RPG Tycoon (SG)

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chekov
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RPG Tycoon (SG)

Post by chekov »

RPG Tycoon v1.0.4 (SG)
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A CLASSIC TYCOON GAME WITH A UNIQUE TWIST

RPG Tycoon aims to create a familiar yet original experience for players of all ages by combining classic tycoon gameplay with the unique theme of Kingdom management.

Can you generate enough money to keep your struggling kingdom alive? Will you be able to keep the settlements you're protecting free from danger? Do you think you have what it takes to win the award for "Greatest Kingdom in All of the Land?"

START FROM NOTHING
Start with just a single plot of land and choose from a plethora of Heroes to send on quests in order to steadily grow the fame of your Kingdom. As popularity increases you'll attract settlers from the surrounding towns to spend money on shops and services you provide.

Choose from over 60 unique buildings and decoration styles to design your ideal kingdom!

EXPLORE AND EXPAND
Complete different quest combinations to keep the Settlements you protect happy and send your Heroes on Epic Adventures with multiple choice events inspired by tabletop RPG's!

Choose from over 30 different Quick Quest combinations & over 60 unique Epic Quests to unlock new content!

BE THE GREATEST KINGDOM IN ALL OF THE LAND
You won't be alone in your ventures. You'll have to prove yourself against the other Kingdom leaders as you compete in order to attain the title of "Greatest Kingdom in All of the Land".

Score points with every action you make and compete against AI's of varying difficulty to get the high-score and win!

EASILY EXTENDABLE
As most of the data for RPG Tycoon is loaded from simple XML files and Spritesheets when the game starts it's hugely extendable with ease.

With a basic knowledge of XML or image editing software you can create an endless amount of additional content for RPG Tycoon with ease. Add new Quests, Buildings, Heroes, Items and more in no time at all.

FEATURES
Over 60 unique buildings and decorations to design your Kingdom.
Over 60 unique choose-your-own Adventure style Quests.
30 different Supply and Quick Quest combinations.
Multiple Heroes and styles to choose from.
3 different game difficulties for those that want more of a challenge.
3 different game lengths to suit your playstyle.
Choose from four different terrain types to establish your Kingdom!
Different AI difficulties to compete against.
In-Game Quest Editor, export your quests directly to the workshop!
Pop-Culture references and Easter Eggs!
Achievements!
► Patchnotes
[v1.0.4] - PATCH NOTES
RPG Tycoon has launched! Here's the patch notes.

