Gorky_17-PARADiGM

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static77
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Gorky_17-PARADiGM

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░ ▀▀▀▀▀▀█▄██▀█▀▀▀▀▀ ▀▀▀ ▀ ▀ ▄ ▄▄▓ ▄▄▄▄ ▀ ▀█▀█▄█ ▀ ▄▓▓██▄▄ ▀▓▓██▀██▀▀██▀▀▀██▀▀█▄ ███▄▄ ▀▀ ▄▄▄▄███ ███▓▓▄▄ ■▄▀▄▀ ▀▀▀██▓▄▄ ▀▄▀ ▓▓▓█████▀ ▄▀▄▀▓▄▀█▄ ▀█▄ ▀█▄ █ █▓██████▄ ▀█████▓▌▐███████▓▄ ▀ ▀▄▄▄▄ ▀████▓▄ ▓▓▓▓▓▀▀▀ ▄ ▀ ▄▄▄▄ ▀▓▄ ▀█▄ ▀██ ▀██▓▀█▓███▄ ▓█████ ▀▀▀▀█████▓▄▀██████▌▒░▀████▓▄ ▀ ▄▄▄█▓ ▄▄██████▀ ▀▓▄ ▀▄▄▄ █ ▓▓▓ ████▓▌▐▌▐██▓▌▄██▄ ▀████▌▓██████▐▒░ ▀████▓ ▒▓▓██▌▄▓██▀▐██▓▌▄███▄ ▄███▓ ▄ ▒ ▄▄▓██▓▓▀░▓ ▐██▓▓▒██▓▓ ▄████ ▒▓ ███▓▌▓▒▒ ▐███▓▌░▒▓██▐███ ██▓▓ ██▓▓█████▓▓▌▐ █████▓▓▀▀░▄█▓▓████▓▌▒▓▀▄█▓▓▀▀ ░▓▓▀▓███▓▐▓▓▄██▓▓▀░▒▓██▌██▓▌ ▄▄▄▄▄▄▀█▓▓▀▓▀▐█▓▓▓ ▀█▓▓▓ ▄██▓▓▓▌▐███▓▓ ▓█▄▀█▓█▄░▒▓█ ▐███▓▌▓▓▓▓▓▀ ░▒▓▓██▌███▓▄ ▓██▓▌░▒▓▓▌ ██▓▓▓ ▌▀▀▀▀ ▄ ▀▀▀▓ ██▓▓▓▌ █▓▓░▀▀█▓▄▀▀ ▓█▓▓▓▀▀▀ ░ ▀▀▓▓██ ▀███▓▓██▓▓▄▀█▓▓ ▀■▐██▓▓▌ ▓▓▄ ▀▄▓▀▄ ▀▄ ■▄▐▓▓▓▓▓▄ ▄▄ ▀▀▄▄ ▀▓▓▓▓▌ ▀▄▀▄▒ ▀▄ ▀▓▀ ▄ ▀▀▀▓▓▓▓▀▄█▓▓▌■▄ ▓▓▓▓▓ ▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀▀▀▀▀ ▀ ▀▀▓▀ ▀ ▀ ▄ ▄▀▀█▓▀▀▀▀ ▀ ▀▀▀ ▀ ▀▀▀ ▀▀▀ cH!PDM/SAC ▒ ░ ────────────────────────────────────────────────────────────────────────── Gorky 17 (c) Metropolis/Topware ────────────────────────────────────────────────────────────────────────── Supplier.....: Deviance │ Release Date...: Month 11 '99 Cracker......: Queen Mum │ Game Type......: RPG # of Disks...: 2,88 x 49 │ Game Rating....: Damn good REQUIREMENTS: Win9X, P 233 MHZ, 32 MB RAM, 500 MB HD, DX7, DXMedia ────────────────────────────────────────────────────────────────────────── RELEASE NOTES: The year is 2008. NATO intelligence reports that, for some unknown reason, the Russian army has destroyed one of its so-called "secret cities" known by the code word æGorky 17Æ. This exact replica of an American city was used to train the best Russian spies during the Cold War. "The cityÆs been deserted since the collapse of the Iron Curtain", comes the reassuring answer from the Kremlin, "now that we are friends, we no longer need such monuments to mistrust". But NATO commanders arenÆt buying this PR exercise they know that Gorky 17 had another, far more important purpose. This was where the Soviet Union conducted its most secret military experiments. The hero in Gorky 17 is Cole Sullivan, a fascinatingly complex character. Play for a while and youÆll feel yourself taking on his traits and sharing his emotions, above all his very personal feelings towards the other characters and their environment. How did we achieve this? Simple ... by combining the pure excitement of battle with the element of surprise and exploration found in adventures. In addition to fighting turn-based battles against realistic monsters, you can also shoot off locks, pick up newspapers, converse with other characters and even solve some tricky puzzles! This, in a nutshell, is the concept behind Gorky 17 combine the best of the genres to create the best game possible. HereÆs a little nibble ... youÆre engaged in a heavy battle against a deformed hybrid. HeÆs getting the upper hand, but is down to his last shot. Suddenly he starts begging for his life, pleading with you to show mercy. He offers to reveal the location of a rebel ammunition dump down in the sewers he even gives you the key! You agree and follow him. But ... itÆs a trap! Suddenly four giant monsters attack from all sides. Tricky eh? Gorky 17 doesnÆt just play different it even looks and feels different. We moved beyond the old "Euro/US" approach to RPG (you know, pseudo non-linearity, lots of stats and random, repetitive encounters with monsters), and into the far more interesting Japanese realm. This approach is only partially linear, has simplified stats, a more intuitive user interface and offers a treasure trove of subtle touches and small details. Graphic excellence, a movie-like plot and better use of fantasy/s-f features (not just rehashes of the typical skeletons, demons and radioactive mutants) round out this unique experience. But donÆt worry, we havenÆt gone too far out on the fantasy limb - Gorky 17 is a "Western" game with realistic characters and settings, a horror/s-f story and some of the best gameplay