[1998] Half.Life.Final.Repack-RazorISO

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[1998] Half.Life.Final.Repack-RazorISO

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▄▄▀▀▀▄ ▄▄▀▀ ▄▄█ ▀▀▀▄▄▄▄ █ ▄▄█████▄███▄▄▄▄ ▀█▄▄▄▄▄ ▄█▀▀▀█ ▄▄▄ ▀▄▄ ▀███▀ ▀▀██████▄ ▀▀▀▀▀▀▀▀█▄█▀▀▀▀▀▀▀▀▀▀▀██▀ ▄▀ █▄▄█▀ ▄ ▀▀▀▀▄▄ █ ███ ▄█████▀ ▀▀▀████ ▀█ ▄█████████▄ ▄███▄ ▀ ▄▄██▄▀██▄▄ ▀▄ █ ███ ▄██▀▀▀▀ ▄▀ ▄██▀███ ▀█▀ ▄██▀ ▄█▀ ▀███▄ ███ ▀███▄ █ █ ███▄██▄ ▄▄██▀ ███ ▄ ███ ▀▄▄ ▄██▀ ▄██▄ ▀▄ ▀███▄███ ▄██▀▀ ▄▀ █ ███▀████▄ ██ ███▀ ███ ▀ ▄██▀ ▄████▄ ▀ ▄█▀ ███▀██▄ ▄▀ █ ███ ▀████▄ ▄███ ▄▄█▀▀███▄███▄▄▄▄███ ▀███▄█▀ ███ ▀██▄ ▀▄▄ ▄▀ ▄███▄ ▄ ▀████▄▀██▀▀▀ ▄ ▀▀▀▀███▀▀▀▀▀▀▀ ▄ ▀█▀ ▄█ ▀▀▀▀▀ ▄ ▀██▄ ▀▀▄▄▄▄ █▄ ▀▀▀▀▀▀▀ █▄ ▀█████▄▄ ▀▀▀▀▀██▄ ▀▀▄ ██▀▀▀██ ▀ ▄███▀▀▀▀▀▀▀▀▀▄ ▀▀██▄▄ ▄ ▀▄ ▀▀▀█▀▀▀▀▀▀▀▀▀▀▀█▄▄▀▀███████▄▄▄ ▄▄▀ ▄▄█ █▀▀▀▀▀ ▀▀▄▄▄ ▀▀▀ ▄▀ ▀▀█▄▄▄ ▀▀▀▀█████▀▀ ▄█▀ ▀▀▀▀▀ ▀▀▀▀▀▀▄▄▄▄▄▄▄▀▀ 1 9 1 1 <JED> ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ Razor 1911 Proudly Presents: │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ Half Life *FINAL* ISO │ │ (c) Sierra Studios │ │ │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ Supplied By : The Punisher Release Date : Nov 14 1998 │ │ # of Disks : 42 X 15 MB │ ├────────────────────────────────────────────────────────────────────────────┤ │ │ │ Game Type : FPS System Type : WIN95/98 │ │ Packed By : Toast 3D Acceleration : D3D/3DFX │ │ │ ├────────────────────────────────────────────────────────────────────────────┤ │ Requirements: P166, DirectX 5+ │ ├────────────────────────────────────────────────────────────────────────────┤ │ │ │ Game Notes & Crack Information │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ │ │ Game info: │ │ │ │ Half-Life combines the visceral action of legendary action games like │ │ Doom with great storytelling in the tradition of Stephen King. Half-Life │ │ blends action, drama, and adventure with stunning technology to create a │ │ frighteningly realistic world where players need to think smart to sur- │ │ vive. │ │ │ │ Throughout the game, both friends and foes behave in sophisticated and │ │ unpredictable ways, as a result of Half-Life's powerful and innovative │ │ artificial intelligence. The intensity of the game also reflects the │ │ strong storyline, created by novelist Marc Laidlaw. Of course there's │ │ also a variety of exciting multiplayer scenarios, and an easy-to-use │ │ │ │ │ │ Storyline: │ │ │ │ Deep in the bowels of the Black Mesa Federal Research Facility, a │ │ decommissioned missle base, a top secret project is underway. A portal │ │ has been opened to another dimension, and human science has never seen │ │ anything like the world on the other side. │ │ │ │ You are Gordon Freeman, a young research associate in the Anomalous │ │ Materials Laboratory. You have limited security clearance and no real │ │ idea of just how dangerous your job has become, until the morning you │ │ are sent alone into the Test Chamber to analyze a strange crystalline │ │ specimen. A routine analysis, they tell you. Until something goes wrong. │ │ │ │ Is it sabotage? An Accident? Or is it something you did? All you hear │ │ is screaming; all you see is spacetime shattering. The next thing you │ │ know, the entire Black Mesa Facility is a nightmare zone, with sirens │ │ wailing and scientists fleeing in terror from the things their co- │ │ workers have become. │ │ │ │ As Gordon Freeman, you must enlist the help of traumatized scientists │ │ and trigger-happy security guards to get through high-security zones, │ │ sneaking and fighting your way through ruined missle silos and Cold │ │ War cafeterias, through darkened airducts and subterranean railways. │ │ When you finally come in sight of the surface, you realize the inhuman │ │ monsters aren't your only enemies-for the government has sent in │ │ not you. │ │ │ │ When even your own species turns against you, maybe you'll be glad to │ │ see another portal beckoning. But then again, on Earth you have allies │ │ while on the far side of the portal, nothing at all is familliar except │ │ the sense of danger. │ │ │ │ Save the Earth? Well, maybe. But that's a pretty low priority compared │ │ to saving your own skin. │ │ │ │ Features: │ │ │ │ * Half-Life monsters are remarkably - even terrifyingly intelligent. │ │ Our proprietary AI has them running in packs, assessing threats and │ │ showing a marked distaste for suicide runs. You'd better think as │ │ fast as they do. │ │ │ │ * The Rendering Technologies developed, allow all the features that │ │ be visible for users with only 16-bit color video. They are an │ │ integral part of the gameplay and not just eye candy. Of course │ │ if you do have Open-GL, Direct3D or MMX hardware, things will │ │ look mind-boggingly cool. │ │ │ │ * The Skeletal Animation System lets us create monsters that are more │ │ spectacularly menacing than ever before. Half-Life monsters have the │ │ highest polygon count, and the most fluid and complex motion ever │ │ seen in an action game. │ │ │ │ * Joining a multiplayer game is no fast and easy, thanks to Half-Life's │ │ powerful interface. Find