X4: Foundations Collector's Edition + DLC GOG

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X4: Foundations Collector's Edition + DLC GOG

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X4: Foundations Collector's Edition

Genre: Simulation - Action - Sci-fi
Works on: Windows (7, 8, 10)
Languages: audio&text: English, French, German, Russian textonly: Brazilian Portuguese, Chinese, Italian, Japanese, Korean, Spanish, zh
Features: Single-player - Controller Support
Released: November 30, 2018
Size: 12.3 GB
Company: Egosoft / Egosoft
Installer version: v5.10_hotfix_3a_(64bit)_(58236)
Goodies: Artbook + X Novel: Nopileos (English) + X Novel: Nopileos (German) + Soundtrack (FLAC) + Soundtrack (MP3)
Store page: https://www.gog.com/game/x4_foundations ... rs_edition

About:
The Collector's Edition Includes:
● The X Universe Digital Artbook 2018: Enjoy the concept art behind the X universe.
● X Novel: Nopileos by Helge Kautz as English and German eBook.
● Digital Soundtrack: Download the music, including exclusive versions of the trailer and teaser
music in highest possible quality.

● Access to the first two expansions for X4: Foundations.
● First expansion planned to be released in 2019
● Second expansion planned to be released later

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About the Game
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Freedom to personally fly all ships:

X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to
the biggest carrier, everything can be piloted from the cockpit or an external view.

A big focus in the development of X4 has been to achieve a seamless and immersive experience when
moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space
station into another ship you may have parked there and replace the pilot that was working for you
just by clicking on his chair.
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Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining
enough money through fighting or trading, most players want to establish their own economy and
start influencing the universe on a larger scale. In X4, it is now possible to be completely free and
creative. Stations can be constructed from a variety of modules, be it production modules, living
sections, docks or many other types of parts. The powerful new map system allows you to drag and
connect modules using a connection system to design your own unique creations.

Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a
graphical editor and actually seen on the ship.
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Most dynamic X universe ever:

X4 will be the first X game to allow our races and factions to freely build and expand their empires;
the same flexibility the player enjoys in creatively designing space stations from modular building
blocks is also available to them. Races expand their empire based on supply and demand, which leads
to an extremely dynamic universe where every action the player makes can influence the course of
the entire universe.
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Managing your empire with a powerful map:

Once you have more ships and many NPCs working for you as pilots, crew or station managers, the
map will be your preferred method of managing it all. Ships can be ordered with simple clicks and
through drag-and-drop operations to set their future path and commands.

Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or
send ships on remote exploration missions.

Most detailed X economy ever:

One of the key selling points of X games has always been the realistic, simulated economy. Wares
produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs
and prices develop based on this simulated economy. This is the foundation of our living and
breathing universe. Now with X4, we have taken another, massive step. For the first time in any X
game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades,
ammo and even stations. You name it. Everything comes out of the simulated economy.


Research and Teleportation:

The seamless change from ship to ship and from NPCs controlling your empire for you continues on a
higher level. Once you own a larger fleet, you will be very interested in researching a technology from
your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot
quicker and experience all the critical situations your NPCs encounter first hand.

Every order you have given to a ship before turns into a mission objective when you pilot the ship
yourself. The moment you leave again, your pilot takes the helm and continues with their previous
orders.

Get into the game:

In X4, you can start your journey from a number of different gamestarts and as a number of different
characters, each with their own role, set of relationships and different ships and technologies to start
with. No matter how you start, you are always free to develop in any other direction. Focus on
exploration, make money with illegal trading and theft, command large battle fleets or become the
greatest entrepreneur ever. It's all up to you to decide.

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X4: Split Vendetta
Released: March 31, 2020
Size: 920 MB
Store page: https://www.gog.com/game/x4_split_vendetta

About:
X4: Split Vendetta is the next chapter in the X4: Foundations story. This is the first big expansion for
X4, greatly increasing the size of the universe and introducing two new Split family clans along with
their economy, new ships, weapons and station modules.

Along with the Update 3.0 to X4: Foundations, the X4: Split Vendetta expansion brings exciting new
missions and adventures to the game. New gamestarts allow an even more varied experience in the
biggest sandbox this side of the galaxy.

TRADE with the Split families or FIGHT against them. BUILD your own station designs based on the
new modules and THINK carefully on your path through the new diplomatic missions.

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X4: Split Vendetta Soundtrack
Released: March 30, 2020
Goodies: Soundtrack (MP3) + Soundtrack (FLAC)
Store page: https://www.gog.com/game/x4_split_vendetta_soundtrack

About:
Enjoy our new soundtrack to the 2020 expansion "X4: Split Vendetta" and the 3.0 Update to "X4:
Foundations". Alexei Zakharov, renowned composer and producer of the X game series scores,
delivers 18 brand new melodic tracks of a large scale. Immerse yourself in the soundworlds of the
enlarged X4 universe.

Including three Bonus Tracks from the game's main menu as well as both X4: Split Vendetta trailers.
Available as MP3 and FLAC.

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Track Listing
  • 1 Beyond the Gates 4:48
  • 2 Federation Lost 7:43
  • 3 Heart of Acrimony5:47
  • 4 Guided By Unseen Hands 5:00
  • 5 Where the Ravine Leads 4:19
  • 6 Oblivion's Siren Call 4:57
  • 7 Rhy's Defiance 3:49
  • 8 Dominion of Providence 6:48
  • 9 Assembled for Eternity 5:20
  • 10 An Era of Perfect Stillness 5:15
  • 11 The Stars Bleed Crimson 4:00
  • 12 Echoes of Grandeur 4:03
  • 13 On Frontier's Blazing Edge 4:04
  • 14 Turquoise Sea 3:23
  • 15 Last Farewell 4:11
  • 16 X4: Split Vendetta - Main Menu (Bonus Track) 2:20
  • 17 X4: Split Vendetta - Announcement Trailer (Bonus Track) 2:00
  • 18 X4: Split Vendetta - Launch Trailer (Bonus Track) 2:16
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X4: Cradle of Humanity
Released: March 16, 2021
Size: 1.8 GB
Store page: https://www.gog.com/game/x4_cradle_of_humanity

About:
X4: Cradle of Humanity, the second big expansion for X4: Foundations, brings the X series back to
Earth. While significantly increasing the size of the game's universe with new sectors, the expansion
also welcomes two Terran factions to X4: Foundations, along with their economy, ships, weapons and
stations. New game-starts introduce the identity and political stance of the Terran factions, as well as
give an alternative perspective on existing story developments in X4: Foundations.

X4: Cradle of Humanity also sheds a light on what has happened to Earth in the decades since the
jump-gate shutdown. Furthermore, a certain pirate faction that is well known to fans of the series is
making a dramatic comeback.

X4: Cradle of Humanity is accompanied by the biggest free update to X4: Foundations yet. Update 4.0
further enhances X4: Foundations in a number of ways, including major new gameplay features (e.g.
a new terraforming feature) and wide-ranging visual improvements (e.g. volumetric fog).

