Planet Nomads + DLC GOG

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Shaka
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Planet Nomads + DLC GOG

Post by Shaka »

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Planet Nomads

Genre: Action - Adventure - Survival
Works on: Windows (7, 8, 10)
Languages: Audio and text: English. Text only: Português do Brasil, 中文, český, Deutsch, Español (AL), français, italiano, nederlands, русский
Features: Single-Player - Achievements - Overlay
Released: May 3rd, 2019
Size: 1.7 GB
Company: Craneballs / Craneballs
Installer version: v1.0.6.6_(39041)
Included goodies: Wallpapers
Store page: https://www.gog.com/game/planet_nomads

About:
Planet Nomads is a sci-fi sandbox game of survival on alien planets through block-style building.
You are a lone astronaut scientist crash-landing on a strangely captivating planet. Keeping your wit
together and securing your basic survival needs that include food, water and building material is the
best start towards figuring out a way out of this messy situation.

Planet Nomads delivers a unique gaming experience by combining building, survival and exploration
together to make you you feel like a true survivor.

Building
Building is the cornerstone of Planet Nomads. What you build determines your survival chances and
increases your action radius. Building helps you to progress further and uncover advanced materials.
Close to a hundred blocks await to let you create nearly anything your imagination can come up with.

Exploration
You may have explored your immediate surrounding, but a couple kilometers North or South, things are
radically different. Multiple biomes cover the planet from pole to pole depending on the climate. Sandy
engine blends the biomes naturally, making sure the journey to the North pole is an epic and
everchanging adventure.

Survival
Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount
of curiosity, you can do it. As long as you overcome poisonous plants and curious beasts, avoid being
slashed to pieces, frozen to death, eaten alive, starved and generally ended.

Planet Nomads has been successfully Kickstarted, is now going through its Game in Development phase
and it's being developed and improved together with our growing Nomadic family. You are most welcome
to join us.

How does the life of a Nomad look like?

Day 17
Things have changed radically since my crash-landing. During the first days, I was hardly able to get food.
Securing every meal was a life or death struggle back then, while now I have greenhouses to produce
food for me. The planet felt strangely Earth-like at first, with atmosphere composition close enough to
ours so that the suit filters have no problem processing it for me to breath. Then one day I saw a pack of
creatures that looked like some kind of armored gorillas. I was watching them for a while when the
biggest one saw me. It stood on its legs and started thumping its chest. I got the message loud and clear
and quickly departed.

Day 21
I have a good thing going. I started growing all of my food. I've built a rover and use it to collect resources
from nearby mining spots I set up. It's beautiful out here, but it's not like I intend to settle down and grow
old. I'm a building a much bigger version of the rover now. With some clever design choices I should be
able to fit it with a generator, 3D printer and stasis chamber so it's all self-reliable and caring to all my
needs. I intend to check what's beyond the horizon. Maybe there's a way out. Maybe there are other
survivors out there.

Day 26
There was an unexpected turn of events today. The armored gorillas paid me a visit. I don't think they like
the mining machines that much so they came to tell me. I thought I could hide inside the base and wait it
out, but the beasts started throwing huge rocks at the walls and the walls were caving in with a screeching
noise all around me. I fired up the one mining machine I have in my base to serve as a distraction. Luckily
enough I scheduled a test run of my new mobile base for this day. It was standing by all powered up and
ready. I made a run for it, quickly got into the cockpit and got away this time. But there's no going back
now. I'm a Nomad.

Hundreds of stories like this await you in Planet Nomads. Come and survive your own.

● Completely mineable voxel terrain
● Physics-ruled block-based building
● Actual wheel physics for vehicles, rails, traps and gadgets
● Multiple biomes based on temperature and humidity
● Improved animal AI to catch you off guard
● Climate-based creature diversity
● Automated mining machines and production blocks
● Mobile bases
● Survival mechanics embedded to the game's core design
● Constant evolution based on community feedback

Image

Soundtrack

Included goodies: soundtrack (mp3) + soundtrack (FLAC)
Store page: https://www.gog.com/game/planet_nomads_soundtrack

About: Official soundtrack for the open-world survival sandbox game of exploration and creation on
procedurally generated planets.

The ambient sound tracks of Planet Nomads. Thirteen tracks from all the biomes and a running time of
nearly one and a half hour.

Get into the mood of sun-filled deserts, the freezing poles or lush jungles, from days to nights, from calm
to action.
► Track list
  1. Green Forest Night 6:24
  2. Jungle Day 5:52
  3. Tundra Day 5:47
  4. Island Day 7:49
  5. Prairie Night 6:27
  6. Jungle Night 7:07
  7. Island Night 6:30
  8. Desert Day 6:24
  9. Desert Night 5:55
  10. Prairie Day 7:17
  11. Monument 4:17
  12. Plain Day 5:58
► System requirements
Minimum system requirements - Windows: Win 7 / 8 / 10 - 64bit only
Processor: Intel i3-6300 or AMD FX 6300
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 550 Ti / AMD R7 260x
DirectX: Version 11
Storage: 6 GB available space
Sound Card: DirectX Compatible
Mouse, Keyboard

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ADMIN
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Re: Planet Nomads + DLC GOG

Post by ADMIN »

► ChangeLog
Update 1.0.5.6 (17 October 2019)

Hello Nomads,

We've just released the 1.0.5.6 version from the Experimental branch to public.

Here is the full list of changes:

realtime lights - disabling changed to gradual dimming with distance, the actual light distance same as shadow distance settings
improved switching between 2D/3D trees
fixed flashing of 2D trees on chunk load
fixed appearance of some 2D trees (wrong texture - color)
soft circular blend of 3D grass
removed Map rotation to first POI on initialization (map open or filter change)
fixed "escape vehicle where entered" functionality

Update 1.0.5.5 (19 September 2019)

Hello Nomads,

We've just released the 1.0.5.5 from the Experimental into the main game branch.

Here is the list of changes since last stable release:
1.0.5.5

added secondary SandyEngine binary build for Linux (newer one for better performance, older one for compatibility)

1.0.5.4

removed no-longer-working 3rd party UI library (fixed blueprint creation window freeze)
fixed error from zip library
removed shadows dithering (dot patterns in shadows caused by transparent windows)
bigger sun lightmap texture on ultra settings (better shadow resolution)

1.0.5.3

updated engine to Unity 2019.2.3f1
fixed map freeze on wrong POIs

Update 1.0.5.2 (16 August 2019)

Hello Nomads,

Our new Keybinding and Motorized Joints update is considered stable now, so we've released it into the public branch.