mechanisms anywhere. In short, we took the best aspects of each genre and mixed them into one heck of a brew. From adventure games we took exploration and tight character-environment interaction, which not only puts you into an active role, but even lets you influence the way the story unfolds. From RPGs we implemented the character development factor and simplified the statistics. We donÆt clutter the screen with numbers. Only the important data is shown concise and clearly visible during play. The character attributes (like accuracy) are easy to understand. The strategy aspect kicks in during the battles, which will really force you to do some thinking just to stay alive (to say nothing of moving up!). Finally, we added dozens of 3D characters and some truly amazing monsters created with detailed textures and a "skeletal animation" system. Add in state-of-the-art rendered graphics and cut-scenes, real-time 3D special effects, plus the perfect soundtrack and there you have it, Gorky 17. FEATURES - Combines the best of three genres: (I) exploration and interaction with your environment (adventure), (II) character development (RPG), (III) engrossing battles with a wide variety of enemies (strategy) - Adventure elements are smoothly woven into the strategic battles, to create an exciting world and get you intensely involved in the scheme of things. Here youÆre not just an observer - youÆre truly part of the action! - The horror/s-f story, along with the in-game events and spectacular Softimage-created FMV cut scenes, is central to the game. The plot is realistic and rich, with riveting twists and turns that will keep you glued to your chair - The user interface is powerful and packed with features, yet intuitive and easy to learn - An excellent soundtrack lends the perfect atmosphere to each scene - With countless subtle touches, little "secrets" and random events the game stays suspenseful and fun - no matter how often you play - Realistic 3D characters designed with an ultra-high polygon count, flexible skeletal animations and extremely detailed texture mapping - State-of-the-art rendered backgrounds with "bird's eye" view, zoom-ins and variable camera angles for selected areas - A "living" environment with impressive 3D weather effects like rain, storms, lightning and wind, plus hundreds of background animations - A fascinating three dimensional light-and-shadow system. There are as many shadows as there are light sources, character shadows bend over different surfaces, and characters can hide in the dark - Some spectacular 3D effects for weapons usage, along with particle-based explosions, multiple transparencies and physical interaction with the character(s) ────────────────────────────────────────────────────────────────────────── INSTALLATION: Unzip and unace. Run the Unpack.bat. Doubleclick the .reg file. Start the game with Gorky17.exe. RIPPED: Movies and speech. Thanks to Deviance for releasing the iso. ────────────────────────────────────────────────────────────────────────── GROUP NEWS: PARADiGM is looking to fill its ranks. Contact us now if: - you can supply unreleased new games, - you are an experienced games cracker and are not afraid of CDilla or other commercial protection schemes. - you can code Win32-installers or D3D-intros. Mail to pdm2000@email.com now if you are interested. Do NOT mail us for anything else - we won't answer. ────────────────────────────────────────────────────────────────────────── Check out this fine rip, if you like the game, buy it! Do not request CD's, missing disks or anything of that sort. We do not distribute. Our cracks are for our rips only, do NOT put them on lame webpages ! Paradigm was, is and will always be a non-profit group - we do it all for fun, and only for the fun. If you enjoy the games, buy them - the developers deserve the money. PARADIGM IS HERE FOR FUN ONLY AND NOT FOR MONEY HUNGRY GIMPS ! ────────────────────────────────────────────────────────────────────────── DON'T MAIL US ASKING FOR ANYTHING - WE WON'T ANSWER. ───────────────────────────────────────────────────────────────---[11.99]─
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