Main Features:
  • Big expansion of the X4: Foundations universe with new sectors
  • Return of Terran factions with economy, ships, weapons and stations
  • Thrilling new story missions and adventures to experience
  • New game-starts that allow new perspectives on the X4: Foundations story
  • Introducing a new terraforming gameplay feature, evolving the endgame
  • Visual improvements such as volumetric fog, making the X universe look better than ever
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X4: Cradle of Humanity Soundtrack
Released: March 12, 2021
Included goodies: X4: CRADLE OF HUMANITY SOUNDTRACK MP3 + X4: CRADLE OF HUMANITY SOUNDTRACK FLAC
Store page: https://www.gog.com/game/x4_cradle_of_h ... soundtrack

About:
Enjoy our new soundtrack to the 2021 expansion X4: Cradle of Humanity.
Alexei Zakharov, renowned composer and producer of the X game series scores, delivers 17 brand
new melodic tracks of a large scale. Immerse yourself in the soundworlds of the enlarged X4 universe.

Including three Bonus Tracks from the game's main menu as well as both X4: Cradle of Humanity
trailers. Available as MP3 and FLAC.

X4: Cradle of Humanity Original Soundtrack:

01. Alexei Zakharov - Cradle of Humanity [5:20]
02. Alexei Zakharov - Wings of the Wind (Variations on a theme of Borodin) [4:52]
03. Alexei Zakharov - The Traverse [3:40]
04. Alexei Zakharov - Homesick [4:34]
05. Alexei Zakharov - Pulse and Flow [4:20]
06. Alexei Zakharov - Savage Soul [4:45]
07. Alexei Zakharov - Citadel Rim [3:48]
08. Alexei Zakharov - Rise of the Protectorate [7:14]
09. Alexei Zakharov - Forsaking the Void [3:53]
10. Alexei Zakharov - Shining Currents [4:36]
11. Alexei Zakharov - Machine Heart [3:53]
12. Alexei Zakharov - Open Your Eyes [6:51]
13. Alexei Zakharov - Distant Dawn [4:45]
14. Alexei Zakharov - Insomnia [3:14]
15. Alexei Zakharov - Auspicious Creations - Main Menu (Bonus Track) [2:43]
16. Alexei Zakharov - Rise of the Protectorate - Trailer Version (Bonus Track) [3:05]
17. Alexei Zakharov - Savage Soul - Trailer Version (Bonus Track) [1:42]


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X4: Tides of Avarice
Released: March 14, 2022
Size: 975 MB
Store page: https://www.gog.com/game/x4_tides_of_avarice

About:
X4: Tides of Avarice, the third expansion for X4: Foundations, invites you on new exploration adventures.

Meet new factions and experience their stories
Encountering and interacting with previously unknown, lawless pirate and scavenger factions, will challenge your perception of social order and justice in the X universe. In new sectors and dangerous regions, you will not only discover new ships and stations, but also encounter stellar phenomena that will significantly influence your plans and actions. What is it all about, and who are the mysterious manipulators that have learned to master a rare and vital resource? Your journey will lead you towards the answers. Set out and discover a new chapter of X4: Foundations.
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Let new ships terrify and enchant you at the same time
Roam through the Windfall and Avarice systems, and discover numerous new ships from the pirate and scavenger factions of X4: Tides of Avarice. Among other new ships, you can look forward to the following highlights:
  • The Erlking, a terrifying pirate battleship with an experimental and unusual energy source, has been developed over many years by the Riptide Rakers, at great cost to their resources and lives, in a desperate attempt to take advantage of stellar phenomena in the Avarice system. In X4: Tides of Avarice, you will find out more about these curious events, while you upgrade the Erlking using research and resources acquired during your adventure.
  • The Astrid, an incredibly lavish and luxurious yacht, projects wealth and importance. Owned by the CEO of the Northriver Company, Brantlee Northriver, it is rumoured to be the fastest ship in the galaxy. With its sleek design, the Astrid is a ship unlike anything you've ever come across in the X universe. What mysteries might it hold?
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Salvage shipwrecks to recycle resources
Have you ever come across a shipwreck and wished you could use it in a profitable way? In the Avarice system, the Riptide Rakers, a loosely organised group of scavengers and traders, have developed the means to salvage wrecks and use them in production. Either tow the wreck with one of the new tug ships, or dismantle the wreck right where you found it using a new deconstruction ship. Once you've reached a station equipped with a recycling module, watch your scrap metal turn into building resources.

X4: Foundations 5.00 Update
X4: Tides of Avarice is released at the same time as the extensive, free 5.00 update for X4: Foundations, which expands and improves the base game in several ways. The 5.00 update introduces a series of new capital ships. These ships have been re-imagined, and a new fleet of improved models will now be on sale in various shipyards. Several factions in the game will gradually start using these new and improved ships. The 5.00 update will also bring AMD FidelityFX™ Super Resolution (FSR) to X4: Foundations, using a collection of cutting-edge upscaling technologies to boost performance.


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X4: Tides of Avarice Soundtrack
Released: February 25, 2022
Size: 169 + 425 MB
Included goodies: Soundtrack (MP3/FLAC)
Store page: https://www.gog.com/game/x4_tides_of_avarice_soundtrack

About:
The Avarice and Windfall systems echo with the sound of lawless pirates and scavengers. Created by Alexei Zakharov, renowned composer and producer of the scores for the X series games, the X4: Tides of Avarice soundtrack invites you to engage with the unknown and see the X-universe from new perspectives.

Available in MP3 and FLAC formats.

TRACKLISTING:
  1. [04:22] I am Evil
  2. [03:24] Guiding Star
  3. [03:22] Inertia
  4. [06:03] Lost Children of Endless Space (Suspense)
  5. [04:00] Blind Course
  6. [05:49] Scoundrel Blood
  7. [04:41] Propulsion Exhaust (Suspense)
  8. [04:21] Lost and Long Forgotten
  9. [03:14] Nameless Drifter
  10. [03:36] Spawn of Desolation
  11. [04:29] I am Evil
  12. [04:04] Lost Children of Endless Space
  13. [04:42] Inertia (Suspense)
  14. [04:18] Propulsion Exhaust
  15. [04:00] Stigma Bound
  16. [04:12] Last Har
► System requirements
Minimum system requirements:
System: Windows 7 SP1 (64-bit) / 8 (64-bit) / 10 (64-bit)
Processor: Intel i5-4590 3.3GHz or AMD equivalent
Memory: 8 GB RAM
Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
Storage: 12 GB available space
Other: These estimates may change until final release.

Recommended system requirements:
System: Windows 7 SP1 (64-bit) / 8 (64-bit) / 10 (64-bit)
Processor: Intel Core i7-6700 or AMD equivalent
Memory: 16 GB RAM
Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
Storage: 12 GB available space
Other: These estimates may change until final release.
Latest Patchnotes/Changelogs
► bypass gdrive download quota
► The Ninja-King

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Post by genu »

Wolfcape, DDL = Direct Download Links!
Long live Torrminatorr!
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Post by clickybits »

Thanks Wolfcape! yeah, I wasn't picky about the file-hosting service
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Post by Wolfcape »

genu wrote: 29 Jan 2020, 06:59 Wolfcape, DDL = Direct Download Links!