Here is the list of changes to repeat:
1.0.5.0

added Custom Keybinding to most blocks (available in Terminal and Radial Menu)
added optional Motor to Joints (Hinge & Rotor)
fixed issues after teleporting back from the ship to planet in story end-game

1.0.5.2

fixed random freeze of Key Binding window
rearranged Key Binding UI - renamed buttons, added hints
added possibility to bind modifier+key combinations (CTRL+W, etc.)
Linux: build with older libc for compatibility with older Linux distributions
fixed rename function on Rotor
fixed printers do not resume production after "no space" error and freeing its container

Update 1.0.4.4 (25 July 2019)

Hello Nomads,

Our contest on the occasion of 50th anniversary of Apollo 11 mission has ended and we've released the new update (version 1.0.4.4) that hides it's assets from the main menu. You can also see the results in our blog post[www.planet-nomads.com].

We've also added some recent bug fixes to the build.

Here is the list of changes:

Removed Apollo 11 related backgrounds and menu button (you can still play our Lunar Lander minimicro game by entering the apollo11 cheat in console in the main menu).
Changed switching resolutions in main menu options - removed the refresh rates from the list, as system ignored it anyway. It automatically selects best refresh rate but it displayed wrong values (like 23Hz) sometimes. Also added console command "setresolution" for testing purposes.
Added refresh of all hotbars (not only the visible one) in case of dropping item etc.

Update 1.0.4.3 (18 July 2019)

Hello Nomads,

These days we celebrate the 50th Anniversary of the Apollo 11 and we have a special update for this occasion. We also have a creative contest for you, if you want to participate and maybe win some Planet Nomads themed goods, look at our blog post https://www.planet-nomads.com/2019/07/1 ... ial-event/

The update also includes bugfixes from previous experimental release as follows:

reworked automatic miner - changed displayed probabilities to amount per hour, fixed mining computations
reworked libsqlite in Sandy engine (fixes save/load bugs mainly on Linux)
increased area for spawning Terry's ship (should decrease the probability of spawning it under water)
Magnetic Hever - added possibility to build it on another buildings / vehicles
fixed light artifacts on sky
removed advanced settings effect on oxygen (fixes troubles under water on Easy and Hard settings)

Update 1.0.3.2 (20 June 2019)

Hello Nomads,

We've just released update 1.0.3.2.

The full list of changes since last public version:

new block: Autonomous Water Purifier
increased distance and intensity of vehicle search lights
added setting to change/disable the automatic miner excavation limit
added lights on the Bike blueprint
finished Czech translation

Various bugfixes

(https://bugs.planet-nomads.com/?version_fixed=25):
added saving of player crouch state (before, if you saved crouched under some block, it would kill you by loading you in standing position with your head inside the block)
added more tries for world generator to put Terry's ship on dry place (it might cause different ship positions on same seed than in previous version, but only in new games)
better visualization of finished, non finished and mutally exclusive quest tasks
fixed sorting of UI (tutorial messages over the menu)
tech tree: fixed access to some blocks (Short Basic Slope Wall 1x4, Short Basic Slope Corner Wall) for non-kickstarter players
fixed workshop blueprint API to support more than 50 subscribed items
fixed error in case of invalid blueprint
fixed error caused by splitting grid with Suspension / Hinge / Rotor
fixed frozen POIs in compass
fixed Radar scan working only after Map refresh
added notification about map being locked in the early game
added random timeout before crafting (performance fix for lags in case of many synchronously running printers)
disabled exit where entered functionality in cockpit (to prevent exiting in open-space)
hidden inventory and compass while sleeping

Update 1.0.2.1 (03 June 2019)
1.0.2.1
fixed building new blocks in old saves
fixed exiting from cockpit, prevented exiting in dangerous cases (into terrain etc.)
fixed spawning of nests, trees and other game objects in dead zones (around wrecks, monuments, etc.)
fixed frozen swarm visuals
fixed highlighting of blocks in block mover
fixed compass visible in cut scenes

1.0.2.0
optimized geometic calcuations in Animal Nests, POIs & Navigation, Planet geometry, Dynamic Obstalces
reduced frequency of computations in PlayerTerrainFixer, freezing Vehicles, Switchboard distances, Active Blocks, Items and Containers
reduced UI refresh in Inventories, Block Catalog, POIs
invisible animations and partices culling in Animals & Swarms
optimized calculation and added caching of Dynamic Obstacles
optimized Wheel physics
reworked calculations of chunks and objects

Update 1.0.0.1 (10 May 2019)
Hello Nomads,

Today we've released new version 1.0.0.1 into experimental public branch. It brings just small fixes.

List of fixes:
fixed opening of planet map (in already "broken" saves you need to wait few minutes before a hint shows and unlock it)
added syncing of physics to rebasin to address "invisible wall" bug
added better saving and refresh of selected favourite blocks

Update 1.0.0.0 (03 May 2019)
1.0.0.0
fixed some quests and typos

0.9.9.2
fixed monuments that cannot be scanned from one side
fixed weird monument artifacts after teleporting or game reload
added healing to Trauma Kit

0.9.9.1
bypassed Quest system in older saves - to make them playable again
Windows: returned to mono backend and default Garbage Collector - for better stability
fixed POIs remaining in compass
added immortality to Oddyseus Blueprint
fixed missing weather sounds (storm)
allowed closing Replicator window by Use (E) key
fixed story item that always dropped from hands
fixed 3rd person camera going too far
fixed not descending air blades in some occasions
reduced player falling through terrain check timeout - for better performance

0.9.9.0
complete story (you have to start a new game to enjoy it)
added shipwrecks from Kickstarter backers
bigger Compass with better readability of overlapping marks
changed "T" button functionality - cycles between best MultiTool available and Emergency Tool
added possibility to bind other tools (Block Mover, Scanner, Weapon) to different keys
Radar: now it is possible to trigger scan even in already scanned region
Automatic Miner: fixed bug that caused game hang during load in some cases

Update 0.9.8.4 (18 April 2019)

0.9.8.4
fixed player falling down through the terrain
modified memory management to prevent frequent frame drops

0.9.8.3
fixed bug in saving sampled resources from Mining Machine
fixed Steam library compatibility with IL2CPP (broken workshop window close button)
fixed short drop in Solar Panel energy production on load
workaround for physics collisions bug (caused Jetpack hover mode disabled on load)

0.9.8.2
Windows: new build using IL2CPP (should be faster in case of high CPU & low GPU usage)
modified physics to do less transform sync - caused low CPU usage due to thread locks probably (should fix FPS drop after longer gameplay)
fixed saving of hower blade height (should eliminate helicopter bumps on load/approach)
planet map: right click on custom POI deletes it
various minor script optimizations

Update 0.9.8.1 (18 February 2019)

0.9.8.1
fixed error while switching from Mover Tool to other tool or block
fixed loss of Weapons and Tools during update to 0.9.8.0 (however, you need to open your original save - saves with items already missing will not recover it)
fixed remembering of disabled resources in Miner settings
fixed Solar Panels working at night

