Dwarf Fortress (SG)

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chekov
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Dwarf Fortress (SG)

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Dwarf Fortress v0.42.05 (SG)
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Dwarf Fortress 0.42.05 Released
on: January 17, 2016, 04:43:58 pm

New stuff
(*) New hearth orders for killing beasts and fighting outlaws
(*) Added a hunter reputation and cleaned up reputation system around beast-slaying
(*) Made citizens understand their relationship to bandits and added reputation for protecting people from them
(*) A few lizards

Major bug fixes
(*) Made drunken dwarves spar properly again
(*) Stopped dwarves from carrying mugs forever
(*) Stopped adv goblin performance troupes from attacking strangers while traveling
(*) Stopped reanimated corpses from being stuck on wrong side of conflicts
(*) Gave underground populations zone assignments to stop them from erupting outward
(*) Fixed inconsistent underground vegetation generation (which caused underground site maps to generate inconsistently)
(*) Fixed various city vegetation clearing routines which were causing holes in the ground above sewers and catacombs

Other bug fixes/tweaks
(*) Zombies no longer dodge, parry, block, wrestle or run, and they do charging attacks whenever possible
(*) Zombies don't get defense adjustments for body part type and they don't find or stop combat opportunities
(*) Reduced zombie strength bonus (old saves will still be strong)
(*) Made severing all non-smashed heads put down a zombie (can be reanimated if has working grasp, smashing heads already worked)
(*) Made severing/smashing any working grasp put down a headless zombie (can be reanimated if has another working grasp)
(*) Neck gets same combat chance adjustment as head
(*) Made bandits that run off cancel town harassment goals
(*) Bandits camps don't immediately send new armies to re-harass towns
(*) Stopped camp bandits from being placed in trees so often
(*) Allowed save/load in arena
(*) Made creature object load bar page properly
(*) Labeled xml encoding as cp437 instead of utf-8

Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world.

Although Dwarf Fortress is still in a work in progress, many features have already been implemented.

The world is randomly generated with distinct civilizations spanning centuries of detailed history, hundreds of towns, caves and regions with various wildlife.
The world persists as long as you like, over many games, recording historical events and tracking changes.
Command your dwarves as they search for wealth in the mountain.
Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more.
Defend yourself against attacks from hostile civilizations, the wilderness, the depths, the dead and creatures of the night.
Trade for all manner of exotic goods with your neighbors.
Establish a barony and support the nobility as they make demands of your populace.
Keep your dwarves happy and read their thoughts as they work and relax.
Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the underworld.
Build floodgates to divert water for farming or to drown your adversaries... and don't forget the magma!
Lay out taverns, libraries and temples to enrich your dwarves' lives. What discoveries will your dwarves make?
Accept non-dwarven residents from all over the world as your reputation grows.
Surgery, sutures, splints, crutches and more: care for your wounded dwarves instead of leaving them to fend for themselves.
Retire your fortress, then unretire it after spending time playing other roles in the world.
Honey, wax, pottery, windmills, waterwheels, soap, plaster, wool, eggs, dyes, cheese, glass, animal training, papermaking, parchment, bookbinding and much much more...
Play an adventurer and explore, quest for glory or seek vengeance.
Meet adversaries from previous games.
Recruit people to come with you on your journey.
Explore without cumbersome plot restrictions -- thriving capitals, villages, catacombs, labyrinths, bandit camps, caves and more!
Seamlessly wander the world or travel more rapidly on the region map and in underground tunnels.
Travel by day and search for a place to shelter as night falls.
Listen to rumors and help out town and civilization leaders.
Earn a reputation as a hero, friend, soldier, enemy, thug, musician, etc. with the various civilizations in the world.
Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly.
Z coordinate allows you to move between twisting underground caverns and scale structures, fighting adversaries above and below. Climb, jump and sprint!
Stealth system with vision arcs which also respects vegetation density and other factors.
Use signs like shoe impressions and animal tracks to hunt and avoid danger.
Steal a mummy's treasure or learn the secrets of life and death at a necromancer's tower.
Visit your retired fortresses and ask your dwarves to join you on adventures.
The combat model includes skills, body parts, individual tissues, material properties, aimed attacks, wrestling, one-time opportunities, charging and dodging between squares, bleeding, pain, nausea, various poison effects and much more. Attacks and other movements extend over several instants, allowing you to deliberately catch enemy blows or plan your counter-attack.
Generated poetry, musical forms, instruments and dances. Watch the dwarves perform, or try it yourself!
Hundreds of animals and other monsters, including many that are randomly generated for each world.
Multi-tile climbable trees and many, many kinds of plants. Fruit, flowers and falling leaves.
A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards.
Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments.
Add new creatures, weapons, plants, metals and other objects via modifiable text files.
Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black).
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