Oh, thanks! Sorry, from a distant past where the only 3-letter word in relation to games was dll, of which old cracks usually seem to leave out and cause errors!

clickybits wrote: 29 Jan 2020, 16:19 Thanks Wolfcape! yeah, I wasn't picky about the file-hosting service


You're most welcome.
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Post by JohnnyMic »

Update!
  • added torrent content to GDrive at Mainpost..
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Post by Danko47 »

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X4: Foundations Collector's Edition GOG

Post by yoggii »

Thank you for the update, and a special thank you for using zippy :)
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Post by Schwabe »

X4 Foundations & Split Vendetta V37236 German Version, please, thanks! :help:
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X4: Foundations Collector's Edition + DLC GOG

Post by JohnnyMic »

update!
  • added v3.00 MULTi10 to mainpost..
  • added new dlc info to mainpost
  • update changelog as well
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Post by catastic »

JohnnyMic wrote: 06 Apr 2020, 23:51 added v3.00 MULTi10 to mainpost
► Changelog
X4: Split Vendetta and 3.0 Update now available

With the biggest update since the release of X4: Foundations, EGOSOFT extends its current title with the new storyline "A lever to move the world", introducing diplomatic missions.

In addition to a new unlockable game start and three new, stand-alone tutorial scenarios to welcome new pilots to the X universe, X4: Foundations players will also benefit from numerous new gameplay elements with the 3.0 Update. X4: Foundations will also receive French voice recordings for the first time.

The complete change log for the 3.0 Update includes more than 400 individual entries covering new features, weapons, sectors, improved gameplay elements, an upgraded user interface experience and many fixes. The full list is available in the EGOSOFT forums.

Main Features of the 3.0 Update

New storyline, introducing diplomatic missions: "A lever to move the worlds"
New systems to discover, experience and conquer
Added French voice recordings
3 new stand-alone tutorial scenarios including a flight school
New ships: Paranid Ares heavy fighter, Xenon T scout, Teladi Cormorant transporter
New unlockable game start
Virtual seminars and quicker skill progression for crew training
Individual and group crew transfer
Configurable alert system
Ability to dock using a spacesuit
Policing options for player-owned space
Several new weapons
Improved graphics engine
Improved sound effects
Improvements to menus including Map, Encyclopedia, Logical Station overview and Logbook
More control over drones and turrets
Alternative steering methods including head tracking systems and X3 retro mode
Oxygen display when player is in spacesuit
Search facility for Logbook

Update your game now and enjoy the new content!

X4: Split Vendetta
We've also released our first expansion for X4: Foundations, called X4: Split Vendetta. It is the next chapter in the X4 story and greatly increases the size of the universe as well as introduces two new Split family clans along with their economy, new ships, weapons and station modules.

Along with Update 3.0 to X4: Foundations, the X4: Split Vendetta expansion brings exciting new missions and adventures to the game. New game-starts allow an even more varied experience in the biggest sandbox this side of the galaxy! TRADE with the Split families or FIGHT against them; BUILD your own station designs based on the new modules, and THINK carefully on your path through the new diplomatic missions.
Main Features of X4: Split Vendetta

New story missions and adventures with two new Split family clans
Massive expansion of the universe
Exciting new Split weapon technology
Many new ships
Lots of new station modules

https://store.steampowered.com/app/1133000/

Have fun in space - and stay safe!

*UPDATE April 2nd, 2020*
We've just released a small hotfix for X4: Foundations 3.0, adding tooltips for cut-off research resource text, fixing Split S shield generators being destructible and several other things 💫 Check out the full details in our forums.
► Full Changelog
Version 3.00 (392881) - 2020-03-31