your friends, choose the type of game you │ │ prefer and let our master server do the rest. Choose from a variety │ │ of multuplayer gameplay scenarios, and use our decal technology to │ │ mark your territory with a personal or clan logo. │ │ │ │ * Hazard Course training area for practicing movements, special │ │ maneuvers, and weapons use. │ │ │ │ * Seamless level transitions │ │ │ │ * A variety of real-world, experimental and alien-world weaponry │ │ │ │ * 32 player internet/LAN support. │ │ │ │ * Worldcraft 2.0 level editor support │ │ │ │ │ │ ' There it lies ' (Karl Frederich Gauss, age 10) │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ It seems the famous propgandists at CLASS really goofed up their 'final' │ │ release of HALF LIFE. The CLASS release is in fact, BETA. │ │ │ │ HL EXE 1,044,480 11-03-98 5:15p hl.exe │ │ │ │ The above is the .exe for the RAZOR release. The RAZOR release is build │ │ 742 while the CLASS release is 738. │ │ │ │ HL EXE 1,042,944 11-01-98 10:01p hl.exe │ │ │ │ The above is the EXE for the CLASS release. The following quote, │ │ "The most sensical games group around..." decided to put out a beta. │ │ Over the limit of the agreed upon FACTION at that. │ │ │ │ In response to clASS accusing us of not being quality minded, I'd like to │ │ point out that we spent an extra 20+ hours on SIN to get it under the │ │ agreed limit, keeping everything in the game intact and staying to the │ │ strict guideline we agreed upon. A real quality minded group would have │ │ just put an ISO of the game out if you weren't interested in the credits. │ │ To rebute the accusation that we are in this for the points, who can │ │ compete in a monthly review written and maintained by class leaders? Its │ │ nothing more then your own propaganda machine, I'm interested in seeing │ │ how you score your legendary fuck-up of Half-Life. │ │ │ │ Enjoy another fine release, from your favourite group RAZOR 1911. │ │ P.S. RAZOR is proud to unveil our new web site! Please check it out │ │ at www.razor1911.com │ │ │ │ Toast - RAZOR 1911 │ │ │ │ Usage information and notes: │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ │ │ THIS IS THE ISO RELEASE OF HALF LIFE - RAZOR DOES NOT HAVE A SEPERATE │ │ ISO DIVISION, SO DO NOT ASK TO JOIN! RAZOR will CONTINUE to bring you │ │ QUALITY rips, and SOMETIMES we may decide to do ISO's! This does NOT │ │ mean that we are ABANDONING rips! Nor does it mean we are taking up │ │ ISO's on a full time basis! - the end! =) │ │ │ │ Unrar this, then burn it like you would with any bin+cue ISO. │ │ │ │ We included Miramax of clASS's key generator for your convenience and ours │ │ Leave it to Miramax to do the only good thing in class's release of HL. │ │ │ │ Wolverine - [RAZOR 1911] │ │ │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ Razor 1911 Greetings │ │ ~~~~~~~~~~~~~~~~~~~~~~ │ │ Group : Hybrid, Origin, Paradigm, clASS, PWA, DrinkorDie, Siege, RiSC │ │ People: The Punisher, Pitbull, Beowulf, Shinobi, Horde, Minister, CWQ, │ │ Cool Hand, The Candyman, Line Noise, Fabulous Furlough, Martial Artist, │ │ TSA, Trainman, Fallen Angel, Garoto, Fkrueger and Big Boss. │ │ Kerisma for putting this FINAL out. │ │ │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ Razor 1911 News & Announcements │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ RAZOR 1911 Would like to welcome Beck and Goatass as new members. │ │ We had a bit of a problem with the first iso, so here it is. │ │ │ │ Kerisma RAZOR 1911 │ │ │ └────────────────────────────────────────────────────────────────────────────┘ In lieu of recent events contributing to the breakdown of the now defunct S.P.A. (Software Piracy Association), a private meeting between the key contributing and contending groups was held. On October 15th, 1998 an agreement and compromise was reached between the 3 attending parties, CLASS, PARADIGM and RAZOR 1911. Let it be known that this type of compromise could not be achieved under the S.P.A. environment; it took a clean break to accomplish in a day what had previously gone unaccomplished in 2 months. The end result being a new council whose sole purpose is to set standards for the game-releasing subsector of the scene, to be adhered to by all admitted parties. Represented members of this new council named THE FACTION, have pledged to abide by the following set of rules created a) to ensure a quality minded end result and b) to encourage fair play and a productive competitive environment for involved groups. The Faction 10 Point Program: 1. The disk limit is as of now 50 x 2.88 megabytes or 2,915,328 bytes. This equates to a total of 144 megabytes of compressed data or 145,766,400 bytes. Using 2.88 megabyte archives enables us to keep the standard 8 character filename with a 3 character extension. This will also help contribute to the elimination of the 'missing disk' phenomenon, plaguing end-users worldwide. Acceptable compression formats at this time are ACE or RAR, followed by the traditional PKZIPing. 