New Features
New Settlement Upgrade – Stops Danger
New Settlement Upgrade – Increases Happiness
Added New Objectives
Added Contextual Game Tips
Added Icons and Tooltips to Building Tiles in Build Menu
New Opening Title Track
New In-Game Epic Quest Editor
Added Mod Export Tool
Added some UI Animations
Added New Research Options
Implemented Research Tree requiring previous research to be unlocked first.
Added New Epic Quests
Added New Quick Quest Types
Added New Supplies
Added New Balloon Sprites
Added New Hats
Added Rifleman and Spiritualist Hero Classes
Added Shroud Armour Type
Added Talisman Weapon Type
Added Rifle Weapon Type
Added “Witty Loading Text”
Added New Adventurer Variations
Added Terrain Generation Slider
Added New Achievements
Added New Special Items and Easter Eggs
Added Adventurer Great Hall with TYPE_ALL functionality
Added New Adventurer Building Type
Added Tea House Drinks Building
Added Pyramid Decoration
Added Donut Shop
Added Rock Decoration
Added Flags Decoration
Added Palm Tree Decoration
Added Hollows Tree Decoration
Added Yellow Brick Road path type
Added Cobbled Grass path type
Added Flowerbed Decoration
Added Picket Fencing Decoration
Added Bunting Decoration
Added Planter Decoration
Added Sandcastle Decoration
Added Swimming Pool training building
Added Raised Hero Quarters house type
Added Fishing Store
Added Quest Type unlock as a reward to Epic Quest choices
Added Supply unlock as a reward to Epic Quest choices
Music track now saves on game save and restarts on game load
Added more Adventurer names for generation
Added more Kingdom titles for generation
Added Terrain specific decoration generation
Added new demand strings for Hero Pay demands
Added Game Modifier to raise maintenance
Added more Guild tasks
Quest Type is now shown when picking supplies
Updated Collector Trait to benefit with Loot Drops in Epic Quests
Items now have rarity
Item Stats now affected by Level and Rarity
Equipment now supports class locking
Added Draw distance option
Added Save and Exit function
Added New Sprite for Library (now 2×2)
Added New Sprite for Tavern
Added Icons for all Research Types
Added alert for missing a recovery building when trying to recover.
Added Page Up / Down keyboard shortcuts for zooming
Added more tooltips
Added Animation and tooltips to Hero icons on Quest Party selection
Items now moddable via items.xml data file
Moved Hero Traits to Heroes.xml data file for additional modding
All in Game Text now editable via Strings.xml data file for alterntaive language options.
Moved Achievement Data to XML for alternative language options.
Updated Fontsheets to include extra latin characters for alternative language options.
Optimisation / Balance
Improved hit testing on Characters
Sandbox mode now auto-unlocks all of the screen
Characters now consider road tiles as a free space when roaming
AI is more competent / challenging
Reworked item drops to relate more to quest performance
Reduced condition lost in quests
Adjusted condition lost based on game difficulty level
Optimised generation of terrain to cluster similar items together
Adjusted objective container alignment better based on screen resolution
Limited quest combo history button to show previous 15 quests
Quest history screen broken up into pages for better loading
Adjusted Tooltip when selecting supplies
Improved Library Save/Load functions
Lowered Stat requirement for extra dice rolls
Adjusted World Grid to show tiles properly when building
Raised starting gold
Improved clarification on Supply feedback
Improved Adventurer AI
Increased Supply, Paper and Map drop chance
Improved Generation of Title Screen background
Various other improvements
Bug Fixes
Removed Kingdom Level Up signifier on reload
Fixed Ambience Audio Volume and Effects Volume Sliders
Icon for Fountain now matches Fountain Decoration
Fixed Store Growth / Opening states not being saved
Fixed Store Level message showing on first use after game load
Fixed Speed sound cues
Fixed Games Won stat tracking
Fixed Supplies unlocked stat tracking
Fixed experience exploit with Long/Easy game combo
Fixed end of year showing previous game data when restarting game after previous save
Claiming now shows in settlement menu
Fixed Maps not being destroyed properly when used
Fixed Tile Phasing issue when exiting to main menu
Fixed Alignment of Confirm Box in various locations
Fixed issue causing happiness to decrease when switching between tabs during feedback
Fixed bug that ignored tile 899
Fixed bug causing a building to be placed on the far edges of screen when the opposite section was unlocked splitting it in half.
Menu now closes when sending a Hero to recover inside Hero Screen
Corrected various typos / text formatting.
Fixed a bug requiring build mode to be entered for expansion buttons to appear after Level 2
Fixed a null pointer error with Quest UI.
Fixed game showing previous/recent quests incorrectly when picking a Quest Type
Fixed bug showing Hero earning more than six dice
Fixed bug with library buttons still being clickable after all books are in use
Fixed bugs related to random settlement upgrade removal issue
Fixed a no index loading bug causing the game to hang
Fixed inventory item sort buttons not appearing properly
Various other fixes / tweaks
chekov
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RPG Tycoon (SG)

Post by chekov »

RPG Tycoon v1.0.5 (SG)
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[v1.0.5] - PATCH NOTES
RPG Tycoon has launched! Here's the patch notes.