New Feature: New storyline, introducing diplomatic missions "A Lever to Move the World".
New Feature: New unlockable game start.
New Feature: Standalone tutorial game starts including a flight school.
New Feature: New systems, ships and weapons.
New Feature: Improved graphics engine to support new visual effects.
New Feature: Better sound effects.
New Feature: Virtual seminars and quicker skill progression for crew training.
New Feature: Configurable alert system.
New Feature: Individual and group crew transfer.
New Feature: Policing options for player-owned space.
New Feature: Ability to dock using a spacesuit directly.
New Feature: More control over drones and turrets.
New Feature: Improvements to menus including Map, Encyclopedia, Logical Station Overview and Logbook.
New Feature: Improved target display and mission guidance.
New Feature: Oxygen display when player is in spacesuit.
New Feature: Alternative steering methods including head tracking systems and X3 retro mode.
New Feature: Search facility for Logbook.
New Feature: French voice recordings.
Added groups for organisation of squad subordinates.
Added new assignments for fleet subordinates.
Added Trade assignment for subordinates of fleet auxiliary ships.
Added resource requirements for research.
Added skill gains for crews opening lockboxes, exploring ships discovering stations and gates, and returning from ventures.
Added Distress Drones sent from ships attacked in friendly territory but far away from any stations, to report attacks to the police.
Added weapon mods that increase damage done to surface elements.
Added new paint themes for player ships.
Added race-based engine trail colours.
Added new missions and more variations to existing missions.
Added Destroy Station and Destroy Station Turret missions to War Subscriptions.
Added mission offers to some NPCs on stations.
Added notification if new mission is interrupting existing important mission.
Added character images to some mission briefings.
Added order parameter to forbid attacking ships from boosting.
Added order to collect player-owned deployables.
Added drone modes to specify when defence drones launch.
Added Attack Capital Ships and Attack Fighters weapon modes.
Added Start Guidance to Object option to interact menu of drops.
Added shortcut to scan ships in scan mode.
Added some speed control while speed matching is active.
Added NPC skills and post/role to target monitor.
Added information about pilot's current command to Behaviour menu.
Added new Info tabs in map and updated layout.
Added ship type to Info menu for ships.
Added subordinate list to Info menu for ships and stations.
Added surface element hull status to loadout Info tab.
Added currently-active weapon groups to Info menu including option to change them.
Added information about which factions produce ship to Info menu and Encyclopedia.
Added known production module overview per sector to Encyclopedia.
Added list of all known blueprints (and whether they are owned) to Encyclopedia.
Added list of known illegal wares to the Encyclopedia entries of factions with police forces.
Added new-entry marker to individual Encyclopedia and Timeline entries.
Added information on which inventory items are obtainable via crafting to Encyclopedia.
Added ship statistics for turret and engine group shields, and turret damage output.
Added separate Encyclopedia category for paint mods.
Added consumption and production numbers to storage nodes in Logical Station Overview.
Added Accept Estimate options to Station Info menu and Logical Station Overview.
Added Alert and News categories to Logbook.
Added new mission bar pointing to changed mission objective.
Added discount and commission information to Trade menu.
Added weapon group shortcuts to Controls Option menu.
Added display of craftable amount of equipment mods in the mod overview
Added more information about crew availability when purchasing or upgrading ships.
Added hint information showing reason when docking request is not possible.
Added icon distinguishing ware filters from text searches in Map.
Added station icons to Object List and Property Owned menus.
Added icon next to supply-related trade offers.
Added new icon for stations under construction.
Added HUD icons to show what kind of missile is loaded in missile launcher.
Added more suitable icons for service crew and marines.
Added visible capital ship geometry on map when zoomed in sufficiently.
Added Request Docking Permission option to the interact menu of docking bays.
Added option to arm/disarm turrets in ship interaction menu.
Added option to call stored ships to dock via its console.
Added option to activate/deactivate multiple deployables at once.
Added option to install weapon mods on turret groups.
Added option to control the turret modes on stations.
Added option to focus map on object currently viewed in Info or Behaviour menu.
Added Remove All Assignments option when multiple ships are selected on map.
Added Flee option to interact menu of player-owned ships.
Added options to Flee or Attack to conversation when acknowledging ship coming under attack.
Added Undo/Redo options to Ship Configuration menu.
Added option to hide statistics section in Logical Station Overview.
Added option to hide statistics in Ship Configuration menu.
Added option to move order positions up and down on map.
Added support for dragging positions of all orders which show position information on map.
Added option to filter player-owned trade offers on map.
Added option to show faction colours instead of relation colours on map.
Added option to give orders to currently-occupied player-owned ship in external view when not controlling that ship.
Added Interact menu option to collect individual deployables.
Added option to disable highlighting of other visiting players in map and radar.
Added option to map shortcuts to toggle turret arming and drone launching.
Added option to set up default loadout levels for station modules per station.
Added possibility to confirm second ship upgrade if first upgrade finished while Ship Config menu was open.
Added possibility to restrict individual factions from buying ships at player-owned shipyards and wharves.
Added option to rename ships in Ship Config menu when building/upgrading.
Added option to rename player-owned stations.
Added option to rename fleets (formerly known as wings).
Added option to change player organisation name independently from player name.
Added option to export Logbook as tab-separated text file (use "/exportlogbook example.txt" in chat window, exports to game sub-folder of documents folder).
Added support for showing pages in Logbook thereby removing limit of 1000 entries that can be shown.
Added tooltips for cut-off ware names in Inventory menu.
Added options to invert emulated mouse cursor axes and mouse steering controls.
Added cursor movement, selection and delete features to text edit boxes.
Added 'station' keyword to map search.
Added input icons in Controls menu and several other menus.
Added 'forcehmd' command line parameter for head tracking systems.
Added confirmation when entering space suit.
Added confirmation when remapping controls for which there are conflicts.
Added mouse-over text for ship order icons in Object List and Property Owned.
Added option to opt out of some confirmation messages.
Added medium quality option for Screen Space Reflections.
Added chromatic aberration option.
Added new sector-specific music.
Added music to Player Headquarters reveal.
Added sound effect when setting missions to active.
Added sound device selection option.
Changed Bomber ship type designation to Gunboat.
Changed faction colours to make them easier to distinguish.
Changed timeline Encyclopedia entries to remain known across different games.
Changed relation threshold for invasions to start.
Changed two standard player logos.
Changed effect of UI scale slider to result in better UI scale behaviour at common resolutions, especially with wide resolutions.
Changed glass properties to avoid excessive glare.
Removed loadout options from ship configuration menu at resupply ships.
Removed possibility to give new orders to ships without a pilot.
Removed restrictions for reassigning crew (via comm) on a single ship in space.
Removed 500m restriction for activating/deactivating deployables.
Removed Squad category from Logbook (merged with Upkeep category).
Removed countermeasure display in crosshair when player is in spacesuit.
Removed option to deploy consumables in highways.
Improved some gate positions and orientations.
Improved faction mine placement.
Improved behaviour of fleeing ships.
Improved chances of morale gain.
Improved low attention combat calculations.
Improved trader deal selection and cargo space utilisation logic.
Improved fighter behaviour by preventing them using boost in combat if they have less than 50% shields.
Improved cargo drone handling of crates that get destroyed.
Improved smuggler behaviour by adjusting wares traded in depending on what is illegal in their area of operation.