2. Every release under this limit will be a functionally and playably complete game. This means that included will be every component necessary for the successful completion of the game (every level, track, course and other NECESSARY component). 3. Sound effects WILL and MUST be included. 4. Intros, Outros and Cut-Scenes should be removed if the size of the release is 40 x 2.88 disks or more with them included. Intros should NOT be iuncluded in a Movie Add-On, only Cut-Scenes and Outro (aka End-Scene) should be included. Animation files, such as .SMKs, should be "framed" and not blacked out. Re-indexing of large files, should consist of an actual re-index instead of just creating a file full of 0's, (which doesn't change the actual file size, but allows it to compress to virtually nothing), thus promoting more quality minded rips and cracks. 5. Only 2 Add-Ons should be released per game. Each Add-On should be no more than 25 x 2.88 megabyte archives. 6. A brief outline of what has been stripped from the game should be clearly stated in the game-release .NFO, as well as information as to whether or not Add-Ons can be expected. 7. Children's games (aka Kiddie games) and Edutainment software do not qualify under THE FACTION's guidelines for acceptable releases. 8. In regard to games distributed in the United States that are LATER distributed in Europe or vice versa under the same or different name / publisher. These games if released AFTER another group's release are counted as DUPES unless it can be proven that there is a clearly noticeable PLAYABLE difference in the latter release (eg. new levels, enhanced graphics, or other new features). 9. Fully cracked Update Patches and Trainers are highly regarded, though they are not the responsibility of any group (including that of which released the original game.) If 2 trainers from the same or different groups are released for 1 game, this does NOT qualify as a dupe unless the latter trainer provides no new features over the prior trainer. 10. Admittance to THE FACTION is done on an invite / vote-in basis. The group invitation must be proposed before ALL current FACTION member- group representatives, and the corresponding vote must be undertaken by ALL FACTION member-group representatives. This council operates in a purely democratic manner and all parties therein have upon joining, agreed to follow all stated guidelines of this Declaration of Scene Independence. Today is not only a new dawn in the games scene, but our Independence Day where differences are at least temporarily put aside and our unity re-consolidated. This document was signed & approved on October 17th, 1998 by the following individuals, representing their respective groups: Mr.Skill - [CLASS] - ZEUS [PARADIGM] - The Punisher [RAZOR 1911] ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ The Gods at Razor 1911 are: │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ Aggro. August West. Bad Spirit. Beowulf. Big Boss. BoneZ. Bunter │ │ Cockroach. Cyric. CWQ. Drather. Flames. FireBlade. Hetero & WOTW. Jkowall │ │ Juz. Kelt. Manhunter. Minister. MyM. Philter. Pitbull. Pork Chop. Ranger. │ │ Shinobi. Slice. Stone. The Punisher. Third Son. Toast.Wish Bone. Wolverine │ │ │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ The Gods of the Net & BBS Scene: │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ Brain. Biggy. Fain. Garoto. Kerisma. Morbid. │ │ Mossy Oak. Stix. Wazza │ │ │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ Do you want to be a part of the RAZOR legend? │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ We are ALWAYS looking for talented PEOPLE to be a part of the RAZOR legend.│ │ Are you able to help in any of following areas: │ │ │ │ Do you work for a software house, store/shop, distributor, or publisher? │ │ Can you supply un-released games, utilities, or even some hardware? │ │ Are you working for a fast ISP, or other supplier of shell accounts, etc? │ │ Can you donate something else of value to the group? │ │ │ │ Do you want your site/board to be part of the RAZOR legend? │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ If you run a site/board and are ready to contribute to the success │ │ of the oldest cracking group on the IBM, get in touch with us. All of │ │ our siteops are actively participating in the success of the group, so │ │ if you plan to just sit there and run a board/site, forget it. │ │ │ │ ** RAZOR 1911 DOES NOT TAKE COURIER APPLICATIONS ** │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ You may reach us via E-mail at: │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ razorinfo@hotmail.com │ │ │ │ Razor 1911 World Wide Web Site │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ http://www.razor1911.com │ │ │ │ Razor 1911 Founder's Web Site │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ http://www.ifi.unit.no/razor │ │ │ │ (Or simply ask to join #RAZOR on EFNET IRC) │ │ │ └────────────────────────────────────────────────────────────────────────────┘ SUPPORT THE COMPANIES THAT PRODUCE QUALITY SOFTWARE (C). IF YOU LIKED THIS GAME, BUY IT. -*- R A Z O R 1 9 1 1 -*-

