[DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

User avatar
Leader RG GOGFAN
R.G. GOGFAN
R.G. GOGFAN
Posts: 4295
Joined: 19 Nov 2019, 21:24
Has thanked: 2286 times
Been thanked: 18702 times

[DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by Leader RG GOGFAN »

Image

Warhammer 40,000: Gladius - Relics of War
Discussion & Support

Main Post: Warhammer 40,000: Gladius - Relics of War
User avatar
Crush
Moto-Terminator
Posts: 30
Joined: 30 Mar 2021, 23:42
Has thanked: 121 times
Been thanked: 15 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by Crush »

hallo51 wrote: 09 Jul 2021, 17:44 Update: warhammer_40000_gladius_-_relics_of_war_1.08.02.00_(47968) + DLCs
Two DLCs are v1.08.01 not 1.08.02
User avatar
sammuggleton
T-Meg
Posts: 3390
Joined: 23 Jan 2019, 19:19
Has thanked: 3745 times
Been thanked: 20458 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
catastic
Changelogger
Changelogger
Posts: 2135
Joined: 02 Dec 2018, 18:36
Has thanked: 919 times
Been thanked: 3502 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by catastic »

sammuggleton wrote: 14 Jul 2021, 16:01 warhammer_40000_gladius_-_relics_of_war_1.08.03.00_(48398) + dlcs
► Changelog
Warhammer 40,000: Gladius - v1.8.3 Update

Changelog:

## Bug Fixes
* Fixed a map generator issue that could result in not all accessible land tiles being connected.
* Fixed audio not playing in rare circumstances.
User avatar
JohnnyMic
Global Moderator
Global Moderator
Posts: 7495
Joined: 10 May 2019, 18:00
Has thanked: 3210 times
Been thanked: 22086 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by JohnnyMic »

sammuggleton wrote: 14 Jul 2021, 16:01warhammer_40000_gladius_-_relics_of_war_1.08.03.00_(48398) + dlcs
- main post updated too
Image
User avatar
sammuggleton
T-Meg
Posts: 3390
Joined: 23 Jan 2019, 19:19
Has thanked: 3745 times
Been thanked: 20458 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
catastic
Changelogger
Changelogger
Posts: 2135
Joined: 02 Dec 2018, 18:36
Has thanked: 919 times
Been thanked: 3502 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by catastic »

sammuggleton wrote: 24 Aug 2021, 18:43 1.08.04.00_(49475)
► Changelog
Warhammer 40,000: Gladius - v1.8.4 Update

New update went out for Gladius mainly balance changes and some bug fixes, let us know what you think here or on the Discord server.

Version 1.8.4

Changelog:


## General
* Dying units now pay back queued costs.
* Units that need to be recovered in quests can no longer spawn in wire weed.

## Balance
* Gargantuan Squiggoth is now Assault Vehicle.
* Gargantuan Squiggoth's Supa Lobba now has Massive Blast.
* Stormraven Gunship is now Assault Vehicle.
* Stormtalon Gunship now has Strafing Run.
* Lord Commissar now has Stubborn.
* Bullgryn's Brute Shield now also increases damage by 10%.
* Combi-Bolters are now Twin-Linked.
* Venomcrawler now has Fleet.
* Tesseract Vault's C'tan abilities now have 10 instead of 8 accuracy.
* Kroot Hounds and Vespid Stingwings are now considered Tau units.

## Bug Fixes
* Fixed crash in Hotseat mode if a player had a "<" in his name.
* Fixed double-clicking on disband unit then OK crashes the game.
* Fixed Deathshriek mentioning a max range of 1.
* Fixed Venomthrope missing Override Instinctive Behaviour.
* Fixed Gargantuan Squiggoth having 2 Suppa Lobbas instead of 1, compensated with giving Suppa Lobba 2 attacks instead of 1.
* Fixed Cybork Implants not mentioning you can target monsters.
* Fixed Tau Headquarters overcharged mode firing effect being incorrectly placed.
* Fixed units that are in the process of dying from gaining or losing traits. This could result in ghost units.
* Fixed turn timer forcing the turn to end while there are actions in progress. This could result in overwatch happening on the opponent's turn.
* Fixed being able to give orders while the turn timer is at 0.