0.9.8.0
Tool changes:

change in tool usage - now you can have multiple different Tools in the Hot Bar
added Mover Tool for moving blocks
split Emergency Tool and classic Multitool functionality - the first uses only Suit power, the latter only Batteries
enlarged default player inventory by 2 slots
Other Changes:

updated Unity engine to 2018.3.5f1
added Thermoregulator block and fixed thermal regeneration in different occasions
added slight boost to player movement while accelerating from standing to motion
faster mining with mining machines, but mining is now limited - you can harvest only certain amount of resouces on one place
custom POIs in map - you can mark a point by mouse click in map, compass will show you the way there
save files are now compressed - warning! if you plan to play older version of the game, backup ALL your save files before launching 0.9.8.0, as compression occurs after the first lauch, and compressed saves are incompatible with older releases of the game

Update 0.9.7.7 (14 January 2019)

0.9.7.7
updated Unity engine to 2018.2.20
fixed typing of weird characters with function keys on Linux
decreased weather change frequency
fixed bugs with FOV in vehicles
fixed invisible UI parts with non-native rendering

0.9.7.6
dehydration no longer affects your temperature shield
changed frozen and heated vignette effect progression
fixed intro with dynamic resolution enabled

0.9.7.5
added thermometer to HUD
fine tuning of some weather aspects (temperature values, rain sound volume)
fixed black screen when using non-native resolution rendering

Update 0.9.7.3 (19 December 2018)
reduced the impact of weather to hot/cold survival attributes
linux: built Sandy Engine against older libraries to support not so recent distributions

0.9.7.2 (19 December 2018)
finished new weather types (finally)
different Suit appearance for each armor tier
modified Suit survival attributes
special Kickstarter-exclusive Suit for our Unique Nomad backers (those who are concerned will be informed when this release become public)
some main character animations changes
increased maximum Air Blade altitude
increased brake efficiency of small vehicles
added immediate reversal of wheels after braking
survival screen effects tuning
fixed bug that caused empty Block Catalog
fixed bugs in notifications display and logging
fixed errors from Steam Workshop

Update 0.9.7.1 (19 December 2018)
fixed bugs in collider optimization
fixed missing container connections after building a blueprint
fixed shader in Planet Map
fixed sun making flares through ship walls in the tutorial
better quality of sun textures
modified vignette textures gradation
suppressed an error during downloading blueprints
tuned shadow quality for better shadows in middle distance

Update 0.9.7.0 (19 December 2018)
New Game Mode: Free Roam - you can play with your inventories without worrying about thirst, hunger, radiation etc.

User Experience & Survival Tweaks:
added new weather types and improved look of old ones
color visualisation and new screen effects for survival attributes
directional indicator of damage source
"take it all" button in Containers and Automatic Miners
allowed direct using/equipping of items from black box Container
improved weapon beam, new weapon batteries
"bees" - improved attack behaviour and nest appearance
enabled animal aggressivity on Medium difficulty
changed appearance of toggles (aka "check boxes") in UI
grouping Joy notifications by type
logging Joy notifications in the Journal
added descriptions to block / item radial menus
Other changes:
hidden unavailable blocks in Block Catalog
improved brakes and added parking brake to wheeled vehicles
Bugs and optimizations:
fixed game freeze / crash on finishing blueprint during sleeping
optimized merge of box colliders for better performance and less physical glitches
fixed non-working automatic switch on Solar Beacon
fixed corrupted water surface on higher quality settings
narrowed camera near plane (reduced weapon/wall see throughs)
fixed Craneballs logo quality on splash screen
improved Sandy Engine compatibility with legacy Linux distributions
fixed water and fog graphical glitches on MacOS

Patch 0.9.6.1 (01 November 2018)
Bug fixes
Emergency Printer: fixed "no electricity" bug
Emergency Printer: fixed error when loading saves with deleted printer
3D printers: fixed printers not able to use containers connected by conveyors

Patch 0.9.6.0 (31 October 2018)
Bug fixes
SandyEngine: fixed holes in generated terrain meshes on chunk boundaries
Terminal: fixed unintended closing (by pressing "T" during block rename)
Generator: fixed misbehavior after load, connecting Containers, welding and other events
Interior Cockpit: fixed Center of mass
Railing: fixed texture wrapping
Hover Pad: fixed ground detection
Character: fixed unnatural neck positions in animations
Jetpack: fixed wrong behavior when running out of suit energy
Multitool: action delay kept only on destructive actions
UI: fixed "saving game" info box obstructed by blur effect
Bug Reporter: fixed log file retrieval
Bug Reporter: fixed endless freeze while sending report
Linux: removed unreliable batch processing in SQLite
Linux: fixed water shader depth calculation (added foam on shallow water)
Linux: fixed fog shader depth calculation (to exclude sky from being fogged)
Optimizations
Terrain Shader: reduced number of texture fetches if not all voxel slots are used
Containers, Printers: changed recalculation logic to eliminate lags during container content modification
Quality settings: disabled anisotropic texture filtering in default quality settings (except for Ultra)
Quality settings: disabled grass on Low setting
Quality settings: Sky, Clouds and Water meshes replaced by dynamically generated low poly ones with adjustable quality
Bug Reporter: sending screenshots as JPG
Bug Reporter: compression of log and text files
Others
Bug Reporter: added whisperer (searching for similar bugs before entering a new one)
updated Craneballs logo in the splash screen

Patch 0.9.5.1 (11 October 2018)
updated Unity engine to 2018.2.7f1
reduced light emission of wheels
pre-loading of assets to eliminate some lags
fixed slow menu response before loading a game
fixed slow UI response before displaying Block Catalog
pointer in tutorial moved to center of the screen
delayed destruction made by Tool to eliminate mis-clicking
not displaying center of mass in Build Vision by default

Patch 0.9.5.0 (01 October 2018)
Gleaming Wheels
added emissive effects on Wheels when powered
adjustable ghost block / ghost blueprint distance - hold shift and scroll mouse button to change the distance
new Bug Reporting Tool (in main menu and in-game pause menu)
fixed low FPS in intro cinematics
blocks in terminal are ordered alphabetically
auto-generated block names (with numbers) are saved now

Patch 0.9.4.0 (18 September 2018)
access to terminal from cockpit (press "T" in cockpit, if you have usable terminal on your vehicle)
blueprint tagging and editing
fixed bug that broke blueprint upload/download functionality
fixed jammed trigger on tools and weapons
fixed options tabs rendering in pause menu
hidden distant electricity connections

Patch 0.9.3.0 (12 September 2018)
new blocks
Plant Pot
Stairs One Step, Half Stairs, Stairs Joint
Railing Corner
Interior Cockpit, Standing Cockpit
Pylon with Light
no electricity consumption of Wheels, Hover Pads and Hover Blades when idle
added alitmeter to cockpit GUI
added author name into blueprint metadata
optimized electricity circuits recalculation
some minor bug fixes (building locked blocks, calculation of welding resources)

Patch 0.9.2.2 (31 August 2018)
fixed missing blueprint thumbnails on Linux
fixed inaccurate solar panel power calculation

Patch 0.9.2.1 (29 August 2018)
built with Unity 2018.2.4f1 (and following bugfixes)
bigger block catalog, more consistent order of blocks
added new blocks as a reward for Kickstarter backers (they received instructions how to redeem them via Kickstarter private message)
various rendering optimizations
merged cameras together and changed way of universe simulation
added options for low performance computers - lower quality models, dynamic resolution
save files moved to the new folder
added news box into main menu

Reverting back to 0.9.0.4
Hello Nomads,

We are very sorry about it but our last two updates introduced more troubles than improvements, so we decided to roll back to 0.9.0.4 release.