Half.Life.Final.Repack-RazorISO (662 MB)
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[1998] Half.Life.Final.Repack-RazorISO

Post by Deleted User 6280 »

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pointbreak
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[1998] Half.Life.Final.Repack-RazorISO

Post by pointbreak »

thanks......
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[1998] Half.Life.Final.Repack-RazorISO

Post by 4four5ive »

Is anyone getting a "CRC failed : hlife.bin" error on 7Zip upon extracting all the RAR files?

Screenshot of error: I think the first archive (hlife.001) is corrupt.
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[1998] Half.Life.Final.Repack-RazorISO

Post by genu »

4four5ive wrote: 26 Aug 2019, 03:13 Is anyone getting a "CRC failed : hlife.bin" error on 7Zip upon extracting all the RAR files?
it does give the error but the extracted files are fine.
checksums match with the files within the archives.
no error when using winrar to extract.
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[1998] Half.Life.Final.Repack-RazorISO

Post by 4four5ive »

genu wrote: 26 Aug 2019, 03:48 it does give the error but the extracted files are fine.
checksums match with the files within the archives.
no error when using winrar to extract.
All right. Thanks for letting me know. For some reason, I can't use WinRar to extract Scene RAR's for some reason. When I right click on them, it doesn't give me an option to extract them. Only 7zip does. Hence why I use 7zip.
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[1998] Half.Life.Final.Repack-RazorISO

Post by genu »

4four5ive wrote: 26 Aug 2019, 05:20 When I right click on them, it doesn't give me an option to extract them.
Open winrar→options→settings→integration→tick "integrate winrar into shell"
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[1998] Half.Life.Final.Repack-RazorISO

Post by 4four5ive »

genu wrote: 26 Aug 2019, 05:43 Open winrar→options→settings→integration→tick "integrate winrar into shell"
I already have WinRar on my shell but whenever I select all Scene RARs to extract, WinRar doesn't always gives me the options to extract the Rars so I just use 7zip.
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[1998] Half.Life.Final.Repack-RazorISO

