
Station Life is the second expansion to Deep Sky Derelicts that, as its name suggests, focuses on
turning the station, your scavenger home and safe haven, into a livelier and more varied place to be,
more useful and versatile hub of scavenging operations, and a more compelling experience overall.
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The overhauled station brings new possibilities to further upgrade and customize your crew by
crafting custom weaponry and equipment, re-training and neurally enhancing your squad members,
and even changing their looks to your liking. The DLC also throws at you a handful of randomly
generated but constantly challenging encounters and timed events that involve other station dwellers
and may easily catch you off guard while always putting either your combat prowess, your luck or your
business acumen to a test. To top it all off, the local bar now offers you a bunch of high-profile bounty
contracts to pursue during your derelict raids for unique trophies and hefty coin rewards. Oh, and
there is a new recruit class, the Inventor, waiting for you there!

New and enhanced station facilities:
- Crafting Workshop (extension of the Research Workshop) that allows to craft any type of equipment
after disassembling an item of the corresponding type.
- Advanced Medical services: Experimental Surgery Department and Neural Reprocessing Facility that
allow:
- installing neural implants that enhance various skills and abilities of individual crew members;
- re-training crew members by resetting and re-allocating their ability points; (available to base game
owners free of charge!!!)
- and customizing crew members' visual appearance including changing characters' portraits and
individual elements of their scavenger suits. (available to base game owners free of charge!!!)
- New technology upgrades in the Research Workshop related to crafting and implants.

Station random encounters:
- Defending the station from randomly intruding raiders;
- Peaceful communication with station dwellers and fellow scavengers;
- Bargaining with various kinds of traders including shady dealers coming with high-risk high-reward
offers;
- Brawling with rival scavenger crews;
- All set in new station environments with unique room backgrounds.

New contracts and missions:
- 10 brand-new Bounty contracts to locate and eliminate elite enemy groups that pose an increased
threat to the player with their special gear and traits but promise hefty rewards;
- A dozen new side missions to complete and a bunch of new NPC encounters to discover and enjoy.

Miscellaneous:
- A new playable class: Inventor - a sturdy, melee-combat oriented character that lacks shields but
applies unique health regeneration abilities on the battlefield to compensate for that;
- New equipment types especially useful for hybrid class specializations, along with new illustrious
mods and new handy consumables;
- 6 new nasty enemy types of varied power and nature to further increase diversity on board and
across derelicts.
► System requirements
Minimum system requirements - Windows: 64 bit Windows 7 / 8 / 10
Processor: Intel Core i3 or equivalent
Memory: 4 GB RAM
Graphics: Intel HD Graphics 4400
DirectX: Version 9.0c
Storage: 2 GB available space
Mouse, Keyboard
Additional Notes: Minimum system requirements will allow you to play the game in FullHD / 30 fps
► bypass gdrive download quota
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Deep Sky Derelicts: Definitive Edition GOG

Post by JohnnyMic »

update!
  • added v1.5.0 to mainpost
  • edit topic to Definitive Edition
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Post by Lukapolwart »

► Changelog (1.5.0)
Update 1.5.0

- controller support
- additional customization options such as meta-unlocks (e.g. trophy helmets and alternate starting gear for consecutive playthroughs)
- improved combat feedback (e.g. win celebration sequences)
- reworked and polished UI
- expanded tutorial tips
- all-round balance overhaul
- multiple AI tweaks
- revisited and enhanced Arena mode (for DLC owners only)
- numerous bug fixes
- miscellaneous performance tweaks, e.g. reduced disk space consumption
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Post by Seph »

one of the depots says 1.5.1 so it should be coming soon as well
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Post by JohnnyMic »

update!
  • added v1.5.1 to mainpost..
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Post by catastic »

JohnnyMic wrote: 31 Mar 2020, 22:26 added v1.5.1 to mainpost
► Changelog
Update 1.5.1 NOW LIVE!

Scavengers,

we heard you lound and clear, so without any drawn-out text based monologues, here is the latest update!

Changes:

Added one new suit for all classes.

Fixes:

Fixed problems with ending sequences in both base game and the arena. If you have dealt with the final encounter and didn't get the proper ending, please go back to the location to continue.
Fixed Mirror Skin implant not working.
Fixed issue where the dialogue panel with a lot of response options would not scroll when using the up/down keys or d-pad/stick.
Fixed scroll wheel not working in the implant list.
Fixed missing Inspect controller hint in the combat card selection panel.
Fixed missing control hints for tab buttons on the Research screen.
Fixed some UI issues when rapidly pressing buttons after returning to base.
Fixed a potential freeze with ships that are fully covered with power generators.
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Post by jack88532 »

Deep Sky Derelict v1.5.2
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Post by catastic »

jack88532 wrote: 24 Apr 2020, 08:06 Deep Sky Derelict v1.5.2
► Changelog
1.5.2 Changelog:

Changes:

Updated to a newer version of Unity. This hopefully fixes an asset management bug that has caused update sizes to be much larger than needed (doesn't apply to this update yet, sadly).