Improved Explore order behaviour and parameters.
Improved AI/autopilot collision avoidance when flying through asteroid fields.
Improved fleet coordination when moving through gates.
Improved handling of capital ships with no cargo drones trying to Get Supplies.
Improved stability of drones undocking from capital ships.
Improved encounters by increasing distance from sector centre that system considers deep-space.
Improved character pathing on large dock areas to better take elevator distances into account.
Improved behaviour of undocking ships waiting for the player to get off to proceed if told to do so.
Improved ammunition usage of stations when player is not present.
Improved transition from travel mode to docking by allowing ships to approach closer with travel mode active.
Improved automatic storage allocation when multiple different storage types (container, solid, liquid) are available.
Improved detection of gravidar contacts in remote sectors.
Improved Protect Station order to include protection of station construction sites.
Improved Attack capital ships turret mode to also fire on stations.
Improved combat movement of capital ships with forward-mounted weapons.
Improved fighters attacking S or M ships in low attention.
Improved stations firing on targets in low attention.
Improved behaviour of formations flying in travel mode.
Improved weapon distribution among NPC ships.
Improved distribution of drones for loadout presets.
Improved missile variety in use by NPC ships.
Improved engine characteristics of capital ships.
Improved balancing of defence modules by increasing hull value.
Improved balancing of weapons and ships.
Improved pirate balancing by reducing number of Scale Plate pirates.
Improved crystal collection balancing by limiting number of valuable crystals on asteroids.
Improved decision-making on responding to distress calls.
Improved skill gain for ships trading with their own stations.
Improved weapon aiming stability when time is accelerated and/or frame-rate is low.
Improved aiming accuracy of weapons and turrets.
Improved several cases of shakiness when flying on autopilot.
Improved in-game tutorials.
Improved mission reward scaling with faction relation.
Improved chance of mission rewards including mod parts or seminars at high faction relation levels.
Improved trigger conditions for station budget transfer upkeep missions.
Improved layout of full crew list in Crew Info menu with sorting and context menu.
Improved information about licence requirements at blueprint trader and in Encyclopedia.
Improved visual consistency of building and recycling station modules.
Improved station construction display to only show lines to two closest compatible connections.
Improved presentation of already-built modules in station Build menu by grouping by type.
Improved shopping list in ship Build menu.
Improved logbook to show entries for player-owned ships being attacked or destroyed in red.
Improved log message for received surplus, stating location instead of trader name.
Improved sorting of objects by name in Map.
Improved categorisation of missions and mission offers in map.
Improved order UI to better show and manage override orders (e.g. a response to a pirate attack or telling a ship to flee)
Improved layout of Object List and Property Owned menus in Map to reduce text cut-off.
Improved display of active and total drone amounts in Object Info menu.
Improved visualisation of modes with charge time such as Travel Mode or SETA.
Improved Logbook timestamps to show how much time has passed since logbook entry.
Improved Save and Load menus.
Improved target monitor display for construction sites and resource probes.
Improved context menu header when using context menu while having other ships selected.
Improved menu navigation with controller/keyboard in Player Information menu.
Improved precision of weapon range values in Encyclopedia.
Improved visibility of current order icon in Object List and Property Owned menus.
Improved custom savegame naming behaviour.
Improved subtitles by making them wider and preventing last lines from having only one word.
Improved map visualisation indicating whether filter layers are active or not.
Improved layout of various menus in ultra-wide resolutions.
Improved performance in Accepted Missions menu with many missions.
Improved support for gamepad text input overlay for Steam Big Picture mode.
Improved visibility of game hints.
Improved player appearance (in-game!).
Improved brightness of lowlighted trade offer text to make it actually readable.
Improved glow effect for ship and station lights.
Improved suspense music behaviour to reduce interruptions to normal music.
Improved sector-specific music behaviour to play more often.
Improved performance in a number of situations.
Improved Tobii support.
Fixed some cases where autopilot aborted prematurely.
Fixed AI ships and autopilot sometimes aborting travel mode for no reason at all.
Fixed NPC-owned ships attached to fleets with resupply ship not preferring their designated resupply ship.
Fixed laser towers not being able to aim correctly against player ship.
Fixed ships failing to disengage when attacking target whose ownership changes due to being abandoned.
Fixed fighters continuing to fire forward-mounted guns while firing forward-mounted missiles.
Fixed docked ships firing their forward-mounted weapons.
Fixed rare case resulting in ships docked at wrecked platforms.
Fixed player-owned ships sometimes pursuing targets acquired while on long-distance movement to beyond their engagement area.
Fixed boarding ships with turrets continuing to fire on boarding target below hull threshold in retaliation to being fired upon.
Fixed long-term deadlock caused by capital ships restocking at fleet auxiliary ships that do not have enough resources.
Fixed ships waiting a very long time for subordinates to dock when they have already done so.
Fixed assigned ships not being able to be manually ordered to trade with build storage of new stations.
Fixed non-player-owned ships never trying to shoot at missiles.
Fixed undocking ships finding themselves far from the thing they were undocking from.
Fixed ships ordered to stop by police stopping even if they had previously received a preceding order that took them to a different sector.
Fixed ships docking at stations always moving towards station's icon before moving to dock with some station setups.
Fixed ships' captains saying Awaiting Orders after attacking if their default order potentially leads to attack.
Fixed ships with turrets not stopping firing if they change ownership and their targets are no longer hostile.
Fixed ships no longer attacking after losing their commander while in formation.
Fixed player-owned ships executing Explore order ignoring player-set policy in response to finding lockboxes.
Fixed turrets sometimes shooting at targets that are not valid for their mode.
Fixed another case of station-based drones not being recovered.
Fixed ships in combat not consuming ammunition when player is not present.
Fixed ships being able to be set to protect stations or ships that are hostile to them.
Fixed pirates inadvertently causing limited wars between NPC factions.
Fixed pirates trying to steal from other pirates belonging to the same faction.
Fixed sector patrols only patrolling small area within sector.
Fixed police ships responding to their own distress calls.
Fixed escape pods attempting to look for stations in a highway.
Fixed escape pod behaviour to be consistent whether player is present or not.
Fixed pods used to claim abandoned ships sometimes not being cleaned up.
Fixed mining ships mining in hostile territory.
Fixed stations with automatic unit settings sometimes dismantling units and working with a reduced amount.
Fixed ships sometimes ignoring certain highways for in-sector travel.
Fixed displayed speed being too low in some highways.
Fixed weapons not properly activating or deactivating when assigned to both primary and secondary groups.
Fixed ships doing damage with forward-mounted weapons to targets not in front of them when in low attention.
Fixed ships with turrets being able to shoot docked ships in low attention.
Fixed disarmed turrets doing damage in low attention.
Fixed Ion weapons doing damage to hull when player is not present.
Fixed attacking capital ships getting distracted by attacking fighters.
Fixed excessive delays when ordering a ship to deploy deployables at a location.
Fixed boarding pods sometimes flying to random location before moving to their target.
Fixed Match Speed remaining enabled when activating travel mode.
Fixed weapons not properly activating or deactivating when assigned to both primary and secondary groups.
Fixed ships failing to collect drones in crates.
Fixed behaviour of transport drones collecting crates for capital ships.
Fixed drones fleeing when attacked.
Fixed orphaned defence drones getting orders to patrol sector.
Fixed cargo drones failing to transfer inventory items in collected crates to their drone commander's captain.