Post by genu »

4four5ive wrote: 26 Aug 2019, 06:46 I already have WinRar on my shell but whenever I select all Scene RARs to extract, WinRar doesn't always gives me the options to extract the Rars so I just use 7zip.
you dont have to select all volumes of multivolume archive to extract the content.
just select the first one
e.g .part01.rar, .rar, .001, etc
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[1998] Half.Life.Final.Repack-RazorISO

Post by 4four5ive »

genu wrote: 26 Aug 2019, 07:26 you dont have to select all volumes of multivolume archive to extract the content.
just select the first one
e.g .part01.rar, .rar, .001, etc
Wow! Thanks for letting me know about this! I never knew this before! Thanks so much!
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[1998] Half.Life.Final.Repack-RazorISO

Post by Voodoo84 »

Image
► NFO
▄▄▀▀▀▄ ▄▄▀▀ ▄▄█ ▀▀▀▄▄▄▄ █ ▄▄█████▄███▄▄▄▄ ▀█▄▄▄▄▄ ▄█▀▀▀█ ▄▄▄ ▀▄▄ ▀███▀ ▀▀██████▄ ▀▀▀▀▀▀▀▀█▄█▀▀▀▀▀▀▀▀▀▀▀██▀ ▄▀ █▄▄█▀ ▄ ▀▀▀▀▄▄ █ ███ ▄█████▀ ▀▀▀████ ▀█ ▄█████████▄ ▄███▄ ▀ ▄▄██▄▀██▄▄ ▀▄ █ ███ ▄██▀▀▀▀ ▄▀ ▄██▀███ ▀█▀ ▄██▀ ▄█▀ ▀███▄ ███ ▀███▄ █ █ ███▄██▄ ▄▄██▀ ███ ▄ ███ ▀▄▄ ▄██▀ ▄██▄ ▀▄ ▀███▄███ ▄██▀▀ ▄▀ █ ███▀████▄ ██ ███▀ ███ ▀ ▄██▀ ▄████▄ ▀ ▄█▀ ███▀██▄ ▄▀ █ ███ ▀████▄ ▄███ ▄▄█▀▀███▄███▄▄▄▄███ ▀███▄█▀ ███ ▀██▄ ▀▄▄ ▄▀ ▄███▄ ▄ ▀████▄▀██▀▀▀ ▄ ▀▀▀▀███▀▀▀▀▀▀▀ ▄ ▀█▀ ▄█ ▀▀▀▀▀ ▄ ▀██▄ ▀▀▄▄▄▄ █▄ ▀▀▀▀▀▀▀ █▄ ▀█████▄▄ ▀▀▀▀▀██▄ ▀▀▄ ██▀▀▀██ ▀ ▄███▀▀▀▀▀▀▀▀▀▄ ▀▀██▄▄ ▄ ▀▄ ▀▀▀█▀▀▀▀▀▀▀▀▀▀▀█▄▄▀▀███████▄▄▄ ▄▄▀ ▄▄█ █▀▀▀▀▀ ▀▀▄▄▄ ▀▀▀ ▄▀ ▀▀█▄▄▄ ▀▀▀▀█████▀▀ ▄█▀ ▀▀▀▀▀ ▀▀▀▀▀▀▄▄▄▄▄▄▄▀▀ 1 9 1 1 <JED> ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ Razor 1911 Proudly Presents: │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ Half Life *FINAL* ISO │ │ (c) Sierra Studios │ │ │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ Supplied By : The Punisher Release Date : Nov 14 1998 │ │ # of Disks : 42 X 15 MB │ ├────────────────────────────────────────────────────────────────────────────┤ │ │ │ Game Type : FPS System Type : WIN95/98 │ │ Packed By : Toast 3D Acceleration : D3D/3DFX │ │ │ ├────────────────────────────────────────────────────────────────────────────┤ │ Requirements: P166, DirectX 5+ │ ├────────────────────────────────────────────────────────────────────────────┤ │ │ │ Game Notes & Crack Information │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ │ │ Game info: │ │ │ │ Half-Life combines the visceral action of legendary action games like │ │ Doom with great storytelling in the tradition of Stephen King. Half-Life │ │ blends action, drama, and adventure with stunning technology to create a │ │ frighteningly realistic world where players need to think smart to sur- │ │ vive. │ │ │ │ Throughout the game, both friends and foes behave in sophisticated and │ │ unpredictable ways, as a result of Half-Life's powerful and innovative │ │ artificial intelligence. The intensity of the game also reflects the │ │ strong storyline, created by novelist Marc Laidlaw. Of course there's │ │ also a variety of exciting multiplayer scenarios, and an easy-to-use │ │ │ │ │ │ Storyline: │ │ │ │ Deep in the bowels of the Black Mesa Federal Research Facility, a │ │ decommissioned missle base, a top secret project is underway. A portal │ │ has been opened to another dimension, and human science has never seen │ │ anything like the world on the other side. │ │ │ │ You are Gordon Freeman, a young research associate in the Anomalous │ │ Materials Laboratory. You have limited security clearance and no real │ │ idea of just how dangerous your job has become, until the morning you │ │ are sent alone into the Test Chamber to analyze a strange crystalline │ │ specimen. A routine analysis, they tell you. Until something goes wrong. │ │ │ │ Is it sabotage? An Accident? Or is it something you did? All you hear │ │ is screaming; all you see is spacetime shattering. The next thing you │ │ know, the entire Black Mesa Facility is a nightmare zone, with sirens │ │ wailing and scientists fleeing in terror from the things their co- │ │ workers have become. │ │ │ │ As Gordon Freeman, you must enlist the help of traumatized scientists │ │ and trigger-happy security guards to get through high-security zones, │ │ sneaking and fighting your way through ruined missle