Tower of Time GOG

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Tom a Jerry
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Post by Tom a Jerry »

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Tower of Time

Genre: Action - Role-playing - Fantasy
Works on: Windows (7, 8, 10)
Languages: Audio and text: English. Text only: Deutsch, polski, русский
Features: Single-Player - Achievements - Cloud Saves - Overlay
Released: April 12, 2018
Size: 5.8 GB
Company: Event Horizon / Event Horizon
Installer version: v1.4.5.11880_(64bit)_(38432)
Included goodies: wallpapers + soundtrack (MP3)
Store page: https://www.gog.com/game/tower_of_time

About: A new kind of RPG awaits you. A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Enter the mysterious Tower of Time and experience the incredible adventures that lie within.

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Tower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical Arrow-Time real-time combat system.

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Engaging story of epic proportions
Immerse yourself in a world where technology meets magic with devastating consequences. Gather a group of diverse champions and lead them through the tower. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as your party of adventurers approach their fate.

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Deep tactical real-time combat with pause or slow-time
Take ultimate strategic control of each battle with the Arrow-Time combat system that slows the action down to a crawl or pauses it. Plan ahead and position your party where you need them for ultimate effect. Use Arrow-Time to react to new threats, deploy devastating new spells and attacks and counter enemy attacks. No two encounters are ever the same. On harder difficulties - look at each battle as a tactical puzzle.

Features:

● 7 Unique character classes, each with different strengths and weaknesses.
● Complex skill system with two exclusive enhancement trees and multitude of options.
● Skill Gestures - draw some of the skills as you want.
● Gravity manipulation – leap large distances to scatter your enemies or draw them in.
● Rich equipment system.
● 150 enemies with unique skills and tactics.
● Face 50 Bosses wielding a diverse range of skills and spells.
● Five difficulty levels, including Epic difficulty (not recommended for new players).
● Multiple combat modes ensure that there's plenty of variety and fresh challenges ahead.
● Travel through hand-crafted levels that have been carefully designed to challenge you.
● New character progression system.
● Unique Party Alignment system.
● Combat Challenges, designed to test your tactical and party-building skills.
● Crafting, enchanting, legendary items.
● Upgradeable city.

Minimum system requirements - Windows: 7 / 8 / 10 (64-bit)
Processor: Intel Core i3 or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 660 or equivalent
DirectX: Version 11
Storage: 20 GB available space
Sound Card: DirectX compatible sound card
Mouse, keyboard

Recommended system requirements - Windows: 7 / 8 / 10 (64-bit)
Processor: Intel i5 series or AMD equivalent
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 770 or equivalent
DirectX: Version 11
Storage: 20 GB available space
Sound Card: DirectX compatible sound card
Mouse, keyboard

Additional Notes: 8GB+ RAM decreases loading times to almost zero

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Post by garmouz »

Languages:
Audio and text: English. Text only: Deutsch, polski, русский

https://www.gog.com/game/tower_of_time

Languages: Audio and text: English. Text only: deutch español, français, русский in STEAM !

time 16:48 date 06/08/2018

now not yet in gog but next update certainly :good: and thank you tom an jerry we all love you so mutch !!!!!!
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Post by vastyr »

► ChangeLog - Updated 3 Feb 2019
Update 1.4.0.11632 (29 January 2019)
Dear Players.

We bring you something different this time.

We have implemented two new games modes. If you want to replay Tower of Time or if you (a New Player) don’t really like cRPGs so much and prefer fast paced games like Darkest Dungeon – you might find this enjoyable. Several other improvements were also made based on your feedback and are listed below.

All in all – this is quite an exciting update, which far exceeds typical updates we have done before. Apologies for the wall of text below, but there are really a lot of changes. (On the plus side, we don't sell this as the DLC).