We need some more time to put things in order. Now, we are unsure if we'll find solution to Unity 2018 related bugs or need to stick with an old version of Unity forever.

Patch 0.9.1.1
Hello Nomads,

You've probably noticed problems with cursor not locking in the last release. It's a known bug in Unity 2018.1, so we build today update with Unity 2018.2 and added some tweaks. It should be better now, but far from ideal. It also means that game will run even when minimized - it's a side effect of that workaround.

Also on Linux, there was a problem with duplicating letters in input boxes, that should be also fixed by this release.

However, we've noticed that some textures in game are currently pixelated a little bit, we know about it but don't know the reason. But we'll try to fix it soon.

One last change in this release is that we've updated our block shader to new API, and now blocks aren't so dark as in the last release.

Patch 0.9.1.0 (13 July 2018)
Hello Nomads,

Current update does not bring new features, it's just "under the hood" improvements - this is the first time we built the game with new engine - Unity 2018.1. We do not use the full potential yet, we've just managed to fix all the code and compile it. In the next weeks we look on what could be made better with new Unity features.

As it is very big change in the engine, some bugs may appear and we are ready to fix them soon, just let us know on the forum if you experience any. Thanks for your patience.

There are also some minor changes:

fixed music that was muted after diving/emerging
made mouse wheel bindable in options
added bindable hotkey to hide/show HUD

Update 0.9.0.4 (27 June 2018)
tutorial is automatically disabled after completion
removed "destroy" particle effect after splitting grids
added notice about changing video settings during gameplay
fixed typo in the name of background art author

Updates 0.9.0.0 - 0.9.0.3 (13 June 2018)
0.9.0.3
fixed achievements wrongly triggered in tutorial
fixed default image in teleport selection
0.9.0.2
added slideshow of players' creations on main menu background
fixed first spawning algorithm to generate better starting positions
new (better) default seed for first quick game
fixed shadows flickering
fixed errorneous stats regeneration at some circumstances
fixed some tutorial particles, animations and effects
fixed datapad state after the tutorial
fixed problem with direct block selection (shift+click in block catalog)
0.9.0.1
fixed damage in drop pod in intro sequence
0.9.0.0
new story-driven tutorial
new mother ship on which story and tutorial begins
improved hint system with pointer and triggers that guides you through the tutorial and opens up different parts and function at right time
simplified first new game start (quick launch)
changed materials gathered from crashsites to ones that are more useful at early gameplay
delayed bad weather occurence after game start
increased distance of dangerous animals from drop pod
multitool secondary beam color changed to red to be better distinguishable
reworked GUI windows management - now you can close windows and popups gradually by ESC key
fixed some FPS drops with Air Blades
reduced maximum distnace of dynamic lights to keep higher FPS

Update 0.8.14.1 (5 June 2018)
In this release we did just a small bugfix for joint locking mechanism. There was a problem when you loaded locked joint, it returned to its original position. Now it should stay in position you saved it.

Update 0.8.14 (28 May 2018)
We have added option to freeze joints in a given position and some tools for coloring lights. More info about all changes is on our development blog:

https://www.planet-nomads.com/2018/05/2 ... -coloring/

Bugfix 0.8.13 (03 May 2018)
maximum stack size was increased to 100
ghost block is less transparent for better visibility
double clicking on usable item in inventory transfers it into the hotbar (or into a container if one is opened)
resolved issue with conveyor connectors not connecting in some circumstances
fixed sudden object movement after sleeping
keeping jetpack hover mode enabled after exiting cockpit
blocked use and radial menu in cockpit
fixed misssing build vision icons on some active blocks (greenhouse, compact medbay, radar)
fixed minor UI bugs (text alignment, non-updated texts, digging gizmo)

Hotfix 0.8.11.1 (3 April 2018)
fixed application freeze
Hot Bar item count appearance change

Patch 0.8.10.1 (16 March 2018)
fixed some issues with vehicle physics.

Patch 0.8.10.0 (15 March 2018)
New blocks:
ceiling/floor block with conveyor port
interior wall with conveyor port
six way conveyor
New features:
ten "pages" in building hotbar, use shift+0..9 to switch them
shift+click in block catalog equips block without using hotbar
filter by name in the block catalog
weather in advanced survival settings
Bugfixes:
not unloading big bridges while walking away from its origin
physics freeze of distant vehicles to overcome some bugs on unloading
saving vehicle movement speed
saving unfinished work of printers
fixed ghostblock jitter
fixed occasional missing drop pod and other wreckage
fixed randomly vanishing electricity connections
fixed center of mass indicator misbehavior
fixed jetpack hover mode (didn't descend at max height)
item dispenser disables on entering vehicle

Patch 0.8.9.1 (6th March 2018)
daytime slowdown multiplier hotfix

Patch 0.8.9.0 (2nd March 2018)
added Deuterium Generator and Small Deuterium Generator
added indication of mass distribution to Build Vision
added option to alter the duration of daytime
added switch button into block "Use" GUIs
optimized first generation of the world (generating wrecks phase)
optimized game saving/loading, mainly on non-SSD drives
modified console to pause the game
fixed physics glitch when descending into water with jetpack in hover mode
fixed building positions on block "Reinforced Wall Ext/Int Conveyor Joint"
fixed planet map update after beacon rename

Patch 0.8.8.1 (16th February 2018)
new block Conveyor Connector - to join conveyors from different grids
new block Glassed Cockpit - for better maneuvering of your aircrafts
new blocks Flat Solar Panels and Sloped Solar Panels
new "beta" languages: Russian, Portuguese (Brazil), Czech
optimized mass recalculation
fixed conveyors recalculation when grids are splitted
fixed vanishing buildings when last part of terran chunk is deleted

Patch 0.8.7.1 (02th February 2018)
fixed missing materials (pink air blades)
radial menu / inventory "Open" disambiguation
fixed recalculation of remaining power in generators after load
inverted display of selected color in color picker
increased maximum distance of camera in 3rd person view