Fixed inactive satellites still uncovering space.
Fixed lasertowers launched by fleeing ships not shooting at their attacker.
Fixed dropped inventory/cargo crates that cannot be picked up by ship that dropped them due to missing collisions.
Fixed docked ship that player just relinquished control of waiting for player to tell it to proceed even if ship's current order does not require it to undock.
Fixed potential cause of friendly NPC factions attacking each other due to accidental friendly fire.
Fixed player-owned ships claiming credit for finding lockboxes that the player had directed other player-owned ships to collect.
Fixed stations sometimes reporting friendly ships attacking hostile ships.
Fixed ships fleeing from pirate or police ships sometimes fleeing towards their attacker.
Fixed visitor ships sometimes already having enemies when they only just arrived.
Fixed some Argon and Antigone ships not having crews.
Fixed EMP missile effects on travel mode and boost.
Fixed being able to claim ships by using EMP and repairing signal leak.
Fixed Ion weapons requiring only general use equipment licence.
Fixed being able to unlock trade subscriptions at enemy stations.
Fixed very long stations (usually those whose station icon is at one end) sometimes not firing upon targets.
Fixed item traders on player-owned stations sometimes not appearing or always being Scale Plate Pact.
Fixed pirates hacking station storage not reacting to cover being blown or station being destroyed.
Fixed capital ships doing little or no damage in low attention under certain conditions.
Fixed ships doing no damage to targets that have just started boosting in low attention.
Fixed some ships not uncovering map.
Fixed station modules sometimes not repairing to 100%.
Fixed Trading Stations not being rebuilt.
Fixed build processes taking longer than they should.
Fixed stations not ordering components to build turrets if no other module changes are made.
Fixed shipyards and equipment docks repairing all damaged components if only hull repairs are ordered.
Fixed shipyards and equipment docks failing to repair wrecked surface elements.
Fixed shipyards not processing queue if they are unable to build first queued ship.
Fixed player-owned Builder ships not being selectable if missing funds.
Fixed being able to hire enemy Builder ships.
Fixed NPC subordinate ships not being built as often as they should.
Fixed ships not restocking wanted units and ammo reliably.
Fixed ships and stations with turrets sometimes not firing on targets they are attacking.
Fixed cancellation of Dock order clearing associated Dock and Wait behaviour.
Fixed being able to equip additional turrets of types that are unknown to shipyard/wharf/equipment dock.
Fixed some mass traffic not appearing around stations of certain factions.
Fixed missing criminal traffic in Destroy Criminal Traffic missions.
Fixed workforce providing full efficiency bonus when workforce capacity was maxed out regardless of optimal workforce requirements.
Fixed discrepancies in boarding strength and marine numbers when ships marines are launched from are destroyed or removed from an ongoing boarding operation.
Fixed signal leaks appearing on Kha'ak/Xenon stations.
Fixed best marines of a specified rank sometimes not being selected for boarding operations.
Fixed ships in fleets whose fleet commander is fleet auxiliary ship or carrier not resupplying at their fleet commander.
Fixed fleet subordinates sometimes failing to dock at their fleet commander.
Fixed patrolling ships getting distracted by empty station plots.
Fixed trading ships blocking docking bay they just undocked from while working out which trades to do next.
Fixed ships docking at ships that change ownership to hostile not always aborting dock attempt.
Fixed subordinates of ships with docking facilities sometimes not responding to external events for excessive periods after having docked.
Fixed subordinates potentially waiting a long time if their commander moves into highway or through gate to different sector while in formation.
Fixed fighter escorts flying in formation not doing damage to their commander's target in combat when player is not present.
Fixed ships remaining subordinate to sold ships.
Fixed crew of ship that is personally piloted by player not getting skill gains.
Fixed mission to retrieve item from target ship not having an objective to return it.
Fixed mismatch between upkeep mission to give station managers more money and corresponding notification in message ticker.
Fixed budgets of player-owned stations changing when funds are transferred to or from station build storage.
Fixed player-owned stations seeming to transfer 0 Credits to player account.
Fixed player-owned shipyards and equipment docks that make no money from trades not sending surplus funds to player account.
Fixed station budget being incorrectly set when taking money from stations using Account Management menu.
Fixed funds on build storage and station accounts not being transferred back to player when objects are destroyed or removed.
Fixed managers being mysteriously removed.
Fixed cases where NPCs assigned to objects do not arrive and remain missing.
Fixed fired NPCs not disembarking their previous ship if able.
Fixed station rooms changing doors when revisiting.
Fixed Xenon wharves not being able to rebuild their build modules.
Fixed frozen build modules that are otherwise fully operational.
Fixed player-owned build storage no longer functioning because of missing manager.
Fixed Muon Charger doing full damage even if not fully charged.
Fixed crew sometimes bailing with every bullet hit.
Fixed ships sometimes getting stuck after undocking.
Fixed pirates pretending to be ships on ventures.
Fixed being able to hire pilots with unintentionally high skill ratings.
Fixed being able to teleport to ships that are docked at ships that are themselves in internal storage.
Fixed ships with very unskilled crews never deciding to flee.
Fixed ship crews not gaining experience for opening lockboxes in low attention.
Fixed ships with turrets continuing to fire on targets that they are trying to disable although targets are below hull threshold.
Fixed ships recalling subordinates while in combat.
Fixed boarding ships sometimes not launching boarding pods when they should.
Fixed XS laser towers getting stuck on deployment.
Fixed data vaults not visibly retaining their state when returned to later.
Fixed unlocking signal leaks sometimes not having an effect.
Fixed cases of large red walls appearing inside some corridors.
Fixed some interior doors opening into empty space.
Fixed doors sometimes staying open when they should close.
Fixed teleporter cabin door not opening reliably.
Fixed sometimes not being able to target an NPC by pointing at the body.
Fixed inability to re-scan previously-scanned ships that have returned to a covered state.
Fixed turrets from generated presets not being applied.
Fixed repair laser causing shield recharge to reset.
Fixed player facing wall after teleporting.
Fixed managers and ship traders on player-owned stations sometimes being missing from rooms.
Fixed pilots being visible outside of boarding pods and certain mass traffic ships.
Fixed case of invisible NPCs on stations.
Fixed floating or missing NPC icons in rooms.
Fixed spontaneously jumping to a different sector while flying around.
Fixed ships sometimes warping to extreme distances when accidentally entering gate.
Fixed more cases of ships ending up very far from the centre of their sector.
Fixed case where player ship could suddenly change rotation when opening map.
Fixed equipment mods gaining extra properties when saving and reloading.
Fixed laser towers and mines deployed by player as part of mission not changing ownership.
Fixed upkeep missions to assign crew not completing until crew take control.
Fixed possible duplicate rewards for board ship mission.
Fixed game starts not being unlocked when they should.
Fixed excessive sector zoom on map.
Fixed ability to sell mandatory software upgrades.
Fixed shield and hull values in Selected Objects section of map being calculated incorrectly.
Fixed station icons or mission guidance sometimes ending up outside the sector hex on map.
Fixed selecting similar objects with double-clicks on the map.
Fixed radius display of some orders and mission objectives on map being scaled incorrectly.
Fixed newly-added resource regions not being reflected by hex colour on map.
Fixed Promote best crewmember to Pilot button crewmember in a state where they can't be reassigned.
Fixed default order not being shown on map if there are no other orders.
Fixed undamaged hull values on ships with hull mods sometimes showing as 99%.
Fixed wrecked stations being listed in Object List and Property Owned.
Fixed Info menu failing to load if viewing a ship that has more cargo stored than it has storage space for.
Fixed wrong blueprint error in Ship Build menu after returning from Encyclopedia.
Fixed station plan menu sometimes not showing resources for surface elements.
