[IN DEV] Astrox Imperium GOG

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vastyr
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[IN DEV] Astrox Imperium GOG

Post by vastyr »

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Astrox Imperium

Genre: Simulation - Action - Sci-fi
Works on: Windows (7, 8, 10)
Languages: English.
Features: Single-player
Released: March 22, 2019
Size: 913 MB
Company: Jace Masula / Jace Masula
Installer version: b0.0144_(69964)
Store page: https://www.gog.com/game/astrox_imperium

About:
This game is currently in development
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Astrox Imperium is my attempt to create the space game that I wanted to play, but no one had
created. I wanted a single player, open-world space game that is similar to games I enjoyed, like
Homeworld and EVE, with economies, factions, and a story. A game where I could set all the
parameters, and the universe would come alive with new challenges each time I played. I tried to take
the best of what I liked from many of my favorite space games, and combine them into something
simple but deep, familiar yet fresh, and enjoyably addicting to play.

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The human struggle to survive is an all too familiar one. As the planet collapsed into an ecological
depression, mankind as a whole is forced to expand his vision to the skies. A grand ship was built, and
the ‘Imperium’ was scheduled to launch mankind into the future. With a new Quantum technology at
its core, the Imperium was mankind’s greatest achievement. Putting aside all differences, the people
of world came together. Under a common goal, the efforts of an entire generation came to fruition.
The Imperium was ready to carry the dreams of us all, and with it, the hopes of finding a second
chance.

Not any one person knows the whole truth, but from what can be gathered, here is what we know.
The Imperium was destroyed, and many of the human pioneers perished during the event. The
survivors congregated together and began to build a temporary home from the wreckage of the ship
itself. At first they waited for rescue, but it wasn’t long before the first ones accepted their fate.

It has been 230 years now, and mankind has been quite busy out there in the stars. The story of the
Imperium, passed down through the generations, have all but faded away completely.

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The main game play loops are fairly simple, and familiar. What makes Astrox Imperium unique, is the
way that you can easily glide between the various loops to maintain a nice level of progression,
without it feeling any more ‘grindy’ than you want it to. Sure, you can just mine rocks if you want, but
Astrox Imperium provides you many different ways to progress your pilot.

As with most space games of this genre, mining is a big mechanic of Astrox. It is the easiest way to
earn credits, and most players are familiar with how it works. You can also complete contract
missions. These are randomly generated missions that offer a variety of task and objectives to
complete. Some of these contracts are combat missions that will involve raiders, pirates, and
sometimes regular npcs. The combat missions offer a bit more action to an otherwise relaxed game.
The rate at which you choose to progress is up to you. You are given a number of game options
allowing you to adjust 'the grind' and speed of the game. There are a number of small, interesting little
mechanics sprinkled throughout the game that were given a lot of thought and care, but you will not
find anything groundbreaking or innovative here. This game is meant to feel comfortable and familiar.
The game play loops are designed to be simple enough to understand quickly, and complex enough to
enjoy over many hours of play.

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Many of the classic mechanics from the space game genre have been incorporated into Astrox
Imperium. Basic interface controls were designed using elements from some RTS and FPS games. All
the fan favorites and core game play elements have been included; mining, crafting, trading, refining,
fleets, combat, exploration, survival, and more. This game will seem familiar to fans of the space
survival / exploration game genre. Here is a list of features that are currently in the game. Check out
our community forum if you are looking for more information about upcoming features.