Patch 0.8.7 (31st January 2018)
finally resolved conveyor loading freeze issues
added recipe for seeds to greenhouse
added Ryu Tamaru story line
fixed missing tutorial parts
tweaked building "ghost block" gizmo appearance

Patch 0.8.6.0 (18 January 2018)
New block: Large Air Blade
Switches disconnected by distance automatically reconnect on comeback - useful for recharging batteries of your rovers
Improved physics stability (changed the way how inertia tensors is computed)
Builder tweaks:
disabled grid snapping if not possible to build in given place
changed build distance for different block sizes
added effect on block removal
Performance tweaks:
added object visibility distance settings: low and extreme
added option to complete disable decorative grass objects
fixed slow loading of games with many pipes
disabled planet map rendering where not necessary
changed order of rendering distant trees
dynamic object batching

Patch 0.8.5 (05th January 2018)
Solar panel - recharge your batteries without wasting resources
Water pump - aka. mining machine for dirty water
Teleporting will not heal you anymore
Decreased regeneration in Stasis Chamber
Removed functionless Extraterrestial Datapad

Patch 0.8.4 (22nd December 2017) [Windows and macOS only; Linux Coming Soon]
longer conveyor blocks (4 and 8 units long)
surround sound - if you have more than 2 speakers, visit options minor bugfixes:
mining machine stopped working without a reason
repaired buggy wheel material
fixed rename in radial menu

Patch 0.8.3 (16th Decermber 2017)
The initial crash-site now contains wreckage with loot
Massive Mining Machine rework - select the resources you want to mine and disable overfilling of connected containers
Filter connected blocks by name and type in Terminal
Bind Radial Menu buttons to keyboard
Enable/Disable Switchboard by a single press of a button (default E)
Fixed the long troubles with some keyboards and controllers! (no more crashes and frozen keyboards)
Minor bugfixes


Patch 0.8.2 (08th December 2017)
Added hover mode to jetpack
Allowed radar to be built on buildings and vehicles (scan has to be activated manually when outside a scanned area)
Batteries recharge automatically in Creative mode when depleted
Disable suit voice in the options
Added weight info to block tooltips
Fixed menu layout on 16:10 wide screens
Added datapad and map keys into tutorial sheet
Autosaves are now specifically marked in the list of saves
Minor bugfixes (light sensor, generator, electricity vision, player animation, block deconstruction,…)

Patch 0.8.1 (01st December 2017)
Fixed automatic door opening and decreased energy consumption
Added thumbnails for saved games
Monument achievements
Enlarged the active area of radial menu, close radial menu by pressing the "C" key again
Dismiss inventory window when far away from block
Multiple bug fixes and optimizations

Patch 0.8.0.0 (23rd November 2017)
air blade blocks for flying
monuments and story unfolds
reworked electricity with rechargeable batteries
planetary map and radar

Patch 0.7.11 (17th November 2017)
Terminal - block for central setting of all functional blocks on a grid
Spanish (Mexican) - big thanks to Jecsham Castillo
Removed special filters from a few sounds

Patch 0.7.10 (10th November 2017)
Choose from three preset difficulties to match your playstyle
Create your own difficulty mix by setting the length of the night, weather, attributes regeneration and more
Create the world of your desire - set the planet size, water level, animal density, terrain roughness, dangers and more
Character attributes are now more responsive to the flow of the game (you get cold much faster after exposed to rain, and regenerate faster when you hide from it)
Attributes are now invisible in Character Screen - you only see the applied Conditions now to make things more straightforward
Other major changes made to Survival mechanics, find out
Extreme biomes are more deadly and require you to have a better equipment to survive in them
Hoverpads fixed to hover on their own in the hover mode (without the need for a cockpit)
Costs of some components lowered
Wind volule decreased to match the sound of rain
Wheels now a lot less effective under water
Player spawner reworked to not spawn you above the atmosphere
Patch 0.7.9.0 (03 November 2017)
Biomes become livelier with environmental sounds
Reworked icons for all Component items to make them more distinct from each other
In Creative mode it is now possible to delete blocks with just the right mouse button - no need to have any block selected
Fixed a bug connected with entering the droppod with Multitool equipped

Patch 0.7.8.0 (27th October 2017)
Added Floating Foundation block
Hover pads hover height has been increased from 2 meters to 2.5 meters (highest setting)
Aggressive flies from hazard world objects now cause less damage
Aggressive flies are now bigger and more distinct with colors
Changed Graphic Presets in Graphics Settings to a more balanced out performance - this should help FPS go up for less powerful rigs
Decreased Jetpack sound volume

Patch 0.7.7.0 (20th October 2017)
Fixed the bug shutting down hover-pads after splitting them from the grid they were on
Added French localization - thanks to Eric Rosson
Switch between hover mode and OFF mode is now more gradual
All function blocks can now be renamed on the last position in Radial Menu (important for the upcoming updates)
Hazard fungus lowered to closer to the ground
Slightly increased world reflectivity for better visual experience
Wheels no longer have speed setting in Radial Menu - all wheels are set to highest speed by default
Basic tutorial simplified to not overwhelm new players with information
Swarms of fireflies around bushes and trees with fruits and herbs now bigger to make them more visible in the world
Added swarm of flies around hazardous bushes to warn players

Patch 0.7.6.0 (05 October 2017)
Added Hover-Pads for amphibious vehicles, hovercrafts and more
Fixed the missing new cockpit in Survival

Patch 0.7.5.1 (29 September 2017)
Hello Nomads,

Today is more of a patch than update, however it does come with changed physics calculations and our preliminary testing shows very promising results. It’s up to you to (we hope) confirm.
Changes
Fixed the recent troubles with suspensions (when removing them, splitting a grid, etc.)
Improved physics calculations, hoping to further eliminate the nasty shaking
Reintroduced tutorial for Buildvision and wheels (merged into a single vehicle tutorial, F5)
Alt + click collapses/expands all containers
Fixed a crash after quitting to main menu from sleep
Hides “Press E to Use” when a radial menu is open
“Divided” wheel sounds by offsetting the sound of wheels to each other


Next week, the hovercrafts are coming, way earlier than expected.
http://www.planet-nomads.com/2017/09/28 ... g-up-next/

Patch 0.7.5.0 (21 September 2017)
A wider Mk2 rounded cockpit makes it to the game for symmetrical vehicles
Improved third person camera for vehicles - should behave more naturally now
Added Chinese localization
A pack of achievements have been added for the achievers
Fixed a low resolution of Suit and Jetpack icons
Fixed a bug that caused aggressive flora projectiles to stay in a scene and clutter up RAM
The multitool animation for equip/hide now much shorter
Increased powed and speed for the big wheels
Tutorial hints now no longer blink while sleeping
Fixed multitool and weapon bug which occured when pressing Reload multiple times while reloading - it no longer consumes multiple Batteries

Patch 0.7.4.0 (15 September 2017)
Added large wheels for huge trucks and mobile fortresses
Added large suspensions for the mobile base wheels
Improved model and symmetrical texture for the terrain wheel
Fixed crosshair progress bar not working properly when continuously destroying world objects
Accessing blocks with the E key now works instantly (previously required holding the key, sometimes resulting in not opening at all)
Decreased rate of heavy rain in some biomes
Fixed duplicate entry for Manacourt logs
Changed order of blocks in Building Blocks Catalog to be in line with their order in the Tech Tree

Patch 0.7.3 (08th September 2017)
Hello Nomads,

Now that the plan is set all the way till November ([https://trello.com/b/theYNOul/planet-no ... ew-roadmap]) we have started working on those major features that are going to make their way into Planet Nomads in the upcoming weeks such as advanced planetary and game settings, proper energy system, central grid control and more.

