Grimshade
Genre: Role-playing - Turn-based - Tactical
Works on: Windows (7, 8, 10)
Languages: Text only: English, русский
Features: Single-player - Overlay - Achievements
Released: March 26, 2019
Company: TALEROCK / Asterion Games
Size: 4.6 GB
Installer version: v1.5_(34786)
Included goodies: Soundtrack (MP3)
Store page: https://www.gog.com/game/grimshade
About:
Grimshade tells the story of the company of heroes, by a twist of fate involved in the cycle of events unfolding in the world of Ree'fah. Numerous dreadful monsters infested the forest around the city of Brann and high walls could no longer protect residents from the attacks. The menacing army of the neighbouring kingdom suddenly landed on the outskirts of the city, wreaking havoc. There is no hope for salvation — the strength of the defenders is running low, but the King and his loyal Champions had vanished.
Series of sudden events and odd coincidences force people to act. Get acquainted with each of the heroes and unite them — entirely different, sometimes bizarre and frightening, with their motives, but one purpose for all — to find out the real causes of what happened to them.
Lead the group of the adventurers on a journey and explore a varied and intricate world, meet new characters and reveal plot-related secrets. Remember, beauty is deceptive — danger lurks everywhere. Test your skills in challenging turn-based battles, adjusting your combat tactics and optimal team combinations for each foe you met on the way.
Key Features
* Seven memorable characters, including Kiba, the dark child, Charlie, the talking sniper badger, Alister, the brave guy with an Ether gauntlet, and Ruby, the princess of the thieves.
* Each of them has their role (sometimes more than one) on the battlefield and their own mission on a big journey.
* Character development system is based on equipment: each piece of armour, weapon or accessory gives a unique skill to a particular hero, expanding their range of attack types and defensive boosts. Find, trade for, or craft new equipment to improve your characters and make them versatile and adaptable.
* Complex tactical turn-based battles: a variety of elaborate enemies won't let you complete the whole game using a single tactic or invincible team build. Choose wisely the squad you take in a fight — proper positioning and awareness are essential to your success struggling against powerful foes.
* The vivid and diverse world of Ree'fah: immerse yourself in the hand-painted fantasy universe of Grimshade and discover an impressive history in more than 20 hours of an exciting journey.
Grimshade Soundtrack
Released: April 15, 2019
Company: TALEROCK / Asterion Games
Size: 133 MB
► Track List
Track List
01 Main menu theme
02 This is how it started
03 Deep in the Brann forest
04 Sewers
05 War theme
06 Charlie’s tavern
07 Kiba’s Nightmare
08 High Brann
09 Brann combat theme
10 Victory
11 Dragon dTick
12 Lower Brann
13 Shadows in Brann
14 Shalla
15 Alchemists combat theme
16 Try again
17 Escape from Brann
18 Wailing Horror
19 Take that, stump
20 Southern Swamps
21 Lillypond theme
22 Prepare to fight
23 Swamp combat theme
24 Far Marshes
25 Arthu combat theme
26 This is not the end
Composer
Ivan Chimaer Galchenko
Musicians
Maria Capparo, Olga LaaliCapparo Koshevaya, Irina Tolmacheva
01 Main menu theme
02 This is how it started
03 Deep in the Brann forest
04 Sewers
05 War theme
06 Charlie’s tavern
07 Kiba’s Nightmare
08 High Brann
09 Brann combat theme
10 Victory
11 Dragon dTick
12 Lower Brann
13 Shadows in Brann
14 Shalla
15 Alchemists combat theme
16 Try again
17 Escape from Brann
18 Wailing Horror
19 Take that, stump
20 Southern Swamps
21 Lillypond theme
22 Prepare to fight
23 Swamp combat theme
24 Far Marshes
25 Arthu combat theme
26 This is not the end
Composer
Ivan Chimaer Galchenko
Musicians
Maria Capparo, Olga LaaliCapparo Koshevaya, Irina Tolmacheva
► ChangeLog
Update 1.3 (24 June 2019)
We've done a huge work optimising the performance on in-game locations and battle scenes. And there will be more.
Playing on a high-resolution you should wait for the credits' showing longer than on the lower one. Now it should work correctly.
Added new apparels for Kiba, Ruby, Mondoe and Durandell.
The Party Manager now show your development progress for Special Skills of each hero.
Modified the trading interface.
Clavier finally lost his arm. Previously he got two arms no matter what happened with him.
Fixed the 'A Man Can Die But Once' achievement
Added some tips at 'Read My Lips' quest and improved the navigation.