silos and Cold │ │ War cafeterias, through darkened airducts and subterranean railways. │ │ When you finally come in sight of the surface, you realize the inhuman │ │ monsters aren't your only enemies-for the government has sent in │ │ not you. │ │ │ │ When even your own species turns against you, maybe you'll be glad to │ │ see another portal beckoning. But then again, on Earth you have allies │ │ while on the far side of the portal, nothing at all is familliar except │ │ the sense of danger. │ │ │ │ Save the Earth? Well, maybe. But that's a pretty low priority compared │ │ to saving your own skin. │ │ │ │ Features: │ │ │ │ * Half-Life monsters are remarkably - even terrifyingly intelligent. │ │ Our proprietary AI has them running in packs, assessing threats and │ │ showing a marked distaste for suicide runs. You'd better think as │ │ fast as they do. │ │ │ │ * The Rendering Technologies developed, allow all the features that │ │ be visible for users with only 16-bit color video. They are an │ │ integral part of the gameplay and not just eye candy. Of course │ │ if you do have Open-GL, Direct3D or MMX hardware, things will │ │ look mind-boggingly cool. │ │ │ │ * The Skeletal Animation System lets us create monsters that are more │ │ spectacularly menacing than ever before. Half-Life monsters have the │ │ highest polygon count, and the most fluid and complex motion ever │ │ seen in an action game. │ │ │ │ * Joining a multiplayer game is no fast and easy, thanks to Half-Life's │ │ powerful interface. Find your friends, choose the type of game you │ │ prefer and let our master server do the rest. Choose from a variety │ │ of multuplayer gameplay scenarios, and use our decal technology to │ │ mark your territory with a personal or clan logo. │ │ │ │ * Hazard Course training area for practicing movements, special │ │ maneuvers, and weapons use. │ │ │ │ * Seamless level transitions │ │ │ │ * A variety of real-world, experimental and alien-world weaponry │ │ │ │ * 32 player internet/LAN support. │ │ │ │ * Worldcraft 2.0 level editor support │ │ │ │ │ │ ' There it lies ' (Karl Frederich Gauss, age 10) │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ It seems the famous propgandists at CLASS really goofed up their 'final' │ │ release of HALF LIFE. The CLASS release is in fact, BETA. │ │ │ │ HL EXE 1,044,480 11-03-98 5:15p hl.exe │ │ │ │ The above is the .exe for the RAZOR release. The RAZOR release is build │ │ 742 while the CLASS release is 738. │ │ │ │ HL EXE 1,042,944 11-01-98 10:01p hl.exe │ │ │ │ The above is the EXE for the CLASS release. The following quote, │ │ "The most sensical games group around..." decided to put out a beta. │ │ Over the limit of the agreed upon FACTION at that. │ │ │ │ In response to clASS accusing us of not being quality minded, I'd like to │ │ point out that we spent an extra 20+ hours on SIN to get it under the │ │ agreed limit, keeping everything in the game intact and staying to the │ │ strict guideline we agreed upon. A real quality minded group would have │ │ just put an ISO of the game out if you weren't interested in the credits. │ │ To rebute the accusation that we are in this for the points, who can │ │ compete in a monthly review written and maintained by class leaders? Its │ │ nothing more then your own propaganda machine, I'm interested in seeing │ │ how you score your legendary fuck-up of Half-Life. │ │ │ │ Enjoy another fine release, from your favourite group RAZOR 1911. │ │ P.S. RAZOR is proud to unveil our new web site! Please check it out │ │ at www.razor1911.com │ │ │ │ Toast - RAZOR 1911 │ │ │ │ Usage information and notes: │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ │ │ THIS IS THE ISO RELEASE OF HALF LIFE - RAZOR DOES NOT HAVE A SEPERATE │ │ ISO DIVISION, SO DO NOT ASK TO JOIN! RAZOR will CONTINUE to bring you │ │ QUALITY rips, and SOMETIMES we may decide to do ISO's! This does NOT │ │ mean that we are ABANDONING rips! Nor does it mean we are taking up │ │ ISO's on a full time basis! - the end! =) │ │ │ │ Unrar this, then burn it like you would with any bin+cue ISO. │ │ │ │ We included Miramax of clASS's key generator for your convenience and ours │ │ Leave it to Miramax to do the only good