We have spread the team to work on these all at once, so today's update is more of a cosmetic one, but still brings something new.
New Alternative Wheel Model

This is not the big wheel for mobile bases we announced. The big one is coming later on together with bigger suspensions.

Some of you may remember this one from the alpha. We decided to change it for the EA release to the more rover-like wheel you all now from Planet Nomads, but looking at some of the older builds it feels like this one should also be part of Planet Nomads.
New Alternative Small Cockpit

This one no one has seen before. It's just a fresh-looking cockpit with some modern curves to it. Feel free to experiment
Improved Tree Sounds

Tree sounds is the final part of today's update with balanced volumes of the big ones falling and more sounds when you destroy them.

So that's it for today, once we make progress on the other features, you'll see it!

Take care, Nomads and enjoy the new vehicle designs. -Craneballs

0.7.2.0 (5 September 2017)
Symmetrical cockpit has arrived (3 blocks wide)
Added torque transmission to wheels - pick between speed or power to move in difficult terrain
Remember last item equipped when hitting LMB (it can be either the gun or the tool)
Fixed bug where it was possible for player to drown outside of water
Added components to some wreck blocks - you can acquire them by deconstructing them
Fixed/added a few localization strings missing
Italian language is now officially supported, all thanks to Armignacco László from the community
Animals no longer move vehicles that much
Animals take more damage upon impact
Added outline around GUI for better readability
Decreased price for rover wheel and battery rack

0.7.1.0 (24 August 2017)
New updated texture for Armor blocks
Increased amount of meat in animal loot
Increased required amount of Items to craft Super Food
Globally decreased mass of all blocks. Improving vehicle behavior
Added missing SFX to buttons in workbenches
Added visual effect when a new wreck appears on your compass
Added notification pop up when you discover a new crash site
Increased difficulty in Lava, Desert and Arctic biomes
Significantly increased damage output to trees from Multitool
Significantly increased loot of Biomass Container from trees
Fixed Tropical biome bug where it wouldn't regenerate suit energy and other attributes
Immunity and Temperature shield now regenerates much faster in all biomes
Rain and Heavy rain now affects Immunity and Temperature Shield much more than before
Poisonous plants are now more dangerous if you get hit by their effects or projectiles
Fixed some trees that suddenly changed textures when cut down
Fixed dynamic obstacle calculation for animals resulting in better pathfinding around player-made objects
Increased max stack on Items from 70 to 90
Fixed various crashes introduced in 0.7
Fixed Radial Menu not working in some instances
Added hints for the Datapad/Encyclopedia - Press J to bring it up.
Crash-sites will now spawn in worlds from continued/converted saves (sorry for overlooking this!)

0.7.0.0 (17 August 2017)
NOTE: Saves made in version 0.6.13.0 or earlier are NOT compatible with version 0.7.0.0!

Significantly increased speed of terrain generation - it shouldn't be possible to move faster than the terrain generates
Removed holes from the terrain for better driving
Caves removed from terrain generation to speed the generation up
Added brand new biome, Temperate Plains
Animal AI reworked so animals behave more naturally now
Added various specimen of each species (alpha male, female, younglings)
Added climate-based animal textures
Animals bleed and show wounds when attacked
Animals often live in packs, each one taking a different role (hunter, guardian, etc.)
Wrecks, old bases and other man-made structures are scattered across the planet
Added Datapad with information on Blocks, Items and Animals
Added two story lines from astronauts previously present on the very same planet you are on
Added intro when starting a new game, right before the crash landing
Added new music track
Added experimental localizations (German and Dutch) Dutch is nearly finished, big thanks to Ben and Coen!
Added Hazard plants - they are able to attack and harm you if you don't pay attention
Fixed assault rifle tutorial that could sometimes stay hanging
Added old saved games conversions into new ones. This was neccessary with the planet generation change, this way at least materials from old saves is preserved for you
Added wreck beacons that show on the compass when you are near wrecks
Fixed a lighting bug where water behaved incorrectly when lit by flashlight and lights
Stasis Chamber now regenerates more food and water
Increased damage of the rifle
Decreased size of the planet to make biome changes more dynamic
Purified water now requires carbon instead of herb

0.6.13.0 (03 August 2017)
Improving readability of Extended BuildVision by adding transparency to Icons by distance
Radial Menu is now always displayed on top of other GUI elements
Removed the clicking sound when 3D Printer crafts an Item
Fixed the bug in Key Bindings where the key was changed without user confirmation
Optimized animal path-checking for dynamic obstacles (potential FPS improvements)

0.6.12.0 (27 July 2017)
Added three new round-shaped blocks
Rebalanced costs of basic blocks
Optimized saving time of additional block types. If you still experience long saving times, please send your saves for analysis
Fixed generators remaining energy not displaying correctly over 24 hours
Rocks with metallic veins now have small crystals on them to stand out from non-metallic rocks
Winch rope length increased from 20 to 40 meters
Winch now comes sooner in Tech Tree
Turned off autosaving on Sleeping Bag
Improved exiting from the like of Stasis Chambers and Cockpits - should be way less deadly now, let us know

0.6.11.0 (21 July 2017)
Added Winch and Shackle blocks to pull vehicles out of holes using rope. Attachable to any blocks. Use with care.
Significantly decreased night length - night is now almost four times faster than before while the day speed stays the same
Decreased length of sleep from twelve to eight hours to correspond with the change above.
Rain and Heavy rain particles are denser than ever before
Extended tutorial with tips about equipping weapons (It´s the Q button.)
Equip weapon is now custom-key bindable in Options
Slightly decreased rate of Attributes degeneration
Increased multitool power - it now drills rocks, cuts trees and welds blocks faster, resulting in less grindy crafting and building
Soundtrack update - no longer one track for each biome. Instead music tracks have been divided into tiers corresponding with biome difficulty levels. In other words - a richer music experience.