## Modding
* Added ability to specify `faction` in unit type. See KrootHound.xml.
User avatar
ditorius
Mini-Hunter
Posts: 7
Joined: 31 Mar 2021, 00:10
Has thanked: 82 times
Been thanked: 3 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by ditorius »

It seems the soundtrack got expanded by the tracks from the faction DLCs, now comprising 729.8 MB. ;)
User avatar
sammuggleton
T-Meg
Posts: 3390
Joined: 23 Jan 2019, 19:19
Has thanked: 3745 times
Been thanked: 20458 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
catastic
Changelogger
Changelogger
Posts: 2135
Joined: 02 Dec 2018, 18:36
Has thanked: 919 times
Been thanked: 3502 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by catastic »

Yasha wrote: 22 Nov 2021, 17:18 patch_warhammer_40000_gladius_-_relics_of_war_1.08.04.01_(49526)_to_1.09.00.00_(51567)
► Changelog
Warhammer 40,000: Gladius - v1.9.0 Update

We're releasing a new update for Gladius, bringing the game to 1.9.0. This update accompanies the release of the Adeptus Mechanicus. The DLC itself will be released later today, at 4 pm GMT.

Changelog:
## New Faction (Adeptus Mechanicus DLC)

*Disciples of the Machine God**
*Initial Challenge:** Hard
*Canticles of the Omnissiah:** Chant Mechanicus hymns to enhance units, increasing in power with every praying warrior.
*Doctrina Imperatives:** Override Skitarii subroutines to amplify some combat aspects while reducing others.
*Hive Cities:** Place more buildings per tile by utilizing Adeptus Mechanicus’ capability to create layered constructions of rockcrete and adamantium.
*Monolithic Buildings:** Increased output of buildings of the same type on a tile. Decreased output of buildings of differing types on a tile.
*Power Surge:** Increase the output of buildings on a tile through forceful intensity.
*Enslaved to the Past:** Increased research cost. The ability to truly innovate has long been lost, replaced with a reverence for the times when Humanity was the architect of its own destiny.
*Reprogram Kastelan Robot:** Capture enemy Kastelan Robots with Cybernetica Datasmiths’ programming rituals.
*Bionics:** Adeptus Mechanicus units have high damage resistances. Generally, artificial limbs are more durable than their biological counterparts.
*Adjacency Integration:** Adeptus Mechanicus upgrades increase building output with each adjacent building.

## New
* Kastelan Robots now spawn with Cybernetica Datasmiths from the new Adeptus Mechanicus roster instead of Tech-Priest Enginseers.
* New movement sounds for Meganobs, Obliterators and Terminators.
* Added advanced world creation setting to avoid duplicate random factions. When turned on, this setting will adjust random faction chances so that the each faction appears an equal amount of times in the game.
* Added 14 new Steam achievements.

## General
* Added "and/or monstrous creature" to actions and traits that affect monstrous creature units in addition to infantry.
* Added missing Hammer of Wrath to War Walkers.
* Only server mods that are not currently active on the local system are now colored yellow.
* Compendium entry of Kastelan Robot now appears under Adeptus Mechanicus and Kroot Hound under T'au.
* Updated localizations.

## Bug Fixes
* Fixed being able to use invalid file names for save games.
* Fixed being able to Webway Travel while in a transport, crashing the game.
* Fixed Astra Militarums grenade upgrade descriptions to mention which units receive the grenades.
* Fixed Tidewall Shieldline trait sometimes not showing.
* Fixed marker color not getting updated properly when multiple players mark and unmark the same tile.
* Increased read buffer size limit for relay server from 10 MB to 40 MB since some valid network messages have been getting rejected. This may fix some connection issues.
* Removed multiple successive spaces in text.
* Fixed wrong double quotation marks in text.

## Modding
* New XML tags for modding; see Adeptus Mechanicus XMLs.
User avatar
Mnemon99
Moto-Terminator
Posts: 11
Joined: 03 Sep 2016, 19:31
Has thanked: 5388 times
Been thanked: 17 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by Mnemon99 »

Yasha wrote: 25 Nov 2021, 13:24 patch_warhammer_40000_gladius_-_relics_of_war_1.09.00.00_(51567)_to_1.09.01.00_(51711).exe
Hi Yasha, thanks for update, but i think you accidentally deleted download link in original post.
catastic
Changelogger
Changelogger
Posts: 2135
Joined: 02 Dec 2018, 18:36
Has thanked: 919 times
Been thanked: 3502 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by catastic »

Yasha wrote: 25 Nov 2021, 13:24 patch_warhammer_40000_gladius_-_relics_of_war_1.09.00.00_(51567)_to_1.09.01.00_(51711)
► Changelog
# Version 1.9.1

## General
* Transport experience value now includes its cargo.
* AI now considers the strength of units inside transports.
* Camera no longer scrolls to action if mouse buttons are pressed over the map or minimap, if currently scrolling, or if playing a spectator and have a unit or city selected.
* Selecting a unit or city as a spectator now gives you the vision of that player.
* Don't deselect unit when new turn starts if spectator.
* Chaplain now also uses new Terminator move sound.
* Big Mek now also uses new Meganob move sound.

