Archeo: Shinar GOG

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Archeo: Shinar GOG

Post by vastyr »

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Archeo: Shinar

Genre: Strategy - Simulation - Managerial
Works on: Windows (7, 8, 10)
Languages: English
Features: Single-player - Co-op
Released: January 17, 2019
Size: 522 MB
Company: Artists Entertainment / Artists Entertainment
Installer version: v1.06_(35346)
Store page: https://www.gog.com/game/archeo_shinar

About:
At this point, you may wonder what on Earth is this bloody project? Archeo: Shinar, because that's the full
title, is a turn-based strategy video game focused on people & resources management.

It's not like other games about archeologists doing astonishing stuff in ancient tombs or something like that.
No. In this game you will be the man behind the desk. Or a woman. We are talking about the lifestyle of the
real archeologists, the true horror of dealing with traumas and phobias. Not yours! You won't risk your own
health, we have employees to do that. The true horror of dealing with their traumas and phobias. Do you
see where I'm going with it? Imagine the bills from doctors, the health compensations and the press. "Press?
Why the press?" you ask. Yes, the press. Because you know the press. They are just waiting there for the
unsatisfied explorer who would like to tell them how the "archeology" truly works. And we do not speak
about how it truly works. They can't know the ugly truth. Never!

That's a lot of stress, right? Don't worry, as we already know, there is no better medicine for that than a cup
of tea. Or a glass of gin. Your call.

Let's agree this is enough knowledge for now. More information could cause an Epistemophobia, and we
don't want that, do we? Please, enjoy the view from your train's window and look forward to our next
meeting.

.-. -.. -... .--. -.. ... / -.... -... --. -... ...-- .. ..-. .---- -....- ..... -... / .-. -.. -... .--. -.. ...

Signed
Your Cuppy


Archeo: Shinar is an economic turn-based strategy set in the world of archeology. It blends the
preparation period (turn-based strategy) with expeditions (real-time strategy) in unique gameplay
mixup with a lot of small stories and grotesque humor.

Key features
  • Prepare and explore - New, fresh gameplay based on mixup of two genres Turn-based strategy
    and Real-time strategy.
  • Hire and care - Find your best team and keep them in good shape. Or not, you can always replace
    them.
  • Money and reputation - Try to get both. Find a balance between them and be the true winner.
  • Collect and invest - There's no better way to get rich than by buying land. What's better than
    having land? Building your own buildings on your land. It's a great investment.
  • Read and decide - Now and then you will receive a small story to keep your experience interesting.
    Every time you will have to decide and every time it will have consequences!
  • Opponents and Vanessa - Meet memorable opponents, you won't forget them for a long time. And
    there's Vanessa. Such a shame she has a wig.
  • Solo or with friends - Play solo or with up to 4 friends (hot seat). But keep in mind that after the
    game they won't be your friends anymore.
  • Challenge reality - Check the facts, learn more about the history and try to find a proof that the
    developers were wrong because the world we are going to show you may make you challenge
    everything.
  • Difficult subjects - Mental illnesses, addictions, thievery, slavery, paradigms, tribal mentality,
    corruption, pride, and murder.
  • Economy end bankruptcy - Last but not least, do not bankrupt. It's like permadeath. You can
    withhold salaries only for a certain time, after that they will come. They will come and collect.
► System requirements
Minimum system requirements:
System: Windows 7, Windows 8.1 (64-bit)
Processor: Intel Core i3-4170 or AMD FX-8120
Memory: 1 GB RAM
Graphics: Intel HD Graphics 505
DirectX: Version 11
Storage: 800 MB available space
Sound: DX11 compatible

Notice: Archeo: Shinar only supports local multiplayer.
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Archeo: Shinar GOG

Post by screwie »

[IN DEV] Archeo: Shinar v0.75c_(28005)
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Post by catastic »

vastyr wrote: 12 Oct 2019, 09:41 Update!

added v1.02_(33067).
► Changelog
Update 1.02

Update note
Spellings fixes - we have fixed a few spelling (the pop-up for 3rd strike for example)
Tutorial frames and stability - Some of you were creative enough to find a way to mess up the tutorial. It was fixed, just like a few simple visual errors.
Sound Options Check - There was one case of a problem with no in-game sound. It should be fixed now.
The ultra-wide resolution, high resolution, 16:10, 16:9 and more resolution support - basically better resolution support. The bug with 'unavailable' resolution for certain setups should be fixed now.
Option to change the place of currency symbol - some of the players found it irritating to have to watch the currency symbol on the other side. Now everybody can easily change that.
Archeopedia from the exit options - we have added a new way to enter the Archeopedia. It's our first move to add the option to hide the Cuppy.
The pointer graphic in the tutorial optimized - more pixels for better resolution.
Window mode - if you want to play the game in a window you now can. To do so just uncheck the fullscreen option in the options.
A few minor bug fixes - there's no place to talk about them because it would be more writing to explain what was done than it was done. There were some minor bugs related to new features or new changes and it wouldn't tell you anything about the current update.