0.6.10 Defend Yourself, Craft a Rifle! (14 July 2017)
Added personal defense rifle - can be crafted in Medium Armory
Added autosaving frequency setting in options
Pressing >> in workbenches/production blocks while holding Shift adds 100x items to the craft queue; holding Ctrl adds 10x items
Holding Ctrl while moving an item stack will only take 10 items from the stack
Added Medium Medbay - big brother of its smaller predeccessor, with two conveyor slots
Added sounds for connecting and disconnecting electricity
Adjusted volume for GUI sounds
Adjusted volume for Namiku and Nossal (animals)
Decreased Multitool's damage output to animals (you have a rifle now)
Hotbars can now be custom assigned in Key Bindings (looking at you azerty users)
Slightly tuned camera effects

Patch 0.6.9 (06 July 2017)
Added Medium Armory - bigger, more effective than Compact Armory equipped with two Conveyor slots
Added Oxygen Tank for underwater breathing - can be created in Armories
Fixed a problem which could sometimes place a wrong texture on Medium FAD Machine
Leveled out sound volumes on some blocks

Patch 0.6.8 (04th July 2017)
Fixed spawning in space on some rare occasions
Fixed dense fog sometimes occuring
Fixed instant attributes drops experienced in some seeds
Fixed ground not reacting to voxel changes - this is connected both to escape pod in ground and multitool not working

Update 0.6.7 (03 July 2017)
Refinery block has been added to tech tree
Significantly increased lifetime of all fuels
ALM is now available in 3D Printer for crafting
When 3D Printers and other workbenches fill their inventory space to the maximum they stop working and remain that way even after space is made. This no longer happens
Wheels now require less energy to run
Increased inventory space of Printers
Large Green House now require less energy to run
Emergency 3D Printer now has Extended Build Vision
Now it's not possible to put into generators items other than Fuel
Putting items into Mining Machine is not possible now
Renamed Battery block to Battery Rack and it's description to better communicate it's purpose
Resolved problem where Printers can duplicate items on rare occasions
Extended Build Vision graphics has been slightly decreased in size
Sleeping bag has been added to Medium 3D Printer
Fixed a possible cause for inverted fog and depleting attribute values (if this problem persists, please let us know)

Update 0.6.6 (30th June 2017)
Added Large Greenhouse - more effective than its smaller version and coming with conveyor ports
Introducing extended BuildVision - you can now see the progress of printers, container space, energy distribution and much more just by looking at those blocks
Automated Crafting - crafting now doesn't require resources upfront. This allows you to create queues of items you want to print and supply resources gradually as you get them
Number of production queue stacks increased from 70 to 999
For players with old saves - if you have any Items in queue in Printers they will cancel and leave resources in inventory/back up box on ground (necessary to change how Printers work)
Updated tutorial to teach how new Printers work
Generators now require fuel to run and supply energy
(may need further balancing, let us know how you feel about current consumption rates)
Uranium Generator now requires Enriched Uranium to run properly. Enriched Uranium can be refined from Uranium resource in Refinery block.
Optimized container GUI performance that could freeze the game if multiple containers were stacked together
Suit Battery has been changed to Battery Cell and is now used to fuel the Battery block. It can also be found in 3D Printer now
Refinery can now be connected via Conveyors
Changed a generation noise for ground veins spawning - this should allow you to find previously un-mineable resources (like Titanium)
Crouch has been set to left control (previously was on both control keys which caused issue for some players)
Mining machine weight(lessness) fixed

Update 0.6.5 (22 June 2017)
Automatic mining machine - a late-game block that does the mining for you
Double clicking on an item in 3D printer now adds one item to the queue
Fixed dispenser mystically working at 400 meters
It rains a lot less on the planets
It doesn't get that dark during rains
Negative conditions have lesser effect on health, making survival more balanced

Update 0.6.4 (16 June 2017)
FOV Slider is in! Change FOV separately for the 1st and 3rd person
Key Bindings available - Customize your controls as you see fit
Basic controller support added (doesn't work in menus and inventories)
Item Dispenser added - automatically distributes items from containers and 3D Printers for seamless building
Manual Save/Load in Survival - to allow another way to recover vehicles until we fix the underlying issues
Multitool Battery can now be crafted in Medium 3D Printer
BuildVision On/Off effect temporarily changed to increase performance (improved version coming back soon)
Icons of Flashlight and BuildVision updated
Sleeping Bag improved - while not at the level of Stasis Chamber it finally provides solid protection against weather and environmental hazards
Saving the game is now less performance demanding (will be further improved in the next update)
Medium FAD Machine bright material fixed
Slightly decreased degeneration of player attributes in starting biomes
Fixed tutorial getting stuck on the Basic Frame crafting step
Fixed Solar Beacon not working after clicking on Disconnect Electricity (which was removed entirely, because solar power)
Fixed emissive lights on blocks not turning off after being disconnected
Generator sound volume lowered
Stasis Chamber now plays a sound upon entering/exiting
Multitool sound under water tweaked

Update 0.6.3 (08th June 2017)
Added new building block: Hinge - two plates connected via joint
Added new building block: Rotating Plate - two plates connected via bearing
No more vehicles flying into space - not even the complex ones (If you still manage to get yours flying, send us the save so we can further improve the physics behind this.)
Added Medium FAD Machine - a bigger version of the FAD Machine with bigger queue, inventory, faster creation and two conveyor ports
Added new building block: Wall with conveyor ports - you can connect inside and outside containers and machines
The suit now has a built-in voiced AI that provides information about the state of your well or not-so-well being
Reworked the bright underwater fog
Workbeneches now combine the same items in queue into a single stack
You can now split any item stack into halves with Alt + drag&drop (Provisional solution for stacking)
Fixed generator overload causing the whole energy grid to go down
Build Vision GUI now working properly on 4K screens
Plants and trees polished with emissive textures - they glow at night making it a little less scary
Increased effectivity of the Medium 3D Printer

Update 0.6.2 (1st June 2017)
Transmission slightly reworked
Wheel traction improved a lot
Vehicles had brakes installed (just go backward when going forward)
Vehicle searchlights found their way to Survival
Speedometer added in the bottom right corner
Animals have been added to Creative mode
Sleeping now wakes you up if any attribute is below 30
Sleeping now asks if you want to sleep if any attribute is below 30 (there are other attributes beside the basic ones, visible on the character screen)
Rain and wind sound effect volume lowered
Icons of Attributes and Conditions made clearer
Icons quality, no more jagged edges
Containers no longer connect together if they are built on top of other (which could potentially corrupt your saves)
Multitool digging revisited - primary mode (LMB is good for mining and finer sculpting. Secondary mode (RMB) costs less energy and takes out bigger chunks, but destroys resources.
Multitool now displays a reticle that highlights the area affected
Multitool no longer fires instantly, but takes a split second to power up, resulting in less unwanted holes (further changes of tools and weapons in general to be expected)
Added new loading tips that better explain major game mechanics
Fixed a bug where electric power lines could potentially corrupt saves
Texture of lootable iron rock changed
Camera effects and weather effects improved (looking at you blue haze)
Fixed a bug that prevented leaving the game into menu/OS upon dying
Support the software developers. If you like this game, BUY IT!
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Re: Planet Nomads + DLC GOG