RPGlite and Permadeath game modes
This mode has the following features:

You start in the city.
All 7 champions are available in the beginning.
Blacksmith (Tier I gear), Transmute and Enchanting is enabled.
All class buildings are upgraded to the max, so you can level up whatever champions you wish, providing you have the resources.
First 4 floors of the Tower are immediately unlocked, so you can move down whenever you are ready. Remaining parts are unlocked when you descend through the stairs at the end of the given floor.
You can skip Dialogues and temporarily unlock doors and remove barriers, that usually require doing a quest (via the means of “skip content lever”.
Party alignment is changed to Party Boost and depends on the level of the champion.
Some starting resources, so you can customize your starting party a bit.
Save games are now in separate categories: Normal, RPGlite, Permadeath.
PERMADEATH mode
Permadeath mode is for those truly wishing to test themselves. When your champion die in battle, he/she cannot re-enter the tower (unless you resurrect him in combat) and you continue with remaining party.
New difficulty setting for Permadeath - Blood - which is the only one available for this mode. It starts relatively easy, so you get the resources to build up your party and then ramps up to half way between Hard and Epic.
Game ends when you loose all your champions OR when you reach the end of floor 11 with at least a single one.
So now you will be able to pick Whisper and Kaela as the starting party and build them as pure glass cannons or Boron and Rakhem that will rush into the swarms of enemies to cleave them, laughing all the way.

Items and Attributes
Based on your feedback, we have also made some significant changes to the items as well and strengthened weapon damage overall (so Skills / Mastery does not trump everything).

Reduced RNG on base stats. Each Weapon sub-type is now different. Each Armor, Ring and Amulet type is also different, you can check it when you go to our new crafting panel.
Removed some of the “weak” combinations of pre-fixes and suffixes that immediately were dismantled.
You will be able to select which item sub-type you wish to craft. Some items are more powerful or special so they also cost more. When you click on the question mark, you can see exactly what stats those items have.
Possible magical stats for crafted items and looted items are now separated. Only looted items can give you a rare and powerful stat such as Spectral (which restores your mana for each weapon hit) or Chaotic (which has a small chance to Stun, Daze or Slow enemies). So now you should never disregard looted items – and consider them turning into Epic and Enchanted gear using the forges.
Items have much more distinctive characteristics – e.g. each of the three 2-handed Swords have a very different stats and unique characteristics now. If you want to have a high stun chance for your melee champions, then you will be able to do so.
Might and Speed attributes are now more powerful, making Weapon-based builds on par with Mastery. At 50 attribute points they now grant 150% boost to Weapon Damage and Attack Speed vs. 100% boost to Skill Damage from Mastery.
Melee weapons are now scaling much better than Range weapons, so melee-focused party is certainly viable now.
Enchanting panel is reworked, not resetting anymore when you switch champions and also showing all possible enchants for the item (Locked), so you can see whether you have missed any enchantment.
Cost of enchantments is generally reduced, so you should not be afraid to use them.
Likewise, cost of item forge upgrade has been reduced, as the last slots were far too expensive and rarely anyone used them.
Champions, Skills, Enemies
We have spent a lot of time also re-balancing and re-working some of the skills and enemies as well. One -- because we always wanted to do so based on received feedback and two -- because we had to level the starting point for all champions - to ensure that any starting combination of champions is viable, even if some of the combinations are more difficult than the others.

We have reduced Health scaling for the enemies on Hard and Epic and instead improved their skills and resistances.

We have changed some of the end-game bosses, modifying their abilities to ensure that on Hard and Epic the fights do not drag long but instead are quicker and more intense.

We have re-tuned some of the fights, creating quite interesting scenarios – e.g. a group of only construct crossbowmen that cast their frostbite bolts frequently, effectively immobilizing your party if you don’t counter them.

Another thing changed was mana availability – at the end-game mana regeneration was so high that no one had to care about it, spamming skills as soon as they went off cooldown. So we made several adjustments here as well – mana regeneration is generally decreased, while maximum mana on items plays a bigger role now. Now items and enchantments that generate mana on hit should be essential.

Finally, Boron now starts the combat with 25 rage. So he can jump into the group of those pesky Wraiths instantly. Yeah!

Other changes
Having worked on this update for a long time, we also took an opportunity to make several general improvements as well. Here is a list of most important ones.