thing in class's release of HL. │ │ │ │ Wolverine - [RAZOR 1911] │ │ │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ Razor 1911 Greetings │ │ ~~~~~~~~~~~~~~~~~~~~~~ │ │ Group : Hybrid, Origin, Paradigm, clASS, PWA, DrinkorDie, Siege, RiSC │ │ People: The Punisher, Pitbull, Beowulf, Shinobi, Horde, Minister, CWQ, │ │ Cool Hand, The Candyman, Line Noise, Fabulous Furlough, Martial Artist, │ │ TSA, Trainman, Fallen Angel, Garoto, Fkrueger and Big Boss. │ │ Kerisma for putting this FINAL out. │ │ │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ Razor 1911 News & Announcements │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ RAZOR 1911 Would like to welcome Beck and Goatass as new members. │ │ We had a bit of a problem with the first iso, so here it is. │ │ │ │ Kerisma RAZOR 1911 │ │ │ └────────────────────────────────────────────────────────────────────────────┘ In lieu of recent events contributing to the breakdown of the now defunct S.P.A. (Software Piracy Association), a private meeting between the key contributing and contending groups was held. On October 15th, 1998 an agreement and compromise was reached between the 3 attending parties, CLASS, PARADIGM and RAZOR 1911. Let it be known that this type of compromise could not be achieved under the S.P.A. environment; it took a clean break to accomplish in a day what had previously gone unaccomplished in 2 months. The end result being a new council whose sole purpose is to set standards for the game-releasing subsector of the scene, to be adhered to by all admitted parties. Represented members of this new council named THE FACTION, have pledged to abide by the following set of rules created a) to ensure a quality minded end result and b) to encourage fair play and a productive competitive environment for involved groups. The Faction 10 Point Program: 1. The disk limit is as of now 50 x 2.88 megabytes or 2,915,328 bytes. This equates to a total of 144 megabytes of compressed data or 145,766,400 bytes. Using 2.88 megabyte archives enables us to keep the standard 8 character filename with a 3 character extension. This will also help contribute to the elimination of the 'missing disk' phenomenon, plaguing end-users worldwide. Acceptable compression formats at this time are ACE or RAR, followed by the traditional PKZIPing. 2. Every release under this limit will be a functionally and playably complete game. This means that included will be every component necessary for the successful completion of the game (every level, track, course and other NECESSARY component). 3. Sound effects WILL and MUST be included. 4. Intros, Outros and Cut-Scenes should be removed if the size of the release is 40 x 2.88 disks or more with them included. Intros should NOT be iuncluded in a Movie Add-On, only Cut-Scenes and Outro (aka End-Scene) should be included. Animation files, such as .SMKs, should be "framed" and not blacked out. Re-indexing of large files, should consist of an actual re-index instead of just creating a file full of 0's, (which doesn't change the actual file size, but allows it to compress to virtually nothing), thus promoting more quality minded rips and cracks. 5. Only 2 Add-Ons should be released per game. Each Add-On should be no more than 25 x 2.88 megabyte archives. 6. A brief outline of what has been stripped from the game should be clearly stated in the game-release .NFO, as well as information as to whether or not Add-Ons can be expected. 7. Children's games (aka Kiddie games) and Edutainment software do not qualify under THE FACTION's guidelines for acceptable releases. 8. In regard to games distributed in the United States that are LATER distributed in Europe or vice versa under the same or different name / publisher. These games if released AFTER another group's release are counted as DUPES unless it can be proven that there is a clearly noticeable PLAYABLE difference in the latter release (eg. new levels, enhanced graphics, or other new features). 9. Fully cracked Update Patches and Trainers are highly regarded, though they are not the responsibility of any group (including that of which released the original game.) If 2 trainers from the same or different groups are released for 1 game, this does NOT qualify as a dupe unless the latter trainer provides no new features over the prior trainer. 