Post by L0v3craft »

1.0.5.6 is out
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Re: Planet Nomads + DLC GOG

Post by vastyr »

2nd post updated to v1.0.5.6_(33107).
► bypass gdrive download quota
► The Ninja-King
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Re: Planet Nomads + DLC GOG

Post by ADMIN »

second post updated to v1.0.6.1_(34599)
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Re: Planet Nomads + DLC GOG

Post by catastic »

ADMIN wrote: 17 Dec 2019, 18:39 second post updated to v1.0.6.1_(34599)
► Changelog
1.0.6.1 Released Officially

Hello Nomads,

We've just released the 1.0.6.1 version to the public branch, so everyone can now use our new Tech Tree and improved Creative mode.

Here is recap of all changes:

1.0.6.0:

New features - Blocks
added new blocks - armor and glass pieces
rearranged all blocks into more cateogories, according to their intended usage (bases, vehicles, cargo,...)
added a Tech Tree view (switch button in top right corner in the Block Catalog) - displays all in-game blocks, even locked ones with the lock reason (ie. by quest etc.)

New features - Creative
added welding & cutting of blocks into the Creative Mode - with Multitool you can create "unfinished" states of blocks, with a block equipped, you delete blocks by one click (as you are used to)
possible to use other tools - Block Mover, Weapon, Scanner - you need to set them to some key in keybinding in options, as there are no inventory in Creative

New features - Building
added keyboard modifier for building "in the air" - it's now possible to build ungrounded blocks
faster block coloring (mainly in Creative)

Bugfixes
temporary switch from 1st person to 3rd person close-up if camera is behind the wall - to prevent looking "through the wall"
fixed colliders on Hinge joints - reduced unnecessary vibrations in extreme positions
fixed graphical glitch with weather - roofing does not influence fog appearance anymore
fixed some overflows in HDR post-processing - hopefully eliminated the "black ink smearing" bug
fixed blocked Quests functionality (in case player exited the Drop Pod too early)
tutorial: removed direct block equip of a block without using Hotbar (a little advanced feature for newcomers, could lead to deadlock in tutorial)
tutorial: removed altimeter from cockpit UI


1.0.6.1

added colorization masks to small glass blocks and top parts of cockpits
fixed saving of block weld state in creative
Tutorial: lowered distance limit for dynamic light shadows (performance fix)
Tutorial: fixed bug with crouch (tutorial was impossible to finish sometimes)
Block Catalog: changed default filter to "ALL" and added scrolling up on open
Tools/Weapon: fixed switching to wrong tool by mapped keys
Block Mover: fixed graphic glitch (mainly after starting/loading the game)
Thermoregulator: fixed non-working state if loaded game in cockpit
Bug Reporter: fixed not sending logfiles (changed paths for new Unity log file locations), also added sending of previous log file
Options: added setting to disable the "teporary 3rd person"
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Re: Planet Nomads + DLC GOG

Post by catastic »

Yasha wrote: 11 Feb 2020, 17:49 Planet Nomads (1.0.6.3)
► Changelog
Hello Nomads,

We've just released the 1.0.6.3 update to the public branch. There's a fix for lags when big container structures are opened and some winch tweaks.

Here is the full list of changes:

From 1.0.6.2:

optimization of container (inventory) view - asynchronous loading of pre-collapsed containers, faster items rendering, added "take it all" button for all connected containers
added motor locking and keybinding to Winch
rearranged death screen, added "load game" button


From 1.0.6.3:

fixed deleting of Winch/Shackle in Creative mode
modified physics of connection ("rope")
do not break connection caused by same grid as corresponding Winch or Shackle is on
fix bug that occurred when splitting grid containing winch or shackle
allow connecting winch & shackle on the same grid

added debug commands for achievements
fixed achievements that requied block cutting

fix not rendered character head inside
fix lens flare effect rendered inside Stasis Chamber
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Re: Planet Nomads + DLC GOG

Post by JohnnyMic »

update!
  • added full installer + update patch v1.0.6.6 to mainpost..
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Re: Planet Nomads + DLC GOG

Post by catastic »

JohnnyMic wrote: 21 Jun 2020, 03:41 added full installer + update patch v1.0.6.6 to mainpost
► Changelog
1.0.6.6 Released Publicly

Hello Nomads,

We've just released the 1.0.6.6 update. Game now remembers camera setting for each cockpit separatelly. You can also tune the weather a little bit more in custom settings.

The complete list of changes follows..

1.0.6.4

saving camera state (1st/3rd person and distance) separately for each cockpit
added option to reduce duration of "bad" weather
added flashing to "Terry's ship" icon in compass
added labels to planet map
fixed splitting of grid with wheels (physics glitch caused block fly away)
fixed cockpit colliders (aiming through window bug)
fixed binding of CTRL key for walking
fixed sound of walking on blocks


1.0.6.5

better walking on block detection


1.0.6.6

fixed infinity weather duration bug
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Re: Planet Nomads + DLC GOG

Post by ADMIN »

second post updated to v1.0.7.1_(43286)
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Re: Planet Nomads + DLC GOG

Post by catastic »

ADMIN wrote: 14 Dec 2020, 16:48 second post updated to v1.0.7.1_(43286)
► Changelog
1.0.7.1 Released Officially
Hello Nomads,

We've just released the 1.0.7.1 update out. The new Teleport block is available for experienced players and there are also few minor fixes for everyone.

List of changes:

1.0.7.0
added Teleport block
modified teleporting routine (no need to reload whole game)
fixed frozen winch after splitting grid
fixed achievement debug command for "Sample Collector" achievement

1.0.7.1
added Teleport block to Tech Tree
fixed Teleport material
fixed Build Vision symbols rendering
fixed sound of Block Mover equipping
fixed error messages in animal AI & pathfinding
fixed minor threading error
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Re: Planet Nomads + DLC GOG

Post by ADMIN »

second post updated to v1.0.7.2_(44440)
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Planet Nomads + DLC GOG

Post by catastic »

ADMIN wrote: 01 Feb 2021, 14:16 second post updated to v1.0.7.2_(44440)
► Changelog
1.0.7.2 Released officially
Hello Nomads,

We've just released an update that fixes issues with teleporting (your were loading inside the last used teleport instead of the correct place).

Here is the complete list of changes:

fixed spawning in Teleport after loading the game
fixed Teleport icon in Radial Menu
added automatic turn off of Teleport after use
added workaround for missing final monument in some games
reduced shaking of objects on Hover Jack
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