[2001] Ballistics_Final-iMMERSiON

Scene iSO Games, released from 90s untill 2009
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[2001] Ballistics_Final-iMMERSiON

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▄▓▄ ▄ ▄ ▄ ▄ ▄ ░▄ ▄ ▀ ▄ ▄█ ▄█ ▀▄ ▓▄ ▄ ▓▄ ▓▄ ▓▓▄ ▄▓ ▄▓▄ ▀▓▀ ▀▄ ██▓ ██▓ █▓ ██▓ ▀▓▀ ██▓ ███ ▄ ▀ ▄▓██ ▄▓█░█▓▄ ▄██ ▀▀▓▄░ ▀▀▓▄░ ▄▀▀ ▄█▓▀ ▄██▀▄▄▓█▀ ▄▓ ▄▄██ ▄▀██▄████ ███▓▄████ ▄▓▄ ▓██▄ ▄▓▄ ▓██▄ ▄▓▓▀▀▄ ▄▄██▀▄██▓▀ ███ ▓██ ███ ██▓ ▀ ███ ███ ▀ ███ ▀ ░███ ▀ ░███ ▓██ ▀▓▀ ███ ███ ▒▒▒ ██▓▓▄███ ███ ███ ███ ███ ███ ▒▒▒ ███ ▒▒▒ ███ ▀▀▓▄▄ ███ ███ ▓▓▓ ███ ▀███ ███ ███ ▄███ ███▄▓▄███ ▓▓▓ ███ ▓▓▓ ███ ▄▓█ ██▓ ███ ███ ███ ███ ███ ▄ ███ ████▀ ███ ███ ▀ ███ ███▄█▀▀ ███▄█▀▀ ███ ███ ███ ▓▓▓ ███ ███ ███ ▄ ▀▓▓██ ▀██ ███▀███ ███ ███▀ ▄ ███▀▓▓▄ ██▄ ███ ███ ███▀████ ███ ████▀ ███▄███ ██▄ ▄██▄ ███ ███ █▓▄ ███ ▓██ ███▀████ ███ ███ ██▄ ███ ███ ▄ ▄▓▄██▀ ███ ███▓███ ▀████ ███ ▄██ ██▓ ███▀███ ███ ███ ███ ███████ ███▀▓▀ ▀ ███ ███ ▀▄███ ▀█▓ ▄ ███ ███ ▀▓▀ ███ ▄█▀███▓▀ ███ ██▓ ███ ▀▓█ ▀▓█ ▀▀▓▓▄ ▀▓█ ▀▓ ▀▓▓██ ██▓ ▀▓▀ ██▓█▀ ▀▀▓█▄ ▀██▄█▀ ▀▄ ▀▄ ▓ ▀ ▄█▀ ██▀ ▀▄▄▓▓▀ ░ ░░░░░░░░░░ ░ ▄▓▄ ░░░░ ░ ▄▓▀ ░░░░ ▓▀ iMMERSiON ▓██▀ ░ferrex\sac ░ ▀ ▓▓█ ▀ ▀▓ ▀█ ▀ ▀ ┌───────────────────────────────────────────────────────────────────────────┐ │ Ballistics (c) Xicat Interactive │ └┬─────────────────────────────────────────────────────────────────────────┬┘ │ │ │ DATE : 2/11/2001 PROTECTION : N/A │ │ SIZE : 1 CD GAME TYPE : Racing │ │ CD1 : 45 x 15MB (ims-ball.001) IMAGE FORMAT : BIN/CUE │ │ │ ┌┴─────────────────────────────────────────────────────────────────────────┴┐ │ REQUIREMENTS : Win9x/Me/2k, P300Mhz, 64MB RAM, DX 8, 1 GIG HD, 3dcard │ └───────────────────────────────────────────────────────────────────────────┘ [ RELEASE NOTES ]─────────────────────────────────────────────────── ── ─ · *NOTE* : Deviance released a beta of this game a month ago, we bring you the store final. We only released this to prove a point, that DEViANCE releases betas also, and many go unnoticed. We feel that if there is no difference in gameplay, a "final" should not be released. Deviance's release of Baldur's Gate: Throne of Bhaal was a supposed "final." They based this on 172 bytes difference in the readme.txt The whole purpose of a *FINAL* should be about the gameplay. For example, if there was a one more level in a store final than in the beta, then it would be a valid reason for a *FINAL*. We're setting the record straight. Don't be so desperate for releases. Differences in the two releases as follows: Deviance's Beta: 12/02/2001 12:49a 88,186 Ballistics.rmv 12/02/2001 12:52a 3,609 Bindings.txt Immersion's Final: 12/02/2001 10:45p 87,537 Ballistics.rmv 09/15/2001 03:09p 3,613 Bindings.txt There was one less file in the install of our final, as well as multiple differences on the CD, such as one more file and folder Also our release is one disk larger than Deviance's. This is Ballistics - Velocity in its purest form! Ballistics is the Formula One of the future. Needless to say Ballistics is for the extreme speed freaks. Maximizing the use of the very latest 3D cards Ballistics is furiously fast and sweet to your eyes. Ballistics takes place during mans next century. Technology and increasing demand for hazardous entertainment has born a new form of racing. The Ballistics pilots run their hover bikes on magnetic fields inside a track that allows full 360° movement. The races take place in many different settings; all with their own unique design and environment - all shaped to breed the speed. Pilots control their hovering Speeders by two systems. One where the Speeder attaches to the tunnel's magnetic field. In this mode the Speeder can strafe 360 degrees