Basic Features Overview
  • All features listed here are currently in Development
  • Non-linear Story - Choose your own adventure... The ending is in your control.
  • Open World - Free to do as you please, go where you want, do what you want.
  • Exploration - Over 100 maps to explore, each with unique resources, stations, structures and
    secrets.
  • Flight - You can fly your ships with the mouse, WASD, or point and click. (Partial controller
    support)
  • Camera Control - You have full control of the camera. 3D rotational focus, first and 3rd person,
    and follow behind views with lots of options.
  • Mining - 12 different types of resources to collect.
  • Skills- 100+different skill to train.
  • Refining - Break down ore into raw materials and components used for crafting.
  • Crafting - Use those raw materials and components to create new items.
  • Trading & Economy - Profit from the simulated economy with trade.
  • Missions - 15 unique mission types. Contract missions for the 18 game factions.
  • Factions -18 factions, ratings effect all areas of life in the Astrox Universe.
  • Combat - Real time, dynamic, tactical and strategic. hundreds of weapons, ECM, drones, bombs,
    ships and more.
  • Smart AI - Intelligent, and plays by the same rules are you do.
  • Life support -expand your range of exploration, manage and upgrade your life support systems.
  • Ships-Currently over 70 ships and growing.
  • Drones -10 unique drones , each with special abilities. Automate their control, or manually manage
    their tasks.
  • Fleets - Build a fleet of up to 10 Merc ships. Command and control their actions individually or as a
    group.
What to expect during Development phase of Astrox Imperium
  • The addition of Structure fabrication.
  • New mechanics to allow for towing large objects thru space.
  • The ability to anchor large objects.
  • The ability to retire a Merc into an administration position of a station.
  • Administrative Mercs will generate revenue and bonuses based on their position and location.
  • A complete story line for each of the 6 main factions
  • New mod tools (Map editor, Skybox editor) and extensive modding documentation, along with
    tutorial videos.
  • The addition of gangs, that work as a cohesive unit, to perform a specific task, from a list of
    nefarious options.
  • Sandbox options, with various game modes.
  • A broad number of tweaks, balances, and graphical enhancements.
  • Optimization of ship turret math, and enemy AI logic.
  • New missions, events, items, document, drones, weapons, etc.
  • New transitional scene welcoming you to the medical bay from the new campaign creation.
  • New unique endgame scene for each story line.
What NOT to expect
  • Astrox is NOT a fast-paced space shooter... there is no mouse aiming.
  • Astrox is NOT a Real-time strategy game, There is no band-boxing and group movement
    commands.
  • Astrox is NOT an idle game. There are things you can do AFK, but this game requires user input to
    play.
  • Astrox is NOT multiplayer. I may add some co-op in the future, but Astrox will never be a
    MMORPG.
  • Astrox is NOT another vaporware EA project. The original Astrox launched on March 23rd 2014
What to expect from me, the developer.
  • I will listen to all feedback, and do my best to adjust the game to make it the best it can be.
  • I will not leave for any extended period of time during the Early Access phase of the game.
  • I will update the game frequently with bug fixes taking priority over new features and shiny do-
    dads.
  • I will be extremely active, accessible, and available on our forums and discord channels.
  • I will not ruin the game with in-game payments, subscriptions, or anything that requires additional
    payment.
  • I will always be extremely thankful and grateful that you took some time out of your life to play
    Astrox. Thank you!
► System requirements
Minimum system requirements:
System: Windows 7 / 8 / 10 (64 bits)
Processor: Intel Core® i5
Memory: 4 GB RAM
Graphics: NVIDIA GeForce® GTX 470 / AMD Radeon® HD 6870 / DX10 compatible GPU with at least 2GB VRAM
DirectX: Version 10
Storage: 1 GB available space

Recommended system requirements:
System: Windows 7 / 8 / 10 (64 bits)
Processor: Intel Core® i7
Memory: 8 GB RAM
Graphics: NVIDIA GeForce® GTX 970
DirectX: Version 11
Storage: 1 GB available space

Other: Only 64 bits versions of Windows are supported.
► bypass gdrive download quota
► The Ninja-King

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Post by Nighted »

Astrox Imperium b0.0133a (64bit) (56204) GOG
Files supplied by: sammuggleton :yahoo:
No more Mac updates. No one is hitting the links. Not wasting my time anymore. I'll post new stuff but beyond that you're on your own. Good Luck! :good:

Torrminatorr IRC: irc.zeronode.net/torrminatorr -or- KiwiIRC
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Post by ADMIN »

main post updated to 0.0142_(65544)
Support the software developers. If you like this game, BUY IT!
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Post by Abramo Nardella »

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Post by ADMIN »

main post updated to 0.0144_(69964)
Support the software developers. If you like this game, BUY IT!
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