Fixes:

Fixed card selection issues with Tinker/Scrounger and Scrapper/Adaptive Tactics.
Fixed various issues with station encounters.
Fixed issue where the active UI tab could be switched with the controller during crafting.
Fixed black background in one of the station combat scene variations.
Fixed Station Defender and Doomed to Slavery achievements not triggering.
Fixed issue where jammers in Signal Disturbance could not be interacted with after leaving.
Fixed issue where the talk/interact button could be pressed during a tutorial bark, leading to a softlock or other problems when exiting the room.
Fixed Stupefy not removing all evasion correctly.
Fixed Functionnaire/Transfer freezing if the owner has no other cards.
Fixed next/previous crew name buttons changing the wrong thing.
Fixed more potential UI issues when loading in the middle of combat.
Fixed issue where the next page button on the NPC trade screen would activate on mouse hover.
Fixed Russian text for Inventor/Enhanced Senses and Inventor/Biological Activator abilities.
Slightly adjusted some UI layouts to better cope with localized text.
Added missing initiative effect texts to the non-English ability and card descriptions of the following cards: Combat Stimulant, Power Injection, Compliment, Draw Fire, Inspiring Shot, Mending Weave, Stabilizer, Perception Enhancer, Reaction Stance, Reflex Booster, Energy Siphon, Stimulant Injection, Protect Me and Strengthen Systems.
Fixed NPC shop showing the pause menu button instead of the Return button during dialogue.
Fixed Technician head/legs customization.
Updated controller plugin; this might improve compatibility with some controllers.
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Post by JohnnyMic »

update!
  • added v1.5.3 to mainpost..
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Post by Lukapolwart »

► Changelog Patch1.5.3

Changelog for Patch1.5.3 (24 April 2020)

Fixes:

- Fixed issue where the game would hang on returning to the station in some situations.
- Fixed Dr.Glas' map icon not being visible after talking with him.
- Fixed an Arena issue where post-combat loot generation could fail.
- Fixed issue where the item list was active in the background during crafting.
- Fixed issue where equipping an illustrious item through the compatible items filter would not immediately unlock "Shiny!".
- Fixed double next/previous page controller input in crew inventory in some situations.
- Changed the label on the exit room button to "Scanner" instead of "Open PDA" to avoid confusion.
- Fixed UI glitch when pressing Cancel while focusing on an item's cards in the inventory.
- Fixed wrong damage values in Russian text for Miner/Sweeping Fire, Shuriken Strike, Corrosive Bite and Crushing Boulder.
- Fixed wrong values in Functionnaire/Energy Channel description.
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Post by hallo51 »

Update:
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Post by Lukapolwart »

► Changelog 1.5.4

Update 1.5.4 (15 June 2020)

New:
- Added a comparison view to examine equipment side by side in the inventory, and when looting and shopping. The default key shortcut for comparison is H and can be changed in game settings. To compare items in the inventory with equipped items, click on an equipment slot to filter the inventory view to compatible items, then click on one of the inventory items to enter the comparison view. You can also select an inventory item and click the Compare button (or press H) to see which slots the item can be equipped in.
- Equipment can now be marked as junk (shortcut J).
- Information about active room conditions is now shown when hints are toggled on in combat when playing with a controller.
- Added an "Always require button press to advance dialogue" setting.

Fixes:
- Taunt no longer affects targeting while the taunting enemy is invisible.
- Fixed one of the quest routes in Heart Control not giving the correct dialogue option with the Sub-Governor.
- Fixed an Arena bug that could make the last couple of fights unplayable.
- Fixed issues with Morphate AI, including not using all available cards and being able to play Split when it shouldn't.
- Fixed issue where the PDA button could be pressed while entering a room, which could cause problems depending on the timing.
- Fixed an issue where disabled cards could still be played in some situations after interacting with the card selector panel.
- Fixed Functionnaire/Transfer rank 3 energizing the user for an extra round.
- Fixed Strategist/High Priority Target not granting focus stacks correctly on multi-hit attacks.
- Fixed Chemist/Combat Stimulant description to read Self or Ally instead of Ally.
- Fixed Polish description for Medic/Cleansing Buffer to read Self or Ally instead of Ally.
- Fixed non-English descriptions for Hazard Protection to have 20 moves as the duration instead of 10.
- Changed how Power Up works internally to make it more reliable and to show the effect in the targeting popup.
- Fixed Scrapper/Manufacture to allow copying multiple cards if played more than once in a turn.
- Fixed flipped mouseover image for the next class button in the class specifications screen.
- Fixed values in the Functionnaire/Transfer card text to match the ability description.
- The area around landings in the final ship is now scanned automatically upon entering the ship, to avoid confusion.

Windows & Mac standalone installers, and those of its DLC, updated (1.5.3 ⇒ 1.5.4): 15 & 16 June 2020.
Linux not updated yet.
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Post by MarY0 »

Thanks.
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