## Balance
* Increased Skitarii Vanguard armor from 2 to 6.
* Added Stomp to Knight Crusader.
* Skorpius Dunerider is now an Assault Vehicle.
* Skorpius Dunerider and Disintegrator are now skimmers.
* Relentless now removes the move penalties of salvo weapons (affects Kataphron Destroyers).
* Gargantuan units and Super-Heavy Walker units can no longer overwatch.
* Increased Umbra damage taken from Flame and Melta from +50% to +100%.

## Bug Fixes

* Fixed a crash that could occur for the research upgrade tier objective.
* Fixed a crash that could occur when continuing play after losing in Adeptus Mechanicus quest 5.
* Fixed Adeptus Mechanicus not suffering a loyalty penalty for having multiple cities.
* Fixed sometimes not being able to cycle weapons.
* Fixed Sicarian Infiltrator's Voices in the Code affecting allied units.
* Fixed Sicarian Infiltrator's Voices in the Code being classified as a buff.
* Fixed Skitarii Marshal's Control Edict not working.
* Fixed Tech-Priest Dominus' Lord of the Machine Cult not working.
* Fixed Tidewall Shieldline showing on neutral units.
* Fixed weapons and traits hints sometimes drastically reducing the framerate.
* Fixed quest crash while playing in German.
* Fixed Command Uplink showing on enemy units.
* Fixed Kastelan Robots not getting weapon upgrades.
* Fixed Datasmith's Gamma Pistol not getting assault weapon upgrade.
* Fixed Space Marines' Frag Grenades and Krak Grenades upgrade descriptions.
* Fixed some typos.
User avatar
vudu
Moto-Terminator
Posts: 41
Joined: 03 Mar 2018, 10:23
Has thanked: 90 times
Been thanked: 22 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by vudu »

McChickn wrote: 25 Nov 2021, 19:54 He definitely did that.
Hidden Content (for members only)
Thankfully the link is stll the same so I can help: https://cloud.mail.ru/public/tEnH/2Ub9KvU8M/
FYI, the provided DLCs are still 1.09.00.00(51567) while the base installer is 1.09.01.00_(51711)
User avatar
sammuggleton
T-Meg
Posts: 3390
Joined: 23 Jan 2019, 19:19
Has thanked: 3745 times
Been thanked: 20458 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
User avatar
sammuggleton
T-Meg
Posts: 3390
Joined: 23 Jan 2019, 19:19
Has thanked: 3745 times
Been thanked: 20458 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
catastic
Changelogger
Changelogger
Posts: 2135
Joined: 02 Dec 2018, 18:36
Has thanked: 919 times
Been thanked: 3502 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by catastic »

sammuggleton wrote: 03 Dec 2021, 15:26 1.09.02.00_(51877)
► Changelog
Warhammer 40,000: Gladius - v1.9.2 Update

Hello everyone, here it is the new patch for Gladius. Let us know what do you think about it. You can find the full changelog below.

Changelog:

## General

* Show more factions in faction quick-select.
* The Space Marine fortress in chapter 5 of the Adeptus Mechanicus questline is now invulnerable until infiltrated to prevent players from accidently destroying it.

## Bug Fixes
* Fixed avoid duplicate random factions working when unchecked.
* Fixed Control Edict applying to enemies and non-Adeptus Mechanicus factions.
* Fixed too many building slots showing when inspecting a different faction's city as Adeptus Mechanicus.
* Fixed Relentless description.
* Fixed Super-Heavy trait.
* Fixed Terran Generalism description.
* Fixed audio initialization crash that could occur under rare circumstances.
* Fixed memory not being released under some circumstances under Linux due to the default glibc malloc design.
* Fixed some typos.

## Modding
* .ext files of mods highest in the mods list will now have priority.
User avatar
sammuggleton
T-Meg
Posts: 3390
Joined: 23 Jan 2019, 19:19
Has thanked: 3745 times
Been thanked: 20458 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
User avatar
sammuggleton
T-Meg
Posts: 3390
Joined: 23 Jan 2019, 19:19
Has thanked: 3745 times
Been thanked: 20458 times

Re: [DISCUSSION] Warhammer 40,000: Gladius - Relics of War GOG

Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
Post Reply
  • Similar Topics
    Replies
    Views
    Last post