Fixed inconsistent Interact menu when selecting objects which you cannot give orders to on map.
Fixed positioning of blinking question mark icons on map.
Fixed incorrect text sizes on map when using aspect ratios other than 16:9.
Fixed missile turrets listed in Turret category of the encyclopedia.
Fixed broken Ship Interactions menu in rare circumstances.
Fixed docking UI staying on screen if docking is no longer possible due to relation loss.
Fixed all ships in Encyclopedia showing minimum ship capacity of 10.
Fixed certain orders such as Hold Position not being shown as map icons.
Fixed missing drop-down elements in Ship Interactions menu.
Fixed warnings not updating for different offers in full-screen Trade menu.
Fixed Info menu in map for ships under construction.
Fixed signal leak hints sometimes missing and the first hint only being displayed for 2 seconds.
Fixed broken Ship Interactions menu in rare circumstances.
Fixed Ship Interactions menu not working in certain circumstances.
Fixed floating capital ship bridges in Ship Configuration menu.
Fixed wrong missile capacity calculation when upgrading ships with destroyed missile turrets.
Fixed station module custom loadout presets not being able to be applied twice in a row.
Fixed Ship Configuration menu sometimes showing upgrades in wrong slots.
Fixed Ship Configuration menu not working any more after opening another menu via shortcut while its save loadout dialog was open.
Fixed missing menu elements in Ship Configuration menu in certain resolutions.
Fixed Show Ship Details comm option not showing Info menu when conversation was started from map.
Fixed double-clicking object in internal storage not correctly panning map to it.
Fixed missing Interact menu when new mode text is very short (e.g. in non-alphabetic languages).
Fixed incorrect options on Interact menu for player-owned ships without a pilot.
Fixed empty Ship Request menu in certain situations e.g. all external docks occupied.
Fixed ships showing empty holes instead of docking bays in Ship Configuration menu.
Fixed internally-stored subordinates sometimes not being listed in Object List.
Fixed Ship Interactions menu not working in ultra-wide resolutions.
Fixed Mission Briefing layout in ultra-wide resolutions.
Fixed Location and Object not being displayed in the Order Queue menu for one partner of a ware exchange.
Fixed Manage Funds option not opening correct information tab.
Fixed Manage Plot menu not working after opening map with superhighway as current target.
Fixed message about missing Builder ship from Station Build menu if no Builder ship actually needed.
Fixed missing error message while trading if both trade partners are missing cargo drones.
Fixed missing station module info in Station Build menu.
Fixed missing option to confirm trades if using Ctrl-RMB to initiate a trade.
Fixed wrong tool tip for buy offer amounts in Logical Station Overview.
Fixed incorrect number of owned ships in Statistics menu.
Fixed missing text when hiring builder with insufficient funds.
Fixed incorrect buy/sell amounts for products and resources that used to be trade wares.
Fixed incorrect results and menu crashes when using sliders for crew tiers when upgrading ships.
Fixed changing assignments in order queue menu not changing behaviour.
Fixed trade context menu missing elements in certain situations.
Fixed new-entry marker on certain items in Encyclopedia not being removed when entry is read.
Fixed weapons in weapon panel being displayed as active in both weapon sets, while weapon is only active in either primary or secondary set.
Fixed build progress display for station modules that are being rebuilt.
Fixed missing objective progress visualisation in mission briefing context menu.
Fixed conversation with manager working for player not displaying correct options.
Fixed missing shield info for S and M ships in Encyclopedia.
Fixed Encyclopedia entries for star systems not showing description texts.
Fixed wrong inventory wares being marked as read.
Fixed appearance of pending upgrade warning.
Fixed turret mode dropdown options not being in intended order.
Fixed order of ships in the undock menu.
Fixed jumping column selection in order queue.
Fixed player name reverting to default if aborting renaming process.
Fixed cases of NPC occupation name not matching crew gender (e.g. Crewman vs Crewwoman).
Fixed formatting error in construction-related Logbook messages.
Fixed Numpad key bindings not working for first-person movement on platforms.
Fixed mouse cursor remaining visible after saving game in first-person mode.
Fixed rare cases of target elements not being displayed while they should and vice-versa.
Fixed several cases of missing mission target element.
Fixed mission guidance for inactive missions being shown in white on map.
Fixed various issues with mission guidance.
Fixed mission guidance to docked capital ship.
Fixed several cases of docking guidance going through station geometry.
Fixed docking guidance not being visible when loading a savegame.
Fixed some cases of ships or docking guidance going through geometry.
Fixed guidance to ships inside local highways while the player is on capital ship.
Fixed non-working subtitles during intro scenes when starting a new game through Start menu.
Fixed missing target arrow if object is directly behind player.
Fixed target monitor occasionally getting stuck.
Fixed physics not working correctly in certain rooms until player enters.
Fixed very rare situation where ships could rapidly flicker between two positions.
Fixed Boost Toggle game option not working at all.
Fixed Pause key not working during text input.
Fixed issues when looking straight up or down in first person.
Fixed external target view sometimes incorrectly returning to cockpit.
Fixed savegame names not auto-generating correct location name after overwriting a save once (existing savegames will not be fixed automatically).
Fixed cases where text could be stuck on screen in first person mode.
Fixed cases where crosshair was missing in first person person mode.
Fixed broken docking UI when flying a capital ship that has dock connection on side.
Fixed cases where the interaction text shown in crosshair did not match available actions.
Fixed short freeze when opening the station build menu in some cases.
Fixed missing Initialising message when using quick-load.
Fixed several cases of menu selection jumping when switching between controller/joystick and mouse.
Fixed map search strings not being removed in certain resolutions and UI scale settings.
Fixed menu crash when accessing some context menus in ultra-wide resolutions.
Fixed menu crash in Logical Station Overview when building production for wares that used to be trade wares.
Fixed menu crash in Ship Configuration menu under certain circumstances.
Fixed menu crash in the Ship Behaviour menu under certain circumstances.
Fixed camera problems when talking to an NPC while the framerate is very low.
Fixed UI shaking when in first person.
Fixed weapon aim indicators not being visible when cockpit rendering is turned off.
Fixed weapon aim indicators sometimes being much too large.
Fixed Behemoth not being able to equip L-sized missile turrets.
Fixed shield position on Behemoth.
Fixed launch tubes of Nomad resupply ship.
Fixed missing windshield collision on Buzzard.
Fixed alignment of docks on Atlas in ship upgrade menu.
Fixed missing texture on Argon Trading Station wreck.
Fixed engines on Condor and Stork not being protected by shield generators (new ships only, fix for existing ships will be added in an upcoming build).
Fixed incorrect turret position on Magnetar.
Fixed missing faction logo and missing lights in transporter room on Nodan.
Fixed mirrored ID text on Plutus.
Fixed landing gear not being visible on Nodan and Quasar.
Fixed spotlights on Quasar not turning off after landing.
Fixed Nodan not reliably being able to pick up creates or be hit by enemies.
Fixed Atlas dock being in a wrong position in ship buy/upgrade menu.
Fixed flickering monitors in Nemesis cockpit.
Fixed asymmetric turret layout on Odysseus.
Fixed L-sized turrets firing bullets belonging to destroyer primary weapons.
Fixed some S-sized fighters not having any weapons.
Fixed war rooms or guild offices sometimes using incorrect corridor for race.
Fixed visible spacesuit wreckage.
Fixed broken voice playback when closing Timeline menu.
Fixed characters greeting the player repeatedly during a conversation.
Fixed sounds of M Bolt Repeaters lasting too long.
Fixed sounds of some weapons starting too early if fired after overheating.
Fixed sound problems with beam weapons.
Fixed AI ships often being too loud.
Fixed some sounds not being audible.
Fixed intermittent short sounds in space.
Fixed silent failure when saving very large savegames.
Fixed causes of several performance issues in specific circumstances.
Fixed regular pauses under certain Linux configurations.
Fixed very rare freeze condition.
Fixed several causes of minor memory leaks.
Fixed several causes of crashes.