around the track still keeping its direction. The benefit is more control in curves and when tackling and overtaking opponents. The second control system is enabled by hitting the detach switch on the dashboard and release from the magnetic field. This will enable free motion; loop, roll and turn inside the tunnels. The free movement will allow the pilot to reach certain positions in the track that allow pick up of bonus power ups or price money. The downside of free movement is of course that it is harder to control and can cause crashing at high speeds. Colliding with obstacles will knock the player into detach mode and it is imperative for him to get back on track and attach. The game play is built upon almost limitless speed, avoidance of obstacles, collecting of booster fuel and using of cooler zones that are placed along the course. All this while opponents try to overtake and ram you into the tunnel walls in their attempts to snag the first place. Classy moves and extreme courage is rewarded with money. Rushing down the tunnels at well above MACH 2 pilots are in for a real challenge! Using the Diesel Engine, Ballistics render from 20,000 to 110,000 thousand polygons in the view port. Adding up to a total sum of over 1500 textures in seven tracks with fully animated environments an light effects, you have a stunning piece of entertainment. Effects like masked chrome, real time lights, reflections, morphing animations, bump mapping, sparks, explosions, rain, snow and fog are all well balanced together with the 3D sound to give the gamer a nice run for money spent on new 3D hardware. The high score system features the must haves for an insane racer Ballistics got track records, lap records for all tracks and levels of difficulty. Rather unique for the genre the players are also able to set Top Speed records. These are the highest speed attained during a race, which you did survive. To gain the overall all time high top speed is a great achievement and something that keeps you chasing down tunnels for hours - now ask yourself, how fast can I really go?! Unrar, Burn and Play..Enjoy ;) [ GROUP NOTES ]───────────────────────────────────────────────────── ── ─ · Do you feel you have valuable skills and would like to contribute to the scene? Your abilities fall under any of these positions: Crackers - you are an experienced cracker, who is willing and able to reverse commercial protections such as CDilla v2, Securom and whatever else comes your way. Coders - you have advanced knowledge in C/C++/ASM/TCL and are able to follow specific instructions as to creating tools. You must have in depth knowledge of the lanugages as well as WIN32-API. Suppliers - able to provide ANY new unreleased products (GAMES/APPS/PS2/DC etc..) and have a decent upload speed. Box Owners - your able to supply our group with a secure, stable, and fast box for running shells, bncs, ftp etc.. Line speed must be 10Mbit+ Or any other way you feel you can help out the group. Contact us at immersion@hushmail.com. WE HAVE NO NEED FOR CURRIERS! And please, do not contact us requesting files, or asking where you can get our releases, you will be ignored. [ GREETINGS ]─────────────────────────────────────────────────────── ── ─ · RAZOR 1911 - FAiRLiGHT - DEViANCE - CLASS - DiViNE - pHASE - STATIC ┌───────────────────────────────────────────────────────────────────────────┐ │ GAMES DEVELOPERS DESERVE YOUR SUPPORT. IF YOU ENJOYED THIS PRODUCT, │ │ PLEASE CONSIDER BUYING IT. │ └───────────────────────────────────────────────────────────────────────────┘
Ballistics.NoCD.Patch-BAT

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