10. Admittance to THE FACTION is done on an invite / vote-in basis. The group invitation must be proposed before ALL current FACTION member- group representatives, and the corresponding vote must be undertaken by ALL FACTION member-group representatives. This council operates in a purely democratic manner and all parties therein have upon joining, agreed to follow all stated guidelines of this Declaration of Scene Independence. Today is not only a new dawn in the games scene, but our Independence Day where differences are at least temporarily put aside and our unity re-consolidated. This document was signed & approved on October 17th, 1998 by the following individuals, representing their respective groups: Mr.Skill - [CLASS] - ZEUS [PARADIGM] - The Punisher [RAZOR 1911] ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ The Gods at Razor 1911 are: │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ Aggro. August West. Bad Spirit. Beowulf. Big Boss. BoneZ. Bunter │ │ Cockroach. Cyric. CWQ. Drather. Flames. FireBlade. Hetero & WOTW. Jkowall │ │ Juz. Kelt. Manhunter. Minister. MyM. Philter. Pitbull. Pork Chop. Ranger. │ │ Shinobi. Slice. Stone. The Punisher. Third Son. Toast.Wish Bone. Wolverine │ │ │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ The Gods of the Net & BBS Scene: │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ Brain. Biggy. Fain. Garoto. Kerisma. Morbid. │ │ Mossy Oak. Stix. Wazza │ │ │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ Do you want to be a part of the RAZOR legend? │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ We are ALWAYS looking for talented PEOPLE to be a part of the RAZOR legend.│ │ Are you able to help in any of following areas: │ │ │ │ Do you work for a software house, store/shop, distributor, or publisher? │ │ Can you supply un-released games, utilities, or even some hardware? │ │ Are you working for a fast ISP, or other supplier of shell accounts, etc? │ │ Can you donate something else of value to the group? │ │ │ │ Do you want your site/board to be part of the RAZOR legend? │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ If you run a site/board and are ready to contribute to the success │ │ of the oldest cracking group on the IBM, get in touch with us. All of │ │ our siteops are actively participating in the success of the group, so │ │ if you plan to just sit there and run a board/site, forget it. │ │ │ │ ** RAZOR 1911 DOES NOT TAKE COURIER APPLICATIONS ** │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ You may reach us via E-mail at: │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ razorinfo@hotmail.com │ │ │ │ Razor 1911 World Wide Web Site │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ http://www.razor1911.com │ │ │ │ Razor 1911 Founder's Web Site │ │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │ │ http://www.ifi.unit.no/razor │ │ │ │ (Or simply ask to join #RAZOR on EFNET IRC) │ │ │ └────────────────────────────────────────────────────────────────────────────┘ SUPPORT THE COMPANIES THAT PRODUCE QUALITY SOFTWARE (C). IF YOU LIKED THIS GAME, BUY IT. -*- R A Z O R 1 9 1 1 -*-
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[1998] Half.Life.Final.Repack-RazorISO

Post by spooner417 »

Thanks for the upload :good:
Old topic for the same release viewtopic.php?f=23&t=5197
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[1998] Half.Life.Final.Repack-RazorISO

Post by UnixFanatic »

Hey there , The link is dead could i plaease get a reupload :)
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[1998] Half.Life.Final.Repack-RazorISO

Post by ADMIN »

reuploaded...
Support the software developers. If you like this game, BUY IT!
Deleted User 37044

[1998] Half.Life.Final.Repack-RazorISO

Post by Deleted User 37044 »

HALF.LIFE.DOX

Size: 2.1 MiB

Content:
  • Half.Life.v1.0.1.3.Update.CRACKED-LAXiTY
  • Half.Life.v1.006.Update.NoCD.Crack.With.Command.Line.Support-LSD
  • Halflife.KEYGEN-RAZOR1911
  • Half.Life.KEYGEN-HcH
  • Halflife_CD-KEYGEN

Download:


Password: torrminatorr
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