Version 3.00 HF1 (393143) - 2020-04-02

Added tooltips for cut-off research resource text.
Improved subordinate group auto-expanding in Object List and Property Owned menus.
Fixed turreted ships continuing to fire upon targets that have docked.
Fixed Split S shield generators being destructible.
Fixed Split factions not selling blueprints for L and XL construction modules.
Fixed missing default paint themes in Split game starts.
Fixed not being able to assign crew to start ship in Fires of Defeat gamestart.
Fixed Achieve Coverage mission being excessively difficult to complete.
Fixed Split gate discovery event ship (Argon Expedition or Escaped Slave Ship) not moving.
Fixed some mission objective texts not being localised.
Fixed mission briefing text for ship mod research mission.
Fixed platform guidance lines going haywire when in certain interiors, e.g. on Teladi trade stations.
Fixed stuck tooltips in certain situations.
Fixed several missing or incorrect English language voice recordings.
Fixed several causes of crashes.
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Post by JohnnyMic »

update!
  • added v3.00 Hotfix 1 Torrent to mainpost..
Thx R.G. GOGFAN
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Post by gopnik_martian »

JohnnyMic, oh crud. I should have known better than to download this before a few hotfixes came out. Any idea if there is an update patch for this? GOGDB won't display any information at all on X4 for some reason. https://www.gogdb.org/product/1395669635#downloads
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Post by JohnnyMic »

gopnik_martian, no matter if u wait or not this game will temp. updated (3.10 is now at public beta as well so its such a few days before this version will be open pub.)
see here for more infos: https://forum.egosoft.com/viewtopic.php?f=192&t=405397

The Best would be if the dev. and gog can be smart again and use an multi installer (like it already was!!! -.-' its like updated to the stone age :facepalm: )
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Post by p2minfo »

v3.00 Hotfix 1 (37262) +DLC (ENG) :
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Post by Exbyteer »

Any way to get just the hotfix 1 and hotfix 2 for post-dlc?
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Post by JohnnyMic »

Exbyteer wrote: 08 Apr 2020, 08:39 Any way to get just the hotfix 1 and hotfix 2 for post-dlc?
ehm no thats atm impossible
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Post by catastic »

JohnnyMic wrote: 07 Apr 2020, 21:06 added v3.00 Hotfix 1 Torrent to mainpost
p2minfo wrote: 08 Apr 2020, 05:59 v3.00 Hotfix 1 (37262) +DLC
► Changelog
Version 3.00 HF1 Beta 1 (393143) - 2020-04-01

Added tooltips for cut-off research resource text.
Improved subordinate group auto-expanding in Object List and Property Owned menus.
Fixed turreted ships continuing to fire upon targets that have docked.
Fixed Split S shield generators being destructible.
Fixed Split factions not selling blueprints for L and XL construction modules.
Fixed missing default paint themes in Split game starts.
Fixed not being able to assign crew to start ship in Fires of Defeat gamestart.
Fixed Achieve Coverage mission being excessively difficult to complete.
Fixed Split gate discovery event ship (Argon Expedition or Escaped Slave Ship) not moving.
Fixed some mission objective texts not being localised.
Fixed mission briefing text for ship mod research mission.
Fixed platform guidance lines going haywire when in certain interiors, e.g. on Teladi trade stations.
Fixed stuck tooltips in certain situations.
Fixed several missing or incorrect English language voice recordings.
Fixed several causes of crashes.
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Post by nelex »

patch_x4_foundations_3.00_Hotfix_1_(37262)_to_3.10_(37408)
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Post by JohnnyMic »

update!
  • added v3.10 torrent to mainpost..
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Post by catastic »

JohnnyMic wrote: 10 Apr 2020, 17:52 added v3.10 torrent to mainpost
► Changelog
Update 3.10 includes the following changes:

Added mission to expand HQ if selected research requires excessive resources.
Removed Dal Busta dialog option after Split story is completed.
Changed New Game menu to show tutorials at top.
Improved balance and pricing of recruitable personnel on station docks.
Improved performance for games where player owns very large number of ships and stations.
Improved colour differentiation between racial Construction Vessel ships.
Improved storage capacity of Split mining ships.
Improved mastering of legacy music tracks.
Fixed certain hazardous regions giving massive numbers of crystal drops.
Fixed wrong faction sometimes being blamed when ships or stations are destroyed.
Fixed mining drones not launching to collect broken-down asteroids they had earlier marked for collection but didn't collect due to cancellation.
Fixed cases of defence drones docking before all are launched sometimes preventing any further defence drones from being launched.
Fixed male Split characters sometimes having female voices with Split Vendetta installed.
Fixed HQ laboratory being removed when reconfiguring station.
Fixed AI ships attacking indestructible objects indefinitely.
Fixed player account balance potentially going below zero.
Fixed being completely unable to manually dock Drill without docking software.
Fixed hatch on Gorgon closing too soon when leaving in spacesuit.
Fixed high loadout presets not favouring Docking Computer Mk2 if compatible.
Fixed Elephant sometimes being equipped with Spacesuit Scanner.
Fixed Raptor not being able to mount large missile turrets.
Fixed build times for station modules taking much longer than they should.
Fixed spacesuit oxygen replenishing after saving and loading.
Fixed certain drops being repelled by container magnet.
Fixed lasertowers deployed by player in Hatikvah mission not changing owner
Fixed wrong player-owned ship sometimes being destroyed during HQ story.
Fixed invulnerable ship during Split plot.
Fixed Dal Busta not offering Split story at HQ after player rejects story offer until save and reload.
Fixed Dal Busta not offering Paranid/Split storyline when starting from Accomplished Scientist gamestart.
Fixed Dal Busta calling to talk about multiple plot opportunities at same time.
Fixed signal leaks not being generated in Accomplished Scientist gamestart
Fixed Paranid plot mission Prophetic Mission stalling because of missing dock.
Fixed Paranid plot getting stuck at Remain Vigilant objective.
Fixed excessive delay between HQ plot related signal leaks if one was previously missed.
Fixed missing equipment for multiple factions when starting Paranid plot with older saves.
Fixed Paranid plot battle taking place in wrong sector under rare circumstances.
Fixed excessive ware amounts required for final stage of Paranid plot.
Fixed Fires of Defeat gamestart long-term mission getting stuck because of captured ships.
Fixed Hatikvah story getting stuck in rare situations during bomb-placing mission.
Fixed various missions being offered by incorrect faction.
Fixed player ship not coming to stop during certain cutscenes.
Fixed missions offered by NPCs on dock areas incorrectly appearing in Mission Offers menu.
Fixed mismatched ships and loadouts when editing shopping list entries in Ship Configuration menu.
Fixed missile turret capacities not being included in loadout information.
Fixed lasertower engines and weapons being shown in Encyclopedia.
Fixed missing images for some objects in Encyclopedia.
Fixed missing option to delete incompatible saves in Load Game.
Fixed missing Dock Interactions menu in certain situations.
Fixed missing mouse picking on map after closing Mission Briefing in certain situations.
Fixed missing tabs in Property Owned menu in certain situations.
Fixed rectangular target elements being displayed in first person in certain situations.
Fixed further cases of NPCs not being targetable on platforms.
Fixed menu crash in Info menu in certain situations.
Fixed long but rare freeze on Map.
Fixed several cases of Split storage modules appearing offset in station build menu.
Fixed lower front windscreen not being transparent when looking from outside on Kestrel.
Fixed turret group assignment and position of some turrets on Rattlesnake, Monitor and Odysseus.
Fixed paint mods on Raptor not being aligned correctly.
Fixed Split flak turrets not using correct barrel geometry.
Fixed weapon positions on Mamba.
Fixed player logo not being properly visible on Monitor.
Fixed some missing voice recordings in German, French and Russian localisations.
Fixed engine sound problems under specific circumstances.
Fixed suspense music playing while on station.
Fixed graphical artefacts for AMD Navi GPUs (5600/5700).
Fixed rare problem with platform guidance causing performance to drop.
Fixed several causes of crashes.
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