Anti-aliasing now works correctly (it is called FXAA)
Few Battlegrounds were improved or even changed significantly, such as Titan Battleground.
Added voice confirmations for champions in combat, so the combat is more lively now.
Several skill SFX were improved, all range projectiles and a lot of skills.
UI was optimized, improving FPS, especially for low-end configurations.
Turkish language added
Lastly, but very important – we have added Turkish language thanks to the efforts of community translators: Gökhan Halil Düzgün and Arda Can Coşkun. Big thanks!

If we see that RPGlite and Permadeath modes are popular, we would consider organizing regular competitions for the highest Permadeath SCORE and the highest DPS on specific bosses.

We hope you will enjoy playing Tower of Time’s new game modes. As always – if you have a feedback or an issue, please let us know via an in-game Report Issue tool or hop on our Discord to chat with us directly. As you can see - we listen to your voice very closely - and even if we are busy working on a new project, we will not forget about Tower of Time.

Cheers, Event Horizon team

Update 1.3.1.2473 (06 December 2018)
NOW IN FRENCH TOO
Dear Players, This time only one but soo important update – you can now play Tower of Time fully in French. Big thanks to our translators, and long-time fans, Agnieszka Szymanska and Michaël Bouleau, for translating the whole game to French.

MAINTENANT, AUSSI EN FRANCAIS
Chers joueurs, Cette fois une seule mise à jour, mais teeellement importante : vous pouvez désormais jouer à l’intégralité de Tower of Time en français. Un grand merci à nos traducteurs, et fans de longue date, Agnieszka Szymanski et Michaël Bouleau, pour avoir traduit le jeu complet en français.

WHAT IS NEXT?
The next patch will introduce NG++ that will allow you to skip the story parts and play all champions since the beginning. That will turn Tower of Time into fast-paced tactical RPG with interesting party building options.

If you feel that we deserve it – you can vote for us in IndieDB Best Indie Game of 2018. Voting takes only few seconds and no account is required.

That would help us a lot. Thanks https://www.indiedb.com/games/tower-of-time

ET LA SUITE ?
La prochaine mise à jour introduira un mode NG++ qui permettra d’ignorer les parties histoire et de jouer tous les champions dès le début. Ce mode transformera Tower of Time en un RPG tactique au rythme effréné avec des compositions d’équipe intéressantes.

Si vous pensez que nous le méritons, vous pouvez voter pour nous sur IndieDB Best Indie Game of 2018. Voter ne prend que quelques secondes et ne demande pas de créer un compte.

Cela nous aiderait énormément. Merci ! https://www.indiedb.com/games/tower-of-time

Hope you will enjoy playing Tower of Time. En espérant que vous aimerez jouer à Tower of Time

Cheers / À bientôt ! Event Horizon team / Toute l’équipe de Event Horizon


Update 1.3.0.11434 (22 November 2018)

OPTIMIZE THE GAMES AND SAVE OUR PLANET

Global warming is evidently becoming an issue and we still have only one planet. So we decided to take up a worthy initative – reduce heat emission and increase the lifespan of our planet, our CPUs and our GPUs – by reducing the load the game puts on them. It might seem laughable, but as the saying goes – drop, drop, drop … and you have an ocean!

Since we don’t really have a lot of bugs to fix anymore, we focused on optimizing everything we can – also as a learning how we can squeeze maximum from our game engine in our next project.

As a result ---

FPS increased even by up to 35% in certain areas
Build size decreased from 18GB to 10.9GB (!!!)
Loading times have decreased considerably.

If you are interested (I guess mostly fellow developers), we achieved that by:
Adding an option to limit FPS between 30 and 265 in Settings
Increasing the compression of textures
Decreasing the range of shadows rendering
Optimizing all music and SFX (compression)
Optimizing what is being rendered and what’s not, if objects are outside of view area
Turning off reflection probes in real-time
Decreasing amount of memory allocated to raycast of particles
Decreasing lightning in places where we use forward rendering
Adding an option to turn on/turn off anti-aliasing in Settings

OTHER IMPROVEMENTS:
Adding missing Days of Old 9 cinematic (damn, that is embarrassing that we lost this one along the way, especially since this is one of the best one we have)
Fixed few translations and added few missing ones
Fixed Quest Log in Ancient Machine quest
Fixed bug when music sometimes did not resume playing after cinematics
Fixed volume bar for cinematics (sometimes it stopped working)
Removed unlimited teleporting option but added an option to teleport to the beginning of the floor at will (unlimited teleporting could potentially break two quests)
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Post by garmouz »

Update 1.3.1.2473 (06 December 2018)
NOW IN FRENCH TOO
Dear Players, This time only one but soo important update – you can now play Tower of Time fully in French. Big thanks to our translators, and long-time fans, Agnieszka Szymanska and Michaël Bouleau, for translating the whole game to French.