New Features
New Settlement Upgrade – Stops Danger
New Settlement Upgrade – Increases Happiness
Added New Objectives
Added Contextual Game Tips
Added Icons and Tooltips to Building Tiles in Build Menu
New Opening Title Track
New In-Game Epic Quest Editor
Added Mod Export Tool
Added some UI Animations
Added New Research Options
Implemented Research Tree requiring previous research to be unlocked first.
Added New Epic Quests
Added New Quick Quest Types
Added New Supplies
Added New Balloon Sprites
Added New Hats
Added Rifleman and Spiritualist Hero Classes
Added Shroud Armour Type
Added Talisman Weapon Type
Added Rifle Weapon Type
Added “Witty Loading Text”
Added New Adventurer Variations
Added Terrain Generation Slider
Added New Achievements
Added New Special Items and Easter Eggs
Added Adventurer Great Hall with TYPE_ALL functionality
Added New Adventurer Building Type
Added Tea House Drinks Building
Added Pyramid Decoration
Added Donut Shop
Added Rock Decoration
Added Flags Decoration
Added Palm Tree Decoration
Added Hollows Tree Decoration
Added Yellow Brick Road path type
Added Cobbled Grass path type
Added Flowerbed Decoration
Added Picket Fencing Decoration
Added Bunting Decoration
Added Planter Decoration
Added Sandcastle Decoration
Added Swimming Pool training building
Added Raised Hero Quarters house type
Added Fishing Store
Added Quest Type unlock as a reward to Epic Quest choices
Added Supply unlock as a reward to Epic Quest choices
Music track now saves on game save and restarts on game load
Added more Adventurer names for generation
Added more Kingdom titles for generation
Added Terrain specific decoration generation
Added new demand strings for Hero Pay demands
Added Game Modifier to raise maintenance
Added more Guild tasks
Quest Type is now shown when picking supplies
Updated Collector Trait to benefit with Loot Drops in Epic Quests
Items now have rarity
Item Stats now affected by Level and Rarity
Equipment now supports class locking
Added Draw distance option
Added Save and Exit function
Added New Sprite for Library (now 2×2)
Added New Sprite for Tavern
Added Icons for all Research Types
Added alert for missing a recovery building when trying to recover.
Added Page Up / Down keyboard shortcuts for zooming
Added more tooltips
Added Animation and tooltips to Hero icons on Quest Party selection
Items now moddable via items.xml data file
Moved Hero Traits to Heroes.xml data file for additional modding
All in Game Text now editable via Strings.xml data file for alterntaive language options.
Moved Achievement Data to XML for alternative language options.
Updated Fontsheets to include extra latin characters for alternative language options.
Optimisation / Balance
Improved hit testing on Characters
Sandbox mode now auto-unlocks all of the screen
Characters now consider road tiles as a free space when roaming
AI is more competent / challenging
Reworked item drops to relate more to quest performance
Reduced condition lost in quests
Adjusted condition lost based on game difficulty level
Optimised generation of terrain to cluster similar items together
Adjusted objective container alignment better based on screen resolution
Limited quest combo history button to show previous 15 quests
Quest history screen broken up into pages for better loading
Adjusted Tooltip when selecting supplies
Improved Library Save/Load functions
Lowered Stat requirement for extra dice rolls
Adjusted World Grid to show tiles properly when building
Raised starting gold
Improved clarification on Supply feedback
Improved Adventurer AI
Increased Supply, Paper and Map drop chance
Improved Generation of Title Screen background
Various other improvements
Bug Fixes
Removed Kingdom Level Up signifier on reload
Fixed Ambience Audio Volume and Effects Volume Sliders
Icon for Fountain now matches Fountain Decoration
Fixed Store Growth / Opening states not being saved
Fixed Store Level message showing on first use after game load
Fixed Speed sound cues
Fixed Games Won stat tracking
Fixed Supplies unlocked stat tracking
Fixed experience exploit with Long/Easy game combo
Fixed end of year showing previous game data when restarting game after previous save
Claiming now shows in settlement menu
Fixed Maps not being destroyed properly when used
Fixed Tile Phasing issue when exiting to main menu
Fixed Alignment of Confirm Box in various locations
Fixed issue causing happiness to decrease when switching between tabs during feedback
Fixed bug that ignored tile 899
Fixed bug causing a building to be placed on the far edges of screen when the opposite section was unlocked splitting it in half.
Menu now closes when sending a Hero to recover inside Hero Screen
Corrected various typos / text formatting.
Fixed a bug requiring build mode to be entered for expansion buttons to appear after Level 2
Fixed a null pointer error with Quest UI.
Fixed game showing previous/recent quests incorrectly when picking a Quest Type
Fixed bug showing Hero earning more than six dice
Fixed bug with library buttons still being clickable after all books are in use
Fixed bugs related to random settlement upgrade removal issue
Fixed a no index loading bug causing the game to hang
Fixed inventory item sort buttons not appearing properly
Fixed a few typos
Disabled debug window
Various other fixes / tweaks
chekov
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RPG Tycoon (SG)

Post by chekov »

RPG Tycoon v1.0.7 (SG)
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chekov
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RPG Tycoon (SG)

Post by chekov »

RPG Tycoon v1.0.8 (SG)
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chekov
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RPG Tycoon (SG)

Post by chekov »

RPG Tycoon v1.0.9 (SG)
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1.0.9 Update
16 FEBRUARY - SKATANIC STUDIOS

I've just updated the game to 1.0.9 - this brings a few more fixes brought up by the community and a heavily requested feature I found some time to implement. There is now a repeat last option and assign buttons when viewing your quick quest combos that will automatically assign the supplies for you.

1.0.9 Patch Notes
Added Repeat Last button to Supply Selection Screen.
Added Assign button to Combo History View in Supply Selection Screen
Removed Review menu from Sandbox Mode
Blueprints can no longer be used up if an expansion is already available
Free Expansions now save
Fixed tipbox conflict for level stores in Sandbox mode
Removed Animation from Combo History popup
Heroes can no longer be fired while not idle.
Fixed bug allowing mutliple Combo History windows to be opened.
Fixed and rebalanced Hero Training.
Fixed Hero Quarters tracking on Objectives upon reloading.
Fixed Forcefield Upgrade to not rely on previous upgrades to work
Forging typo fixed to support Lumber properly
Fixed various typos.
Fixed various null pointer errors
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