Fixed some Arthu side quests descriptions, misspellings and visual imperfections.
Update 1.2 (30 April 2019)
Major improvements:
Added the Glossary
Terror Weaver with his dark retinue became much stronger.
Increased the number of items obtained from defeated monsters and stashes.
Redesigned the healing system:
Medical supplies can heal a single character rather than the whole party.
The cost of supplies is 100 gold.
Max amount of supplies you can buy from a trader is 10. But you may get an unlimited amount of Supplies obtained from stashes.
The first use of Supplies on a hero will recover the full health. If this hero has a total amount of HP, Supplies will cure the last Wound.
Now you can use Medical Supplies during the exploration AND the positioning phase of combat.
Minor fixes and improvements:
Optimised the performance of battle scenes.
Fixed some misspellings here and there.
Taught some silent NPCs how to speak. Also, Barkley and Martha are more communicative now.
Fixed a repeatable dialogue at 'Hey Pal I Need This Liquid' quest in Southern Marshes.
Fixed character's emotions in some dialogues.
When a player shifted to another zone, some uncompleted side quests were marked as a completed and didn't have descriptions. Now they got it.
While collecting some keys for the fountain at the Arthu's Ruins, players couldn't get any visual confirmation of getting these items. We've added this notice.
Fixed a small visual defect of a broken door at the Arthu's Ruins.
Minor changes for cutscenes of 'Electricity or Life' quest. Gurin is no longer a skier, sound effects and a gate at the wall work as they should now.
Fixed the duration of enchants.
Fixed the POI highlight of 'In Plain Sight' quest.
Added a highlight for Rupert standing in the middle of Lilipond.
Remove the ability to interact with dead Bespierre soldiers.
Charlie's second mark costs two resources now.
Ruby's skill Catnip doesn't work twice in a row now. Our enemies don't get hooked twice.
Durandell can use supplies in a rage.
Now Saves should measure the playtime correctly.
Fixed a bug with repeatable dialogue while saving Basil and giving the reward at 'Moo'shoe' war' quest.
We've done a huge work optimising the performance on in-game locations and battle scenes. And there will be more.
Playing on a high-resolution you should wait for the credits' showing longer than on the lower one. Now it should work correctly.
Added new apparels for Kiba, Ruby, Mondoe and Durandell.
The Party Manager now show your development progress for Special Skills of each hero.
Modified the trading interface.
Clavier finally lost his arm. Previously he got two arms no matter what happened with him.
Fixed the 'A Man Can Die But Once' achievement
Added some tips at 'Read My Lips' quest and improved the navigation.
Fixed some Arthu side quests descriptions, misspellings and visual imperfections.
Update 1.2 (30 April 2019)
Major improvements:
Added the Glossary
Terror Weaver with his dark retinue became much stronger.
Increased the number of items obtained from defeated monsters and stashes.
Redesigned the healing system:
Medical supplies can heal a single character rather than the whole party.
The cost of supplies is 100 gold.
Max amount of supplies you can buy from a trader is 10. But you may get an unlimited amount of Supplies obtained from stashes.
The first use of Supplies on a hero will recover the full health. If this hero has a total amount of HP, Supplies will cure the last Wound.
Now you can use Medical Supplies during the exploration AND the positioning phase of combat.
Minor fixes and improvements:
Optimised the performance of battle scenes.
Fixed some misspellings here and there.
Taught some silent NPCs how to speak. Also, Barkley and Martha are more communicative now.
Fixed a repeatable dialogue at 'Hey Pal I Need This Liquid' quest in Southern Marshes.
Fixed character's emotions in some dialogues.
When a player shifted to another zone, some uncompleted side quests were marked as a completed and didn't have descriptions. Now they got it.
While collecting some keys for the fountain at the Arthu's Ruins, players couldn't get any visual confirmation of getting these items. We've added this notice.
Fixed a small visual defect of a broken door at the Arthu's Ruins.
Minor changes for cutscenes of 'Electricity or Life' quest. Gurin is no longer a skier, sound effects and a gate at the wall work as they should now.
Fixed the duration of enchants.
Fixed the POI highlight of 'In Plain Sight' quest.
Added a highlight for Rupert standing in the middle of Lilipond.
Remove the ability to interact with dead Bespierre soldiers.
Charlie's second mark costs two resources now.
Ruby's skill Catnip doesn't work twice in a row now. Our enemies don't get hooked twice.
Durandell can use supplies in a rage.
Now Saves should measure the playtime correctly.
Fixed a bug with repeatable dialogue while saving Basil and giving the reward at 'Moo'shoe' war' quest.