MAINTENANT, AUSSI EN FRANCAIS
Chers joueurs, Cette fois une seule mise à jour, mais teeellement importante : vous pouvez désormais jouer à l’intégralité de Tower of Time en français. Un grand merci à nos traducteurs, et fans de longue date, Agnieszka Szymanski et Michaël Bouleau, pour avoir traduit le jeu complet en français.

WHAT IS NEXT?
The next patch will introduce NG++ that will allow you to skip the story parts and play all champions since the beginning. That will turn Tower of Time into fast-paced tactical RPG with interesting party building options.

If you feel that we deserve it – you can vote for us in IndieDB Best Indie Game of 2018. Voting takes only few seconds and no account is required.

That would help us a lot. Thanks https://www.indiedb.com/games/tower-of-time

ET LA SUITE ?
La prochaine mise à jour introduira un mode NG++ qui permettra d’ignorer les parties histoire et de jouer tous les champions dès le début. Ce mode transformera Tower of Time en un RPG tactique au rythme effréné avec des compositions d’équipe intéressantes.

Si vous pensez que nous le méritons, vous pouvez voter pour nous sur IndieDB Best Indie Game of 2018. Voter ne prend que quelques secondes et ne demande pas de créer un compte.

Cela nous aiderait énormément. Merci ! https://www.indiedb.com/games/tower-of-time

Hope you will enjoy playing Tower of Time. En espérant que vous aimerez jouer à Tower of Time

Cheers / À bientôt ! Event Horizon team / Toute l’équipe de Event Horizon
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Post by tango_cash »

i think the last upload by vastyr is missing the 3rd bin file.
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Post by vastyr »

tango_cash wrote: 20 Dec 2018, 10:51 i think the last upload by vastyr is missing the 3rd bin file.
Why? ...hmm... is it because of the change in file size, well you think wrong then...
read the changelog, or go to gog store page and see the new file size of 5.8 GB.

Did you even try to install the game? :sarcastic:
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Post by tccrabyoguy »

Installer, Tower of Time, Windows, en - 1.3.1.2473 ⇒ 1.3.2.2473 2018-12-19
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Post by nelex »

Update
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Post by Tom a Jerry »

Update!

- Added updated full installer - v1.4.2.11812 (27805)
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Post by Tom a Jerry »

Update!

- Added updated full installer - v1.4.3.11839 (29168)
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Post by JohnnyMic »

This Game is atm for free at gog (giveaway time, good time :declare: )
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Post by ADMIN »

main post updated to v1.4.3.11844_(64bit)_(35462)
Support the software developers. If you like this game, BUY IT!
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Post by Tom a Jerry »

Main post updated - added patch_tower_of_time_1.4.3.11844_(35462)_to_1.4.4.11880-new_(35967).exe
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Post by Lukapolwart »

► Changelog 1.4.5.11880

Updated to 1.4.5.11880 (Windows & Linux)

We have done some final polishing work on Tower of Time and we consider it 'Final Edition' now.

Here is the content of the last patch:

* Fixed few very small bugs -- e.g. effect of the fountains not visible immediately

* Rebalancing of the difficulty -- enemy units, items, skills, battle parameters as number of enemies, spawn frequency, frequency of skills used, etc..

As a result there shouldn’t be any spikes in difficulty levels when moving between Tower levels. Still – when you outgrow current difficulty level (by building a real kick-ass party) – we highly recommend increasing difficulty during the game. You can do it anytime outside combat.

* Visual upgrade of some skills
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Post by Deleted User 13898 »

Tower of Time [OST] FLAC - [Size = 305MB | Source = NON-GOG | Deezer] :help:
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