Summary
We have fixed minor issues, created a new task log for next month and prepare the game for further changes. It may not look impressive like story DLC or localization, but the game needed this minor changes. Our next update should cover a few more fixes and options, like hiding Cuppy or introducing a Cheat for the easiest difficulty. We have seen a lot of players wanted to enjoy the story without the struggle. However, the localization won't be that easy for our game. A lot of text is in various forms, tabs and 'flexible' frames. Changing language could cause havoc in the interface and we're going to prepare the game for this scenario. Thank you for your support, warm and kind words, but also for your constructive critique and contribution to our small but growing community.
Cheers!
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Post by catastic »

vastyr wrote: 11 Dec 2019, 01:55 added v1.03_(34459).
► Changelog
Update 1.03

Update 1.03

Update note
Spelling fixes - we have fixed a few spelling (the unicorn in the explorer's bio for example)
Optimization - We have optimized a few things in the code to make the game run better
Cheat - We have added a cheat. Yes, a cheat. You can acquire money from your family funds just by inputting 'familyfunds' in the game. However, it works only on EASY. You can find a hint about that in the Archeopedia.

Bugs
Currently, Archeo: Shinar uses the Unity game engine's DirectX 11 renderer. However, on a small number of systems we've found it can be less stable and sometimes cause crashes (or frame drops) for some users.
You can use the steps below to force DirectX 9 mode, which might potentially improve stability for you, at the potential cost of image quality and performance issues. This solution worked for all of our study cases.
Steam
Go to your Steam Library
Find Archeo: Shinar and right-click it, then select "Properties"
Under the General Tab, click "Set Launch Options" and a dialogue box will appear
Type in "-force-d3d9" (without the quotes) and click "OK"
Close the Properties window
Enjoy the game
At the moment, we can not simply fix the bug because it's in the engine, not in the game. We will study it further, but it occurs only on specific setups and the fix worked perfectly for all of the studied cases.

Summary
We have seen that a lot of players struggle to finish the game, even on easy. That's why we decided to add a simple cheat. We have tested the cheat and put a limit on it (you can't get more than 100k money using it in a single play) to make sure everything is stable (AI sanity especially). This should not only make it easier to finish the game just for the story but also allows to change starting conditions (or to give an advantage to someone) during local multiplayer (custom games). For now, it's just a simple cheat, but we want more than that, we want to allow players to customize custom games even more. However, in our industry, and in life, one needs resources to realize goals. It will take some time to deliver more advanced updates. We are here, working for all of our supporters, on Archeo and also on an unannounced project. With this little update, we wanted to present a fix to the DirectX bug and force a simple cheat allowing you to mess with the game.

Cheers!
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Post by ADMIN »

main post updated to v1.06_(35346)
Support the software developers. If you like this game, BUY IT!
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Post by catastic »

ADMIN wrote: 14 Jan 2020, 15:39 main post updated to v1.06_(35346)
► Changelog
Update 1.06

Update note
Spelling fixes - we have fixed a few spellings (Press Bio, the letter with expedition reward)
Font size in Press Bio and Opponents Bio - The font is bigger now
Recompense for a strike - We've changed recompense for a strike. Now it's 3000 Pounds on Easy and 1000 Pounds on Normal.
Crashing bug fix - There was a bug causing crashes on some devices. It should be patched now but we are going to keep an eye on the problem. Devices with low RAM (less than 2 GB RAM) can be still vulnerable.
Starting Funds in Custom - We've added an option which allows changing the starting funds for the players in custom games from 0 to 20 000 Pounds.
Highlighted information in Press Bio - The information about preferable stimulant in the Press Bio is now in italics.
The bug on first career letter fix - On some devices, there was a bug messing the first letter in the career from Francisco. It was hard to trace because it didn't appear on the second or next time.
Menu window for Custom and Career updated - new UI design.


Summary
We have traced some bugs which were reported some time ago. We managed to fix them but we are going to keep watching the reports because there can be always more to it. We also wanted to add more options to the local coop custom games, which we did, but only on a micro-scale (aka starting funds).
What are we going to update next? We see that a lot of you struggle with the game (which is ok for us but is not ok for the sales). We are running some test for a new solution to these problems. Hard and Dreadful difficulty won't be affected.
We also want more customization, like the starting funds but in a more creative way.
And yes, we are still working on the spellings and texts, but we are not focused on that at the moment.

We would like to thank you for this year (it's almost a full year for us, we entered the Early Access on 17.01.2019), your support was heartwarming and helpful! We will keep working on improvements in the future. What's more? We are working on our unannounced which we hope to share with you soon!

We would want to especially thank YouTubers, streamers, influencers and people talking about our game for your time and effort! Without you, there would be no Archeo: Shinar in the first place! What a year for games, what a year for archeology, what a year for us! Thank You.

Sincerely
Artists Entertainment
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Post by Hardrider »

Seems 1.07_(41730) has been released
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